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I know why this game is so buggy.

Its a game there has to be zones your memory would have to be godly im talking higher then technology is at this point to and your card and processor would have to fly.  And one more thing on this when and if there expansions god help technology is all im saying there is technology to fit this game at this early development but expand and see what happens you be upgrading your pc every expansion if there is such technology.

I am not no genius and I have never played this game but its common sense i use 1.4 gig to play everquest and i play it smooth with zones if there was no zones there im sure it would take over 20 gig memory to run that game easy.

At these early stages of the game it cant take over 4k memory to play it zoneless but then if it expands you in trouble how anyone upgrade every year or even afford that?  In other words save memory make zones end of story everyone without 4k memory can play then,  And think about it 4k just for this game then expansions what we need each expansion another 4k there is no such technology I think what happened is they made it with a top of line computer and didnt even think about the expansions.

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Comments

  • _Shadowmage_Shadowmage Member Posts: 1,459


    Originally posted by DKid
    Its a game there has to be zones your memory would have to be godly im talking higher then technology is at this point to and your card and processor would have to fly. And one more thing on this when and if there expansions god help technology is all im saying there is technology to fit this game at this early development but expand and see what happens you be upgrading your pc every expansion if there is such technology.
    I am not no genius and I have never played this game but its common sense i use 1.4 gig to play everquest and i play it smooth with zones if there was no zones there im sure it would take over 20k memory to run that game easy.
    At these early stages of the game it cant take over 4k memory to play it zoneless but then if it expands you in trouble how anyone upgrade every year or even afford that?

    So you use 1.4 gig to play everquest but if it was zoneless you would only need 20k - man that would run on my commodore 64 - they should do that.

    And you are so wrong - needing a better processor, more memory and a better graphics card would mean the game was laggy (ie really slow) not buggy (lots of crashes , broken quests etc).


    I am not no genius
    - a double negative - so you are in fact a genius. Riddle me this batman - which is bigger - a gig or a k?
  • DKidDKid Member Posts: 76
    There i fixed it smart but are you happy
  • SuttonianSuttonian Member UncommonPosts: 65
    No, not happy, but let me try to sum your post up:



    They made zone based loading to save memory.
  • DKidDKid Member Posts: 76
    well excuse me for not playing game then i dont know whats wrong with this retarded game go to eq save yourself the headache let sony have this headache.  I was just trying to help ppl cause my life aint video games I dont play them all.
  • iluvVGiluvVG Member Posts: 77
    Originally posted by DKid


    Its a game there has to be zones your memory would have to be godly im talking higher then technology is at this point to and your card and processor would have to fly.  And one more thing on this when and if there expansions god help technology is all im saying there is technology to fit this game at this early development but expand and see what happens you be upgrading your pc every expansion if there is such technology.
    I am not no genius and I have never played this game but its common sense i use 1.4 gig to play everquest and i play it smooth with zones if there was no zones there im sure it would take over 20 gig memory to run that game easy.
    At these early stages of the game it cant take over 4k memory to play it zoneless but then if it expands you in trouble how anyone upgrade every year or even afford that?  In other words save memory make zones end of story everyone without 4k memory can play then,  And think about it 4k just for this game then expansions what we need each expansion another 4k there is no such technology I think what happened is they made it with a top of line computer and didnt even think about the expansions.
    OMFG!!! THATS why it lags!! Well I'll just email this to the devs and all our problems will be FIXED!



    Hooray for VG!  



    </sarcasm>



    FYI ---  RAM != performance, especially "4k memory" 
  • UrdigUrdig Member Posts: 1,260

    You know, like, 30 years worth of hip hop and the best line you can think to use is that?

    I wouldn't bash the OP to much.  He's not articulating it very well, but he's on the right track.  The amount of information that is loaded into your system for each zone is around a gig, and it's one of the reasons we get the hitching when we enter a new zone for the first time.

    Guys, not everyone has a silver tongue, or is that gracefull with a keyboard. 

    Wish Darkfall would release.

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519
    Originally posted by DKid


    Its a game there has to be zones your memory would have to be godly im talking higher then technology is at this point to and your card and processor would have to fly.  And one more thing on this when and if there expansions god help technology is all im saying there is technology to fit this game at this early development but expand and see what happens you be upgrading your pc every expansion if there is such technology.
    I am not no genius and I have never played this game but its common sense i use 1.4 gig to play everquest and i play it smooth with zones if there was no zones there im sure it would take over 20 gig memory to run that game easy.
    At these early stages of the game it cant take over 4k memory to play it zoneless but then if it expands you in trouble how anyone upgrade every year or even afford that?  In other words save memory make zones end of story everyone without 4k memory can play then,  And think about it 4k just for this game then expansions what we need each expansion another 4k there is no such technology I think what happened is they made it with a top of line computer and didnt even think about the expansions.
    Yes your sorda right in that this game wants ALOT of RAM. Because each time you have a moving glitch in this game its the game trying to load more data from the distance. Thats why every time you hit into a new area you get low FPS for a second or two then everything is normal. This game is a RAM hog, I can honestly say it works now on my PC, Though i would like the FPS to stay constant no matter where i go its just what you have to take for a zoneless beauty this game is. Its just One big zone split into many smaller zones, you get a load time you just dont see it and thats what make your computer give you low fps when you hit a new area. your basically zoning into this area but all you see is a low fps count and you start stutter steping for a few seconds. Im going to have to say upgrading to 3gb's(reading 2.47gb ram stupid xp) of RAM helped alot still get a stutter when going to new areas but once im in the area i no longer stutter. Game is great so far.
  • iluvVGiluvVG Member Posts: 77
    Urdig, perhaps I was a tad harsh.



    But the message I got out of his post was, if we all had computers with 20 gigs of RAM, VG would run fine.



    Clearly, this is not true.  I was just suggesting that he go read up on performance cause/effect before attempting to explain the largest issue surrounding Vanguard itself, especially in that manor.



    Maybe I am just a biased programmer who has too little patience for not so technical people. 
  • JPR1985JPR1985 Member Posts: 212
    Originally posted by DKid


     
    I am not no genius and I have never played this game

     

    Yeah I stopped there.

  • KyleranKyleran Member LegendaryPosts: 44,078
    Originally posted by iluvVG

    Maybe I am just a biased programmer who has too little patience for not so technical people. 
    Remember, you wouldn't like it if the OP made fun of you for your lack of social skills that technical people are so famously known to be missing...







    Unfortunately, the list of reasons of why VG is so buggy is far too long to rehash in a single post, but certainly it is a memory hog and that contributes to some of the performance issues..... but there are many more....

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • UrdigUrdig Member Posts: 1,260
    Originally posted by Goldknyght

    Originally posted by DKid


    Its a game there has to be zones your memory would have to be godly im talking higher then technology is at this point to and your card and processor would have to fly.  And one more thing on this when and if there expansions god help technology is all im saying there is technology to fit this game at this early development but expand and see what happens you be upgrading your pc every expansion if there is such technology.
    I am not no genius and I have never played this game but its common sense i use 1.4 gig to play everquest and i play it smooth with zones if there was no zones there im sure it would take over 20 gig memory to run that game easy.
    At these early stages of the game it cant take over 4k memory to play it zoneless but then if it expands you in trouble how anyone upgrade every year or even afford that?  In other words save memory make zones end of story everyone without 4k memory can play then,  And think about it 4k just for this game then expansions what we need each expansion another 4k there is no such technology I think what happened is they made it with a top of line computer and didnt even think about the expansions.
    Yes your sorda right in that this game wants ALOT of RAM. Because each time you have a moving glitch in this game its the game trying to load more data from the distance. Thats why every time you hit into a new area you get low FPS for a second or two then everything is normal. This game is a RAM hog, I can honestly say it works now on my PC, Though i would like the FPS to stay constant no matter where i go its just what you have to take for a zoneless beauty this game is. Its just One big zone split into many smaller zones, you get a load time you just dont see it and thats what make your computer give you low fps when you hit a new area. your basically zoning into this area but all you see is a low fps count and you start stutter steping for a few seconds. Im going to have to say upgrading to 3gb's(reading 2.47gb ram stupid xp) of RAM helped alot still get a stutter when going to new areas but once im in the area i no longer stutter. Game is great so far.Yup.  2gb of ram gets me about 15 to 20 seconds worth of stutter.  After that it's lovely again.

    Wish Darkfall would release.

  • UrdigUrdig Member Posts: 1,260
    Originally posted by iluvVG

    Urdig, perhaps I was a tad harsh.



    But the message I got out of his post was, if we all had computers with 20 gigs of RAM, VG would run fine.



    Clearly, this is not true.  I was just suggesting that he go read up on performance cause/effect before attempting to explain the largest issue surrounding Vanguard itself, especially in that manor.



    Maybe I am just a biased programmer who has too little patience for not so technical people. 



    I read the post, checked his profile and thought, dang, this guys is really gonna get it.  

    I'm just hoping people wont be to mean to him.

     

    Wish Darkfall would release.

  • MagicMintMagicMint Member Posts: 15
    One of the reason why this game lags like it does, is 'cause of all the bump mapping on the textures. If you ever turn of the bump-mapping, you're fps will boost ten-fold. However, the game becomes super ugly when you do that.
  • GoldknyghtGoldknyght Member UncommonPosts: 1,519
    Originally posted by JPR1985

    Originally posted by DKid


     
    I am not no genius and I have never played this game

     

    Yeah I stopped there.


    Dang you stopped there? I stopped second sentence and skipped to the end of his statement. But yeah true if you havent play the game kinda of hard to be a critic.
  • lacklusterlackluster Member Posts: 20
    I dub this post "Equivocal thoughts, yearning for transliteration."

    and it earns my bewilderingly unclear award of the week.
  • _Shadowmage_Shadowmage Member Posts: 1,459

    My point was - poor performance makes the game unplayable - but its not a bug, its poor performance.

    And yes having szones would make the game perform better - but it wont fix the bugs.

    Bugs are things like - broken quests, falling through the world, crashing to desk top, skills /spells that dont work.

    Both will put players off playing a game - but they are different things. Unfortunately VG is plagued with both.

  • marinridermarinrider Member UncommonPosts: 1,556
    I would just like to say this to the OP.  Sir I believe you do not know what you are talking about.  Because if i remember correctly each ENTIRE continent in WoW is one big zone.  And yes I understand there is a little bit of a size difference, but even something the size of a continent in that game should have an effect like what your saying.  But in fact it doesnt so gg, gtfo
  • tombear81tombear81 Member Posts: 810
    Whatever the incorrect information in the above threads, its obvious that in terms of implementation difficulty :



    Continous worlds are harder to implement than zoned worlds. Presumably Wwe have to load sections of the world in and out of memory whilst keeping a close eye on the CPU time needed to do this and also overall memory consumption. In VG this has added complexity by adjacent chunks showing as low detail models and popping into high details.



    This isn't impossible to do though with zones we can take the liberty and say done with this area ... load this one. It seems a much more defined process. We really need a shit hot programmer on here to put  us all into a trance and tell us about the diffculties.





    Its also fariy safe to say that WoW implements this the best of any game I have seen so far (perhaps because of the simple world), LOTRO also has a good attempt at this. From what i saw of vanguard it isnt great. Walking vevr zones always gives sizeable stutter of some kind. This is evident on many youtube videos... which STILL dont have the bloomin FPS counter on !.... !





    IF anyone wants to correct me fine.. just show some programming credentials, I'm only a novice.
  • UrdigUrdig Member Posts: 1,260
    Originally posted by marinrider

    I would just like to say this to the OP.  Sir I believe you do not know what you are talking about.  Because if i remember correctly each ENTIRE continent in WoW is one big zone.  And yes I understand there is a little bit of a size difference, but even something the size of a continent in that game should have an effect like what your saying.  But in fact it doesnt so gg, gtfo



    Each of the continents in WoW are broken up into zones as well.  It's not as noticable now, but for a while after release if you were a hunter you or a warlock your pet would dismiss when you crossed a chunk.  WoWs engine doesn't have to accunt for the space beneath the world or above it, and only in TBC does it do anything above the world. 

    VG loads more portals on your system at a time then any other MMO at the moment.  Intead of one or two it loads four.  Most systems just aren't ready to process a gig worth of information in a couple seconds yet.

    Wish Darkfall would release.

  • PoldanoPoldano Member Posts: 244

    Making a loader that can handle a "seamless" world like this is in a way that really appears seamless to a player is an interesting technical challenge. Before I started playing, I had assumed that Sigil did a better job of this than they had. I have seen some gradual improvements to cross-chunk context management (for want of a better term ATM), but there is still a long way to go. Certainly, hardware technology improvements will help, but the key to creating the "seamless" illusion remains software that is sufficiently sophisticated and complex without the bugs that usually accompany "sophisticated and complex".

     

  • mrw0lfmrw0lf Member Posts: 2,269

    Using the example used above for ease, WoW loads an entire area. While this may technically be true it most certainly does not load the whole thing. Each client will be interacting with the server to retrive lots of information such as npc or player positions and constantly update them (although as any rogue will tell you, not always too well, "you need to be behind your target"). The map of the continent itself is a constant 3d model held on each client, then as the player walks about it will have a sort of big bubble around it anything within this bubble is effectivly loaded from the server.

    Now it's no massive techonological step to move this onto seemless worlds. The main technological issues were not so much clientside as serverside. Whereas before for zoned games a zone is static you stuck more power for more poeple or effect until it was stable enough. With seemless you need to rely on newer technology (which costs about the same as the engines themselves) to manage you're server arrays (I make that sound so simple).

    Don't get me wrong there will be increased load on clients but not to the degreee that a game should be as bad as VG is reported to be, if indeed it is, that is more likely to be poor codeing relating to the industry 'deadlines for cash' standards, than current technology.

    -----
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  • babacbabac Member UncommonPosts: 179
    Vanguard is just an awful game. Bought my copy, and played it for 3 days. It s full of bugs, glitches, and the code is not optimized.

    Played it on an ATHLON 64 X2 5200+ /2Gb DDR2 / r1650pro and it run horrible.
  • PoldanoPoldano Member Posts: 244
    Originally posted by babac

    Vanguard is just an awful game. Bought my copy, and played it for 3 days. It s full of bugs, glitches, and the code is not optimized.

    Played it on an ATHLON 64 X2 5200+ /2Gb DDR2 / r1650pro and it run horrible.
    We know already.
  • PoldanoPoldano Member Posts: 244
    Originally posted by mrw0lf


    Using the example used above for ease, WoW loads an entire area. While this may technically be true it most certainly does not load the whole thing. Each client will be interacting with the server to retrive lots of information such as npc or player positions and constantly update them (although as any rogue will tell you, not always too well, "you need to be behind your target"). The map of the continent itself is a constant 3d model held on each client, then as the player walks about it will have a sort of big bubble around it anything within this bubble is effectivly loaded from the server.
    Now it's no massive techonological step to move this onto seemless worlds. The main technological issues were not so much clientside as serverside. Whereas before for zoned games a zone is static you stuck more power for more poeple or effect until it was stable enough. With seemless you need to rely on newer technology (which costs about the same as the engines themselves) to manage you're server arrays (I make that sound so simple).
    Don't get me wrong there will be increased load on clients but not to the degreee that a game should be as bad as VG is reported to be, if indeed it is, that is more likely to be poor codeing relating to the industry 'deadlines for cash' standards, than current technology.



    I would have thought that VG would have used that kind of model right from the get-go. I think they didn't quite get around to making it really work well. IMO that should have been the main job of at least one person who really knew how to do it, and it should have been mostly worked out before the first beta phase.

    What you said about server integration meshes up well with some other information people have posted, and from my own experiences in-game: VG does not have a good server setup. I'm not sure whether it's the basic server software design that sucks wads, or if its mainly a matter of tuning and capacity, but there are many more server-related issues than there should be. Maybe SOE has the capability to fix what Sigil did not do right, in that regard. The kind of server issues I'm talking about have almost nothing to do with details of gameplay or game design, but with the demands the gameplay places on the servers. These are all technical computer science & engineering issues for which SOE should have a dedicated professional staff, so I'm allowing myself some optimism.

     

  • IsaneIsane Member UncommonPosts: 2,630

    Uhm, I presume the OP is trying to understand why VG is so bad.... The argument put forward regarding zones is utter rubbish the issue is the design and the code. A number of games run well without zones I think the starting point here should be the word 'Efficient' with respect to coding and resource management the game delivers neither.

     

     

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