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Hats off to Brad and group for EQ1

Yes, I know Vanguard flopped, but lots of designers from different fields have occasional flops.  Thomas Edison said the road to success was paved with failures.

These guys did give us EQ1, so I can thank them for that and forgive the Vanguard fiasco.

Comments

  • KyleranKyleran Member LegendaryPosts: 44,059
    Originally posted by Fugnudz


    Yes, I know Vanguard flopped, but lots of designers from different fields have occasional flops.  Thomas Edison said the road to success was paved with failures.
    These guys did give us EQ1, so I can thank them for that and forgive the Vanguard fiasco.
    But Thomas generally never tried to sell us his failures (direct current not withstanding) and from my point of view we could blame the EQ 1 team for establishing the current quest based gaming experience that most games provide us today.  (I'm just a bit burned out on em is all)



    So no forgiveness for them... 

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Vanguard "fiasco" is relative.  It wasn't that FAR from succeeding.

     

    They made some poor choices and now they have to reflect over them.  Same poor choices that they made in EQ1 and thinks they where good.  Yet, EQ1 was judge for the whole, compare to the market.  Vanguard wouldn't even compete with EQ1, let's alone WoW, EQ2, CoH, SWG which are not doing all of the same mistakes.

     

    Vanguard techies did an awesome job.  The design room however...see, they made a game for THEMSELVES.  Instead of trying to make a game for PLAYERS.  Overtaking the seemless challenge was an interesting thing, but it was done because it thrill them, not because of the advantages it may have or not over zoning.  They see a challenge, they overtake it.

     

    Instead, they should have sit a moment, and think, for the players in general, what would have been best.  Brad is imaginative, perhaps 1 of the most imaginative person.  However, he is poor at grasping reality and what peoples want.  Just see how he goes to FoH website and judges by yourself.  FoH is a tiny minority among a minority, making a game with these players in mind while pleasing yourself over what you find thrilling (seemless)...that gives you Vanguard.  It wouldn't have require that much work, but the work it would have required, is on a design level...and where not ready for it.

    - "If I understand you well, you are telling me until next time. " - Ren

  • LucifrankLucifrank Member Posts: 355

    Hats off to Ford Motor Company for the Pinto.

  • jor8888jor8888 Member Posts: 378

    Brad is outdated simply put.  EQ1 was popular b/c it was the first 3d mmorpg instead of UO's 2d.  If UO was 3d to start out with how successful do u think EQ1 woulda been?

     

  • UrdigUrdig Member Posts: 1,260
    Originally posted by Kyleran

    Originally posted by Fugnudz


    Yes, I know Vanguard flopped, but lots of designers from different fields have occasional flops.  Thomas Edison said the road to success was paved with failures.
    These guys did give us EQ1, so I can thank them for that and forgive the Vanguard fiasco.
    But Thomas generally never tried to sell us his failures (direct current not withstanding) and from my point of view we could blame the EQ 1 team for establishing the current quest based gaming experience that most games provide us today.  (I'm just a bit burned out on em is all)



    So no forgiveness for them... 

    I do believe Edison built the first radio tower off of a patent held by Nikola Tesla.  Or something like that.

    Never played EQ.  EQ2 is a lot of fun though.

    Wish Darkfall would release.

  • squeaky1squeaky1 Member Posts: 172
    Originally posted by jor8888


    Brad is outdated simply put.  EQ1 was popular b/c it was the first 3d mmorpg instead of UO's 2d.  If UO was 3d to start out with how successful do u think EQ1 woulda been?
     
    Probably about as successful as it has been.  The two games attract completely different types of gamers.  You can't compare them.

    - How can you talk if you haven't got a brain?

    - I don't know, but some people without brains do an awful lot of talking, don't they?

  • ChikacaChikaca Member Posts: 62
    Brad had nothing to do with EverQuests success.
  • SamuraiswordSamuraisword Member Posts: 2,111
    Originally posted by Chikaca

    Brad had nothing to do with EverQuests success.

    Actually he had a lot to do with it, while SOE is mostly responsible for EQ1's demise because they pursued more raiding and forced grouping.

    Granted EQ1 lacked any real competition, but it was so much better than anything else around and that is attributed to some talented people including Brad. It's really a shocker how far he has fallen with Vanguard.

    image

  • CharslesTCharslesT Member Posts: 366
    Originally posted by Samuraisword
    Actually he had a lot to do with it, while SOE is mostly responsible for EQ1's demise because they pursued more raiding and forced grouping.
    Granted EQ1 lacked any real competition, but it was so much better than anything else around and that is attributed to some talented people including Brad. It's really a shocker how far he has fallen with Vanguard.


      Yep.



    EQ 1 is still pretty cool though on http://www.shardsofdalaya.com/intro_starting.htm

    Boycott EA Games. RIP Sim City.

  • damian7damian7 Member Posts: 4,449
    Originally posted by Fugnudz


    Yes, I know Vanguard flopped, but lots of designers from different fields have occasional flops.  Thomas Edison said the road to success was paved with failures.
    These guys did give us EQ1, so I can thank them for that and forgive the Vanguard fiasco.
    yes, thank you for introducing raiding and timesinks to the genre and sucking the fun out of it.  never before have i seen terms like 'work ethic' applied to a game, because, you have to WORK to get good drops from bosses.



    yes, this bud's for you, mr. "let's make games boring yet somehow addictive, so that weak-willed (addiction prone) people will be drawn and we can make lots of money off their weakness" game developers.  without you, we'd have fun games to play!

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • NigherisNigheris Member Posts: 70
    Originally posted by damian7



    game developers.  without you, we'd have fun games to play!
    What games? Board games? Hide and Seek? No Developers = No games!!!

    *************************************************************************
    If you want to know what a man's like, take a good look at how he treats his inferiors not his equals!!!

  • ChikacaChikaca Member Posts: 62
    Originally posted by Samuraisword

    Originally posted by Chikaca

    Brad had nothing to do with EverQuests success.

    Actually he had a lot to do with it, while SOE is mostly responsible for EQ1's demise because they pursued more raiding and forced grouping.

    Granted EQ1 lacked any real competition, but it was so much better than anything else around and that is attributed to some talented people including Brad. It's really a shocker how far he has fallen with Vanguard.





    Brad is a salesman and thats all he is and was. He talks a lot of bs that gets everyone hyped up, but he doesn't have a clue how to get anything of that happen. He doesn't develop the games in any way. He is not an artist or a coder that actually makes all the hard work that makes the game what it is. He just happen to be a lucky guy in the right place at the right time and took credit for everyone elses works and now he got way over his head leading a games development and failed miserably.
  • NigherisNigheris Member Posts: 70
    Originally posted by damian7

    Originally posted by Fugnudz


    Yes, I know Vanguard flopped, but lots of designers from different fields have occasional flops.  Thomas Edison said the road to success was paved with failures.
    These guys did give us EQ1, so I can thank them for that and forgive the Vanguard fiasco.
    yes, thank you for introducing raiding and timesinks to the genre and sucking the fun out of it.  never before have i seen terms like 'work ethic' applied to a game, because, you have to WORK to get good drops from bosses.



    yes, this bud's for you, mr. "let's make games boring yet somehow addictive, so that weak-willed (addiction prone) people will be drawn and we can make lots of money off their weakness" game developers.  without you, we'd have fun games to play! There entire post... and yet again I am inclined to say "With out game developers... there are NO GAMES!!! Period..." Was meant as a joke... however this is a bit more snitty I think you called it



    No matter what... to have a game (Fun, boring, addictive, what ever the case) you MUST have a developer

    *************************************************************************
    If you want to know what a man's like, take a good look at how he treats his inferiors not his equals!!!

  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    Originally posted by Lucifrank


    Hats off to Ford Motor Company for the Pinto.

    LOL.
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