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Should there be a mafia MMO? Scarface, Goodfellas, Godfather...

I was talking to my friend about mafia movies; Scarface the best of course, anyway and something hit me, why isn't there an MMO mafia? Something like with the gameplay of GTA and the elements of a MMO. I think a game like this would be awesome! Hustling other people for money, make hits, run a business, form a guild (family), extortion, and what not.



Comments

  • sctt888sctt888 Member Posts: 128
    Only way a mafia mmo would work is if it was a mixture between city of heros/villians and GTA. Though it would be open world PVP. Hardcore too. Though like the mafia you are in a family "Group of players" and those players your not allowed to kill unless every one in the family or the boss agrees too it. A mafia mmo would be alot of fun but carebears would ruiiiiiiin it.
  • SlytheSlythe Member UncommonPosts: 952
    I for one would love to see something like this. A modern day, or even early 20th century time line would give us as players a huge amount of weapons, clothes and other clutter to play with.  It would have to be PvP of course, and there could be missions for your "gang" to whack a high ranking member of another mob.



    And the lesser missions could be anything like collections, intimidation, theft, etc. If a good company  made a game like this and really thought it out, I think it could be a huge success.  I think people are bored to death with the typical fantasy setting of MMORPG's, thats another reason I miss playing a game like SWG.  Guns are just more fun than bows and crossbows.



    It would have to have ammo for guns though, one of the big things that I don't like about LOTR Online is you get unlimited arrows when playing as a hunter or anyone that uses a bow later on. Its dumb and leaves out a whole element of crafting, mainly crafting stronger and better arrows.  At least in EQ2 you have to always make sure you have arrows (unless they changed it since I last played.)


  • bobyatesbobyates Member Posts: 26
    A mafia game could be great as long as it was made right and had a great bounty hunter type system.
  • The_ArchonThe_Archon Member Posts: 49
    Hmm.  The genre isn't that great IMO if you're playing it on a daily basis... the real catch would be the hardcore bounty system, and that's something that you can integrate (early, if it's done really well) in another game/genre.  SWG tried it.  A few other games tried to bolt on a "pay people to pwn your friends" thing with bounties but I never really saw anyone go out "collecting" them unless there was a really big incentive to do so.  The majority of PvP'ers don't particularly care as long as there is someone to kill.  IMO.

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  • CoryDCoryD Member Posts: 20
    A  MMOFPS, e.g. Planetside? Sure. But not a MMORPG. There wouldn't be enough roles to make it worth while.
  • sctt888sctt888 Member Posts: 128
    Originally posted by CoryD

    A  MMOFPS, e.g. Planetside? Sure. But not a MMORPG. There wouldn't be enough roles to make it worth while.
    Yes there is watch the sopranos



    You have boss, underboss, soldier,consiglier, capos. I mean if city of heros can make it work why not city of mafia?
  • Greyhawk4x4Greyhawk4x4 Member UncommonPosts: 480
    I think it would be awesome.



    Think of the possibilities for those of us who like crafting/merchant elements.



    If it was set during the prohibition period, you could have brewers and moonshine makers.  Also, Weaponcrafters, tailors, mechanics, etc.
  • sctt888sctt888 Member Posts: 128
    awesome quest idea!! FInd out who the rat is among the family!
  • CoryDCoryD Member Posts: 20
    Originally posted by sctt888

    Originally posted by CoryD

    A  MMOFPS, e.g. Planetside? Sure. But not a MMORPG. There wouldn't be enough roles to make it worth while.
    Yes there is watch the sopranos



    You have boss, underboss, soldier,consiglier, capos. I mean if city of heros can make it work why not city of mafia?

    Did CoH really make it work?



    In the end, it'd all be too similar to each other. The classes would be muddled, and what would you expect? The mechanics for a ganster/mafia game in a RL setting just wouldn't work well. Let's take a classic MMORPG setting.



    Raiding: 25-300(depending on the game) Guns blazing at a single boss? CoH is niche, matrix online is all but dead. If you relegated the game to a more "heist" or planned robbery situation, possibly. But then you're looking at having to have specific group make ups, who are small. E.G. DDO. Which the number one complaint is you have to have specific groups. You came up with five classes, one of which; the don, shouldn't even be expected to participate.



    So again, having a smaller based system like a MMOFPS, sure, MMORPG? Leave it to simulated games or small multiplayer. But definitely not a million+ user base.
  • sctt888sctt888 Member Posts: 128
    Originally posted by CoryD

    Originally posted by sctt888

    Originally posted by CoryD

    A  MMOFPS, e.g. Planetside? Sure. But not a MMORPG. There wouldn't be enough roles to make it worth while.
    Yes there is watch the sopranos



    You have boss, underboss, soldier,consiglier, capos. I mean if city of heros can make it work why not city of mafia?

    Did CoH really make it work?



    In the end, it'd all be too similar to each other. The classes would be muddled, and what would you expect? The mechanics for a ganster/mafia game in a RL setting just wouldn't work well. Let's take a classic MMORPG setting.



    Raiding: 25-300(depending on the game) Guns blazing at a single boss? CoH is niche, matrix online is all but dead. If you relegated the game to a more "heist" or planned robbery situation, possibly. But then you're looking at having to have specific group make ups, who are small. E.G. DDO. Which the number one complaint is you have to have specific groups. You came up with five classes, one of which; the don, shouldn't even be expected to participate.



    So again, having a smaller based system like a MMOFPS, sure, MMORPG? Leave it to simulated games or small multiplayer. But definitely not a million+ user base. Your just a hater seriously, then have a pure skill based system no classes. Like i said a COH/GTA hybrid mixed, no FPS. Its a mafia game. Raids on other familys, car jacking, drive by shootings etc. A sandbox PVP mmo. Guild vs guild, family vs family. It could work way better then EVE
  • Devildog1Devildog1 Member Posts: 494
    I saw a banner on this site for a mafia MMO I think, but the ideas flying in this thread could make a pretty awesome game. I think for the game to really get into the mind set it would have to be set in the Prohibition era of gangsters and put avatars of the old time gangsters in would just top off the game IMO!
  • SlytheSlythe Member UncommonPosts: 952
    Who says there would even be classes, I think in a mafia type game a skill system would work, kind of like SWG's but with a lot more options.  Some random skills I could think of would be pistols, shotguns, machine guns, knives, blunt weapons (baseball bat, crowbar etc), hand to hand combat, intimidation. And for non-combat you could have a lot of "crafting", driving skills, running skills, bodybuilding, electronics, etc.



    Just don't restrict people to picking a class and i think it could work, you could either master a few skills or dabble in a little bit of everything. Being able to pick your skills would be mandatory though, so with enough different skills you would rarely meet someone that was just like you.
  • guinness74guinness74 Member Posts: 4

    I think it potentially could work if you expand the idea to look at the crime underworld (maybe even of the old 1920's mafia setting).  You could have guilds essentially be rival gangs looking for control of certain sections of a big city (with suburbs, urban areas, etc.).  You could also have other law abiding factions out to get all criminals (i.e. cops).  then you could have crafters be things like shopkeepers who could supply items that all groups need (food, weapons, clothing, etc.), although they might be able to pay percentage of funds to crime lords for "protection" from rival groups.

     

  • sctt888sctt888 Member Posts: 128
    It would be awesome to also play as a cop and go undercover against mafia players. Gain their trust then bust them one by one
  • CoryDCoryD Member Posts: 20
    Originally posted by sctt888

    Originally posted by CoryD

    Originally posted by sctt888

    Originally posted by CoryD

    A  MMOFPS, e.g. Planetside? Sure. But not a MMORPG. There wouldn't be enough roles to make it worth while.
    Yes there is watch the sopranos



    You have boss, underboss, soldier,consiglier, capos. I mean if city of heros can make it work why not city of mafia?

    Did CoH really make it work?



    In the end, it'd all be too similar to each other. The classes would be muddled, and what would you expect? The mechanics for a ganster/mafia game in a RL setting just wouldn't work well. Let's take a classic MMORPG setting.



    Raiding: 25-300(depending on the game) Guns blazing at a single boss? CoH is niche, matrix online is all but dead. If you relegated the game to a more "heist" or planned robbery situation, possibly. But then you're looking at having to have specific group make ups, who are small. E.G. DDO. Which the number one complaint is you have to have specific groups. You came up with five classes, one of which; the don, shouldn't even be expected to participate.



    So again, having a smaller based system like a MMOFPS, sure, MMORPG? Leave it to simulated games or small multiplayer. But definitely not a million+ user base. Your just a hater seriously, then have a pure skill based system no classes. Like i said a COH/GTA hybrid mixed, no FPS. Its a mafia game. Raids on other familys, car jacking, drive by shootings etc. A sandbox PVP mmo. Guild vs guild, family vs family. It could work way better then EVE

    Hater indeed, lol.



    Again, you're relegating to small group events. A small group of (now skill based) people doing a car jacking, or drive by. This is more a multiplayer game than a mmo. Which is why I gave the example of Planetside. You attack in small groups which are relatively skill based, to achieve objectives for your side(family in this case). Attack supply depots(warehouses), transport hubs(taxi station, car motor pool). This would give your faction(family) access to other vehicles/weapons/credits(cash) to do with what you needed to improve your family's holding. As you kill another family(pure pvp) you can take over their holdings and gain territory. Planetside anyone?



    Even in third person as CoH it'd be more on a mutliplayer level than the first M in MMO. A game like Battlefield 2142 where you earn skills as you play, get rewards and have a third person(if you choose) atmosphere to go raid another family would be far more functional than to expect a MMO style mechanic to work with a skill based relatively small "theme" in our world.

  • sctt888sctt888 Member Posts: 128
    This is not any thing like planet side its  Old school UO meets GTA meets EVE online
  • CoryDCoryD Member Posts: 20
    Originally posted by sctt888

    This is not any thing like planet side its  Old school UO meets GTA meets EVE online
    So a third person pvp, meets a third person shooter, meets an organization setup. Sounds an awful lot like exactly what I just suggested.



    UO: Uncontested PVP

    GTA: Modern Day Third Person Shooting

    Eve: Organizations with scaling benefits



    Again, MMO's like eve work on a grand scale because of the perceptual look at your avatar. Eve's organizations are tangible only in your association and the people you're bound to. You get benefits from being in a corporation because your corporation has grown on it's own. But when your avatar is a PERSON you will be on street level. In a city. So unless you want to make this a world domination mafia game, where each group can eventually take over entire continents the scale is best left to a multiplayer objectives mechanic. Huge cities you can take over and get resources, better shops, gun stores, motor pools via people who have raised their skills in gun making and ect is fine. Or even having a skill line that lets you control businesses and their output. This is getting nearer of an MMO, but not a grand scale yet. I suggest Planetside as the example because it's a Persistent world that your efforts correspond to rewards day after day. Sure, it doesn't have to be a twitch fps, but even GTA style third person shooting will be the same concept.


  • sctt888sctt888 Member Posts: 128
    Cory you have no clue what your talking about, a mafia mmorpg could work perfectly skill based,sandbox open PVP. You dont like it you dont have to play it.
  • CoryDCoryD Member Posts: 20
    Originally posted by sctt888

    Cory you have no clue what your talking about, a mafia mmorpg could work perfectly skill based,sandbox open PVP. You dont like it you dont have to play it.
    You're not even giving an example of an arguement. You're telling me what I don't know, what the game isn't, and giving a sweeping example of what you conceptually believe it is. And there's nothing to not play nor dislike. It was a question regarding conceptual design, thus the discussion on conceptual design. If you can't handle a constructive discussion of game mechanics don't post a question regarding what will and what won't work without even attempting to build a foundation for your side of the discussion.



    So far it's just been you saying, " Nuh uh, it'll work cause I say so and want it to, SO THERE! "
  • TommyKHartTommyKHart Member UncommonPosts: 294
    There doesn't seem much to do with a mafia game tho. I would prefer if they had a mmofps with gangs involved. Basically the mafia idea but set in a larger game.
  • achammerachammer Member Posts: 9
    I like the idea of Mafia type of MMO's. Imagine GTA + Mafia + Scarface....that would be sick! Guilds could be different type of gangs controlling certain territories...the possibilities are endless. Take-Two interactive why haven't made such a game yet??? Oh yeah I forgot you guys are having financial issues...EA?
  • psshooterpsshooter Member Posts: 31
    Originally posted by thomas.hart

    There doesn't seem much to do with a mafia game tho. I would prefer if they had a mmofps with gangs involved. Basically the mafia idea but set in a larger game.
    Something like Huxley? A MMOFPSRPG but with the mafia theme. I think that would be pretty awesome! But freedom and a huge world like GTA or something similar.
  • MafiaChickMafiaChick Member Posts: 13

    i know this is an old thread but im going to reply anyways

    i play an online mmorpg mafia game yes its text based BUT its not like the rest the graphics are amazing the set out is great and its a really good community ..plenty of killing loads of guns cars planes mercenaries and operatives its a very strategic game with the added twist of real people to mess things us lol

    add the real money jackpot people can win every 10 days and im sure you guys will agree these types of game have a real attraction and are growing in membership by the day

    as with anything else though there are good sites and bad some are crooked some are not

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