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I just posted a reply to another thread about experianced players leaving WOW.
It made me wonder what should/could Blizz have done/Do to hold the interest of it's many original players who are leaving.
I started when the EU server went live and the majority of my first 20 guild mates have stopped playing WOW.
Why didn't Blizz stick to their storyline, all the way back to the first Warcraft game?
Should there have been a lvl cap at all?
Was it inevitable that as Wow gathered momentum, Blizz would sell out for profit rather than stick to their own storyline?
Do ppl just grow out of their MMORPG?
Comments
It has nothing to do with any storyline. Doing MC every night for months has nothing to do with a storyline. What I really hated was the battlegrounds. While it was fun for many, it reminded me of a FPS game. The biggest problem WoW has is the static world, like many other games. This in combination with the battlegrounds makes the world an empty place. Finding people to do instances at low lvl is still possible, but try to find people to do lvl40+ instances.
But the biggest problem is the gameplay. While it is fun to play, in the end it gets boring. The only fun you will get if you have a good guild. But alot of people want to do endgame instances and switch guilds in a blink. There aren't many fun guild around. Blizzard knows people won't play WoW forever. A MMO that binds a player for 2 years did a good job, and thats what Blizzard did with WoW.
Blizz did a horrible job with there storyline. Instead of taking the warcraft lore, they add some bull to make people play. I don't see the "war" in warcraft, because when ever you attack a town like TM or Southshore you can never ever take it over or destory it which is lame, iono that's my opinion about WoW, it's to repetitive and to short.
I think I last about 1½ year ago. Got to admit its kinda a huge waste of time when I thinking back. Like runinng 40-man raid every single day for what?. To get a few epics and earn DKP?. Its awful when thinking all the time there was comsume by a stupid computergame. Its was not even hard to stop and today I cant even understand why I was enable to play that much back then. Guess I was a heavy addicted like so many else.
Well, the Lore is pretty much fullball, I used to like it a lot, but Blizzard have change to much of the orignal lore its impossible to figure it out anymore. Even the novels have writen dont stick to the lore any more and thats is because of lore is change in World of Warcraft. Already many famous are already dead, but yet they appear back in Outlands. Its a shame really.
Many ppl get tierd and bored of playing when:
- the only reason to go into any instance is to get gold and maybe faction.
- the only reason to go into a raid instance is to get gold and maybe faction.
- when there is not many in "your" guild that isnt attuned to a higher instance yet, and you have to wait until anoff of them are. and you maybe have to wait weeks - months.
- and when you have no intrest and dont want to stand in once place and kill the same mob over and over and over and over again for days just for one drop that maybe have 0.5%- drop rate.
- and when you log online and sit still in one major city for hours and hours and thinking at the end "Why the h*** did i log online today?"
NO END GAME - Plain and simple lack of endgame. They screwed the pooch on PvP imo leaving very little to do other than raid once you cap out. PvE is pridictable and gets old fast while PvP/RvR (if something worth taking part in) can be surprising and different every time.
Heres hoping AoC and/or WAR do it right.
You have to understand that for every person posting that Blizzard have killed WoW, there are many more who are happily playing away - like you were at some point. I can't help but roll my eyes at people saying that TBC has ruined WoW, when everyone else seems to be enjoying it.
It's perfectly fine to be bored of MMOs. I'll get bored of WoW eventually, maybe - if another MMO comes out with controls that are as fluid and fun. No MMO will hold your interest forever. For every MMO there are identical posts to yours. The problem isn't WoW, the problem is people.
I had grown tired of EQ as soon as I cleaned out a couple of expansions, what kept me in game was my guild. The trick most MMOs employ is to combine the addictiveness of progression based RPGs with the addictiveness of chat rooms. Remember news articles with people being addicted to IRC? I'm sure I could Google up some.
Anyway, what is my point? My point is that most MMOs are bad games in terms of raw gameplay - relying on repetition always - show me an MMO and I'll show you repetition. WoW's saving grace is that it was designed by a games company that understood fluidity of control and what's fun, but that fun doesnt' last forever. Sooner or later your brain isn't impressed by a shiny new item and doesn't want to clear out yet another instance.
I have a feeling that some people will never be happy with any MMO. It's very possible that if you're not content with any of the MMOs out now, you never will be - for any noticeable amount of time.
Still waiting for your Holy Grail MMORPG? Interesting...
Blizz did ruin vanilla WoW with TBC, all the lvl58 who would have been going to Strath etc buggered off to the outlands and basically made a mockery of the original lv60 instances.
lvl60 Paladins and Warlocks were stuffed out of their epic mounts because of this crap....
The original World of Warcraft wasnt exactly a bad game but when TBC came out and everyone became a 70 hardly anyone ever came to any of the places in Azeroth unless they were starting an alt.
Beside that a lot of the old school end instances were some of my favs and Blizz should make some how Azeroth a more inviting place than the outland. Maybe some heroic instances for the old end instances and some good gear available in these lvl 60 instances.
Also many mmorpg's actually follow a storyplot but WoW just goes into where Frozen Throne left off and just put random quests for you to do. But the big thing that I think should change is the fact that lowbies in WoW will have no experience of end instances whatsoever until 3 months later when they become exalted with every single faction, even then they have to find a guild that actually do end instances. Blizz have to make the game for everyone not just for those that played WoW before the expansion.
leaving.
I think TBC was a bust for the long term. I hope that Blizzard will try something different with the
next expansion.
What could they do to retain people?
Why not add what they promised at release? Hero Classes.
What about Battlegrounds II that was promised 2 years ago? Catapults!
I think all they have to do is add what people wanted in release and not worry so much about new
ime sinks. When I looked at what you have to do to be keyed for Mt. Hyal, I knew that I would cancel
2 weeks after hitting 70.People want to do content. I don't think you should lock people out of raids.
Let them do a quest line link Ony and let them go raid.
So far, Blizzard doesn't have to care about retention. They are always in the top of the PC charts,
more people start an account, than people leave. Until the notice an over all decline in subscription
rates, don't expect a major shift.
Equal opportunity troll.
PvP in WoW in some of the most balanced in any game I've ever played, some classes appear to have an edge but to be honest that's just because most players are too stupid to exploit their weaknesses. There are legitimate 'balancing' gripes in other PvP games but this isn't one of them, people calling for balancing often are subpar at PvP or they just completely can't figure out how to beat a certain class 50% of the time.
I was reading some earlier posts here and one caught my eye, 'Hero' classes. Sorry but Blizzard made a good decision not to implement them at all. If you think the call for 'balancing' is bad now you would swamped with OMG I can't beat him in PvP!!!111 if the Hero classes ever went live.
WoW survives on the fact that an average gamer can level to 70 and get decent blue gear within a few months give or take, after that they can join a raiding guild and go from there. There are the 'elite' guilds that put in a HUGE amount of time and they should get the better gear in my opinion.
BUT if the Hero classes ever did come out you and I both know that if the average gamer could not achieve this in a relatively short period of time then Blizzard would start losing allot of subscribtions. The 'casual' gamer holds the pursestrings in WoW don't fool yourself. People cannot stand not being as 'special' as another guy i.e. Hero. After a short period of time, Blizzard would lower the cost or make the quests easier to become a Hero to keep its playerbase happy.
i just quit wow. my guild is almost done with SSC... TRUST ME PVP IS NOT BALANCED. when u have OP classes like locks hunters and Shadow priests. yeah GG. raiding is completely broken to. All u need to take on raids are Shadow prists warlocks 2-4 warriors and paladins. Every other class is SOL...
btw... it's JUST A GAME!! (a brilliant one but still)
look up the definition of game
oh looky here:
game1
–noun
1. an amusement or pastime: children's games
meaning, if you aren't having fun, it's not a game to you and you're taking it too seriously, so get a life. learn to make a game.. so someday you can be taken seriously when you say the game wasn't made right
I guarantee you will want to flame this post.. because it's typical of you. yea, that's right ... you
Probably 2 things.
1. Improving Pvp, something where world pvp factors more in.
2. Giving something for end-game groupers to work for. More advancements for instance, would be good.(incidentally with this, the design needs to be looked at. People may not want to do instances over and over and a different sort of PvE challenge maybe welcommed along the lines of maybe staying in one spot)
Oh and 3. Original ruleset servers to incent players to start again with a gameplay alteration of some sort.
The way to keep people that are questioning the worth of the game after a year or two of playing is simple. Put some of that hundred million dollars they make every month back into the game. It slays me that they seem to have such a problem doing this. I understand they are running a business and the point is to make money. Regardless, one months income and they could create a massive content update. Raise the level cap to 100+ and perpetuate the junk that everyone seems to love so much. Make it a free expansion. Yes, I said free. WoW will become a victim of it's own sucess if that process hasn't begun already. I guess the apparent lack of giving back to the community is what I find irritating. Something, anything.....been a subscriber for a year, your monthly cost drops to $10 a month.....2 years.....$5 a month.
I used to love Blizzard as a company prior to WoW, now they just disgust me.
there are the 'elite' players who put in way more hours than guilds mindlessly grinding the same instance 100x.
what about them? now, if elite guilds get all their great gear from pve (not pvp); then why aren't elite players getting the same gear, especially if they put in as much (and in many cases more) hours than these elite guilds spend farming instances?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
when you make that statement, are you referring to games like starcraft, warcraft and diablo? all are products of blizzard north, not "blizzard"; blizzard north was bought out by blizzard and i don't think any of THOSE guys are still at blizzard; hence, you get starcraft 2 which just seems to be starcraft with updated graphics and a couple of new soldier guys, unlike diablo to diablo 2 was a complete overhaul and redesign of goodness.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Two reasons Wow is losing its luster:
1 - Repetition gets boring.
2 - Like in all past MMOGs
THE DEV'S NEVER LISTEN TO THE PLAYER BASE!
whew, i'm done.
cheerio
in the past, devs didn't had to, because there were only a few MMOs out... they don't have that luxury anymore.
just look at COx and all the changes they've made recently (as in, since statesman changed positions at the company). states had no intention of ever taking inventions off the shelves, and lo and behold, it's brought life into pretty much any toon that's lvl 10+. now, all those altoholics with 30+ lvl 15-25 toons can totally customize and recustomize all their toons with nifty bonuses and such.
states was steadfast about leaving this idea shelved.
just like kaplan with raiding and his "learn to raid noobs" outburst to real live people in real life. he isn't so much the spokes-dork for blizzard any longer and the focus of the BC shifted from more mindnumbingly boring 20-40 man raids to getting a lot more 5 and 10 man dungeons (along with heroic versions of said dungeons) added into the game.
kaplan's own numbers showed no one was raiding. someone at corporate paid actual attention to those numbers and called "the creative team" on the carpet about them.
slowly, very slowly, they're learning.
we, the players, just have to learn to speak with our money, and if a game isn't fun, you DON'T get medals for "sticking it out" and "being faithful" to garbage, you just keep getting more garbage, BECAUSE if you're paying to play garbage, that means you like it!
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.