So lets do another popularity contest shall we? Which side will hold the most sway in terms of man power? Hate to bring WoW into the discussion but, if the trends are similar I'd wager Destruction will be the dominate side on WAR. Though personally I'll be rooting for Order, even if I end up waging war on them.
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The following are all opinions of mine leading for me to take an educated guess....
Most of the elite groups from DAoC will play this game
Alot of the elite groups from daoc where midgard.
Elite groups like to be the "underdog" role so they can play spoiler and spurn zergs and overpopulation.
so I am going to go out on a limb and say whatever realm it looks like most people will play.... is going to be side that will get beat up first. I really get the feeling all of the major guilds and players are just going to go for an underdog role again and that will lead to too much talent on 1 side, especialy way too much talent for a skill based game.
right now my guild claims the same thing "we want to be the underdog, I hate elves! I hate good!!" and other various remarks, so they really want to go for chaos and greenskins. If we find that more people are gong chaos though, we wouldnt cry too hard about rolling warves and Humans.The ironbreaker is by far the most powerful class at the moment, if things stay the same I can see people mass rolling Order just to play the best class.
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Chaos will have better DPS, but less support/healing. Both the classes themselves and the player types.
A lot of the above depends on how they handle healing though.
Order will greatly outnumber Chaos.
Order players will be younger and noobier on average.
Serious PvPers will migrate to whichever side has shorter ques for instanced PvP and the best perceived racials.
Well I cant talk about the past 2-3 years of DAoC as I wasnt playing. But if you look at the first elite guilds fromthe beginning of the game they where Fury of kay and "insert name of mistwraiths guild here" both where in underdog realms on their respective servers. Later during the dawn of the 8v8 era, it was Echoic Torid and Sweat from Bedlam that led the way as the premire group in the game. If I recall correctly it was a skald a warrior a hunter and a healer whom where their primary players. At that point in the game none of those classes where deemed as very powerful.
I can speak for myself, I think playing outnumbered makes you a better player. Kind of like swinging a bat with a weight on it, and then steping to the plate with a normal bat. Now I would never say "all good players only come from underdog roles" but when speaking to various people from other online games that involve pvp/rvr people do cite being outmaned as reasons for underdogs doing better than they should be.
didnt anyone elseother than me watch the bad news bears?
Furthermore. Most guild groups did not reroll to more popular realms or classes because of relics or classes gaining new powers. Infact, I know of alot of guilds that would get accused of only winning because of certain class make up or realm make, and then reroll to another server and have similar success. If I wanted to develop as a star quaterback, I wouldnt go to a team where I couldnt start. I seriously feel that playing the underdog will make you stronger as a player
I actually had some difficulty comprehending your comments. Therefore, can you shed some light on this issue and answer for me this important question, since you seem very informed about the game:
is WaR for elites (elitists)?
That is, as you seem to say, non-elites will get "beat up" by elites (elitists)?
Thanks in advance.
Is war for elitiest? well the game isnt out yet so who knows. But here one thing I do know. The game will be tactical and difficult to play. When games are harder to master then the elite players will do signifigantly better than the common players. Elite players also will not want to assiciate with other common players as they will view them as a waste of their time, and then will form small groups with other like minded players. I would not say this is a RULE and ALWAYS HAPPENS, but this is what happened in Ultima online and also in dark age of camelot, as well as guild wars. Elitist will always find a way to distance themselves from the common and will always migrate towards other elite players. Elite players will always find a way to prey on the common players , its just a fact of gaming life. I was an average player in UO and Elite in DAOC, but am currently a common player in WoW and will be a common player again in Pirates of the burning sea. I have come full circle and see how it is to be on both sides.
I remember when I left DAoC (after New frontiers like most people) the top 4 most powerful classes where....
1) Sorc
2) Minstrel
3) Animist
4) Infiltrator
With that ultra strong reaver class comming up a close 5th. Yet in this era Midgard was winning most of the 8v8 encounters, and Albion was winning the least.
Better players dont flock to powerful classes, or at least they didnt in daoc. I cant comment on top players in wow however since theres no real way to show top players with no scoring system and in a game based around gear and stat progression
I actually had some difficulty comprehending your comments. Therefore, can you shed some light on this issue and answer for me this important question, since you seem very informed about the game:
is WaR for elites (elitists)?
That is, as you seem to say, non-elites will get "beat up" by elites (elitists)?
Thanks in advance.
Are you just trying to stir up drama?
ME? Trying to elicit passionate responses from readers? (gasp)
Never!
Sounds like someone played midgard and thought everyone else was overpowered, while he had "skill"
at the time, you were playing, i believe savage was much more powerful than a reaver...before they finaly got toned down.
and for the first couple years, midgard was -THE- most overpowered realm....with left axe being insanely overpowered for both zerkers and shadowblades....add in no stun immunity and midgard being the only ream with AE stun, they basicly rolled over any group without a fight.
Get off your "im elite and have skillz" high horse, you were playing the overpowered realm, when it was overpowered, and don't try to act like you were some skillful player because population wasn't on your side.
Im not saying im skillful, totally not now, as I am an average player in WoW and watch as the elite players farm the lesser players... including me It happens in every game and it even happens in real life to some degree.
I played Hibernia, my guild then rerolled to Midgard after someoen told us we only win because of "group purge" we then also rerolled to Albion when someone told us "albs can never win 8v8 without RA's" to try it out. fun times daoc was, I liked the fact that you actually could reroll and be competitive again within a month or two while if you reroll to a new server in wow your behind forever because of the gear requirements.
but thats not the topic. I myself feel that the elite players will always draw towards eachother and find ways to prey on weaker players.
I think mythic has abandond Daoc and the doac players will abandon them.
And since a numerical advantage in an envoirement, where the actions of everyone count for the whole realm, numerical advantage equals war advantage. (Not as in WoW, where the underplayed Faction was better in BGs because of their elitist structure)
Mythics plans will lower the effect of this, but they won't be able to negate the effect totally.
But, I think the Realm with more "Standard Skill", when adding together the Skill value of every single Player, and then dividing that number through the Number of Players of that realm, will be Destruction i.e. the underplayed Realm.
Warhammer Online won't be a revolutionary game, but an evolutionary game, improving on existing features and taking them to a new level instead of testing all new features, thus, the traditional Population rules of MMORPGs will grip on WAR as well.
(Note: The Devs said "Scenarios will offer the highest Victory Point values compared to the other PvP options", but that could also mean, that it's the SINGLE-Most earning PvP Action, meaning for example Scenarios would make only 40% of all VPs, and the other three PvP options give 20% each, making them 60% combined)
Numerical Advantages WILL play a role in Zone Capturing, the effect is only LESSENED, but NOT negated, through the balanced nature of scenarios.
that scenerio crap which personally i think is lame.Is just a cheap way of server balance in a zergy game,thats all it is.
personally elg i hope your right, i prefere open field.
Sig by WhiskeyJack1
Balance via scenarios is preferable to one overpopulated side dominating all the others.
And who says WAR scenarios will suck? Just because WoWs did, doesn't mean that the ones in WAR will too.