With all the new games trying innovative things (like PotBS,AoC, GaH, and HG:L) why is everyone psyched about WAR.
I’m not trying to flame, I just want a nice list of what WAR is doing that is differently from WoW. All the games I mentioned are doing something different, so what is WAR doing differently?
Is there a greater selection of races than WoW?
Is there a greater selection of classes than WoW?
Are there more skills / character build options than WoW?
Is there an innovative quest system?
How is the pvp different?
Is there something that makes teaming easy?
How about soloing?
Any innovation to the combat system?
Like I said, not trying to flame, I just want some information – so I can be as psyched as everyone else.
Comments
Using WoW as a benchmark for innovation the first problem, in my opinion. WoW is a 'baseline' game, just like all of Blizzard's game. They don't innovate on anything, they just can perfect and popularize. If you want to look to innovative games, look to the original SWG and the current EVE Online. Both of them innovated the genre to open-paths, and did it successfully. I would highly suggest taking a peek at the official website linked above rather than 'not-flaming' the game.
In my opinion, regarding WAR: Mythic has a proven track record for innovating as they did with the RvR combat in Dark Age of Camelot. WAR is expected to be a game with a similar mindset focused on Epic battles. In addition: WAR has it's roots in a very enjoyable table-top game, giving it more clout.
Honestly, I think that it's insulting to any other game out there to compare it piece-by-piece to WoW. WoW doesn't do ANYTHING in a line-by-line analysis 100% right, except bring a bunch of 'B'-parts together in the right ammounts so noone has anything significant to complain about. That's Blizzard's MO, and (not to take anything away from them) it is a great way of making solid games. Blizzard is not a risk taker, so, comparing other games against them in a line-by-line isn't always the best idea.
Dulce et decorum, pour my heart out on the forum.
And that is why the game is so popular.
Dulce et decorum, pour my heart out on the forum.
Dont let the door hit ya where the good lord split ya turnipz
"...and with that cryptic comment, I'm off to bed!"
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Mythic? same people that did TOA and 7 other expansions? bleh WoW clone inc.
No thanks.. waiting for AoC and Star Trek.
I will enlighten you: Real PvP from people that know how to do it right.
WoW PvP was a joke, and for the most part, every other game's PvP has been a joke, a second thought after PvE.
Mythic puts PvP first, where it needs to be. That is why it is so hyped.
Now for the hardcore FFA guys, meh, not so much, but they are definitely a smaller community.
L][ ss spam FTL!
Dulce et decorum, pour my heart out on the forum.
I think it's kind of amusing that everyone thinks that Mythic handled pvp/ RVR so well - I played DAoC for years, but they could *never* balance the Realms.
Beleive me, Mythic will chose a favorite realm and play that primarily, and balance will go to h*ell from there.
Watch and see......
And also WAR is just well... War. You fight its pvp centric. Thats what people like about it. Not to mention the IP is pretty big. Other then that nothing more then any other MMO. Cept with the podcast describing the quest I was hooked.
Siehst du mich
Erkennst du mich
Ganz tief in meinem Herz
ist noch ein Platz f?r dich
Ich suche dich
Ich sehne mich
nach dem was ich geliebt hab
doch ich find es nicht
To summarise - people have no backbone these days!
what were we talking about?
Dulce et decorum, pour my heart out on the forum.
People who claimed that WAR looks like WoW or blah, really havent seen the actual gameplay yet. Because its not out yet! They havent finish adding the lighting system. And those people dun really know what they are talking about. It is not WAR's innovation that made it so hyped up, but rather its because its innovation is FUN and MEANINGFUL.
Reference:
http://www.guildcafe.com/Vox/050507-Warhammer-Richard-Duffek-PVP-RVR.html
I'll give an example of innovation gone wrong with another mmorpg. So what if the GE has 3 characters to play at the same time? Its still a major grindfest. They even advertised Zouk clubbing launch party on my local TV channel, and even hyped it in local newspapers that they can do better than WAR and AoC, so stuff, u know the usual misinformation. The fact is that their so called innovation of having 3 characters certainly doesnt appeal to the majority here, since it doesnt add any meaningful value to the fun factor.
Again war comes out on top.
its doing exactly what i thought WoW was lacking and that something is real meaningful war
roll a 6 : have another beer!
I thought DaoC was a better MMORPG than most games. Even the newer ones. So, Mythic gets to make a new game improving on DaoC with one of the coolest game settings ever. It is a shame that people think Warhammer has anything to do with Warcraft. You couldn't keep me from playing Warhammer.
Like someone said previously, go to Mythics site and watch all of the podcasts and videos.
War is focused on pvp, that's why it's so hyped. Imagine pre tbc wow, where there are no raid instance, where the best gear comes from ubrs/5man instances. Where you can get items equivalent to those from ubrs from killing players. Where you get gold/exp from pvp kills. A game with imunity to cc once that type of cc has been used on you. Imagine wow with world pvp objectives and ability to sack an enemy city....
That's why a lot of people who played/play wow are excited about War. It's exactly what they thought wow would' be.Add people who played daoc, and warhammer fans (probably not as represented on forums as at release, as many of them may not be gamers/mmo players) As well as people from other games wanting a good pvp game. That's why it's hyped
So, why not go to aoc or some other more innovative game instead? Because innovations can fail. With war you can pretty much see what you'll get (unless they drastically change design) but with aoc? fps like combat sounds interesting, but losing because you lag and the other guy has a cutting edge gaming rig doesn't. City sieges and mounted combat sound awesome, lagfest + fps combat system doesn't sound fun at all. Being able to cut someone head off and perform fatality moves on those you kill sounds amusing. But will you still be doing it after playing for a year+ ?
Aoc could be the best game ever, or it could be a vanguard like game, you never know. War on the other hand is pretty well defined as to how it will be, doesn't make it better or worse, just easier to follow (or not follow)
PS: what's with the aoc fanboys posting things like "it has auto attack, hence sucks" ever mmog out has auto attack, so it's not like war is implementing some new but horrible idea. Also, you can pretend that it doesn't have an auto attack, just tap that auto attack twice every time you wish to attack =p Anyway, people say it like your enemies don't have auto attack too, if you don't use your skills because "auto attack= win" you will never get to the win part
As for "auto attack= no skills" First of all, there are "styles" in all mmo, aoc, afaik, doesn't have "styles" it has a directional fps-like system which will perform styles for you depending on direction. So, where in daoc you press '3" to perform soem style, in aoc you press "3" to perform a certain directional attack.. not that different except aoc will future fps system, where as other mmos have a "roll dice" to see if you hit/miss.