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Yes, I know Vanguard flopped, but lots of designers from different fields have occasional flops. Thomas Edison said the road to success was paved with failures.
These guys did give us EQ1, so I can thank them for that and forgive the Vanguard fiasco.
Comments
So no forgiveness for them...
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Vanguard "fiasco" is relative. It wasn't that FAR from succeeding.
They made some poor choices and now they have to reflect over them. Same poor choices that they made in EQ1 and thinks they where good. Yet, EQ1 was judge for the whole, compare to the market. Vanguard wouldn't even compete with EQ1, let's alone WoW, EQ2, CoH, SWG which are not doing all of the same mistakes.
Vanguard techies did an awesome job. The design room however...see, they made a game for THEMSELVES. Instead of trying to make a game for PLAYERS. Overtaking the seemless challenge was an interesting thing, but it was done because it thrill them, not because of the advantages it may have or not over zoning. They see a challenge, they overtake it.
Instead, they should have sit a moment, and think, for the players in general, what would have been best. Brad is imaginative, perhaps 1 of the most imaginative person. However, he is poor at grasping reality and what peoples want. Just see how he goes to FoH website and judges by yourself. FoH is a tiny minority among a minority, making a game with these players in mind while pleasing yourself over what you find thrilling (seemless)...that gives you Vanguard. It wouldn't have require that much work, but the work it would have required, is on a design level...and where not ready for it.
- "If I understand you well, you are telling me until next time. " - Ren
Hats off to Ford Motor Company for the Pinto.
Brad is outdated simply put. EQ1 was popular b/c it was the first 3d mmorpg instead of UO's 2d. If UO was 3d to start out with how successful do u think EQ1 woulda been?
So no forgiveness for them...
I do believe Edison built the first radio tower off of a patent held by Nikola Tesla. Or something like that.
Never played EQ. EQ2 is a lot of fun though.
Wish Darkfall would release.
- How can you talk if you haven't got a brain?
- I don't know, but some people without brains do an awful lot of talking, don't they?
Actually he had a lot to do with it, while SOE is mostly responsible for EQ1's demise because they pursued more raiding and forced grouping.
Granted EQ1 lacked any real competition, but it was so much better than anything else around and that is attributed to some talented people including Brad. It's really a shocker how far he has fallen with Vanguard.
EQ 1 is still pretty cool though on http://www.shardsofdalaya.com/intro_starting.htm
Boycott EA Games. RIP Sim City.
yes, this bud's for you, mr. "let's make games boring yet somehow addictive, so that weak-willed (addiction prone) people will be drawn and we can make lots of money off their weakness" game developers. without you, we'd have fun games to play!
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
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If you want to know what a man's like, take a good look at how he treats his inferiors not his equals!!!
Actually he had a lot to do with it, while SOE is mostly responsible for EQ1's demise because they pursued more raiding and forced grouping.
Granted EQ1 lacked any real competition, but it was so much better than anything else around and that is attributed to some talented people including Brad. It's really a shocker how far he has fallen with Vanguard.
Brad is a salesman and thats all he is and was. He talks a lot of bs that gets everyone hyped up, but he doesn't have a clue how to get anything of that happen. He doesn't develop the games in any way. He is not an artist or a coder that actually makes all the hard work that makes the game what it is. He just happen to be a lucky guy in the right place at the right time and took credit for everyone elses works and now he got way over his head leading a games development and failed miserably.
yes, this bud's for you, mr. "let's make games boring yet somehow addictive, so that weak-willed (addiction prone) people will be drawn and we can make lots of money off their weakness" game developers. without you, we'd have fun games to play! There entire post... and yet again I am inclined to say "With out game developers... there are NO GAMES!!! Period..." Was meant as a joke... however this is a bit more snitty I think you called it
No matter what... to have a game (Fun, boring, addictive, what ever the case) you MUST have a developer
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If you want to know what a man's like, take a good look at how he treats his inferiors not his equals!!!