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At first I had no interest in TR. The whole ‘shooting’ mechanic just seemed like another way to autolock onto people and spam abilities. Nothing different from the guns of World of Warcraft or the powers in City of Heroes. Then I saw some videos where you actually had to AIM with a rather small reticle, you could dodge into cover, you actually had to have some skills to hit people and not just do the “auto-target, stand there and spam spells” thing. It was perfect!
Then I read this line in regards to shooting: “you can "lock" it in place with the TAB key, too”
GODDAMIT! So once again it’s become just a matter of auto locking onto people and just holding down the fire button while you chase them around until they die. Yay.
Interest gone again.
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The problem with the auto-lock is that it's just a standard MMO with another skin now. There isn't any point moving, dodging. Sure you might want to get into cover, but not any more so than World of Warcraft. Plus at least in WoW you have to be facing them, so running around has some sort of point, but in TR you can aim in any direction and your character will flip to that direction once you fire (WoW you need to manually turn), so all I need to do is just target and click. I wonder if there will be a "target closest enemy" button too, because then I could just play this entire game with 3 buttons - target closest, tab to lock, click mouse and hold, then both me and the enemy stand there and see who wins. Why bother moving?
There needs to be some reason to not just auto-lock all the time and completely circumvent the entire FPS game mechanic. The idea you posted "Making people hit more without a lock" would be a good idea. Perhaps they should allow people to use this up to justlevel 10 to get people used to the mechanics.
(edit - I'm all for a sticky box like Halo and I realise this game is not supposed to be 100% FPS, like Huxely and one very mature *ahem* user posted, but auto-lockon just seems way to extreme)
Gamespy Preview
IGN Preview
1Up Preview
No offense to the staff writer - but I got so much more from reading the three previews I have linked. It sounds like these people attended the same preview.
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You don't have to use the auto-lock...
Maybe you can get the devs to do the same for monsters, in order to auto-lock on a player, this player must have used the auto-lock feature in the last 30 seconds...that ain't much of a stretch as a feature to ask the devs to add and that might very well get answered...
- "If I understand you well, you are telling me until next time. " - Ren
There is a NOTABLE difference between firing and getting a hit from the auto lock, and firing and getting a hit with your good aim. Some guns will do similar amounts of damage whether your aim is good or bad. Other guns will do a tiny amount of damage if your aim is bad, and a HUGE amount of damage (to the point of sometimes one-shot-kills) if you crouch and take time to aim, even if the enemy is barreling down on you.
Or so I hear. Maybe a developer said it in an interview
"Because it's easier to nitpick something than to be constructive." -roach5000
hm, never had much interest in this game since it appears to be PvE based so i can udnerstand you dissing it for missing something.
but, umm autolock? maybe you should wait til beta. dont follow it anymore but dont close the door completely.
sure i knew i would not like LOTRO cause it was pve based but I can at least say i gave it a fair shot for as few hrs. you sounding totally negative too me and dissing it for something minor. not focusing on pvp is a big thing. but autolock.... um, most RPGs always go that route lol. would be more FPS if it required skill to kill mobs. and really, the mobs probably just gonna stand still like the 1000 other mobs so it no challenge anyway to shoot something. they not gonna be smart like unreal tournament bots lol we're talking RPG mobs
played tabula for a min at E3 seemed like it gonna be good but was so lost at training academy never found any mobs to fight
Exactly my point. It's now just another standard "press buttons to use skills, get xp, rinse repeat" that every other MMO is, which is what this game was supposed to be avoiding
Indeed. It now raises the question, how is TR different from using the guns in WoW? From what I can tell, it isn't (in fact because of the facing issue and the access to just two skills at any time rather than the 20 or so hotkeyd in WoW, it seems like the guns in WoW require more skill)
I'm not sure what you mean. You say other guns will do a tiny amount of damage if your aim is bad, but that isn't an issue anymore. I just have to hit Tab and I have instant perfect aim, now it's just up to my stats.
You do know that you can turn off the sticky auto targeting thing right?
The game doesnt force you to use it.
And I guess whether its identical to wow depends on a few things
- does the gun in WOW use ammunition - forcing you to reload?
- Do the guns in WOW overheat/jam?
- does cover make a difference to how much damage you take?
- Does your accuracy decrease if you are moving?
- Is it harder for your opponent to hit you if you are moving?
- Does the gun in wow damage all critters - or do you need to change weapon depending on the opponent?
So to me it sounds a lot different to a standard MMORPG and more like a FPS. When I played Guild Wars the bow just fired from my endless arrow supply that I didnt even have to carry.
I can see where this is actually an important issue to those following the game....
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And put yourself at a huge disadvantage compared to everyone else? I'm going to assume 99% of players will use TAB the second they figure it out. Will you use it? If there was a button to clear jams instantly, would you use it? If there was a button to auto-heal, would you use it? Of course you would.
Now, I'm not saying it's identical to WoW, so lets not go crazy comparing every little detail. What I am saying is that any complexity added by requiring the user to aim has been reduced to one simple task: Tab and hold mouse button down, sometimes right click. Dont bother moving, the character auto-rotates and it wont make you hard to hit, and you could find cover but then you cant shoot the other person either.
-WoW guns/bows use ammo but I've had well over 2k ammo and reload never crossed my mind till after i fired 2k shots... in TR i think i'll need to Reload more often after say... 32 shots
- No, WoW doesn't have overheat/Jam. Would be funny if they did though...
- LoS is needed but doesn't affect damage amount.. and I can shoot mobs through rocks...
- Accually Hunters can.. Run and pop instant skills.. thus kiting a mob, and there are times where i have fired a shot or 2 while on the run.. random/rare/glitch probally
Like I said, I realise that WoW is different to CoH which is different to Guild Wars which is different to Tabula Rasa. The games are not indentical, no surprise. My point was that the shooting mechanics (ie. the skill required to hit someone) is barely any more developed than any other MMO on the market.
How do you shoot in TR? You hit tab and hold a mouse button.
How do you defend? No point running or moving, auto-lock will fix that.
Can you take cover? Yes, but I am going to go out on a limb and say this game does not have a cover system like Gears of War of Ghost Recon. I'm going to go ahead and assume the cover system consists of "standing behind a tree", meaning that both players auto-lock onto each other waiting for the other to pop up, which of course never happens. I can see why they are avoiding too much PVP now.
OMG, I just thought, what if this game has sniper rifles. HAHA!
you're right bro I too am sick of all this Everquest cloning MMO industry is the most stagnant out of all the genres?
well think bout it what FPS shooter doesnt have aimbots name me one lol. I know in BF2142 everytime someone in my clan got shot they darn near accused either lag or aimbots for their death lol.
I do love my FPS' games but man i rather play those on consoles so i can avoid the aimbot hell
I admit I am not happy with the direction the game is taking butr it never struck me as a risk taker anyways. I give them credit for going sci fi though and it looks like a great game for a PvE'er
hoping Huxley will come out but im worried about that one. no news and its being done overseas its like a really bad sign
dont forget in Age of Conan you can control the direction u shoot. checkout that one I guess
I'm not sure what you mean. You say other guns will do a tiny amount of damage if your aim is bad, but that isn't an issue anymore. I just have to hit Tab and I have instant perfect aim, now it's just up to my stats.
Autolock does not equal aimbot. Autolock will mean you hit the target, but the amount of damage still depends on accuracy.
Let me revise what I was trying to say:
Other guns will do a tiny amount of damage if your aim is bad (as in, your reticle isn't in the "target circle", even though you have the target locked), but they will do a HUGE amount of damage if you crouch and take time to aim (whether you're autolocked or not) and put your reticle in the little "target circle". In addition, autolock may take a couple of seconds to "zero in" on the target, leaving you exposed.
It's my understanding that autolock is basically just a backup so that if you miss badly with your shot, it's not a total waste. It'll still hit the guy (for minimal damage) instead of going off into space and doing nothing.
Or atleast, that's the way I understand it from what I've read/heard
"Because it's easier to nitpick something than to be constructive." -roach5000
I can see where this is actually an important issue to those following the game....
You are only gimping yourself if we are talking PvP. If its PvE who cares what other people are doing, or what equipment they have, or what gun they use - I will be doing what I have fun doing.
Really if you are serious about PvP - you need to be playing a game where its a level playing field - like Guild Wars - so skill matters, or a proper FPS - so skill matters - otherwise whats the point?
I can see where this is actually an important issue to those following the game....
You are only gimping yourself if we are talking PvP. If its PvE who cares what other people are doing, or what equipment they have, or what gun they use - I will be doing what I have fun doing.
Really if you are serious about PvP - you need to be playing a game where its a level playing field - like Guild Wars - so skill matters, or a proper FPS - so skill matters - otherwise whats the point?
Actually if you are interrested in PvP, you should be playing Asheron's Call.I am also sure that if you are this willing to complain about a game because of one pet problem, that is not even an issue considerng how the targetting in the game actually works, and this willing to start an argument about it before you have even tried it for five seconds.... Then they will probably be more than happy if you avoid TR and go someplace else.
It seems a game has to be EXACTLY like you and only you want it to be, or its complete junk. Noone will ever make you completly happy, I hope you are aware of that? My suggestion is at least wait with the harsh words and big gestures until you have played it for two minutes... or stay away, period.
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You might want to read up on the autolock too as it's an autostick to help X360's, not a full autolock.
Reading GOOD. Judgemental ignorance BAD
And, well, there's a huge difference between the WoW style of stand-still-and-fire-without-looking and TR... Go read up.
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
How does Xbox 360 come into anything? This is a PC only game as far as I know.
Actually, no, there is both. Perhaps you should go read up.
"The controls did feel a lot like playing an FPS, but without worrying about bunny hopping or too much aim. The target reticule "sticks" onto your target as long as you keep it mostly centered; you can "lock" it in place with the TAB key, too, and you won't lose your target as long as they are on your screen."
As you can see from the article, it features both. The auto-stick is fine with me. This isn't an FPS, so pin point accuracy should not be needed. On the other hand, a key that voids all aiming allowing you to 'lock' it in place? No skill needed, big problem.
Like I said in another thread though, I'm starting to think the MMORPG article is just poor writing. It either is not explaining how it works in full detail (along the lines of how fjorn was describing), or just has the facts plain wrong. I'm willing to wait until more facts come out before I rant anymore
Originally posted by Kasimir
I am also sure that if you are this willing to complain about a game because of one pet problem, that is not even an issue considerng how the targetting in the game actually works, and this willing to start an argument about it before you have even tried it for five seconds.... Then they will probably be more than happy if you avoid TR and go someplace else.
HA, I knew someone would say that. Just for arguments sake then, if they added a button to instant heal so that you can never die, and people complained that it MIGHT unbalance the game a bit, would you still be going "OMG it's just one problem, ONE PROBLEM! Have you even PLAYED the game yet? NO! So then go play (X game) <Mod edit>".