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A PAINFUL pet system

55665566 Member Posts: 7
The full detail could be found here:-







The problem of keeping one is such a pain.



could the Game Admin makes keeping pet simpler?



Some suggestions:-



lifespan: unlimited

loyalty: 100% always

no pet food/ nutrients required

when pet dies, can resummon after says, 2 minutes.



REASONS:-



pets are 'bought' from item mall (directly/indirectly)

there are just too many things to do than looking after a pet's requirements/satisfactions





If nothing will be changed,



 I WOULDN'T WANT TO BE A "  Z O O   K E E P E R  "









Comments

  • 55665566 Member Posts: 7
    just to add



    hopefully with the above changes

    will pets be

    Popular



    (doesn't any1 wanna see this happening?)

    btw, i welcome suggestions, good sugestionds.

    tyvm.

  • sonicwhipsonicwhip Member UncommonPosts: 117

    well i have a good solution to this but it might be a challenge here it is.

    dont get a pet, that'll be 5 bucks

  • tylerwicktylerwick Member Posts: 446

    Doesnt seem too horrible. This isnt much different that that of Ultima Online and WoW

    In UO you had to keep your pet fed and happy or it would run away.  Same for WoW Hunters.

    I guess the lifespan thing could be a problem, but I also have never tried the game so getting a new pet might not be a big deal.

  • 55665566 Member Posts: 7


    I guess many tend to just FOLLOW.



    There are several advantages for pets to become easier to keep



    Think about them!





  • JimmyLegsJimmyLegs Member Posts: 361
    I was going to try VC but then I was like... na. Imo, all the pet systems are really the same in terms of commands. But with keeping your pet happy varies. In UO is was fairly hard at times, but for me in WoW I never had a pet run away (for the little time I was a hunter, mages are better imo). Again, imo, if you had pets run away more then once you're not that great for WoW. I had my pets run away when I first started in UO.... damn Archer/Tamer! I got better.



    I read the pet system for VC and it looks quite detailed and may be hard, on paper. Most systems and such look good/bad on paper but played out they tend to be much different.
  • figonfigon Member Posts: 8
    Originally posted by 5566




    I guess many tend to just FOLLOW.



    There are several advantages for pets to become easier to keep



    Think about them!








    Yeah, why not?



    1. more ppl will want to keep 1

    2. the game play (especially, trainings in melee skill)will be more colorful/interesting

    3. catching/trading of pets will become a new avenue/ profession



    just to name a few.








  • ssnautilusssnautilus Member Posts: 373
    First - it is a Korean mindset with mad mis-translations.

    Second - it is their intention to make real cash from pets.

    Third - it is a free (with cash shop) mog - so expect horrible functionality.



    Switch to Guild Wars - a world-class free mog - once you buy the box for $10. Free pets!
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