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What is the big deal with WAR

GreenChaosGreenChaos Member Posts: 2,268
With all the new games trying innovative things (like PotBS,AoC, GaH, and HG:L)  why is everyone psyched about WAR.



I’m not trying to flame, I just want a nice list of what WAR is doing that is differently from WoW.  All the games I mentioned are doing something different, so what is WAR doing differently?



Is there a greater selection of races than WoW?

Is there a greater selection of classes than WoW?

Are there more skills / character build options than WoW?

Is there an innovative quest system?

How is the pvp different?

Is there something that makes teaming easy?

How about soloing?

Any innovation to the combat system?



Like I said, not trying to flame, I just want some information – so I can be as psyched as everyone else.
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Comments

  • HEYuSHOOSHHEYuSHOOSH Member UncommonPosts: 107
    If you really want to know then go to http://www.warhammeronline.com and watch all of the podcasts.
  • defenestratedefenestrate Member CommonPosts: 578
    Originally posted by GreenChaos

    With all the new games trying innovative things (like PotBS,AoC, GaH, and HG:L)  why is everyone psyched about WAR.



    I’m not trying to flame, I just want a nice list of what WAR is doing that is differently from WoW.  All the games I mentioned are doing something different, so what is WAR doing differently?



    Is there a greater selection of races than WoW?

    Nope

    Is there a greater selection of classes than WoW?

    Yes, 6 races with 4 classes each

    Are there more skills / character build options than WoW?

    No one knows yet

    Is there an innovative quest system?

    Yes there called public quests and it is a tiered system.

    How is the pvp different?

    It is realm verse realm where you can sack enemy cities, you can also progress levels through pvp and you wont lose your rank because you fell asleep and someone killed more people than you. You keep your rank no matter how long it has been since you played.

    Is there something that makes teaming easy?

    Ehh?

    How about soloing?

    Yes it is viable to get to level 40 solo

    Any innovation to the combat system?

    Yes their wont be any strafe combat, sorry kiddo's

    Like I said, not trying to flame, I just want some information – so I can be as psyched as everyone else.





    www.warhammeronline.com/english/home/index.php

    www.warhammeronline.com/english/gameInfo/gameOverview/

    www.warhammeronline.com/english/gameInfo/armiesofWAR/

    www.warhammeronline.com/english/community/faq/faq.php

    www.warhammeronline.com/english/behindTheScenes/vidPhoneDiaries/2007may.php

    www.warhammeronline.com/english/media/podcast/





    That should give you some insight.
  • megemege Member Posts: 8

    Using WoW as a benchmark for innovation the first problem, in my opinion. WoW is a 'baseline' game, just like all of Blizzard's game. They don't innovate on anything, they just can perfect and popularize. If you want to look to innovative games, look to the original SWG and the current EVE Online. Both of them innovated the genre to open-paths, and did it successfully. I would highly suggest taking a peek at the official website linked above rather than 'not-flaming' the game.

    In my opinion, regarding WAR: Mythic has a proven track record for innovating as they did with the RvR combat in Dark Age of Camelot. WAR is expected to be a game with a similar mindset focused on Epic battles. In addition: WAR has it's roots in a very enjoyable table-top game, giving it more clout.

    Honestly, I think that it's insulting to any other game out there to compare it piece-by-piece to WoW. WoW doesn't do ANYTHING in a line-by-line analysis 100% right, except bring a bunch of 'B'-parts together in the right ammounts so noone has anything significant to complain about. That's Blizzard's MO, and (not to take anything away from them) it is a great way of making solid games. Blizzard is not a risk taker, so, comparing other games against them in a line-by-line isn't always the best idea.

  • AoamiAoami Member Posts: 28
    Different from WoW? How was WoW different to anything that came before it?

    Dulce et decorum, pour my heart out on the forum.

  • turnipzturnipz Member Posts: 531
    Its basically a pvp for kids type game, its like mario kart where anyone and everyone can play and be competitive due to the auto attack feature; this makes it very popular because of the wide player base.  http://www.warhammeronline.com/english/media/video/       this shows some of the videos, its rather slow paced as to run on crappier computers as well which again also increases its player base.   And your right it does look like world of warcraft though it has more texturing and more earth tone, but people can still relate with it due its races and combat system being the same.



    And that is why the game is so popular.
  • AoamiAoami Member Posts: 28
    You make that sound like a bad thing!

    Dulce et decorum, pour my heart out on the forum.

  • defenestratedefenestrate Member CommonPosts: 578
    Originally posted by turnipz

    Its basically a pvp for kids type game, its like mario kart where anyone and everyone can play and be competitive due to the auto attack feature; this makes it very popular because of the wide player base.  http://www.warhammeronline.com/english/media/video/       this shows some of the videos, its rather slow paced as to run on crappier computers as well which again also increases its player base.   And your right it does look like world of warcraft though it has more texturing and more earth tone, but people can still relate with it due its races and combat system being the same.



    And that is why the game is so popular.
    LOL someone drank a big glass of haterade this afternoon. I for one am glad some people think this is another "WoW" because that just keeps the people who obviously dont do any research and dont have a mind of their own out.



    Dont let the door hit ya where the good lord split ya turnipz
  • GresloreGreslore Member Posts: 243
    Originally posted by turnipz

    Its basically a pvp for kids type game, its like mario kart where anyone and everyone can play and be competitive due to the auto attack feature; this makes it very popular because of the wide player base.  http://www.warhammeronline.com/english/media/video/       this shows some of the videos, its rather slow paced as to run on crappier computers as well which again also increases its player base.   And your right it does look like world of warcraft though it has more texturing and more earth tone, but people can still relate with it due its races and combat system being the same.



    And that is why the game is so popular.
    Mario Kart and Warhammer used in the same sentence? 

    "...and with that cryptic comment, I'm off to bed!"

  • damian7damian7 Member Posts: 4,449
    Originally posted by GreenChaos

    With all the new games trying innovative things (like PotBS,AoC, GaH, and HG:L)  why is everyone psyched about WAR.



    I’m not trying to flame, I just want a nice list of what WAR is doing that is differently from WoW.  All the games I mentioned are doing something different, so what is WAR doing differently?



    Is there a greater selection of races than WoW?

    Is there a greater selection of classes than WoW?

    Are there more skills / character build options than WoW?

    Is there an innovative quest system?

    How is the pvp different?

    Is there something that makes teaming easy?

    How about soloing?

    Any innovation to the combat system?



    Like I said, not trying to flame, I just want some information – so I can be as psyched as everyone else.
    what innovative things are PotBS, AoC, GaH AND HG:L doing?

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • GreenChaosGreenChaos Member Posts: 2,268
    Thanks much defenestrate, very informative.
  • ShazzelShazzel Member Posts: 472
    hmm...EA...not so good



    Mythic? same people that did TOA and 7 other expansions? bleh WoW clone inc.











    No thanks.. waiting for AoC and Star Trek.
  • disstressdisstress Member Posts: 417

    I will enlighten you: Real PvP from people that know how to do it right.

    WoW PvP was a joke, and for the most part, every other game's PvP has been a joke, a second thought after PvE.

    Mythic puts PvP first, where it needs to be. That is why it is so hyped.

    Now for the hardcore FFA guys, meh, not so much, but they are definitely a smaller community.

    L][ ss spam FTL!

  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440
    Ya I know what you mean.  Compared to everything else WAR just looks like Blah.  I guess it would be popular with people on this forum though.

    image

  • AoamiAoami Member Posts: 28
    Originally posted by Shazzel



    Mythic? same people that did TOA and 7 other expansions? bleh WoW clone inc.



    LOL.

    Dulce et decorum, pour my heart out on the forum.

  • SWGLoverSWGLover Member, Newbie CommonPosts: 539

    I think it's kind of amusing that everyone thinks that Mythic handled pvp/ RVR so well - I played DAoC for years, but they could *never* balance the Realms.

    Beleive me, Mythic will chose a favorite realm and play that primarily, and balance will go to h*ell from there.

    Watch and see......

  • KyorutoKyoruto Member Posts: 794
    Originally posted by defenestrate



    I love your name.



    And also WAR is just well... War. You fight its pvp centric. Thats what people like about it. Not to mention the IP is pretty big. Other then that nothing more then any other MMO. Cept with the podcast describing the quest I was hooked.

    Siehst du mich
    Erkennst du mich
    Ganz tief in meinem Herz
    ist noch ein Platz f?r dich
    Ich suche dich
    Ich sehne mich
    nach dem was ich geliebt hab
    doch ich find es nicht

  • AoamiAoami Member Posts: 28
    Originally posted by SWGLover


    I think it's kind of amusing that everyone thinks that Mythic handled pvp/ RVR so well - I played DAoC for years, but they could *never* balance the Realms.
    Beleive me, Mythic will chose a favorite realm and play that primarily, and balance will go to h*ell from there.
    Watch and see......
    Realm balance is something that is so difficult to get right, it's never going to be 100% in any game based on a similar model. What always struck me as more of a problem was population balance. Not sure if it was the same in the US, but it always was on EU. In the beginning on Excal, Albion was always massively overpopulated, and that caused some problems, then Hibernia became the problem on Prydwen. One of the reasons for this in my opinion is that one 'popular' player just has to say 'wow, look how great x class is on y realm, lets all go there!' and all the sycophants follow.



    To summarise - people have no backbone these days!



    what were we talking about?

    Dulce et decorum, pour my heart out on the forum.

  • HorpseHorpse Member Posts: 27

    People who claimed that WAR looks like WoW or blah, really havent seen the actual gameplay yet. Because its not out yet! They havent finish adding the lighting system. And those people dun really know what they are talking about. It is not WAR's innovation that made it so hyped up, but rather its because its innovation is FUN and MEANINGFUL.



    Reference:

    http://www.guildcafe.com/Vox/050507-Warhammer-Richard-Duffek-PVP-RVR.html



    I'll give an example of innovation gone wrong with another mmorpg. So what if the GE has 3 characters to play at the same time? Its still a major grindfest. They even advertised Zouk clubbing launch party on my local TV channel, and even hyped it in local newspapers that they can do better than WAR and AoC, so stuff, u know the usual misinformation. The fact is that their so called innovation of having 3 characters certainly doesnt appeal to the majority here, since it doesnt add any meaningful value to the fun factor.

  • turnipzturnipz Member Posts: 531
    Also a child might not be able to handle 3 characters.  They can handle 1 though assuming they only have to slap the keyboard to get it to do its routine. 



    Again war comes out on top.
  • GameloadingGameloading Member UncommonPosts: 14,182
    From my understanding its not so much that WAR is trying to break new ground, its that WAR is trying to improve on the old classic formula with more depth in the PVP area. The game seems to be similar to DaoC and WoW in many aspects, But its adding more depth in the PVP area. Letting people "Truly" conquer something and giving more options in the PVP area. Its trying to make PVP just as important as PVE. Even in heavy pvp games such as DAOC, RF Online and Lineage 2, you're still required to do PVE to PVP. in WAR, you will be able to PVP the entire game, up to the top. And that seems to be the improvement Mythic is making.
  • b0rderline99b0rderline99 Member Posts: 1,441
    Originally posted by Gameloading

    From my understanding its not so much that WAR is trying to break new ground, its that WAR is trying to improve on the old classic formula with more depth in the PVP area. The game seems to be similar to DaoC and WoW in many aspects, But its adding more depth in the PVP area. Letting people "Truly" conquer something and giving more options in the PVP area. Its trying to make PVP just as important as PVE. Even in heavy pvp games such as DAOC, RF Online and Lineage 2, you're still required to do PVE to PVP. in WAR, you will be able to PVP the entire game, up to the top. And that seems to be the improvement Mythic is making.
    i think you have hit the nail on the head

    its doing exactly what i thought WoW was lacking and that something is real meaningful war
  • ThePastorThePastor Member Posts: 10
    Originally posted by turnipz

    Also a child might not be able to handle 3 characters.  They can handle 1 though assuming they only have to slap the keyboard to get it to do its routine. 



    Again war comes out on top.
    Its so much harder to select all 3 toons and hit the button to auto attack all enemys in the area before going afk for a few hours.
  • mmorpgnuttammorpgnutta Member Posts: 13

     

     

    roll a 6 : have another beer!

  • gpettgpett Member Posts: 1,105
    Wow, it is amazing that people are responding trying to describe Warhammer and do not know anything about the game.



    I thought DaoC was a better MMORPG than most games.  Even the newer ones.  So, Mythic gets to make a new game improving on DaoC with one of the coolest game settings ever.  It is a shame that people think Warhammer has anything to do with Warcraft.  You couldn't keep me from playing Warhammer.



    Like someone said previously, go to Mythics site and watch all of the podcasts and videos
  • evil13evil13 Member CommonPosts: 359

    War is focused on pvp, that's why it's so hyped. Imagine pre tbc wow, where there are no raid instance, where the best gear comes from ubrs/5man instances. Where you can get items equivalent to those from ubrs from killing players. Where you get gold/exp from pvp kills. A game with imunity to cc once that type of cc has been used on you. Imagine wow with world pvp objectives and ability to sack an enemy city....

      That's why a lot of people who played/play wow are excited about War. It's exactly what they thought wow would' be.Add people who played daoc, and warhammer fans (probably not as represented on forums as at release, as many of them may not be gamers/mmo players) As well as people from other games wanting a good pvp game. That's why it's hyped :)

      So, why not go to aoc or some other more innovative game instead? Because innovations can fail. With war you can pretty much see what you'll get (unless they drastically change design) but with aoc? fps like combat sounds interesting, but losing because you lag and the other guy has a cutting edge gaming rig doesn't. City sieges and mounted combat sound awesome, lagfest + fps combat system doesn't sound fun at all. Being able to cut someone head off and perform fatality moves on those you kill sounds amusing. But will you still be doing it after playing for a year+ ?

     Aoc could be the best game ever, or it could be a vanguard like game, you never know. War on the other hand is pretty well defined as to how it will be, doesn't make it better or worse, just easier to follow (or not follow)

     

    PS: what's with the aoc fanboys posting things like "it has auto attack, hence sucks" ever mmog out has auto attack, so it's not like war is implementing some new but horrible idea. Also, you can pretend that it doesn't have an auto attack, just tap that auto attack twice every time you wish to attack =p Anyway, people say it like your enemies don't have auto attack too, if you don't use your skills because "auto attack= win" you will never get to the  win part :)

      As for "auto attack= no skills" First of all, there are "styles" in all mmo, aoc, afaik, doesn't have "styles" it has a directional fps-like system which will perform styles for you depending on direction. So, where in daoc you press '3" to perform soem style, in aoc you press "3" to perform a certain directional attack.. not that different except aoc will future fps system, where as other mmos have a "roll dice" to see if you hit/miss.

     

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