I heard some DaoC players saying that WoW is a gear dependent game
like gear=skills
i wanna hear what do WoW players like me think about this......
I know that in the beggining WoW you had to know your class to PWn now in the TBC i havent played alot so i cant comment what it has become now
im realy interested in your oppinions
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Wow has always been gear dependent.
http://www.greycouncil.org/
correction;
gear > skills.
i too have been playing it since beta
thought i had my mage 60 lvl gnome
it had all green items
and i pretty owned on that server to be true
thought that was about 1 year and a half ago
i saw a video a rouge he killed an alliance warrior 60 lvl with tier 1
note:the rouge was naked and had the daggers that is given to you at the beggining
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i think gears are very important in WoW, in pvp and pve, but i dont think it is EQUAL to SKILLS.
a crappy geared with good skills CAN kill a good geared crappy skilled player
JJ
Like in most games, its all about the gear
Yeah, World of Warcraft to!
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He wouldn't be able to do that again, just download the vid and you'll see.
Alot has changed since that vid was made.
That warrior was completely lost btw
Of course, a high-end raider who raids 6 hours a night, is going to be outright more powerful than a casual gamer. Time invested is directly proportional to power gained. This is true with all MMOs. Though, while there is a noticeable difference in power, a well skilled player can defeat a stupid moron with too much time on his hands.
Skill does play a huge role in WoW. There are very few fights where I came away thinking, "if only I had better gear". Instead I think, I should have silenced him first..., and then DoT. Thanks to the wide availability of "Crowd Control" abilties, timing and strategy are very much employed in 1 on 1 scenarios - but this is made exponentially more complicated in team vs team scenarios. "Fear, silence, snare, root, stun" - those are what make PvP in WoW more about skill, less about gear.
In general MMO PvP is item-centric, it always has been. The roleplaying genre, for the most part, is item centric. While some see this system as flawed, I think that's a short sighted view of things. The alternative is to make everyone the same, with equal power - and there are certainly a lot of games that allow you to do this; counter-strike, quake, etc.
We already have 100% pure skill based games.
Sometimes it's cool to fight someone stronger than you, with the odds against you. And even though few people would admit to it, sometimes obliterating a weaker foe who has been picking on your much-weaker allys can be hilarious too, especially if they deserve it. But even though many people scoff at the "beating on the weaker guy", it introduces elements you can't find in any other games; such as - having an opponent that you must run from. In World PvP; giving up your quest because the area is infested with the other faction.
It's not a bad thing imo, it's just an option. I play Quake hardcore and I sometimes think that 100% skill based games lack the strategy and long term thought that MMOs require.
Just my opinion, mind.
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WoW has always been a gear dependent game and as you move up the tiers, that gear becomes more and more cartoonish and silly looking. That's one of the things that makes this game so monotonous or addictive, depending on what you like about MMORPGs. If you have the mentality where you want the biggest toys and the bestest stuff, this is the game for you. In my opinion, this does shit for community building and the maturity levels of most players and turns endgame into a run-an-instance, rinse, dry, repeat, until-you-get the-piece-you-want bore. I feel like the other big way Blizzard shot themselves in the foot was opting for numerous rep grinds en lieu of coming up with more original content.
But lets look at gear for a quick second. My Pally used to pimp a FULL SET of greens... and own the p00p out of people. But this is not the norm, it is an oddity, and it makes rationale sense.
My Pally started Holy, stayed Holy and I retired from game Holy. So a full set of level 58-60 Eagle Greens gave me as much HP and EVEN MORE MANA then the friggin MC geared pallies had. Strength? I had nothing. Armor? They owned me. But come raid time, we were all either in crappy piecemeal Fire Resist gear and all sucked for the most part, OR we were not in MC and I outhealed even the Epic/Epic/Epic boys.
WoW is, and always was, 100% about gear. Well, oaky, that is unfair... in a fight, skill is about 25% of it. Gear is the other 75%.
However, if you know your class, and you know HOW you want to play your character exactly, you can often exert skill in gear building. It is not the same kind of skill it takes to play the class right, but it is every bit as important.
Any game that is not gear dependent is basically just a dead end when you hit the level cap. Not saying that's necessarily a bad thing (and it's good for PVP), but many people like to continue progressing, and the only way to do that once you hit the level cap is to upgrade your gear.
After all....you have to have SOMETHING to fight for.
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im to lazy too use grammar or punctuation good
Bit of a pointless thread really...it has always been gear dependant.
WoW is an MMO, you don't have to aim, timing isnt critical - MMO isnt skill based, FPS games are for people who want that kind of game. MMO is for enjoying the epic journey of your character - and what an awesome genre it is! The only way to improve is level/gear and latterly just gear.. otherwise there would be nothing to aim for!
To your question. Yes WoW is 100% gear dependent, and has been since day one. That is how blizzard created the game and is continuing it. That is just how some games are developed. Kinda crappy in some aspects due to it not being a level playing field, but hell the classes are so imbalanced it isn't surprising they leave gear there to either bring good people up to par with another class or make one class just dominating with the right gear.
Give it a read if you don't mind and leave me some comments there. I am curious to see how the WoW community feels about this trend.
http://www.mmorpg.com/blogs/Paragus1/062007/86_Rant-Itemization
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The worst combination of a MMORPG is to be gear dependant mixed with pre teen and teen players all thinking elitest thoughts and actions in game. So who cares you just got an uber tier 3 set, stop bragging.
WOW was so bad with gear that you had to gear every 40 person in MC with that set first to move to BWL and start doing that and so on. I hate gear dependant games, EQ2 was great and had allot to do but soon it to was all about gear only for me so I left that. Seems like every game now days is raid to get gear, raid more to get more gear, expansion new content, raid to get that new gear. Something must be better then strictly having gear gear gear. Thats why I can't wait for POTBS and a couple other titles where gear is not the priority but the minority.