This may go down as one of the greatest misplays in D&D history! A complete lack of vision and understanding IMO.
Planescape could have been the ultimate D&D franchise for the MMO scene. Planescape is a rich multiverse with limitless amounts of imagination and originality.
I really don't understand this missed opportunity.
It's just crazy really...
Comments
I have to 100% agree. The guys over at Turbine had to of taken a retard pill. They picked the worse DnD setting for this game. WTF were they thinking. Forgotten Realms is a proven record for results. Hell, it would have been nice to see Baldur's Gate or Neverwinter night or any other famous city in a MMO format.
I firmly believe one of the biggest reasons why this game is so bad is because of that alone.
and then the gameplay mechanics
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
All comes down to licensing -- same reason you see nothing Dragonlance-related in NWN.
Eberron has no loyalty base to speak of.
That one I'll agree with.
Has there ever been a dev interview yet where they said why they chose the "no world, just dungeons" format? I'd be very interested to read that one...
You see thats the perfect example how nothing people know and how much they still want to base their opinion on untruly informations.
Wizards of the Coast - the holders of DD license was willing to sell only Eberron D&D license, no other world. That's because Eberron is the only world that was designed by WotC. All the previous worlds - forgotten realms, planescape, ravenloft were designed by TSR.
Next time please reconsider your statements about lack of visions and understanding.
REALITY CHECK
Just my opinion, but even if they did one of those settings this post would still be here. Instead it would say, "Turbine got Forgotten Realms all wrong", They forgot this, should add that", "This mob isn't in that setting, they got the buildings, lore all wrong".
I don't think they are going to satisfy everyone, no game company can. DDO is a fun game for what it is. This post would still be made, but some of you wouldn't play it because they got certain aspects of the game wrong.
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Promote what you love instead of bashing what you hate.
Eberron is actually a pretty rich setting in and of itself, it's rife with political intrigue and the world seemingly breathes magic. It even gives a healthy dose of fresh air to Monstrous Humanoids and the fact they have their own society and culture. Alot of people are quick to kick it simply because it's not familiar and tries to do new things with the genre, which trust me D&D really needed.
A game set in Forgotten Realms? NO THANK YOU, every square inch of that world has been scripted and done to death. Great for nostalgia, but terrible as a mmorpg world setting. I love FR too, but it's just not feasible in an online environment. Planescape? Nuh uh, again, great setting, good fun, but it's a big step away from fantasy. It's a setting that's also incredibly hard to design for, again not really suitable for an mmo world.
Secondly, the Eberron you see in DDO is not Eberron done justice. They took a new and unexplored continent, stripped away everything that makes Eberron a unique setting and dumbed it down. It's like a 4kids version of a serious anime, it just pisses all over the source material.
@enigma - It's kind of a shame because I generally really respect most of what you post, but this time your way off mark. The Eberron they chose to portray in DDO is absolutely nothing at all like the setting. They threw together warforged, misrepresented houses and slapped the Eberron name on. Just as much as you'd have like to have seen some great FR cities and played in that world, I have about the same feelings for seeing a city like Sharn come to life, or even aventuring in the Mournlands. The setting has absolutely nothing to do with why DDO failed. They might as well have not picked a setting at all, what they set up is a universe of their own making and shouldn't reflect any existing setting.
I would have preferred Greyhawk myself, FR is over done by now. As for Eberron, it looks okay from what I've seen in the wiki-article about it, but as the previous poster stated, it was heavily dumbed down. I mean even the basic concept of traps in the game isn't as well rounded as it should have been. Plus, too few diverse locales. Between 1 to 5, it's sewer after sewer. They should have called it Sewers and Monsters online fgs!
-- Brede
First of, you now by now that they have added ENORNOUS amounts of different OUTSIDE enviroments around the city. Yep they had. If you have a chance to chekc out the map and how it looks now i think you will be pretty suprised:).....i think they have rly improved the overall feel of Eberron.... check it out
The problems with DDO are mostly ones that LOTRO had fixed on release, but never seem to get fixed in DDO.
I agree too, They picked the wrong world of Dungeon and Dragons Online. They should have stick with the most famous world "Forgotten Realms". Personally I would have like Planescape myself (You know why). One of my mates are a huge Dungeon and Dragons fan and Star Wars. He used to play the SWG a lot, even so its stink, then he tried to play DDO. He hate this game too, but was to proved to admit because he loved the universe so much. In the end he could feed up with that too and moved on to Vanguard, but I will spare you that story. He moral is......Well try guess.
Facts are already known.
- Game Mechanical and choice of world was a bad design from day one.
There is a huge difference from making a game with some aspects of the game that don't match the setting and/or game rules and DD0.
DD0 isn't remotely how I used to play D&D and I guess a lot of others seeing as they also thought the game was bad. Even the old EQ had a better feel for D&D Adventuring than DD0 does. DD0 is nothing more than Guild Wars w/o the world the run around in and you have to pay a monthly fee.
DD0 is a flop because it doesn't even follow the most basic tenets of D&D. Open exploration and adventure. You couldn't just roam across the plains and find the old ruins of some long dead empire. They took a single part of D&D and based the entire online version of it on that.... dungeon crawl. You don't even have to do the bits between it. Unfortunately they didn't even make those well.
I am glad you like DD0 but for me it's a sad day in history of D&D. I've played for many years and had high hopes for a online version.
http://www.greycouncil.org/
Actually DnDo is the first bad DnD game Ive played and Ive been playing Computer DnD games since 1988.
But the thing is... if this game didnt have the DnD label on it it may be ok....I dont know.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Actually DnDo is the first bad DnD game Ive played and Ive been playing Computer DnD games since 1988.
But the thing is... if this game didnt have the DnD label on it it may be ok....I dont know.
you may be right. the baldurs gate console games were just hack n slash dungeon crawls too but nobody complained.Actually DnDo is the first bad DnD game Ive played and Ive been playing Computer DnD games since 1988.
But the thing is... if this game didnt have the DnD label on it it may be ok....I dont know.
you may be right. the baldurs gate console games were just hack n slash dungeon crawls too but nobody complained.I think no one complained because it was true to the core set rules. You had the spells and everything exactly like the true rules.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
I would have loved to see DDO go in the direction of CoX in certain respects. Have a large open land, city and free open lands. Have the ability for groups to go out and adventure freely, fight things along the way and such. Have quests from NPC's just as it now, and have it lead them to the instanced, DM'ed quests. I could have seen that grabbing my attention more.
I love the fact you have to aim your sword. I like the clases, races, and levels. Just felt confined, mainly because of when I was in Greyhawk, all we did was adventure out, and used towns/villages as a resting point and some good storytelling.
sorry the thought of a Dragonlance MMO just popped in my head when you said that. lol.
I absolutely hate eberron. I bought and read the sourcebook and I still don't like it.
From the wiki article on Eberron:
"Eberron is a campaign setting created by author and game designer Keith Baker for the Dungeons & Dragons role-playing game.
Baker's Eberron setting was the winning entry for Wizards of the Coast's Fantasy Setting Search, a competition run in 2002 to establish a new setting for the Dungeons and Dragons game. Eberron was chosen from more than 11,000 entries. Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic."
This is nothing like D&D. At least not any of the games and material I played as a kid.
en.wikipedia.org/wiki/Ebberon is the link if you're interested.
And WoTC is owned by hasbro...
which is why they have been quickly destroying the d20 and D&D franchise by wringing out every last little drop of $ they can from it. (3.5e anyone?!?!)
Sad to see D&D going down like that. Lots of memories there.