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I wonder if they could offer a server with only one change from the standard game: get rid of the aim lock. From the videos I have seen, the interface already has a reticule; the only thing they would have to do is disable the code that locks that reticule on the target after you hover over it for a few seconds. It is probably more involved than that but I bet not by much.
It would be an interesting experiment to see if this kind of server would be popular.
Comments
I am wondering if either:
A) The people in those videos did not realise you could use TAB
The writer on MMORPG grossly misinformed.
Maybe TAB just auto-selects a target but does not assist with any aiming? Maybe it was only for the media? There has to be some reason. The more I read the articles on other websites as compared to the one on MMORPG.com, the more I’m thinking there has to be an error in communication somewhere. Might be time to shoot an email of to the staff writer.
Why bother having a server without aim-lock - apparently its already an option so you just turn it off in your options.
Well, because there is going to be "some" PvP at launch and there have been many hints of adding more PvP content after launch. It needs to be disabled for everyone to make the competition fair. Imagine playing Counterstrike where players had the option to turn on an aimbot!
If the technical hurdles are not too high, I think this would be a smart move. I am sure it would attract a whole group of players currently dismissing the game altogether. I even think players from the "normal" servers would make characters on this server to try out the wild-and-crazy twitch combat system.
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
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Sorcery must persist, the future is the Citadel
What part of "it's an RPG" are you Counterstrike players not comprehending? The sticky targetting is an option, you can apparently adjust from very sticky to none at all. It doesn't matter, it's only affecting what you see on your screen, or the overall "vibe" it gives you personally; it makes no difference as far as what the server says happens.
Go to the head of the class, Bart, and write 100 times "Tabula Rasa is not a shooter, Tabula Rasa is not a shooter..."
-Currently looking forward to FFXIV
-Currently playing EvE and Global Agenda
From the presentation Richard Garriott did at GDC this year, he made the point of same that this game still comes down to a roll of the dice. The tactical part of this game will be taking cover and if you are moving, standing-still, kneeling, or whatever. Where you shoot the monsters/player at doesn't have a role in this game (it's not part of the game mechanics currently).
Turning off the sticky-targeting that TR will offer will just add an extra challenge to players who want to use it.... but I don't see this needing to be a whole different game mechanic (like PvP vs PvE in Warcraft). If you want to disable it, fine, go ahead and do it. You can even create a clan who's focus is to have everyone play with this disabled. But no need to have its own server.
Pepsi1028
PEPSI!!!!!
Get out of your box already...
There is an MMO shooter, it's called Huxley. http://www.huxleygame.com/
This game isn't meant to be a shooter. It's mean to be the same old dice-roll based damage MMO that seems so popular today, but with some new twists. The skill required for this game isn't how fast and accurate you are with your mouse, but how well you know your abilities and enemies and how well you navigate the battle field.
If you know like FPSes, this isn't the game for you, sorry.
Pepsi1028
PEPSI!!!!!
Get out of your box already...
The flame thrower and shotgun don't have aim lock because they are aoe weapons. Its like using an aoe based attack in eq2 / wow / lotro ... you don't need to have a target selected to hit someone with them.
Z.
... transmitted on 100% recycled electrons ...
*sigh* here we go again...out of all the things that players complain about it has to be aim lock. Like come on....out of all the normal complaints i have seen about MMOs today this has to be the dumbest. I mean this makes all the other ones more legit to complain about. Yeah im a shooter fan myself, but its a RPG, nowhere did the devs for this game ever say it was built entirely for the shooting skills of CS and BF players. Its just part of the arsenal available to the players in the game...like swords to the fantasy genre. Its a Sci-fi MMORPG..seriously
http://pc.gamezone.com/news/06_04_07_01_22PM.htm
and I'll disagree with the both of you, the thing that every MMO never does is make different versions of servers to cater to the differnt type of players. Making every single server the same way every way is boring and lacking risk.
and pvp and pve servers are not enough of a difference.
The next growth of any MMO will be multiple variety servers, with everyone knowing full well what the rules are.
Don't care not interested in how hard it is to maintain the different code for each server. Simply do it and do it right and maintain it.
Play the game before you speak of what's right and wrong.
There's a very simple way to ruin the lock; Just move behind something.
If you want to have a debate like this, take it to the beta forum, as there's where people who's actually played it are.
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
I like Neocron's style a lot and tab-style aim lock is knida of lame for a shooter style game IMO. Even though Neocron takes the actual FPS style aim/collision out it still winds up being a very different play experience than something with aim lock. Just the fact that using corners and moving changes your reticle effects and ability to shoot etc really makes it feel more FPS like since looking around can ruin your reticle aim and you need to re-aim. Which is the way it should be.
Unfortunately I think TB is afraid to get rid of aim lock because customers are so used to it in other MMORPG and will complain. Even if taking aim lock out makes the game better they will still complain because its not what they are expecting and therfore in their mind that is bad.
On the other hand I have seen somethings saying TB will have something similar to the aim effect of the Neocron reticle.
So I don't really know what is going on.