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I have played anarchy online for a couple years, so trust me i have had my fair share of seeing what funcom has to offer. Anarchy online is a decent game however funcom completely screwed up the pvp system and i will explain how. They actually make it so health is a disadvantage (first ever mmo that i seen this), meaning the more health you have the more damage you take. Currently they are using a 30% damage cap based on the targets total health (used to be 40%), this basically means classes that use low health setups and are healing classes are basically unkillable in pvp unless confronted by a large group of people.
This might seem confusing but it basically means you cannot exceed 30% of damage (based on ones total health) on a target. This brings inbalance and some classes completely gimped because they have no healing abilities. Classes with large amounts of health actually become weaker and are an easy kill.
You might be thinking its not a big deal but what if this happened to AoC? Funcom needs to relize how to make decent pvp, and they even stated they werent experienced in this field and it definetly shows. Sure this game has alot of potential.. but i pray they do not mess up the pvp like in anarchy online.
In every other mmo that ive played if i hit a monster for about 200, i am going to hit a player in pvp for about the same based on their armor values. This is the way it always should be, pvp caps on a targets health will be a mistake yet again if they go that route.
Comments
Based on how they have described the healing spells and related systems, that partilcular problem should simply not be possible.
Of course, I wish I could say Funcom couldn't possibly make any more mistakes at all.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway