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As the title of the topic says. Basically, I have to say, even with all the pretty graphics and nice sound effects, a well made MUD can outdo any of these multi-million dollar productions in depth of a story, originality in content, or even gameplay. I sure wish some MMO companies and developers would take time out and try a MUD themselves, maybe they could learn something.
-- Brede
Comments
never tried a MUD, but im guessing they can be a good time waster when your bored...
suggest any good ones?
oh and are they turnbased where you can only do like 5 actions per hour etc?
One particular MUD I like is Aeonian Dreams, which uses a skills based system, which is basically a stripped down ROM/Diku codebase, but it's still nicer than being shoe horned into an arch-type. For example, I'm building a whip wielding illusionist, which uses dodging and avoidance skills to survive in combat. It seems to work well in combination with my illusion spells.
-- Brede
The last MUD that I really enjoyed was Aardwolf. I would also recommend Armageddon MUD and Dart MUD.
Minus the graphics I think MUDs are far superior in every way. Unfortunately after WoW the MUD community took a nosedive.
I've played WoTMUD since 2002 and still occasionally play today. Muds Rule.
Woops! Thought you said murderers!
/backs out slowly
BTW, MUDs aren't MMOs with crappy graphics.... They're MMOs with NO graphics. Although most MUD scholars would turn that around and say that MMOs are just MUDs with graphics..... I'm siding with the scholars on this one.
A MUD is a text base (purely) online multi-user RPG - or Multi User Dungeon/Domain. With a true mud you can use a telnet client but a good mud client is the way to go, and on window, zMud rules.
If anyone wants to check it out (or any MUD for that matter), from a terminal just type:
telnet mudname.com port#
IE -
telnet medievia.com 4000
You can also use a MUD client like MudMaster or ZMUD.
"...and with that cryptic comment, I'm off to bed!"
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.