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I CAN'T be the first... can i?

ImixZinzImixZinz Member CommonPosts: 553
To notice AoC combat system is practically stolen from Fable.



Little odd no one has noticed since so many people have hyped the game based on a "NEW" combat system, and even worse that the developers even claim to be the revolutionists behind it.
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  • kishekishe Member UncommonPosts: 2,012
    Originally posted by ImixZinz

    To notice AoC combat system is practically stolen from Fable.


    and Fables combat system was practically stolen from morrowind and morrowinds combat system was practically stolen from Gothic, and so on and so on...
  • ImixZinzImixZinz Member CommonPosts: 553
    Originally posted by kishe

    Originally posted by ImixZinz

    To notice AoC combat system is practically stolen from Fable.
    and Fables combat system was practically stolen from morrowind and morrowinds combat system was practically stolen from Gothic, and so on and so on... Straight from the FAQ

    So what is "Real Combat"?
    This is our revolutionary multi point melee system.
  • CroseCrose Member Posts: 209
    Originally posted by ImixZinz

    To notice AoC combat system is practically stolen from Fable.
    AoC aren't the only ones who stole from Fable.  The whole clicking initiating an attack thing was stolen by the entire FPS industry as well.  Microsoft really should sue for copyright violation.
  • Raven99Raven99 Member Posts: 111
    Originally posted by ImixZinz

    To notice AoC combat system is practically stolen from Fable.
    Um...who cares?

    If the game is fun who really cares?

    It's simple as this. As a company you (take, barrow, or steal however you veiw this sort of activity) what works in other games and you make small changes to it in a effort to improve it. Then eventually someone else does the same thing with your idea. It's how the industry evolves by improving on preexisting ideas Its not stealing.

    I wish this sort of gripe would just die off.

    If a company makes a totally new system, or way to play everyone whines that its to hard, or not familiar.

    If they use preexisting ideas, they're stealing from whomever had the idea first.

    They cant win no matter what they do people will whine.



    Raven
  • evilastroevilastro Member Posts: 4,270
    Originally posted by ImixZinz

    To notice AoC combat system is practically stolen from Fable.



    Little odd no one has noticed since so many people have hyped the game based on a "NEW" combat system, and even worse that the developers even claim to be the revolutionists behind it.



    Are we talking about the Xbox original or the PC port? The Xbox original was basically a rip off of Zelda's combat system.

    Age of conan's system looks different, where you can actually swing in 6 directions, rather than 2 (horizontal and vertical).

  • RoyspiRoyspi Member Posts: 202

    How many MMOs use the system though? aha!

     

    this really goes all the way back to every game with an elf copying the first with an elf. Its hard to be 100% original these days. Lets not nit-pick too much now.

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  • MundusMundus Member UncommonPosts: 237
    OMG! AoC has pratically stolen everything from Everquest!!!

    You know, they use textures, 3D graphics and hardware acceleration and most probably also a skybox!!!!! OMG!!



    Apart from that we are talking about MMOGs here and considering that, AoC´s combat system is new.
  • AthelanAthelan Designer, Age of ConanMember Posts: 145
    Honestly the system isnt anything like I remember fable.



    With fable I had one attack button basically and moving in directions is what changed the attacks. This is like Morrowind, Oblivion, Mount and blade etc to some extent, but this isnt what Conan is like.

    Combat, Control, Class Distinction Designer for Age of Conan

    community.ageofconan.com

  • ThefonzThefonz Member Posts: 280
    Originally posted by Royspi


    How many MMOs use the system though? aha!
     
    this really goes all the way back to every game with an elf copying the first with an elf. Its hard to be 100% original these days. Lets not nit-pick too much now.
    Archlord has it.
  • JJaznJJazn Member Posts: 5
    as long as they can pull it off, i think it still will rock. who care who it stole from ^^

    JJ

  • DeadeXDeadeX Member Posts: 170
    What's the point? every game cant have its unique combat system.

    If so we'd have to invent new keyboards n stuff aswell  >.>
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  • IcePROjectIcePROject Member Posts: 41
    Originally posted by Fion

    Originally posted by Athelan

    Honestly the system isnt anything like I remember fable.



    With fable I had one attack button basically and moving in directions is what changed the attacks. This is like Morrowind, Oblivion, Mount and blade etc to some extent, but this isnt what Conan is like.
    Man Athelan, since when do you post on MMOG.com AoC forums? Best watch yourself or we'll start pummeling you with questions here too. ;)

    I think that's exacly what he want...
  • TrentHTrentH Member Posts: 44
    As a worker in the industry, its important to realize, as some others have stated prior to my post, the whole industry is built on redoing what others have found to be successful adding  tiny little twists and improvements to present a new game that shows the players something different.  We wouldn't have HALF of the games on the market now if they sued whenever someone used the combat system that another game made popular...  Half of the MMO's on the market would most likely not exist for infringement on WoW actually :P...
  • DraltarDraltar Member Posts: 15
    "Die by the Sword"   was a game released about 8 years ago, it had original fighting techniques for a RPG, although

    far from perfect.





    I commend AOC  to finally bring real-time combat into a mmorpg, FINALLY.  From what i've seen its a lot better than

    DBTS  fighting system and i can honestly say i just might settle down for a looong time with AOC before i touch

    another mmorpg out there.





    Im a huge  Rune  fan, that game had terrific combat-play in multiplayer (although very few moves). Finally a mmorpg

    is coming with real combat action instead of pressing this or that icon and wait for cooldowns to disappear.



    And to the poster above, WOW didn't invent nothing, if what, they would be the ones being sued for copying/pasting

    many ideas from other titles.
  • NewmeanieNewmeanie Member Posts: 149
    As Long as being a damage dealer is  not as boring as it was in Final fantasy XI (Aka,. Eat food, press attack, stand there for 5 minutes, use a skill, RinseWashRep.)

    Im always a DD and i cant stand when its monotonous, whether its "STolen" from another game or several, i couldnt care less as long as i have to use two hands to do it.  I wonder how different hits will work with Hate Control though?
  • TenebrionTenebrion Member Posts: 179
    The originality of the combat system doesn't come from the idea that no other game has done what Conan will do, but rather, it comes from the idea that no other MMO has done what Conan will do.



    As far as MMOs go, Conan has a combat system that can be compared to no other.

    image
    Content Writer for RTSGuru.com
    And overall bitter old man.

  • JackdogJackdog Member UncommonPosts: 6,321
    The only thing that matters is can they pull it off so that it is smooth and fun, I could give a damn if a hundred previous games used it.

    I miss DAoC

  • AelfinnAelfinn Member Posts: 3,857

    The differences between AoC's system and Fable'sare so numerous, the comparison is simply laughable.

    6 attack buttons vs 1

    dozens of melee combinations vs 1

    automatic blocking vs active

    manual aim vs lockon

    etc.,etc.,etc. I have to ask, what the friggen hell were you smoking?

    Now, if you wanted to rant, there are games with a similar, but still not the same, combat system, but Fable is definitely not one of them.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • CeohaiCeohai Member Posts: 305
    As much as I dislike Conan, the battle system is nothing like Fable, nor did Fable's combat system contain any originality. The Conan system actually seems like a somewhat simplified version of the trick system in skate(a 360/ps3 game).
  • tylerwicktylerwick Member Posts: 446
    Originally posted by deaddeath

    As much as I dislike Conan, the battle system is nothing like Fable, nor did Fable's combat system contain any originality. The Conan system actually seems like a somewhat simplified version of the trick system in skate(a 360/ps3 game).

    Or skate is a somewhat more advanced version of fable's system since fable was here first :P... Anyways, what comes down to is ideas, and these Ideas were stolen from ME... I invented games!... er was that al gore? I can't remember.

    Anyways, Im looking forward to the somewhat faster paced action that AoC is anticipating.   Where the system came from really doesnt matter, as long as it keep my attention :)

    My 2 cents.

  • Hoobley_deletedHoobley_deleted Member Posts: 677
    Originally posted by IcePROject

    Originally posted by Fion

    Originally posted by Athelan

    Honestly the system isnt anything like I remember fable.



    With fable I had one attack button basically and moving in directions is what changed the attacks. This is like Morrowind, Oblivion, Mount and blade etc to some extent, but this isnt what Conan is like.
    Man Athelan, since when do you post on MMOG.com AoC forums? Best watch yourself or we'll start pummeling you with questions here too. ;)

    I think that's exacly what he want...

    Anything to avoid doing any real work eh?



    Regarding the OP, isn't this the first MMO to implement such a combat system?
  • CeohaiCeohai Member Posts: 305
    Originally posted by tylerwick

    Originally posted by deaddeath

    As much as I dislike Conan, the battle system is nothing like Fable, nor did Fable's combat system contain any originality. The Conan system actually seems like a somewhat simplified version of the trick system in skate(a 360/ps3 game).

    Or skate is a somewhat more advanced version of fable's system since fable was here first :P... Anyways, what comes down to is ideas, and these Ideas were stolen from ME... I invented games!... er was that al gore? I can't remember.

    Anyways, Im looking forward to the somewhat faster paced action that AoC is anticipating.   Where the system came from really doesnt matter, as long as it keep my attention :)

    My 2 cents.

    err how exactly is Skate's control scheme anything like fable?
  • willybongwillybong Member Posts: 32

    You know, when i think really hard to try to find a game that comes even close to AoC's combat system, I think of Monster Hunter. To me AoC seems like the analog swing direction of Monster Hunter except way more indepth and there isnt an analog stick for AoC, also there are more directions for AoC...so even that doesn't come THAT close to AoC. Anywho that's the only thing to me, that seems remotely near AOC.

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