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I have played tons of mmo's and I'm a huge fan of LOTR, i'm getting more and more into the train of thought this game might be something I could spend playing for a year maybe more, but I've been watching youtube videos and from what I can tell the combat looks very slow, i'm not talking about the responses of character movements/actions, more like it seems almost like WoW's combat but even slower. So I'm just wondering is the combat at a quicker pace then it looks. I actually enjoyed WoW quite a bit, so if it's to par with WoW's that would be good enough for me probably. Just hoping a few experianced players could tell me what the combat feels like is it intense at all, or just like click and wait till they die or you die? Are there any classes like the rogue on wow that takes clear advantage of being very active and on your toes during combat?
Another question while I'm at it, how many spells and abilities do the classes have? i'm not sure of the level on the videos ive seen but it seems like the most action keys i've seen is about 10 and that seems kinda low unless the character is maybe in the mid teens. I really dont like the asian free mmo settings where you get like 1 move every 5-10 levels and use that almost exclusively. I think WoW kind of had that portion right by the time your level 20ish your talents are shaping what abilities your using and you already have a good selection to choose from.
Anyways, I havent had a chance to play this game at all in person, but being a fan of the genre and a huge fan of the books/movies and most things tolkien, I am really considering jumping back into P2P MMORPG's just for this one.
Thanks for your help it's my day off so i'll be on mmorpg.com most of the day probably.
Comments
opps meant including fast and group skills.**
When you level up (i'll start from 4, some classes don't get anything at 3).
4 - main skill
5 - passive (in the case of level 5 - musical instruments)
6 - main
and so on.... you also get abilites from class quests.
However, they're spending time fixing a class per content patch (this time it's the champion) and the amount of talents do decrease especially in the late 30's.
some of the classes, like champion, require a build up process (fervour) before you can use skills you have (by level 20 you'll have around 23 passive/non passive abilities).
Ministrels, well you have to play tier 1 ballad, to play a tier 2 ballad, inorder to play a tier 3.... etc
Enemy levels (10) - enemy ranks within enemy levels (7) - page 63 of the manual
plus you have your fellowship feats.
The rogue class is the Burglar which is termed as the "debuffer" in the manual, but also unlocks fellowship feats more often. possibly the most difficult class to solo with, works better in a group than alone.
as the manual states "Burglars are not formidable in one-on-one combat and must exercise great caution when adventuring alone"
most of the time, it's hit any of the buttons until more show up that you can use.. and bash away
It is usally click, click, wait, click, click, wait, etc.
I think WoW has more clicking depending on the class too (Rogues vs Casters). I only played casters in WoW and miss the constant casting. I like LOTRO better than WoW, but solo combat is boring. However, group combat is more exciting with conjunctions.
Downtime is very managable in this game. It's not very long to begin with, but there are also item stats that increase your morale or power regeneration out of combat. There is food of course, but after a hard, draining fight, I usually just swap to a weapon and cloak that offer high out of combat regen to help speed up the recovery.
Combat (class) skills start out very basic and to make an impression of combat based on the first ten levels would be a mistake. You basically gain an active skill every even level (and passive skills on most odd levels) and most classes I've played have become more fun to play and more involved as they have progressed. Most classes develop skill lines that are reactionary, conditional or situational, which helps to eliminate the 1,2,3,1,2,3, dead model. For instance, I found Guardian very boring at the lower levels, but by the 20s the number or reactionary and conditional skills has increased to the point that you have to use strategy and adjust your tactics through out the battle to be at your most efficient.
I find combat, in general, to be pretty fun. Where as in WoW I would usually go do my quests, turn them in and probably not want to fight much on the way too and fro, in LotRO I constantly find myself "picking fights" with things I don't need for any particualr quest or deed.
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Thanks for your information thus far, I'm going to ask some more questions based off what i've read from you guys and also a couple that has popped into my mind too.
a.)Are the active skills you get on even levels, like rank 1, 2, 3 etc, of the same skills or always new skills, or a mix of both of those where your getting new skils and new ranks.
b.)What is the max level, and if i'm playing the game maybe 3-4 hours a day at the most how long would it take me to get there and is the content getting their actually good in storyline and depth to the overall game, or just something to get you to where the real story lies?
c.) This is on a completely different part of the game, but I've heard alot about the deeds and traits thing, but i'm not sure I understand how it makes you able to customize your character, if everyone can do them. If you say pick up a deed do you have to select a trait you want for completing it? Like the example I saw on youtube was a quest for the lore-master enables you to be an eagles friend, is their another choice there to be something else, making it so that as you branch out in the deeds system every choice you make will be another way your lore master could be different then the lore master standing in the opposite corner of the prancing pony?
d.)One of you mentioned sorry your name is failing to pop into my little brain atm that you stop by and kill monsters for no reason but pure enjoyment, how long would you say a fight against a mob your level takes? 20-30 seconds?
e.) Ok last one is the grinding on this game anywhere near the grind that WoW was/is, like I remember killing furlbolgs for a good 10 hours straight for rep for enchants and that is just completely beyond me how much I hated that. I'm all for mindless killing but the reward shouldnt be something that costs you money. :P Anyways sorry for the extremely long post, but thanks for your comments, I'm almost thinking this game might be on my computer by the end of the day.
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/bows wow thanks.
edit: ya I dont know how I survived the wow rep grinds, I'm sure I lost precious moments of my life, probably lost a job or two becuase of it, but I dont really remember. I was exalted w/ almost every faction pre-tbc. Which means I am/was a total loser.
The combat is probably whats going to make me quit playing actually. I find it redundant even when in groups. Granted almost EVERY mmo out there is going to be a little repetitive since you can only have so many skills, but LOTRO is just plain boring to me. Perhaps its because I like to play caster classes and there is only one(if you call the loremaster a caster) in the game. That and the lack of class specialization. Oh, and the fact that without a Minstrel you can't do any of the upper level dungeons.
Long time fans of the lore will fall in love with the game. I myself was forced to read the Hobbit one too many times in school though
Dont get me wrong, i'm enjoy myself still for the time being. Been playing since release and I have definitaly been taking my time with the game (level 40 as of last night.. no alts). But I'm glad i didnt sign up for lifetime subscription; unless the expansion coming out this week adds something for me I dont see myself playing it past June. Which tbh sucks.... I want a new mmo.
(screw you EA for canceling Ultima X)
As level 31 Guardian (not a DPS class), mobs a few levels lower take about 10-15 seconds. Mobs one or two levels higher take about 30 seconds.
Due to the post above this one and some comments I've seen lately on the ratings comments section, I want to stress again that combat gets more involved as you gain levels and new skills. I also can't specifically comment on higher level Loremasters (highest Loremaster for me has been level 16), but I seem to see more complaints about them being boring than any other class. Personally, I found even at level 16 it was getting better as a Loremaster, but the point is that some classes will fit a personal playstyle better than others.
As far as the complaint that you can't complete high end dungeons with out a Minstrel, in what other MMORPGs would you expect to do so with out a Healer? I can't think of any...
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Without doing any timing, my perception is that the combat rounds in LOTRO are slightly longer than you'd see in WoW, etc. so the combat feels slower. Although, since LOTRO is sticking more to the lore and there's no fantastical effects flying around like you'd see in a more high-fantasy/high-magic game, I guess the slower-paced combat fits. As you gain new combat skills though, it very gradually gives the feeling that you start to fight faster (or at least more interesting with newer moves) as you level.
I have a 16 Loremaster too, and I love the class but it needs (and is getting) some "love" from Turbine. Currently it's a bit underpowered (the squishiest class by far) and more difficult to solo. Not impossible by any means, I solo most of the time, but it's difficult to do quests my level, I'm usually doing stuff a few levels below my own. But that will change, Turbine is already working on the class.
Its just frustrating that you need the one class. There are 3 classes in the game that can heal but they are inadequate to main heal most dungeons after fornost. but also the same could be said that you need a burglar for conjunctions / fellowship manevours or a guardian to tank. I'm sure some peopel will get clever and break the mold, but since the game is so new its just not there yet.
Also I'm playing higher end dungeons, feels the same as when I went to Great Barrows for the first time. Its not challenging at all. But... i'm not saying this game isnt good. Its very good, just not turning out to be my cup of tea the more i play.
Anyway, back to combat. Its mostly melee based with only 2 options for ranged combat: hunters and lore masters. The only class that can be considered a casting class is the lore master, but they also use melee as part of their attacks. If your not a fan of melee and prefer long range, magic based attacks then you won't find it here.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Think of it this way, every skill takes a cast time, every one is NEEDED.
1 Healer and they still suck.
3 DPS and they can't really dps
1 tank
1 CC that doesnt even CC well....
conclusion: This is like the twin brother of WoW but more mentally retarded (slow) really takes time and effort to get used to this gameplay.
I've played my LM past lv 30 and it was very slow, though unique in a way.
I am a huge LOTR fan and I hate this game. The LOTR skin is not enough to keep me involved in what is blatantly a WOW clone and a cash cow for Turbine.
I am a huge LOTR fan and I hate this game. The LOTR skin is not enough to keep me involved in what is blatantly a WOW clone and a cash cow for Turbine.
Ive lost count the amound of time people have referred LOTRO as a WOW clone. Thats just like saying WOW is a clone of everquest or whatever. WOW copies off many mmos and it is no way original. Plus LOTRO offers a lot more than WOW does imo... with the deep enthraling storyline and the deed system, to name a few.I am a huge LOTR fan and I hate this game. The LOTR skin is not enough to keep me involved in what is blatantly a WOW clone and a cash cow for Turbine.
Did you actually play the game? Or are you just repeating what others have said?I ask, because so many detractors just say the same things with out elaboration, or if they do elaborate, it quickly becomes clear from the inaccuracies that they never actually played the game!
If you did play, I'd then have to ask how far you got, because getting to level 6 does not give you a real view of the greater game and in fact you probably don't start to get a full feel until at least the mid20's.
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But, in my opinion the combat just does not deliver what I was looking for.
... in all lots of standard stuff in LOTRO for combat.