There are PvE skills for both luxon and kurzick factions as well as the PvE skills for sunspear rank, which are supposed to be profession specific. I wont be able to see them until thursday when i finally get my parts to build my gaming comp.
Life is 10% what happens and 90% how you react to it!
I don't really have an opinion on the skills either way, but I would like to know why there aren't any for Prophecies?
I get that it's the oldest chapter, but not why Factions got any and then on top of that Prophecies didn't. Actually, I wasn't even aware Factions was getting any until they were already out.
Like I said, I don't really care either way, but I am curious.
Is it nerfed even worse or did they make the nerfing less bad this time? If my necro can gain full energy just by having a spirit out, then i guess i have no choice then to have my MM as a Ritualist secondary.
Life is 10% what happens and 90% how you react to it!
Ehg.. calming down my post from before, it helps that I read EVERY single word about what they did to soul reaping.
Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
So I misread as 1 time every 15 seconds instead of three times every 15 seconds.
Dude, necs weren't nerfed...they got a slight buff. Instead of soul reaping kicking in every 5 seconds, it now kicks in 3 times in 15 seconds, and if your energy is already full, it's not counted as a hit against the timer. I rolled a new Prophecies N/Me from pre-Searing to 20 this weekend (1-20 in 18 hours of play) and rarely saw my energy drop to zero.
The only nerf part of this is that soul reaping no longer triggers for spirits that aren't yours. I prefer 50% for all spirits rather than %100 energy gain for just your own.
BTW, I ascended my new nec at level 17. Loaded him up with Awaken the Blood, Order of Pain and Shatter Enchantment. Cast Empathy and Backfire on Doppleganger but cast no enchantments on myself. Hid behind a wall, so he couldn't hit me with OoP. Whan his health dropped to 50%, I hit him with Shatter Enchantment. Dead in 10 seconds.
Dude, necs weren't nerfed...they got a slight buff. Instead of soul reaping kicking in every 5 seconds, it now kicks in 3 times in 15 seconds, and if your energy is already full, it's not counted as a hit against the timer. I rolled a new Prophecies N/Me from pre-Searing to 20 this weekend (1-20 in 18 hours of play) and rarely saw my energy drop to zero. The only nerf part of this is that soul reaping no longer triggers for spirits that aren't yours. I prefer 50% for all spirits rather than %100 energy gain for just your own. BTW, I ascended my new nec at level 17. Loaded him up with Awaken the Blood, Order of Pain and Shatter Enchantment. Cast Empathy and Backfire on Doppleganger but cast no enchantments on myself. Hid behind a wall, so he couldn't hit me with OoP. Whan his health dropped to 50%, I hit him with Shatter Enchantment. Dead in 10 seconds.
True, but if the GW:EN PvE skills can be used in the other campaigns, then it wont be so bad. For some reason i have had a feeling that wouldn't be very possible, partly because in an interview somewhere, it was said that there will be a PvE skill allowing you to transform into a bear. This made me think that maybe a skill like that would only be used in GW:EN areas. I'm probably just barking in the dark, they are skills that are only useable in PvE after all.
Life is 10% what happens and 90% how you react to it!
I forgot to address Aseenus in my other post. Aseenus dont forget about the Hall of Monuments in GW:EN, if you plan to get the expansion, just keep at those titles and other collecting! That way you can get whatever unique items you can get in GW2, so dont quit just yet!
Life is 10% what happens and 90% how you react to it!
Comments
Life is 10% what happens and 90% how you react to it!
The following PvE only skills were added in this update:
Nice formatting there.
I get that it's the oldest chapter, but not why Factions got any and then on top of that Prophecies didn't. Actually, I wasn't even aware Factions was getting any until they were already out.
Like I said, I don't really care either way, but I am curious.
Life is 10% what happens and 90% how you react to it!
Life is 10% what happens and 90% how you react to it!
Ehg.. calming down my post from before, it helps that I read EVERY single word about what they did to soul reaping.
Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.So I misread as 1 time every 15 seconds instead of three times every 15 seconds.
Dude, necs weren't nerfed...they got a slight buff. Instead of soul reaping kicking in every 5 seconds, it now kicks in 3 times in 15 seconds, and if your energy is already full, it's not counted as a hit against the timer. I rolled a new Prophecies N/Me from pre-Searing to 20 this weekend (1-20 in 18 hours of play) and rarely saw my energy drop to zero.
The only nerf part of this is that soul reaping no longer triggers for spirits that aren't yours. I prefer 50% for all spirits rather than %100 energy gain for just your own.
BTW, I ascended my new nec at level 17. Loaded him up with Awaken the Blood, Order of Pain and Shatter Enchantment. Cast Empathy and Backfire on Doppleganger but cast no enchantments on myself. Hid behind a wall, so he couldn't hit me with OoP. Whan his health dropped to 50%, I hit him with Shatter Enchantment. Dead in 10 seconds.
Life is 10% what happens and 90% how you react to it!
If the second happens there will be tons of new Prophecies skills while there are a lot less of the other two. Even combined.
Life is 10% what happens and 90% how you react to it!
Life is 10% what happens and 90% how you react to it!
Why is that?
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