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The shoe I am waiting to hear drop

AmatheAmathe Member LegendaryPosts: 7,630
SOE has been itching to play with new pricing models, and have been doing it some already in other titles. RL money for in game items. RL money for access to content. Etc. My gut tells me they will use that on this game. Anyone heard anything? I am a little interested in this game, but if it is a buy your way to end game affair that would ruin it for me.

EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

Comments

  • AethiosAethios Member Posts: 1,527

    After reading their gameplay model where equipment = class, I have no doubt they will utilize the microtransactions systems to gouge their players. How long do you think it will be before we see exclusive item sets available only through purchase from their "item shop?"

  • Gangster-ManGangster-Man Member Posts: 143
    I would love a new system, that when u pay ur sub fee, lets say 15/m, that the 15 dollars can go towards buying items in game, so you can only buy items once a month or untill you spent your 15. They get their money, and we get a few more items.
  • FaranoxFaranox Member Posts: 37
    Originally posted by Gangster-Man

    I would love a new system, that when u pay ur sub fee, lets say 15/m, that the 15 dollars can go towards buying items in game, so you can only buy items once a month or untill you spent your 15. They get their money, and we get a few more items.
    A game with such a system would be successful I think.
  • AmatheAmathe Member LegendaryPosts: 7,630
    A game with such a system would be a joke. It would be like playing a crossword puzzle, and paying $5 for every word. For $50 they just fill it in for you while you watch. That's not a game. That's paying to watch someone else play a game.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • ladyattisladyattis Member Posts: 1,273

    Won't happen, EU countries will tack on the VAT and that will kill their European playerbase. Also, the IRS is keen on taxing any real dollar transactions related to MMOs now, just wait for Congress to tack on a tax either next year or a couple years down the road. That's why SOE only did it with a few games, they know the tax-man is not too far behind on this economic activity.

    -- Brede

  • mram41601mram41601 Member Posts: 11

    I agree. Why fix something that isnt broke? The traditional model works fine! Pay for the client, get first 30 days free, then a monthly subscription from there on. One interesting aspect is that it appears you can progress in the game (to some degree) while being offline via the use of NPC Operatives. Everything is pretty vague at this point but it looks like they can obtain equipment/items or perform some other task for you even while you are offline. You will even have the option of having the operative text message/email you with updates... I know I've mentioned that in other posts, but that is what originally drew me to this game (that and the unique genre).

    As for rewarding players for paying their monthly subscription with in-game uber-cash, or items would only separate the beginners with the veterans... which I think is something they are trying to avoid to some degree.  I think this system could work in some games but not this one.

  • j1flawj1flaw Member Posts: 131
    well because this game is on PS3 and they are boasting about the free online gameplay I can assume they will either have download expansions to pay for or access certain game play addons thourhg payments and nto a monthly payment.
  • KyleranKyleran Member LegendaryPosts: 44,060
    I agree, this might be the game SOE decides to experiment with new pricing models such as item shops or whatever.



    We'll find out in good time I'm sure.



    People have to realize, since the monthly fee for MMO's seems to be stuck on 14.99 (with some exceptions of course) companies are going to look for ways to expand their revenue (esp for games that don't draw WOW-like numbers) by selling advertising, product placement, and item shops in game.



    Vanguard tried it by selling premium web services for a few bucks extra (don't laugh, I signed up for them) and we can expect more games to try different things to raise more cash.

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  • therain93therain93 Member UncommonPosts: 2,039
    Originally posted by Kyleran

    I agree, this might be the game SOE decides to experiment with new pricing models such as item shops or whatever.



    We'll find out in good time I'm sure.



    People have to realize, since the monthly fee for MMO's seems to be stuck on 14.99 (with some exceptions of course) companies are going to look for ways to expand their revenue (esp for games that don't draw WOW-like numbers) by selling advertising, product placement, and item shops in game.



    Vanguard tried it by selling premium web services for a few bucks extra (don't laugh, I signed up for them) and we can expect more games to try different things to raise more cash.

    Honestly, in an industrialized setting like the Agency, I have no problems with in-game advertising so long as it isn't breaking the game feeling.  That is, I don't want to see advertisments flashing around the border of frame; i'd rather see a cleanly integrated Coca-Cola Bill Board in game that fits thematically.

  • j1flawj1flaw Member Posts: 131
    Originally posted by therain93

    Originally posted by Kyleran

    I agree, this might be the game SOE decides to experiment with new pricing models such as item shops or whatever.



    We'll find out in good time I'm sure.



    People have to realize, since the monthly fee for MMO's seems to be stuck on 14.99 (with some exceptions of course) companies are going to look for ways to expand their revenue (esp for games that don't draw WOW-like numbers) by selling advertising, product placement, and item shops in game.



    Vanguard tried it by selling premium web services for a few bucks extra (don't laugh, I signed up for them) and we can expect more games to try different things to raise more cash.

    Honestly, in an industrialized setting like the Agency, I have no problems with in-game advertising so long as it isn't breaking the game feeling.  That is, I don't want to see advertisments flashing around the border of frame; i'd rather see a cleanly integrated Coca-Cola Bill Board in game that fits thematically.

     

    I agree with ya here. Being this game is placed in real world settings, there are capabilities of bilboards, vehicles, stores, etc that could have advertising on them. if i get a popup or something in my line of vision flashing at me saying GO BUY THIS AT WALMART, i'll puke

  • Realm-ReaperRealm-Reaper Member Posts: 501
    Originally posted by Aethios


    After reading their gameplay model where equipment = class, I have no doubt they will utilize the microtransactions systems to gouge their players. How long do you think it will be before we see exclusive item sets available only through purchase from their "item shop?"



    Agree...but,

    Well we dont know that's what they have planned. I do think that would be a bad idea and it would set a poor standard in which others may follow. I just think a system like this is flawed on so many different levels. I think they should stick to a monthly sub.

    Regardless....I am going to play this game because I like the genre.

  • DyrttDyrtt Member Posts: 422
    I seem to remember someone in SOE talking about this too.  I didn't put 2 and 2 together till I read the OP but, now that you mention it, I would be willing to bet they are going to try something like that with this game.  I'm going to withhold judgement till I actually see what they have planned though.  There are ways this could be done without it being too much of a game killer.
  • DeaconXDeaconX Member UncommonPosts: 3,062
    I've always thought I would have NO problem with in game ads on MODERN DAY mmos.  Obviously, if I'm playing Lord of the Rings Online, and I look up into the sky and a cloud forming 'Nike' swoosh or something... that would just not be right... but if there's a bus that drives by in a modern day mmo street and it happens to have an ad I would just pass that off as realistic. Makes perfect sense.  Then again.. I wouldn't want to have some ad on my spy parachute lol... imagine... You're running off the roof of a building, top floor is wired to blow... you leap.. you dive... BOOM over head.. you open your parachute......... and your screen fills up with the SKITTLES ad on it.....

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  • therain93therain93 Member UncommonPosts: 2,039
    Originally posted by DeaconX

    I've always thought I would have NO problem with in game ads on MODERN DAY mmos.  Obviously, if I'm playing Lord of the Rings Online, and I look up into the sky and a cloud forming 'Nike' swoosh or something... that would just not be right... but if there's a bus that drives by in a modern day mmo street and it happens to have an ad I would just pass that off as realistic. Makes perfect sense.  Then again.. I wouldn't want to have some ad on my spy parachute lol... imagine... You're running off the roof of a building, top floor is wired to blow... you leap.. you dive... BOOM over head.. you open your parachute......... and your screen fills up with the SKITTLES ad on it.....
    "Drink more ovaltine."  ( ' ;
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