To notice AoC combat system is practically stolen from Fable.
Little odd no one has noticed since so many people have hyped the game based on a "NEW" combat system, and even worse that the developers even claim to be the revolutionists behind it.
To notice AoC combat system is practically stolen from Fable.
and Fables combat system was practically stolen from morrowind and morrowinds combat system was practically stolen from Gothic, and so on and so on... Straight from the FAQ
So what is "Real Combat"?
This is our revolutionary multi point melee system.
To notice AoC combat system is practically stolen from Fable.
AoC aren't the only ones who stole from Fable. The whole clicking initiating an attack thing was stolen by the entire FPS industry as well. Microsoft really should sue for copyright violation.
To notice AoC combat system is practically stolen from Fable.
Um...who cares?
If the game is fun who really cares?
It's simple as this. As a company you (take, barrow, or steal however you veiw this sort of activity) what works in other games and you make small changes to it in a effort to improve it. Then eventually someone else does the same thing with your idea. It's how the industry evolves by improving on preexisting ideas Its not stealing.
I wish this sort of gripe would just die off.
If a company makes a totally new system, or way to play everyone whines that its to hard, or not familiar.
If they use preexisting ideas, they're stealing from whomever had the idea first.
They cant win no matter what they do people will whine.
To notice AoC combat system is practically stolen from Fable.
Little odd no one has noticed since so many people have hyped the game based on a "NEW" combat system, and even worse that the developers even claim to be the revolutionists behind it.
Are we talking about the Xbox original or the PC port? The Xbox original was basically a rip off of Zelda's combat system.
Age of conan's system looks different, where you can actually swing in 6 directions, rather than 2 (horizontal and vertical).
this really goes all the way back to every game with an elf copying the first with an elf. Its hard to be 100% original these days. Lets not nit-pick too much now.
Honestly the system isnt anything like I remember fable.
With fable I had one attack button basically and moving in directions is what changed the attacks. This is like Morrowind, Oblivion, Mount and blade etc to some extent, but this isnt what Conan is like.
Combat, Control, Class Distinction Designer for Age of Conan
this really goes all the way back to every game with an elf copying the first with an elf. Its hard to be 100% original these days. Lets not nit-pick too much now.
Honestly the system isnt anything like I remember fable.
With fable I had one attack button basically and moving in directions is what changed the attacks. This is like Morrowind, Oblivion, Mount and blade etc to some extent, but this isnt what Conan is like.
Man Athelan, since when do you post on MMOG.com AoC forums? Best watch yourself or we'll start pummeling you with questions here too.
As a worker in the industry, its important to realize, as some others have stated prior to my post, the whole industry is built on redoing what others have found to be successful adding tiny little twists and improvements to present a new game that shows the players something different. We wouldn't have HALF of the games on the market now if they sued whenever someone used the combat system that another game made popular... Half of the MMO's on the market would most likely not exist for infringement on WoW actually :P...
As Long as being a damage dealer is not as boring as it was in Final fantasy XI (Aka,. Eat food, press attack, stand there for 5 minutes, use a skill, RinseWashRep.)
Im always a DD and i cant stand when its monotonous, whether its "STolen" from another game or several, i couldnt care less as long as i have to use two hands to do it. I wonder how different hits will work with Hate Control though?
The originality of the combat system doesn't come from the idea that no other game has done what Conan will do, but rather, it comes from the idea that no other MMO has done what Conan will do.
As far as MMOs go, Conan has a combat system that can be compared to no other.
Content Writer for RTSGuru.com And overall bitter old man.
The differences between AoC's system and Fable'sare so numerous, the comparison is simply laughable.
6 attack buttons vs 1
dozens of melee combinations vs 1
automatic blocking vs active
manual aim vs lockon
etc.,etc.,etc. I have to ask, what the friggen hell were you smoking?
Now, if you wanted to rant, there are games with a similar, but still not the same, combat system, but Fable is definitely not one of them.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
As much as I dislike Conan, the battle system is nothing like Fable, nor did Fable's combat system contain any originality. The Conan system actually seems like a somewhat simplified version of the trick system in skate(a 360/ps3 game).
As much as I dislike Conan, the battle system is nothing like Fable, nor did Fable's combat system contain any originality. The Conan system actually seems like a somewhat simplified version of the trick system in skate(a 360/ps3 game).
Or skate is a somewhat more advanced version of fable's system since fable was here first :P... Anyways, what comes down to is ideas, and these Ideas were stolen from ME... I invented games!... er was that al gore? I can't remember.
Anyways, Im looking forward to the somewhat faster paced action that AoC is anticipating. Where the system came from really doesnt matter, as long as it keep my attention
Honestly the system isnt anything like I remember fable.
With fable I had one attack button basically and moving in directions is what changed the attacks. This is like Morrowind, Oblivion, Mount and blade etc to some extent, but this isnt what Conan is like.
Man Athelan, since when do you post on MMOG.com AoC forums? Best watch yourself or we'll start pummeling you with questions here too.
I think that's exacly what he want...
Anything to avoid doing any real work eh?
Regarding the OP, isn't this the first MMO to implement such a combat system?
As much as I dislike Conan, the battle system is nothing like Fable, nor did Fable's combat system contain any originality. The Conan system actually seems like a somewhat simplified version of the trick system in skate(a 360/ps3 game).
Or skate is a somewhat more advanced version of fable's system since fable was here first :P... Anyways, what comes down to is ideas, and these Ideas were stolen from ME... I invented games!... er was that al gore? I can't remember.
Anyways, Im looking forward to the somewhat faster paced action that AoC is anticipating. Where the system came from really doesnt matter, as long as it keep my attention
My 2 cents.
err how exactly is Skate's control scheme anything like fable?
You know, when i think really hard to try to find a game that comes even close to AoC's combat system, I think of Monster Hunter. To me AoC seems like the analog swing direction of Monster Hunter except way more indepth and there isnt an analog stick for AoC, also there are more directions for AoC...so even that doesn't come THAT close to AoC. Anywho that's the only thing to me, that seems remotely near AOC.
Comments
and Fables combat system was practically stolen from morrowind and morrowinds combat system was practically stolen from Gothic, and so on and so on...
So what is "Real Combat"?
This is our revolutionary multi point melee system.If the game is fun who really cares?
It's simple as this. As a company you (take, barrow, or steal however you veiw this sort of activity) what works in other games and you make small changes to it in a effort to improve it. Then eventually someone else does the same thing with your idea. It's how the industry evolves by improving on preexisting ideas Its not stealing.
I wish this sort of gripe would just die off.
If a company makes a totally new system, or way to play everyone whines that its to hard, or not familiar.
If they use preexisting ideas, they're stealing from whomever had the idea first.
They cant win no matter what they do people will whine.
Raven
Are we talking about the Xbox original or the PC port? The Xbox original was basically a rip off of Zelda's combat system.
Age of conan's system looks different, where you can actually swing in 6 directions, rather than 2 (horizontal and vertical).
How many MMOs use the system though? aha!
this really goes all the way back to every game with an elf copying the first with an elf. Its hard to be 100% original these days. Lets not nit-pick too much now.
You know, they use textures, 3D graphics and hardware acceleration and most probably also a skybox!!!!! OMG!!
Apart from that we are talking about MMOGs here and considering that, AoC´s combat system is new.
With fable I had one attack button basically and moving in directions is what changed the attacks. This is like Morrowind, Oblivion, Mount and blade etc to some extent, but this isnt what Conan is like.
Combat, Control, Class Distinction Designer for Age of Conan
community.ageofconan.com
JJ
If so we'd have to invent new keyboards n stuff aswell >.>
I think that's exacly what he want...
far from perfect.
I commend AOC to finally bring real-time combat into a mmorpg, FINALLY. From what i've seen its a lot better than
DBTS fighting system and i can honestly say i just might settle down for a looong time with AOC before i touch
another mmorpg out there.
Im a huge Rune fan, that game had terrific combat-play in multiplayer (although very few moves). Finally a mmorpg
is coming with real combat action instead of pressing this or that icon and wait for cooldowns to disappear.
And to the poster above, WOW didn't invent nothing, if what, they would be the ones being sued for copying/pasting
many ideas from other titles.
Im always a DD and i cant stand when its monotonous, whether its "STolen" from another game or several, i couldnt care less as long as i have to use two hands to do it. I wonder how different hits will work with Hate Control though?
As far as MMOs go, Conan has a combat system that can be compared to no other.
Content Writer for RTSGuru.com
And overall bitter old man.
I miss DAoC
The differences between AoC's system and Fable'sare so numerous, the comparison is simply laughable.
6 attack buttons vs 1
dozens of melee combinations vs 1
automatic blocking vs active
manual aim vs lockon
etc.,etc.,etc. I have to ask, what the friggen hell were you smoking?
Now, if you wanted to rant, there are games with a similar, but still not the same, combat system, but Fable is definitely not one of them.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Or skate is a somewhat more advanced version of fable's system since fable was here first :P... Anyways, what comes down to is ideas, and these Ideas were stolen from ME... I invented games!... er was that al gore? I can't remember.
Anyways, Im looking forward to the somewhat faster paced action that AoC is anticipating. Where the system came from really doesnt matter, as long as it keep my attention
My 2 cents.
I think that's exacly what he want...
Anything to avoid doing any real work eh?
Regarding the OP, isn't this the first MMO to implement such a combat system?
Or skate is a somewhat more advanced version of fable's system since fable was here first :P... Anyways, what comes down to is ideas, and these Ideas were stolen from ME... I invented games!... er was that al gore? I can't remember.
Anyways, Im looking forward to the somewhat faster paced action that AoC is anticipating. Where the system came from really doesnt matter, as long as it keep my attention
My 2 cents.
err how exactly is Skate's control scheme anything like fable?You know, when i think really hard to try to find a game that comes even close to AoC's combat system, I think of Monster Hunter. To me AoC seems like the analog swing direction of Monster Hunter except way more indepth and there isnt an analog stick for AoC, also there are more directions for AoC...so even that doesn't come THAT close to AoC. Anywho that's the only thing to me, that seems remotely near AOC.