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item based game?

Is WAR going to be item based?



as in



will there be alot of armor to choose from?





in my opinion what made me love D2 and play WoW for a while was the addictiveness leading hand in hand with all the armor possible



it was great, gave people a sense that there character has different roads to go on with all the different types of armor.



although alot of the good armor really seperated itself from the lesser versions of them, it still gave this feeling of choice.





which is why i hope WAR has alot of choice in armor



can anyone confirm if it is?>

image

Comments

  • GonodilGonodil Member Posts: 335

    It will have veriety, but if you're hoping for uber rare weapons/armor that can be gotten in PvE, then you're out of luck.

    Also, there will be caps you cannot go beyond, so everyone at the end game will be close to the same level as far as equipment is concerned.

  • XgunsmokeXXgunsmokeX Member Posts: 94
    Originally posted by Gonodil


    It will have veriety, but if you're hoping for uber rare weapons/armor that can be gotten in PvE, then you're out of luck.
    Also, there will be caps you cannot go beyond, so everyone at the end game will be close to the same level as far as equipment is concerned.


    i wasnt hoping on UBER OMFGWTFPWNED weapons



    just some variety if u know what i mean



    i quit guild wars fast becuz of this, not alot of variety


    image

  • GonodilGonodil Member Posts: 335

    Technicaly, according to devs,  each class will have a define "look" to them that wont change because of gear...but by the different concept art and charecter renders, your look will change as you level up and there will be several different sets of weapon/armor types available to each class.

    They've talked since the start about how they intend to make sure that each charecter will look unique.

    I'm not realy too worried....plus there's always armor dyes, RvR trophies you can stick on your armor, and guild emblems

  • GreybonesGreybones Member Posts: 31
    I get a great deal of pleasure busting my balls to get super rare items in games.  But at the same time I hate when someone with super rare items can just steamroll a lesser equipped opponent even if they haver better skills.  Personally I prefer a 70% skill to 30% item ratio in distinguishing  a good player from a great player.



    Also I enjoy collect sets of dress armor just for style like my croc hunter outfit in FFXI.  But I somehow doubt this will be the game for stylish players unless they're into looking like badasses.
  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Originally posted by XgunsmokeX





    i wasnt hoping on UBER OMFGWTFPWNED weapons



    just some variety if u know what i mean



    i quit guild wars fast becuz of this, not alot of variety



    Two games I suggest you not play if you are looking fo alot of items and variety, Warhammer and Pirate of the burning sea. I would rule out playing conan as well since there are no magic or special weapons at all in that game.



    I would give lord of the rings and world  of warcraft a try if you like high itemization.

    as I have posted here before the lead content director himself told me that itemization will have very little focus on the total outcome of the game.... I relate that to be kind of like how daoc was. All weapons did the same damage, but had seperate looks and speeds.

  • CreamSodaCreamSoda Member Posts: 86

    I haven't heard anything about this but I am seriously hoping that WAR lets you customize stats at character creation.  I loved every game that let you do that.  The one that didn't, I hated the most, need I bother naming it?  100% gear dependancy for character development is an easy way out.  I hope WAR will be better than that.  I think a good rule of thumb is 70-80% stats from character creation, leveling, and 20-30% from gear.

  • healz4uhealz4u Member Posts: 1,065
    Originally posted by Gonodil


    It will have veriety, but if you're hoping for uber rare weapons/armor that can be gotten in PvE, then you're out of luck.
    Also, there will be caps you cannot go beyond, so everyone at the end game will be close to the same level as far as equipment is concerned.


    Nice.





    I really like this approach very much.  I like both the gear and the level caps. 
  • JetrpgJetrpg Member UncommonPosts: 2,347
    I think there will be an ok amount of magic items in the game even atm the starter quests give quite a few.. Its simply not supposted to be an item raiding game.



    Person WOW has no items in my mind ... well none where they matter. end game if your in t4 or t 5 or t 6 well thier are your options. REally think about it .. tho it was fun level and gettign equipemnt that did look different.. WAR has a similar system where as you level armor you were may look different , but when you gain a new teir that armor for that trier (you have to be t2 to wear this armor [ps tier 2 is like level 20-29]) Thsi armor looks very different from tier 1 armor.  Like it maybe tier 1 or tier 0 (not sure how they are counting 1-9)  all that armor looks very light almost like robes and pretty weak , now once you get to tier 4 the armor looks crazy powerful..



    That being said the goal is to war and kill the enemy not get the sword of massive lootz.





    "Also, there will be caps you cannot go beyond, so everyone at the end game will be close to the same level as far as equipment is concerned."

    Where was this said becuase i missed that ... i know daoc did that .

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • SwordmanSwordman Member Posts: 57

    From all I've seen of WAR so far, it seems like the most important part of individualizing characters is through item personalization. As Paul said in an interview; if you line up ten black orcs they'll all be distinktly different, but they'll all be unmistakebly black orcs.

    So, there seems like there'll be a lot of options for how your armour will look.

     

    As for meta-game customization like attribute points: I really doubt you'll get to choose any stats at the start. Most things seem to be pre-defined by your class (each race has unique classes, so to say that it's defined by race as well would be redundant). The customization seems to be much more about what skills you take.

  • SwordmanSwordman Member Posts: 57
    Originally posted by Jetrpg

    "Also, there will be caps you cannot go beyond, so everyone at the end game will be close to the same level as far as equipment is concerned."

    Where was this said becuase i missed that ... i know daoc did that .
    I don't think they've said anything about caps yet. People are just assuming WAR will have them since DAoC did.
  • TibuTibu Member Posts: 23
    I don't see anything wrong with busting your ass off to get uber weaps/armor and steamrolling noobs. You put the time in; you expect the rewards. IMO, this is too much babying if they put caps you cant go beyond and such. This will be a big mistake that will put off a lot of the hardcore audience out there.



    I'm already disappointed to tell you the truth.
  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by Tibu

    I don't see anything wrong with busting your ass off to get uber weaps/armor and steamrolling noobs. You put the time in; you expect the rewards. IMO, this is too much babying if they put caps you cant go beyond and such. This will be a big mistake that will put off a lot of the hardcore audience out there.



    I'm already disappointed to tell you the truth.
    Good. Vote with your wallet and never play this game.  Oh wait, you will be there.
  • XennithXennith Member Posts: 1,244
    Originally posted by Tibu

    I don't see anything wrong with busting your ass off to get uber weaps/armor and steamrolling noobs. You put the time in; you expect the rewards. IMO, this is too much babying if they put caps you cant go beyond and such. This will be a big mistake that will put off a lot of the hardcore audience out there.



    I'm already disappointed to tell you the truth.
    Long version



    Thats a good way of doing it in a PvE based game, you need your players to feel like the hours they spend with people they dislike going through the motions to get <shiny loot> are being rewarded, and to do that those players need to feel more powerful. the best way to do that is via a direct comparison (ie, PvP), this also gives newer players the impetus to grind out that same <shiny loot> so they too can win without effort. In a PvP centric game this makes no sense at all, forcing your rabid PvP players to PvE so that they can win without a challenge ensures that your playerbase leave in droves. See for example the ToA expansion for DAoC.



    The fact that you are using this mindset of Time = Reward tells me that you might be a younger gamer, probably mid teens? Who has played maybe one or two mmos? Personally I have found (and this is my opinion and not gospel) that older gamers with more MMO time under their belts enjoy spending time in a game because it is fun to do so, not because we want to "work" for rewards.



    Theres no such thing as "hardcore" there are those with OCD, and those with jobs. the bottle pissers tend to refer to themselves as "hardcore" to make them feel better about their addiction. "No, its no an addiction, i dont need to quit, im HARDCORE is all". To be frank, after meeting a great many hardcore mmo players who think that a game is work and they deserve to "steamroll noobs" because of their addiction, i would be quite glad if you were correct.



    Incidently, the best customer for mythic is one that logs in once, forgets they have an account and never plays. Because they consume no bandwidth, make no demands and dont tie up GMs, not the hardcore who constantly demand new <shiny loot>.



    Im sorry to hear your disappointment, but might i recommend vanguard, they designed the entire game for hardcore gamers, so you should fit right in there. Best of luck!



    Short version:



    No. GBTW.
  • XennithXennith Member Posts: 1,244
    sorry, i didnt realise that you have been playing mmos for that long, i just noticed that you had clocked in 2252 hours of WoW (94 days in three years, 10% of your life since the game launched (ish)) and (wrongly) assumed that you were immature and had not played an MMO before WoW.



    this was a silly assumption of mine for which i appologise unreservedly, your last post proved to me just how wrong i was to assume that you were juvenile.
  • dapsykotikdapsykotik Member Posts: 133
    I like your style Xennith :)
  • strongaxestrongaxe Member Posts: 848

    Cant you get items through everything you do in the game....pve pvp quests??

    If so:



    ITEM BASED GAME.

  • 0over00over0 Member UncommonPosts: 488

     

     

    Originally posted by strongaxe


    Cant you get items through everything you do in the game....pve pvp quests??
    If so:


    ITEM BASED GAME.

     

    "Item based" means that the items take precedence over other factors, which is apparently not the case with WAR.

    The Department of Silly Arguments is down the hall, turn left at the watercooler--don't bother knocking, just go right in.

    Apply lemon juice and candle flame here to reveal secret message.

  • ElgarethElgareth Member Posts: 588
    Originally posted by strongaxe




    ITEM BASED GAME.
    Yeah it's Item Based. Meaning it's not like CoH/CoV for example, where you don't get any Equipment at all.



    However, when determining who wins in a 1on1 PvP Fight, Equipment will play a VERY minor role...

    Or I'll say it the other way around: Good Weapons and Armor will be fairly easy to get (think: Green Items in the Outlands of Burning Crusade). There will be better Weapons and Armor which will be harder to get (with the best Equipment coming from raiding the Enemie's Capitol City), BUT even those best Items will only be a little bit better than the normal, easy to get stuff.



    Sooo yeah, it's an Item Based Game, but with Non-Item Based Combat.
  • Distortion0Distortion0 Member Posts: 668

    Item based is a bag word useage for what your asking. "Item Variety" would probably better. Most MMOers take "Item Based" to mean "If I have good sword, you have bad sword. I will always win, even if I only autoattack. Unless you have Uber-armor from that 50 man raid, of course."

    Anyway, will WAR have a nice item variety? Who knows. The Tabletop Stratagy game does though. Especially for Heroes and Champians((Which are the character proffesions of the MMO)) So, being a betting man, I'd bet yes. There are no real facts to back that up though, I don't think they've even started on the loot for anything but astesics. It's a wait and see thing.

  • OklahomaCityOklahomaCity Member Posts: 19
    I, for one, am happy the itemization in WAR will not be too big a priority. WoW turned into a glorified Diablo II ladder with how easy it was to get gear.
  • Timberwolf0Timberwolf0 Member Posts: 424
    I'm going to agree with most of the people in this thread, from all indications it does not appear that gear will be the determining factor in PVP, at least in the first release, similar to the original DAoC. However, i'm willing to bet that as server populations pcongolomerate at the higher end of the level/rank spectrum, Mythic will introduce more powerful items that have more of an effect on PvP to keep people interested. Hopefully they learned from their mistakes with ToA and won't attempt a disaster like that again.
  • kraidenkraiden Staff WriterMember UncommonPosts: 638
    Originally posted by Timberwolf0

    I'm going to agree with most of the people in this thread, from all indications it does not appear that gear will be the determining factor in PVP, at least in the first release, similar to the original DAoC. However, i'm willing to bet that as server populations pcongolomerate at the higher end of the level/rank spectrum, Mythic will introduce more powerful items that have more of an effect on PvP to keep people interested. Hopefully they learned from their mistakes with ToA and won't attempt a disaster like that again.
    DAoC went 4 years without powerful items being introduced, and even when artifacts did arive, they still did the same damage as all oher drop, quest and player made weapons.... it was just those darn secial abilities.................
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