I was talking to my friend about mafia movies; Scarface the best of course, anyway and something hit me, why isn't there an MMO mafia? Something like with the gameplay of GTA and the elements of a MMO. I think a game like this would be awesome! Hustling other people for money, make hits, run a business, form a guild (family), extortion, and what not.
Comments
And the lesser missions could be anything like collections, intimidation, theft, etc. If a good company made a game like this and really thought it out, I think it could be a huge success. I think people are bored to death with the typical fantasy setting of MMORPG's, thats another reason I miss playing a game like SWG. Guns are just more fun than bows and crossbows.
It would have to have ammo for guns though, one of the big things that I don't like about LOTR Online is you get unlimited arrows when playing as a hunter or anyone that uses a bow later on. Its dumb and leaves out a whole element of crafting, mainly crafting stronger and better arrows. At least in EQ2 you have to always make sure you have arrows (unless they changed it since I last played.)
You have boss, underboss, soldier,consiglier, capos. I mean if city of heros can make it work why not city of mafia?
Think of the possibilities for those of us who like crafting/merchant elements.
If it was set during the prohibition period, you could have brewers and moonshine makers. Also, Weaponcrafters, tailors, mechanics, etc.
You have boss, underboss, soldier,consiglier, capos. I mean if city of heros can make it work why not city of mafia?
Did CoH really make it work?
In the end, it'd all be too similar to each other. The classes would be muddled, and what would you expect? The mechanics for a ganster/mafia game in a RL setting just wouldn't work well. Let's take a classic MMORPG setting.
Raiding: 25-300(depending on the game) Guns blazing at a single boss? CoH is niche, matrix online is all but dead. If you relegated the game to a more "heist" or planned robbery situation, possibly. But then you're looking at having to have specific group make ups, who are small. E.G. DDO. Which the number one complaint is you have to have specific groups. You came up with five classes, one of which; the don, shouldn't even be expected to participate.
So again, having a smaller based system like a MMOFPS, sure, MMORPG? Leave it to simulated games or small multiplayer. But definitely not a million+ user base.
You have boss, underboss, soldier,consiglier, capos. I mean if city of heros can make it work why not city of mafia?
Did CoH really make it work?
In the end, it'd all be too similar to each other. The classes would be muddled, and what would you expect? The mechanics for a ganster/mafia game in a RL setting just wouldn't work well. Let's take a classic MMORPG setting.
Raiding: 25-300(depending on the game) Guns blazing at a single boss? CoH is niche, matrix online is all but dead. If you relegated the game to a more "heist" or planned robbery situation, possibly. But then you're looking at having to have specific group make ups, who are small. E.G. DDO. Which the number one complaint is you have to have specific groups. You came up with five classes, one of which; the don, shouldn't even be expected to participate.
So again, having a smaller based system like a MMOFPS, sure, MMORPG? Leave it to simulated games or small multiplayer. But definitely not a million+ user base. Your just a hater seriously, then have a pure skill based system no classes. Like i said a COH/GTA hybrid mixed, no FPS. Its a mafia game. Raids on other familys, car jacking, drive by shootings etc. A sandbox PVP mmo. Guild vs guild, family vs family. It could work way better then EVE
Just don't restrict people to picking a class and i think it could work, you could either master a few skills or dabble in a little bit of everything. Being able to pick your skills would be mandatory though, so with enough different skills you would rarely meet someone that was just like you.
I think it potentially could work if you expand the idea to look at the crime underworld (maybe even of the old 1920's mafia setting). You could have guilds essentially be rival gangs looking for control of certain sections of a big city (with suburbs, urban areas, etc.). You could also have other law abiding factions out to get all criminals (i.e. cops). then you could have crafters be things like shopkeepers who could supply items that all groups need (food, weapons, clothing, etc.), although they might be able to pay percentage of funds to crime lords for "protection" from rival groups.
You have boss, underboss, soldier,consiglier, capos. I mean if city of heros can make it work why not city of mafia?
Did CoH really make it work?
In the end, it'd all be too similar to each other. The classes would be muddled, and what would you expect? The mechanics for a ganster/mafia game in a RL setting just wouldn't work well. Let's take a classic MMORPG setting.
Raiding: 25-300(depending on the game) Guns blazing at a single boss? CoH is niche, matrix online is all but dead. If you relegated the game to a more "heist" or planned robbery situation, possibly. But then you're looking at having to have specific group make ups, who are small. E.G. DDO. Which the number one complaint is you have to have specific groups. You came up with five classes, one of which; the don, shouldn't even be expected to participate.
So again, having a smaller based system like a MMOFPS, sure, MMORPG? Leave it to simulated games or small multiplayer. But definitely not a million+ user base. Your just a hater seriously, then have a pure skill based system no classes. Like i said a COH/GTA hybrid mixed, no FPS. Its a mafia game. Raids on other familys, car jacking, drive by shootings etc. A sandbox PVP mmo. Guild vs guild, family vs family. It could work way better then EVE
Hater indeed, lol.
Again, you're relegating to small group events. A small group of (now skill based) people doing a car jacking, or drive by. This is more a multiplayer game than a mmo. Which is why I gave the example of Planetside. You attack in small groups which are relatively skill based, to achieve objectives for your side(family in this case). Attack supply depots(warehouses), transport hubs(taxi station, car motor pool). This would give your faction(family) access to other vehicles/weapons/credits(cash) to do with what you needed to improve your family's holding. As you kill another family(pure pvp) you can take over their holdings and gain territory. Planetside anyone?
Even in third person as CoH it'd be more on a mutliplayer level than the first M in MMO. A game like Battlefield 2142 where you earn skills as you play, get rewards and have a third person(if you choose) atmosphere to go raid another family would be far more functional than to expect a MMO style mechanic to work with a skill based relatively small "theme" in our world.
UO: Uncontested PVP
GTA: Modern Day Third Person Shooting
Eve: Organizations with scaling benefits
Again, MMO's like eve work on a grand scale because of the perceptual look at your avatar. Eve's organizations are tangible only in your association and the people you're bound to. You get benefits from being in a corporation because your corporation has grown on it's own. But when your avatar is a PERSON you will be on street level. In a city. So unless you want to make this a world domination mafia game, where each group can eventually take over entire continents the scale is best left to a multiplayer objectives mechanic. Huge cities you can take over and get resources, better shops, gun stores, motor pools via people who have raised their skills in gun making and ect is fine. Or even having a skill line that lets you control businesses and their output. This is getting nearer of an MMO, but not a grand scale yet. I suggest Planetside as the example because it's a Persistent world that your efforts correspond to rewards day after day. Sure, it doesn't have to be a twitch fps, but even GTA style third person shooting will be the same concept.
So far it's just been you saying, " Nuh uh, it'll work cause I say so and want it to, SO THERE! "
i know this is an old thread but im going to reply anyways
i play an online mmorpg mafia game yes its text based BUT its not like the rest the graphics are amazing the set out is great and its a really good community ..plenty of killing loads of guns cars planes mercenaries and operatives its a very strategic game with the added twist of real people to mess things us lol
add the real money jackpot people can win every 10 days and im sure you guys will agree these types of game have a real attraction and are growing in membership by the day
as with anything else though there are good sites and bad some are crooked some are not