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Adam Carpenter, the Lead Designer for Auran Games' upcoming PvP MMORPG Fury, gives us this Developer Journal to bring us up to speed on the game.
With any competitive game, the most valuable and important resource are the players, the community. Without their involvement and interest, the game might as well not exist. In a competitive game, players are the critical element and ultimately, players are the game's 'content'. It's the competitive game's players who brings it all together and at the end of the day makes it fun. A development team can make the game's kernel, its core, fun. A development team can add new game mechanics, maps, etc. However, when it's all said and done, it's up to players to step up, bring their 'A' game and make the competitive game shine.
Fury is 100% pure competition and the competition exists at all levels - individuals, groups, teams, clans and realms, each have their place. It doesn't matter whether you are playing at the Pick-up, Amateur or Professional level. Competition between peers is what sets you and your allies apart. Of course, that competition needs to be fair and balanced. Without that feeling of equality, and a matching system that ensures Pick-ups fight Pick-ups, Ams fight Ams and Pros fight Pros, the community will never take off and a game's quality will suffer.
Read the whole article here.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
-----Zero Punctuation Eve Online Review-----
Why wold you want to limit what other peopel play? Obviously WoW battlegrounds, DAOC prove that there is a market for PVP.
Go grind levels, I would rather grind down my opponents.
I want there to be enough PvP-centric games so that the people who enjoy them will stop trying to change PvE games in to something they are not. I thought that point was pretty clear. You never see people posting in PvP game forums that they suck because they don't have enough PvE. I personally hate the PvP in most games. Beyond that, I generally hate the type of people who enjoy it. It's always the same BS attitude you have, "Go grind levels, I would rather grind down my opponents." If you actually want to test yourself against other players, RPGs aren't really the way to do it. IMO, the real competition is in game without levels, classes and rare magic gear.... but hey, if it makes you feel like a big man to engage in competition that is very seldom even or fair, I certainly wouldn't want to take that thrill away from you... I'd just like to separate myself from it.
I think it's interesting that you use two games as examples that I believe were successful based on their PvE content. We seem to disagree on whether or not a game can be very successful while focusing solely on PvP.... I guess time will tell, but I don't expect to see this game breaking any sales records.
-----Zero Punctuation Eve Online Review-----
funny I see noobs on Darkspire forum asking where the mobs are & I'm sure EvE has a lot of carebears + Lineage 2.
Nice article yeah Fury looks really fun
Currently Playing: Everything but MMORPGs
Cancelled: L2, FFXI, VSoH, LotRO, WAR, WoW
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This is a game to watch.
Supreme Leader Hades
The Imperial Aces
Discord: https://discord.gg/CjBP4dc
The graphics are very very good, much better than I had even hoped there would be in a PVP game. I like PVP but I like graphics more. We humans can make our own content; that's what online communities sprung from in games like Uo and EQ. Everquest was very much more about community than it ever was about quests, or at the very least equally so.
For those who cannot live without PVE, here's your content: You. Getting owned. By me.
I'm kidding obviously, but seriously please don't rule this game out as any sort of success just because of it's lack of PVE. PVP in an MMORPG doesn't ever have to be about being a ganking/griefing/exploiting/leetspeakingchowderhead. There really are lots of us with honour.
This SS is sick
Your concerns are valid, but this is where I think you aren't quite understanding the design of Fury.
PvP in MMORPGs is generally not competitive, balanced, or particularly relative to player skill. A lot of it revolves around gear and grind. This i believe is your point - and where you are going wrong.
Fury is not a typical MMORPG. It has RPG elements, yes. Character development and trials give the progression through the game an RPG twist, but it is what we call a 'PVPMMO'. It has gear and ranks, but these things are just early progression. The meat of the game will be the ladders and tournaments, the competitive endgame content. There is also a fairly complex matchmaking system, that gives players the fairest opponent selection possible. This ensures there is none of the 'ganking' that plagues PvP in other MMOs, and that every match is an even challenge.
There are examples of other MMORPGs being successful in a competitive environment. They have held tournaments, championships, given away prizes. They demonstrate the desire for PvP MMOs with RPG flavor, and the many players out there who enjoy them.
Just about the above comment, not all games pvp games were based solely on gear.
I played DAoC for about 4 years at the highest level possible, and before TOA came out there really wasn't much variation or effort required to be equipped for any level of RvR (pvp). Of course there was an advantage in botting, but that exists within every game, and that was eliminated sometime after. DAoC in my opion was not PvE-centric, as the level grind is absurdly quick, especially if you have the right accounts to use. The RvR was so good in that game because not only was it fun, but it allowed real advancement and differentiation between players. The RvR aspect was good because each Realm had the same skills but mixed together differently in combinations of classes which made each realm unique and quite different PvP setups. I'd definitely agree you're not going to find top notch skill in MMO PvP as compared to other games, but I would easily put it at the same level as things like Competitive DOTA or the like. If this Fury game has a good feel of character advancement through PvP then it will do well, if it just feels like each win is meaningless and it's just a grind to try to achieve the #1 ladder spot then it will grow stale incredibly quickly.
I played GW and found that ultimately the feel of the arena PvP wasn't satisfying, not compared to being able to kill 16-24 people as an 8-man group in open PvP in DAoC. Similarly WoW PvP has an incredibly arcadey and feel to it that doesn't lend itself to competitive play imo. Hopefully these Fury guys have actually played some successful PvP games themselves and can create a game with their best elements!
-SmoKe
P.S. Getting gear as a reward for PvP is ridiculous! If PvP is based solely around gear then in my opinion it's headed for disaster. There's no skill in equipping a piece of equipment and just being better then someone. Give someone an ability they have to use, after all MMO PvP is about teamwork and timely decision making!
Dan_Gray, You guys are on to something for the heavy PvP player. I think you'll have a success here, if you have a smooth running game. However, I wish the "ladders" would simply be reduced to the point that they don't matter in the general game. You guys are reducing them by categorizing, if I understand it right.
That's not the game I want, and I sure wish someone would come out with a game where you don't go from peon to lord to demi-god to god to uber god. The thing that's wrong with your game for me is that it breakes down according to categorizing, and that means the player base is still broken down by levels, separated and disjointed, just like the other games.
However, that's me. I can see loads of players really getting into your game. And it sounds interesting for them and their competative (but not "worldly") style of gaming.
Good luck with it.
Once upon a time....
Amaranthar :
Having a certain amount of categorizing also makes the ladders more accessible for players: They may not be able to be the top player on their realm in general but they might be able to reach the top of that Bloodbath ladder if they work hard. It also gives a more accurate representation of exactly what you or your clan is best at.
You will also be glad to hear that Fury has a gentle power curve.
Zoom....the MMO community just went flying by this game. So much for doing any market research.
For a small niche game they have wild aspirations. 20 or more servers huh, I would be shocked if they even get 10.
Problem with their matching code, it needs a fairly decent population to work. I just don't see anyway this game is going to attract anything but the very small niche of hard core pvpers.
Guess we will have to wait and see, but the design seems to me to be for a short lived playerbase and I don't see enough players in this niche to sustain it.
Don't forget: Just because it is an MMO does not mean that only MMO fans will play it. For many people it could be what pulls them from FPS games into the MMO world, and so on.
Also take into account that Fury is not just aimed at the 'hardcore' players. It isn't just built to cater for the people who want to take part in ladders and tournaments, but also the people who want to blow off some steam in their lunch hour. This is even reflected in the pricing model; with optional subscription.
You've named most of what made me quit DAoC actually. ToA aka "time spent farming gear matters", bots aka "money spent matters" (which I strongly doubt "exist within every game" by the way), Realm Ranks aka "I-win buttons matter", being able to kill 16-24 people as an 8-man group aka (in the case of DAoC) "everything mentioned above plus ridiculous crowd control matter"... Add silly class imbalances, Mythic taking advantage of their then almost monopolistic situation on the PvP segment of the MMO market...
Anyway, I'll definitely keep an eye on this game, sounds interesting. Above all, I'm curious as to how Fury will differentiate itself as Guild Wars 2 is shaping up.
__________
Ever wondered what a hardcore WoW raider looked like?
R.I.P. Laura "Taera" Genender
Name one game of this ilk that has been successful. Yep, you can't. Not to say that Fury can't be a success, but my skepticism is legitimate.
Hey, I hope they prove me wrong. I have nothing against their success, I just don't see the numbers they expect to play this game.
I enjoy pvp myself, and I have found Eve to be my pvp outlet. It has what I want in pvp, risk. Fury does not have that. So it really does not interest me in the least.
In my opinion, a FPS/MMO hybrid does not really work and that is exactly what this game is. I have been wrong before and I could be wrong about this game.
We will just have to wait and see what they produce. I have yet to see a developer deliver what the promised.
The way i see it, not really a mmorpg so plenty of game.
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SWG - PrePub9 Jedi mastered all professions - June 26th 2003 > Nov 15th 2005
EVE Online - 24 million SP - May 6th 2003 > Early 2005
PlanetSide - BR20 CR5 - May 23rd 2003 > Sept 2003
I thought nothing of Fury, but suddenly I'm intrigued! Although....maybe I thought nothing of it because the name sounded like one of the "MMO" scams that was kicking around near the time of D&L. lol
I'm all about PvP, so I can't wait to play this weekend to see who's who and what's what.