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If i read correct then the first 25 levels are solo play. AS a true RP fan, i think its a waste that you first have to wayt 25 levels before you can start building a community of friends in your new favourite game.
Since i have a hard time playing any single person RPG's since i entered the worlds of Norath late 1998, i really miss the options to roleplay and chat with others and to make friends in a sigle player game.
But if Conan wants to attract players like me, it should have options for players to meet ingame before they reach level 25..... Maybe they could create player hubs, like those found in guildwars, where players can meet inbetween adventures and talk with friends or form guilds...Maybe they could even add some groupinstancess that start from such a hub.
This would truely lighten up the first 25 levels for me. And i hope that most others here would be happy with such a system too.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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I think this is really a conundrum for any MMO game designer to tackle.
Ideally, because it is an MMO, you want to encourage grouping. After all, isn't this what MMOs are supposed to be about?
The probelm of course is finding other players to group with when you're online, and overcoming a degree of shyness that many new players always seems to have. Chances are they're a bit overwhelmed by this experience in the first place, particularly if they not an old MMO hand. My landing in Azeroth was much less traumatic than when I was dumped on Tatooine.
Forcing the issue by making it difficult to advance without being in a group might turn off some of your new paying customers right away, which is just not a good idea. OTOH, it might very well be just what they need to get into the spirit of an MMO and hook them, which is always a good idea!
Is the audience like the OP, eager to socialize and favorable to game mechanics that make socializing not only desirable, but necessary?
Or do you let people solo their way through all the scripted content if they want to play it alone, and not take steps to nudge them into social play?
Personally, I'm with Lord.Bachus on this one. But others mileage may vary.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
From AOC FAQ :
6.5 How long will the single-player experience last?
Only the first hour or so of the game is completely single-player. Once you reach the village of Tortage, you will start meeting other players. You can switch between day and night by sleeping at the inn, and during day you will always be with other players, while during the night you will be all alone. At level twenty you leave Tortage island and head for the mainland, and from there on you will always be in a massively multiplayer environment.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Seems my post was based on old information and some lazyness...
Seems like the gods themselves realised that community building from the earliest hour would be a necessarity for the game in the long run.
Thank you all for your quick replies, lets just hope that from these villages like Tortage will also have some minor options for group play.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
What i read and understand from my point is:
1) When you start, you will have to solo to 25, I don't think this means that you WONT be able to see other players, but be able to still interact, but keep soloing until 25.
2) At night you will not be able to see other players until you sleep in an inn. Once off the island and into the mainland, you will be able to see the MMO community.
3) The first point I think, is to get people used to the gameplay and controls, so newbies alike, will not feel overwhlemed with the controls and speed of other players.
4) Yes, Rpers will be a little disappointed (excuse me for my errors :P) but, once you reach X amount of levels, you can RP all you want, just you have to get used to the gameplay and controls first, and learn how the game works (if that is possible?)
5) I think having this kind of concept will help everyone that is new to the community, but they should not be doing this if you already have a maxed char or some char over 25+. Cause, if you start new chars and have to do this over again, it gets tedious and quite boring, and takes the fun out of it, imo.
Not sure if I understood what I wrote...
Then, at Tortage island, you will be there untill level 20, you can altern day and morning cycles so in the Day you play with people Online in the Island and at Night you can keep playing alone. (This only works in the newbie island, the first 20 levels.)
At least that's how the devs said the system would work since I last checked. I guess things could have changed.
Enyalius
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The new interview with Gaute Godager gave some new info about this, and also clears it up nicely. You'll be able to group and lv with other players during the day, and do the story line quests solo at night.
I think this is the trend we see here, players want more choice - and so we supply them with multiplayer options during the period where they can play the single player game. How do we accomplish this, you may ask? It is quite simple. The single player game have for the mostly been moved to the night-time of the game, and the day-time is filled with more players. You switch from one to the other by taking a small nap, no waiting is involved.
This works great with our story line as it is focused on helping the resistance in the city of Tortage, ruled by the vicious ruler Strom. When is most clandestine work taking place? Night-time, naturally.
http://aoc.warcry.com/news/view/72914 Not a bad read for anyone that missed it.
Defintly not! MMORPG’s are meant for the interaction with other people, not forced grouping. I hate playing a game that you have to group to advance.
Many are confused by this.
Defintly not! MMORPG’s are meant for the interaction with other people, not forced grouping. I hate playing a game that you have to group to advance.
Many are confused by this.
I agree with Savvon.
On topic:
It's the first 20 levels of your FIRST character. All other characters afterwards can skip it.
It is to familiarize players with the controls, so that some (like me) will hopefully not have to see the chat filled with "How do I use my sword? How do I make money? How do i.........?????".
Defintly not! MMORPG’s are meant for the interaction with other people, not forced grouping. I hate playing a game that you have to group to advance.
Many are confused by this.
QFT
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
I want to solo a lot and if I can solo to 20 only, forget it!
Boycott EA Games. RIP Sim City.
My blog:
I could be wrong, but I think you should check again.
If you roll a barbarian (rogue archtype) and you decide to roll another of the same archtype, you wont have to do Tortage again, if you do a different archtype, you'll have to do Tortage.
One time per Archtype I believe.
"You should really read into it a bit more"
Thats one hell of a statement,you knew all that but didn't knew it was lvl 20 not lvl 25,LOL
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An idea is a funny thing.....it does nothing unless you do.
note: you can solo to Level 80, but this first part is designed around being solo
Combat, Control, Class Distinction Designer for Age of Conan
community.ageofconan.com
I could be wrong, but I think you should check again.
If you roll a barbarian (rogue archtype) and you decide to roll another of the same archtype, you wont have to do Tortage again, if you do a different archtype, you'll have to do Tortage.
One time per Archtype I believe.
This is what I remember being worked on but I do not know the exact details of what happens when you skipCombat, Control, Class Distinction Designer for Age of Conan
community.ageofconan.com
I could be wrong, but I think you should check again.
If you roll a barbarian (rogue archtype) and you decide to roll another of the same archtype, you wont have to do Tortage again, if you do a different archtype, you'll have to do Tortage.
One time per Archtype I believe.
This is what I remember being worked on but I do not know the exact details of what happens when you skipI was actually coming back to edit my post...ugh....you quoted me...
I could not find the appropriate quotes in bymitra or conan.ch, or the dev interview that I read it in. Making me believe that my memory was not what I thought it was, or that I had taken someone elses hypothesis. Think I'm just going to make sure next time I've got the right link....