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questions about seige perilous

EndDreamEndDream Member Posts: 1,152

i was wondering about some things in seige perilous

is the world empty? or are alot of people playing it?

its only felucia right?

is it the current ruleset? (like can i be a pvp ninja lol)

is it fun?

are there powerscrolls?

im considering coming back with the release of kingdom reborn

Remember Old School Ultima Online

Comments

  • sempiternalsempiternal Member UncommonPosts: 1,082

    Siege Sucks too. Siege gameplay and design has been shackled with every Trammel focused expansion and publish, designed for the regular servers, for the past seven years! EA just pushed these craptacular expansions onto the Siege server also, with very little modification.



    Siege is now chock full of nearly all of the same carebear garbage as the normal servers, from instanced corpses, private forcefield housing, bags of sending, endless deserted land expansions, pet ressurection and uber gear and item properties, to ninjas, elves, neon pink suits of armor, neon green swords, flip-flops, giant pastel colored ridable dogs, pet cartoon-like raccoons, robots, sunglasses, ethereal mounts and veteran bonuses, ridable giant fire-beetle smithy forges, giant snowflakes and cartoonish snowmen, and yes, gingerbread and candy canes.



    The list goes on and on...



    Siege Sucks.



    It's nothing like the original hard-core advanced server that Siege was designed to be. Siege is currently much closer to normal carebear servers than even the original Siege design itself.



    Siege and Ultima Online have been ruined by Electronic Arts, but purely EA designed MMOs suck even more.  I will never be very interested in even trying another EA MMO.

  • FockerFocker Member Posts: 344
    Originally posted by sempiternal


    Siege Sucks too. Siege gameplay and design has been shackled with every Trammel focused expansion and publish, designed for the regular servers, for the past seven years! EA just pushed these craptacular expansions onto the Siege server also, with very little modification.



    Siege is now chock full of nearly all of the same carebear garbage as the normal servers, from instanced corpses, private forcefield housing, bags of sending, endless deserted land expansions, pet ressurection and uber gear and item properties, to ninjas, elves, neon pink suits of armor, neon green swords, flip-flops, giant pastel colored ridable dogs, pet cartoon-like raccoons, robots, sunglasses, ethereal mounts and veteran bonuses, ridable giant fire-beetle smithy forges, giant snowflakes and cartoonish snowmen, and yes, gingerbread and candy canes.



    The list goes on and on...



    Siege Sucks.



    It's nothing like the original hard-core advanced server that Siege was designed to be. Siege is currently much closer to normal carebear servers than even the original Siege design itself.



    Siege and Ultima Online have been ruined by Electronic Arts, but purely EA designed MMOs suck even more.  I will never be very interested in even trying another EA MMO.



    Holly crap, So much has changed since i've last played (AOS crap).  Hah, and not for the better.  It makes me sad thinking about it. 

     

    As much as I've thought about coming back to UO to play,  I never do.  Its not something I could force myself to enjoy.

  • uoplayer123uoplayer123 Member Posts: 225

    Heres a great post from Stratics:

    This shard probably has one of the best communities of all UO..

    http://boards.stratics.com/php-bin/uo/showthreaded.php?Cat=&Number=6739125&page=0&view=collapsed&sb=5&o=14&vc=1

     

    Compiled by Masuo Kenji

    Information given and added upon by the community of Siege



    Thanks goes to ALL the players of Siege. I wouldn't be playing here or writing this guide if it wasn't for you.



    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    I. Introduction

    II. The Bare Basics

    III. Community and Interaction

    IV. The RoT system and Training Skills

    V. Crafting, and Economy

    VI. Random Player Tips and Watching Your Own Back

    VII. Hotspots and places


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



    I. Introduction



    I decided to write this guide after reading some misinterpretations on the UO Stratics boards by other players on what Siege is. The purpose of this guide is to "bust" the very myths and rumors circulating about Siege, and inform either a new or production shard player with more current information than the UO website or Stratics pages can explain. I intend to show people that Siege isn't an "Empty Shard" nor "That place full of PKs". I have broken down this guide into segments, detailing different aspects of Siege in enough detail so somone willing to give Siege a try knows what to expect out of it. It is highly reccomended you read through everything in this guide, nothing should be missed.



    Please note, if you are playing on a new account, you will not see Siege on the UO shard list. You must log onto a production shard and first say "I renounce my young player status".



    II. The Bare Basics



    You might have read on the UO website, Stratics pages or boards that Siege is the "Veteran" or "PvP" shard. While some aspects of these two titles are true, Siege isn't clearly defined as either anymore. Because of many major patches and changes on the production shards, there has been some "trickle down" coming from the production shards to Siege. With that, Siege is now considered to be an "Alternative" shard-- a different ruleset that gives a whole different playstyle alltogether. This ruleset isn't for everyone, especially for people who enjoy the extreme safety of Trammel, but it can be more alive, engaging, and rewarding for a lot of people. Some are quoted saying that Siege is the "Best form of UO you can play today".



    Let's get down to basics.



    Siege is an all Feluccan ruleset shard. What does that mean? It means that on whatever facet you're on (even Ilshenar, Malas, and Tokuno), you are attackable on sight by anyone. There is no Trammel facet here. In Siege's alternate history, the citizens and soldiers of Britannia defeated the forces of Minax at the battle of Trinsic, however with heavy casualties. This is different from what happened on the production shards, where the forces of Britain lost and were forced to retreat into Trammel. If you actually visit Trinsic on Siege, the whole city is littered with debris with some ruined buildings.



    Where can you be safe? The only places where you are guaranteed a large degree of safety is in guard zones. Most of these guard zones encompass most towns and cities. While a red character can enter the guard zone, if they commit any crime of any sort they are prone to being guardwhacked on the spot, or having guards called upon them. Remember though, if you attack a red as a blue character in a guard zone first, there will be a two minute window where the red can fight in self defense, and guards will not come to your aid.



    Due to the Siege ruleset, NPC vendor prices vary and is three times the normal production shard rate. You cannot sell wares or items to NPCs either. This is to encourage player-based economy. Because of this, the economy here is much more stable than the production shards.



    Also remember, you cannot recall or sacred journey here. Have magery or get a mage friend if you want to travel around, using the gate travel spell. You could also take the scenic route as well, on mount or foot.



    Unlike the production shards, Siege does not have insurance. However, it has something called a "Siege blessing". With your Siege blessing, you can bless ONE item. You may change this at any time, but be aware of what item you're going to bless. This is the closest you'll probably get to insurance, without any cost. So when you die you can still have that cool hat or special pitchfork in your backpack. You might have read some outdated information on PBDs (Personal Bless Deeds) being given to new players, but this was changed with a patch and replaced with the Siege bless. You can however get CBDs as BOD rewards, and can be only used on items without magical properties or high resists than the norm. The latter can be attempted currently, but there is a great chance you be paged on by another player and have it's blessing removed by a GM without any forewarning. If you heard any rumors about people running with fully blessed items, this is completely false. While there are a few people wearing some 7th Anniversary items like the Samurai helm and Ember leggings, you don't need them to compete. There are many people without these items and fight well without them. Some actually fight near naked as well! You will commonly see players running around with 1-2 powerful items but the majority will be GM armor pieces made by crafters. Most people wear something that they can afford to replace quickly without hassle. If you die several times the cost of replacing your armor is actually CHEAPER than paying the full total insurance fee on production shards. Especially if you're in a guild.



    III. Community and Interaction



    Like I mentioned earlier, Siege is sometimes affiliated as the "PvP or Veteran" shard. It is instead an alternative ruleset shard. Siege does and can actually apply to the many flavors of players. Siege at it's core is geared towards people who want a challenge, connect with others to achieve common goals, and want to be in a place that feels more "dynamic" with more risk, reward, and conseqences. If you PvM, PvP, Craft, Treasure hunt, RP, etc., there are many likeminded folks and well-rounded to specialty guilds on Siege that can apply to you. While PvP is and can be encountered on a basis, you are not forced to PvP. Remember, over here not all Blues are good and Reds are evil. Some reds can actually be the most helpful or interesting people you'll meet.



    For PvM/PvPers, there are many guilds that are willing to back you up and fight alongside you. Most guilds do some sort of PvM, in the form of spawns, peerless, or just farming supplies. For PvP, a majority of the guilds here are also into some form of PvP, either directly (large field battles, Factions) or indirectly (Champ spawns). Champ spawns are raided 30-50% of the time, unlike the production shards where they are always raided.



    If you're a crafter you should seriously consider Siege as the shard to play on. There's plenty worth making and selling here on Siege, because the PvP community is in continuous need of new armor, potions, scrolls, etc. Player vendors are highly valued here. Since people are limited to single characters (some have multiple accounts though), and you cannot sell to NPC vendors, you must make use of players buying your wares to obtain gold. Other players will be in great need of your skills.



    If you RP, there are many guilds that are heavily into roleplaying and interact with each other on a daily basis. The Citizens of Wispwood Shire, Knights of the Silver Serpent, and even Vampiric Embrace do some form of RPing to some extent. There are also Orc and Savage guilds around Siege if you're looking for something completely different.



    If you're looking for people, most are living or wandering around player towns (I'll get into more detail later on). While the popluation of Siege isn't as large as some of the production shards, you'll find people here commonly in these areas. What Siege can lack in it's population, it makes up for it tenfold with it's community. Stonehaven and Iantown are around Umbra, the vampire nest in Homare (advised you stay away from unless you either want to be 'purified' or embrace the disease and join the forces of evil), Wakatown near Makoto, the Shire around Yew, the Town of Shadowmire near Luna, Myth Village and Wintermoor way far east of the map from Luna near the mountains. There are many other playertowns, and I'm sure a lot of the Siege population would be happy to tell you about these places on Siege and their location. Please, if you decide to visit any of them, proceed with caution. Strangers are either greeted with open arms or with an arrow in the back.



    It is heavily advised to stay away from Luna. While a popular spot on production shards, this place is a death zone on Siege. Step outside the guardzone and you're fresh meat for anyone.



    With the tight community of Siege, there are some things you should follow. It is suggested you treat everyone you meet with respect but a wary eye. The response you receive can be quite random. The reason why this is suggested, is not only because it's the "nice thing to do", but it will help you in the long term. If you make many friends, it will be in your benefit. A lot of people know "Who's who" here. If you create a bad name for yourself, you'll be branded with such a reputation for the rest of your life on Siege. That is, untill you change your name or make a new character, but people eventually will find out anyways. It is up to you who you will eventually plege allegiance to, as well as your actions, but always keep in mind of your goals and what kind of name you want to make of yourself.



    Also, when you join a guild of your choice, you will obtain whatever reputation that is branded by the community onto yourself. Be aware of that.



    Lastly, if you are interested in trying out or playing on Siege, the best place to start is with the NEW guild. They are a neutral guild that's here to help familiarize yourself with the shard for 30 days of membership. Their website is at: http://www.siegeperilous.net , and put a post on the their forums that you want to join NEW. A lot of guilds honor and donate to NEW and are willing to help. You are however not fully safe from everyone that can attack you. It is a great learning tool and jump start here. Make use of it.





    IV. The RoT System and Training Skills



    Please note: You cannot buy skills from NPCs on Siege.



    "I hear on Siege, it takes FOREVER to train up skills! How long till I have a complete character?"



    On Siege, we have the RoT (Rate over time) system for gaining skills. Unlike production shards where you can reach a GM skill under a few hours, skills are valued here and require some amount of patience and effort to gain. You must have good foresight into your future character template. If you put a good amount of time into your character, you can be 7x GM character within 3-4 months.



    RoT doesn't kick in until you have a skill or multiple skills at 70. After 70, you have daily caps (for the skills at are 70 and over) that you meet. Skills under 70 are not affected by RoT and the cap, and gain as fast as the production shards.



    Here is the breakdown (be aware, it's math heavy):



    70 to 79.9 you can gain .1 every 5 minutes to a max of 3.6 per day. This 3.6 is TOTAL for all skills in 70.1 to 80 range, not per skill. 3.6 is max.

    80 to 98.9 you can gain .1 every 10 minutes to a max of 2.1 per day. This 2.1 is TOTAL for all skills in 80 to 99 range, not per skill. 2.1 is max.

    99 to 120 you can gain .1 every 15 minutes to a max of 2.1 per day. This 2.1 is TOTAL for all skills in 100 to 120 range, not per skill. 2.1 is max.



    If you have a mix of skills from 70 and up, you can only gain 3.6 or 2.1 per day (total, across all skills). Also with the time between gains varying from 5 minutes to 15 minutes, it gets a bit more complex on your daily gain caps. If you have one skill (say magery) in the 70-80 range where you are gaining 3.6/day and another skill (say med) in the 80-90 range where you are gaining 2.1/day, you may end up gaining only 0.7 med + 2.1 magery for 2.8 gains for the day.



    ROT gains work on fractions type basis, so if you gained say 1.0 in skills in the 70's, then you could gain 1.9 in skills 80+



    These are the calculations...

    3.7 divided by 2.1 = 1.76

    2.1 - 1.0 (what you got in the 70's) = 1.1

    1.1 x 1.76 = 1.94



    Obviously it gets complicated if you gain more than 2.1 in skills under 80, as then you'd be dealing with minus numbers in the calculations above, so... say you got 2.5 in the 70's...



    2.1 divided by 3.7 = 0.568

    2.5 x 0.568 = 1.42

    2.1 - 1.4 = 0.7, which is what you could get in skills 80+



    This is because your total gains are distributed between the two gain rates.



    RoT training:



    Also, unless you want to spend 3-5 hours every day training one skill, it's generally better to:



    1) decide what your template is going to be

    2) get all your skills to RoT=70.1 - including some complementary skills which you will later drop

    3) let them all gain at the same time.



    This is because, while you can only gain every 5 minutes on one skill in the 70-80 range, you have 7+ skills you can do that with. So, 0.7/5 minutes = ~1/2 hour of training per day.



    For example, locking everything but hiding, training it to GM, and afterwards working on the rest of the skills together.



    Getting 7 skills from 70-100 would take 7 times as long - 3 months.



    RoT recycles once per day, at 8pm EST/1am GMT.



    Of course, it will STILL take you 3 months to get 7 skills to GM, regardless of whether you did them one at a time or all at once - the difference is, by reducing the number of skills you gain at one time, the sooner you will have full use of the first skills you choose to gain. For some the RoT system is the thing that keeps them away from Siege, but with time, gaining those skills feel so much more rewarding once you have a complete template. The RoT system actually helps slower skills have better chances at guaranteed gains. With slower skills like poisioning, training it in RoT saves you a lot of time and gold.



    V. Crafting and Economy



    "If you want to be a merchant or just enjoy a working economy siege is the only shard to play. Little to no pvp necessary." - Lady Ikichet, Siege Perilous



    Siege has the most stable economy out of all the shards. Due to it's independent state, ruleset, and heavy player interaction, the economy of Siege is very stable and attractive to crafters, traders, and even normal players. Mentioned in the basics section, players cannot sell any items or wares to NPC vendors. NPC vendors also sell their items and wares at around three times the amount, so newer characters are faced with the dillema of higher gold costs. While more combat oriented characters can obtain gold from creatures, pure crafters are faced with a large problem. With the way tool decay works (pretty fast), crafters would have to spend a lot of gold on tools unless they can make them themselves. For new crafters starting out on Siege it is highly reccomended you either join NEW (mentioned in the community section) or a crafter guild like the Ianstorm Alliance [I^A]. Crafters though, are an asset in ANY guild. On siege you can pretty much instantly and continuously be an active part of the economy buying and selling goods. Cloth, arrows, Gm armor and other things that are worthless on most shards are highly bought, sold, and traded on a daily basis here, while higher level things such as tailor bod rewards artifacts rares and uber weapons are also delt with much frequency.



    You can make a lot of gold either gathering resources or making common things that everyone needs. Two basic things, for example, are leather and wood. Leather is highly desired and makes up 90% of the armor players wear. Wood can be turned into bolts and arrows, which are in great demand by PvP archers all over the shard. There are many opportunities to make gold here, make use of it! Make sure you communicate to people that you're selling wares and people will come to you to buy them.



    VI. Random Player Tips and Watching Your Own Back



    Even though this guide mentions a lot of positive things about Siege, remember that Siege is far from a perfect utopia of any sort. Siege was created in mind to be a dynamic and challenging world. Sometimes Siege can feel very harsh and unforgiving to a newer character. If you are willing to give Siege a try, remember to:



    -Be communicative and interact!



    If you act solo or don't interact with people, you won't be able to enjoy the most out of Siege. If you are lost, don't know what to do, the NEW guild is a good choice. You get to meet a lot of similar folks and make connections with them. Either that or lookup the many guilds of Siege and ask to join. With a good guild behind you, the world of Siege will really open up. Participate in shard/guild events, do a spawn, peerless, or pvp field fight. It's up to you to jump in.



    -Have the ability to self insure, and learn how to survivie!



    While you cannot insure items like on the production shards, make sure you can "self insure" yourself with spare armor, weapons, throwaway jewels and items. Don't waste anything, it might become of use sometime and save you gold. If you are a combat character, farm some gold for yourself so you can buy items to replace in case you ever lose your stuff or get dry looted. GM armor is good enough to get you going. Become a better player without relying on gear. Also, think of how you can survive. Hiding and Stealth, smoke bombs if you have Ninjitsu, invisibility mage spell, and invisibility potions are great aids to keep you out of danger. You could also fight your way out if you're capable enough.



    -Make friends, treat people with respect.



    While this is entirely up to you, like mentioned before the people of Siege know each other pretty well. If you make many friends and allies, it will be in your great benefit. Treat people with disrespect, and some will turn away from you. It all depends what your goals are. If you wish to become a servant of evil and misery, there are some groups here that might be attractive to you. As a new character, though, it's best to remain neutral in all matters until you gain a good grasp of Siege's atmosphere.



    Player Tips

    more to be added...



    When I started Siege, I started with the template I was most comfortable with. A tamer. Another reason I chose a tamer is that she would be my money-maker. Siege has a very healthy economy and because of that, there is a very healthy buy/sell/trade market here between players.



    The key to equipping yourself is to 1. Make enough gold to self insure and replace the nice items you eventually WILL lose and 2. Don't be afraid to spend your gold. It isn't much good to you just sitting in the bank, so you might as well spend it to help you enjoy your game. Using your gold to purchase items from other players is comparable to having insurance. Once you can accept that, life on Siege becomes easier and it takes the "sting" out of losing nice items. I hoard the items my character's need. So what if I just lost 150k worth of equipment? I've got my replacement's at home and it's just a matter of taking a few minutes to go put it together and get back to having more fun. "Play like there is no tomorrow."



    Almost everything has value on Siege. I often collect things that I don't need, because I know there is a market for the items. On regular shards, players simply overlook 0/2's and 0/3's because they aren't worth anything there. On Siege, these item's are good "throw away" items that other's are willing to buy. There are lots of items that fall into this "throw away item" category and players who need them are often willing to buy them in bulk. Minor artifact's are another example of this as are SCNP weapons and many other items.



    I highly recommend these strategies for making your gold, so you can equip yourself with nicer items, without insurance.



    ~Kat







    Thief avoidance:



    Unlike most shards, thieves actually are active and fun on siege. Almost nothing is insured or blessed, so there's actually stuff to steal. This is particularly true because many Siege members migrated here from other shards and have never learned how to avoid thieves.



    There's a number of methods:



    1. keep all your deathrobes, dye them black, keep your stuff in a black dyed bag in your pack, keep the pack open. Easy for you to get to, tough for a thief to find - particularly if you put the drobes on top of the pack.

    2. stacking. put all your stuff in a small pouch, keep it open, but drop all your runebooks and spell books on top of it. Again, hard to find.

    3. clutter. never throw away anything. thieves hate a cluttered pack.

    4. trapped chests. These are awesome. Use a GM explosion tinkered chest, when locked correctly any attempt to open them causes explosion damage to the thief (or you if you aren't careful). Put your stuff in the chest, keep it open, and set it to explode (there's an essay about this on stratics, or just experiment). A GM tinkered explosion trapped chest will almost always kill a thief.



    That said, if you are a thief, you'll find that very few siege players use any of these methods and, thus, are ripe for the pickings.



    ~Newt







    I would echo Kat's comments... and only add this;



    There are a good portion of people who play Siege who have a "treat people like you are treated" mentality when it comes to looting. Meaning that if you want to be looted less, or light looted.... then you should not loot, or only light loot.



    If you are someone who enjoys dry-looting every kill... then you can certainly expect to eventually be dry-looted almost every time.



    Personally, I rarely loot... in fact I can remember every time I did. Some might say that's because I never get the chance... and while it's true that I lose more than I win... looting is not really part of my game. I think a lot of players from production shards would be surprised how often they will not be dry-looted here if they come here and become known as someone who doesn't dryloot. Of course there are people here that dryloot every time, cut up your armor, and dance a jig on your dead mount's corpse... but you can decrease the number of times

    this happens by not acting like that yourself when you get the chance.



    ~Ginsu







    Even playing uo for years on Chesapeake pre tram, I had forgotten about DECAY and breakage my own self. Also over years of time ya get so much gp and so established you do forget what it is also like to be nearly penniless and newbie again like restarting here on Siege.



    Everything was breaking faster than my crafter skills were upping. The shovels, the sewing kits, the tinker tools all broke, tinker was still too low to remake what I needed. In the end my 1k of gp given to new chrs. was gone, toss in being pkd newbie drylooted of some tools and one day I found NO gp left nor skill to even remake me a stupid shovel. I was about ready to quit this shard feeling downtrodden and broke and how is a crafter to UP skill tool less ? I had really forgotten how fast things decay or become broken and they seemed to do so even faster on Siege and of course even a simple shovel no blacksmithing skill so no bods to get more shovels, tink not high enough to make the darn shovel, broke..............ready to quit. I wanted to GM the mining for the carpenter I was to become *not for smithing*. Out of tools, out of gp was not aware yet to even think to sell cloth, even so my daggar broke, scissors broke, every tool broke. I probably should have made the tinker skill higher to begin with but I did not. So I was ready to quit Siege broke and no tools. I really did forget how fast stuff breaks here. Twas then I ran into a lady named Shalimar of NEW. She said "What do ye need ? " I said " I would be able to stay here, if I can just get me a shovel, tinker tools, and a sewing kit or two again to at least get my skill up to MAKE the darn tools myself. "



    She took me to NEW guild. The rest is history. I was able to STAY HERE cuz someone was kind enough to give me more tools to go on. I really forgot how fast things break here..and so ye might want to add that in ye info too, stuff decays stuff breaks, yet find someone kind here and ya may be given a shovel or something to keep on keeping on ..that in the end will enable you to stay here and to then go gm or better all ye skills, to STAY !



    ~Queen Zen aka Miranda/Hughes of Gray







    A few important things to let people know....There is no Trammel here...I have met plenty of people that come here trying to find Trammel. The other thing is recall and sacred journey are not alternative modes of transportation. Also bracelets of binding do not work here. You can only gate, walk, run or stealth! Also there are places on Seige that you cannot gate in and out of that you can on a production shard. If you do not wish to walk your character template will want to have some magery.



    And even though for the most part you cannot be attacked in towns be aware that it an be done...if a group chooses to take you down a group may sacrifice one or two for the benefit of taking you down and use someone not attacking you as a looter. Just be aware what you wear or have in your pack it is always possible to lose...it is a part of the suspense.



    ~Princess Doom

  • jj85624jj85624 Member Posts: 153

    *sigh* I really miss the old days........ it was so fun, me and my friends played day and nights without any bored feelings....... it was just fun, fun, and fun.....

    i haven't seen any other mmorpg that brought me such enjoyment yet... i hope darkfall or age of conan can give me 1/3 of enjoyment that i got from UO.

     

    *praying*

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