Its becoming more important to me as time passes. Having played several MMOs and MUDs for the past 15 years I have gotten tired of playing the same game with a different skin. While some games will add a new thing here or there, for the most part they are just taking the standard leveling structure and giving it a different name.
Innovation is a big help, but is not necessary in most cases, at least in terms of A particular game's success, ground breaking games are quite necessary in and of themselves. The problem with little to no innnovation occurs when you can swap between several different games and hardly notice the difference.
But as always the two most important factors in terms of one specific game are whether or not you as the player find it enjoyable, and its overall stability. Take WoW for example, it was not innovative in the slightest, copying some of the best known features in games all across the genre. It is on the other hand quite possibly the most stable MMO on the market, and many find it fun to play (even if I don't), and look where it is now.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
I have played enough MMOs. I do not want just another MMO. That is why I have not purchased vanguard, LotRO, or EQ2.
I am looking for an MMO that takes bold steps forward. I want to feel like I am experiencing something unlike anything I have ever played. The devs can accomplish this through many different ways. Unique storytelling. Completely different look. New ways of interfaace or interacting with the game. Original rulesets. And most importantly, a game that has a sense of humor and that makes you want to see what will happen next.
There are too many games copping each other. We need more games that take a risk and try new ideas. I will not pay for games that recycle old ideas.
I am tired of the cookie cutter asian/DAOC model games but mainly my thing is how does the combat differentiate between the games. AC Combat>All others
Its actually not that important for a game to be ground breaking. Yes some material must be new but it doesn't have to be ground breaking. Wow is a perfect example. Its a great game. All Wow did was take alot of ideas from previous games and slightly improve upon them, added some new stuff and Wow made the RPG game more fun in the process. Their slight improvements have made Wow the MMORPG powerhouse that it is today.
While I think it's great to see games break the mold now and then but I do believe it's certainly possible to make a really great game without making any revolutionary changes. If you actually look at many of recent years FPS's of quality, they really havn't done tons to change the market. What games like FEAR, Half Life 2, Stalker, Halo and the like did was take a really solid concept and build on it some no one was missing anything to have fun, no one would say: "This is a good game but it needs this". Well they took care of this and they put some of "that" in there while they were at it.
Every now and then, you'll get a game like The Sims or Homeworld Ultima Online that changes the way you look at a genre and sets the benchmark but we really shouldn't expect that 100% of the time. It's OK to concentrate on just a really good, solid gaming experience.
If there is nothing new and different about a game... why would anyone stop playing the game they are already playing for the new one.
There comes a point where people get bored of what they are doing or it becomes annoying... it doesn't make sense to start playing something that is the same as what you got bored of, or has the same annoyances in it.
If there is nothing new and different about a game... why would anyone stop playing the game they are already playing for the new one.
There comes a point where people get bored of what they are doing or it becomes annoying... it doesn't make sense to start playing something that is the same as what you got bored of, or has the same annoyances in it.
The problem with your statement here is that a game does not have to be "ground breaking" to be new and/or different. Halo for example has nothing significantly new as compared to other FPSs of its genre, but it still has a unique feel.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
I think pretty much at this point, I have been playing computer games of all sorts for so long, that a game needs to have some serious innovation to hook me. I am very easily bored by repetition. If it's just the same thing I have seen 1,000 times before, I am going to get bored.
Now, this doesn't mean that every single aspect of the game has to be innovative, but it needs to be in some major way or other, or else I will be bored. For example, I just played (and enjoyed) Jade Empire. Now, the conversation interface and the basic conversation mechanism is not new -- it's the same one Bioware has used in other games. However, the combat system was very innovative, and it was a very refreshing break from the tired old "hotbar with rechargeable hotbuttons" system I have become bored to death with from other CRPGs and MMOs. Had this been a more "traditional" combat interface along with the old fashioned Bioware conversation interface I would probably have been much less happy with it.
On the other hand, I am not going to be captivated just because it is new... it has to be interesting or fun in its own right. But if I've seen it a lot before, it's going to be much harder to capture me, than if it is new. In other words, "new + fun" beats "old + fun" in my book. Of course, "old + fun" beats "new + not fun" -- and that can happen. But I am getting tired of feeling like I play the same game over and over again and in MMOs in particular this seems to be the case. (The other case where this happens is RTS games, which pretty much all use the same controls, interface, etc.)
I haven't purchased an MMORPG since UO first came out. I'd say it's pretty god damned important as the past 9 years or so; I've been pretty unimpressed with the rehases of the same tired crap i've played on trials.
While "groundbreaking" certainly sparks emotion it's going to be some time before we see it.
At this point I'd settle for innovation, heck someone trying something diffrent would be nice. Things tend to come in cycles, now that lite MMO's have had their moment in the sun.the next evolution will be strategy & AI. Combine what made games like WOW & LOTRO popular (eliminating long travel and useless timesinks) with the requirement of old school strategy & thinking like UO & EQ1.
It depends on what kind of a gamer you are. If you are a hardcore gamer, most likely you want something new and fun coz you're tired of the same ole stuff. If you're a casual gamer most likely you'll play a game that is fun for you even if the game concept or design or graphics is old. Also a hardcore gamer or a casual gamer doesn't mean time investment in a certain game. Some casual gamer can play whole day long and everyday and some hardcore gamer can only play a few dozen hours per week. It is the mentality of the gamer that is in question, hardcore gamers tend to want to get to the end-game the fastest and find the most efficient means to get there while casual gamers tend to dally around, smell the flowers, and savor the game without worrying too much about end-game. Hardcore gamers savor excitement, new game technologies, breakthrough features, next generation graphics while casual gamers savor better content, better storytelling, tradeskilling, player housing and game socialization. But of course those definitions are the extremes, each of us gamers want a mix of those qualities in our games.
Its becoming more important to me as time passes. Having played several MMOs and MUDs for the past 15 years I have gotten tired of playing the same game with a different skin. While some games will add a new thing here or there, for the most part they are just taking the standard leveling structure and giving it a different name.
I'm with you on that one. Though it's been about 12 years of online gaming for me and I've found the same thing. It's one of the reasons I'm not bothering with lord of the rings. Whilst it looks like a great game it's really nothing new. Like most games it's kill stuff, level up, kill more stuff. What I really dislike is this system of colour con on creatures. I want to walk up to a creature that I've never seen before and have no idea if the thing is going to rip me apart or maybe just be an easy fight for me. Anyway I'm waiting for pirates of the burning sea with the hope it will feel new and different.
I said it doesnt matter. Simply because the game needs to hold my interest. If a game can't do that whether it is ground breaking or not I'm not gonna stick around plain and simple!
If it ain’t broke, don’t break it. Whenever anything is new there is lots of headroom for change and improvement but as it matures the things that work are rise to the top. The MMO genre is entering a more mature phase. Most things that could work have already been tried, this means trying to be groundbreaking is likley to end with ground up and broken.
If new technology and new techniques make something new possible, then sooner or later someone will take advantage. MMO’s however are approaching a relatively mature state this means that any ground that isn’t broken probably isn’t worth going to. Until the next paradigm shift we are in an era of refinement and improvement not groundbreaking changes.
Paradigm shifts do not occur as often as some people think. In fact they usually occur because some underlying requirement has been met. EQ1 for example built itself on the adoption of 3D hardware. There has been no such underlying shift, so we should expect no truly groundbreaking changes that actually pan out. Sure it’s possible someone will come up with some brilliant idea no one has though of, but can never be predicted so we should not expect it to occur now.
games that claim to be ground breaking typically mean ground breaking graphics and very little else.
or they can't come up with any selling points besides saying it's ground breaking.
so I normally ignore games that claim to be ground breaking.
So, by that logic you ignore almost every single game that ever came out. Since they pretty much all claim to be ground breaking somewhere in its company hype?
The point of the discussion at hand is not how much acid the advertisers for a game took before writing up their claims, but about the games themselves and how new or old its features may be.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
i been playing wow for some time now, and though there are better games out there at the core they are just offshoots of wow (Though Lord Of The Rings on line is good) so i chose to stay with wow until somthing truley ground breaking comes out like the Age of Conan or Stargate worlds.
Comments
In America I have bad teeth. If I lived in England my teeth would be perfect.
Warp
Innovation is a big help, but is not necessary in most cases, at least in terms of A particular game's success, ground breaking games are quite necessary in and of themselves. The problem with little to no innnovation occurs when you can swap between several different games and hardly notice the difference.
But as always the two most important factors in terms of one specific game are whether or not you as the player find it enjoyable, and its overall stability. Take WoW for example, it was not innovative in the slightest, copying some of the best known features in games all across the genre. It is on the other hand quite possibly the most stable MMO on the market, and many find it fun to play (even if I don't), and look where it is now.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
I am looking for an MMO that takes bold steps forward. I want to feel like I am experiencing something unlike anything I have ever played. The devs can accomplish this through many different ways. Unique storytelling. Completely different look. New ways of interfaace or interacting with the game. Original rulesets. And most importantly, a game that has a sense of humor and that makes you want to see what will happen next.
There are too many games copping each other. We need more games that take a risk and try new ideas. I will not pay for games that recycle old ideas.
I am tired of the cookie cutter asian/DAOC model games but mainly my thing is how does the combat differentiate between the games. AC Combat>All others
While I think it's great to see games break the mold now and then but I do believe it's certainly possible to make a really great game without making any revolutionary changes. If you actually look at many of recent years FPS's of quality, they really havn't done tons to change the market. What games like FEAR, Half Life 2, Stalker, Halo and the like did was take a really solid concept and build on it some no one was missing anything to have fun, no one would say: "This is a good game but it needs this". Well they took care of this and they put some of "that" in there while they were at it.
Every now and then, you'll get a game like The Sims or Homeworld Ultima Online that changes the way you look at a genre and sets the benchmark but we really shouldn't expect that 100% of the time. It's OK to concentrate on just a really good, solid gaming experience.
Important Information regarding Posting and You
There comes a point where people get bored of what they are doing or it becomes annoying... it doesn't make sense to start playing something that is the same as what you got bored of, or has the same annoyances in it.
"...and with that cryptic comment, I'm off to bed!"
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Now, this doesn't mean that every single aspect of the game has to be innovative, but it needs to be in some major way or other, or else I will be bored. For example, I just played (and enjoyed) Jade Empire. Now, the conversation interface and the basic conversation mechanism is not new -- it's the same one Bioware has used in other games. However, the combat system was very innovative, and it was a very refreshing break from the tired old "hotbar with rechargeable hotbuttons" system I have become bored to death with from other CRPGs and MMOs. Had this been a more "traditional" combat interface along with the old fashioned Bioware conversation interface I would probably have been much less happy with it.
On the other hand, I am not going to be captivated just because it is new... it has to be interesting or fun in its own right. But if I've seen it a lot before, it's going to be much harder to capture me, than if it is new. In other words, "new + fun" beats "old + fun" in my book. Of course, "old + fun" beats "new + not fun" -- and that can happen. But I am getting tired of feeling like I play the same game over and over again and in MMOs in particular this seems to be the case. (The other case where this happens is RTS games, which pretty much all use the same controls, interface, etc.)
C
While "groundbreaking" certainly sparks emotion it's going to be some time before we see it.
At this point I'd settle for innovation, heck someone trying something diffrent would be nice. Things tend to come in cycles, now that lite MMO's have had their moment in the sun.the next evolution will be strategy & AI. Combine what made games like WOW & LOTRO popular (eliminating long travel and useless timesinks) with the requirement of old school strategy & thinking like UO & EQ1.
Minus the timesinks of course.
Dutchess Zarraa Voltayre
Reborn/Zero Sum/Ancient Legacy/Jagged Legion/Feared/Nuke & Pave.
It depends on what kind of a gamer you are. If you are a hardcore gamer, most likely you want something new and fun coz you're tired of the same ole stuff. If you're a casual gamer most likely you'll play a game that is fun for you even if the game concept or design or graphics is old. Also a hardcore gamer or a casual gamer doesn't mean time investment in a certain game. Some casual gamer can play whole day long and everyday and some hardcore gamer can only play a few dozen hours per week. It is the mentality of the gamer that is in question, hardcore gamers tend to want to get to the end-game the fastest and find the most efficient means to get there while casual gamers tend to dally around, smell the flowers, and savor the game without worrying too much about end-game. Hardcore gamers savor excitement, new game technologies, breakthrough features, next generation graphics while casual gamers savor better content, better storytelling, tradeskilling, player housing and game socialization. But of course those definitions are the extremes, each of us gamers want a mix of those qualities in our games.
or they can't come up with any selling points besides saying it's ground breaking.
so I normally ignore games that claim to be ground breaking.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
So, by that logic you ignore almost every single game that ever came out. Since they pretty much all claim to be ground breaking somewhere in its company hype?
The point of the discussion at hand is not how much acid the advertisers for a game took before writing up their claims, but about the games themselves and how new or old its features may be.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit