It looks like you're new here. If you want to get involved, click one of these buttons!
Like many I'm following the info and discussions concerning WoW and EQ2. Like some I am expecting more of EQ2 because the graphics and Races/Classes selection. I believe graphics can make a huge difference in how immersive a MMORPG can be and from I've seen EQ2 graphics will be incredible while WoW will be more cartoonish which some people like. I do not. The intention of this is not to make a WoW vs EQ2 thread.
I like the race selection of EQ2 as well, yes I even like the Iksar, I do not believe everything out of Tolkiens scope is wrong, Dragonlance saga for instance has draconians (which are Lizardmen). Heck even my favorite Fantasy saga is not LOTR but "a song of ice and fire" by George Martin, even though I understand LOTR started it all (and its darn good too:).
I've got a couple of problems with whatever I'm hearing concerning EQ2:
1. IMO one of the reasons of how immersive EQ is (besides its graphics - not just the quality but its style) cultural differences of different cities and races. Now they are putting all the races together in the same 2 towns... It feels like a step back. I remember first time I've played EQ, a high elf mage hunting just outside of crushbone and suddenly I see a troll. Man what a sight, of course he was safely far away from the elf guards.
2. I've read they want to disallow kiting ! I believe thats the main reason EQs PvE is superior to others. For you have so many options and ways to kill a mob.
3. Item decay. I understand it is done to better control the economy in-game but it doesn't work very well. You work so hard, for a drop or to buy an item and then it decays. Some ppl say its the way RL is thus its the way it should be in game. I don't agree, timing in RL is very different than in a MMORPG. Also you are paying for that. What you've worked for, either an item or experience, should not just go poof.
I'd appreciate other opinions on the subject(s).
Thank you.
Comments
well according to this:
http://home.rochester.rr.com/mirkwood/
Item decay wont be too bad in EQ2.
Instancing on the other hand sounds like removing the MM from MMORPG, even if just a little.
Avandol Sulrissil
The Ugly
Avandol Sulrissil
The Ugly
I spent the majority of my time in EQ as a Druid. As such, I wasn't very usefull in groups after level 39 or so. I understand that's been improved since then with Druids/Shaman getting a minor version of CHeal, and so on. Basically, the easiest way for me to level was soloing, which came in two flavors. root and dot, or kite. I chose kiting. It beat the hell out of sitting on my ass doing nothing for 2 hours begging for someone with an empty slot to take me in their group, which invariably meant I was the only healer, and my best heal at the time was not worth a damn.
While I remember there was always alot of bitching about Druids kiting, I always thought it was pretty funny. 1 I never trained anyone while kiting, 2 If any of these people let me in their group, I wouldn't have been kiting .
I don't think kiting as an exploit. Just using the tools I was given in an effective manner. Now had I been using some pathing bug to stay away from the mob, then yeah. I'd say the AE groups that started with SoL, or Bard's mass kiting mobs in the planes would be closer to exploiting, and even then I'd be hesitant to label it as such. Not in the true spirit of the game, perhaps, but it's the devs that provided these powers to the classes. If they had a problem with people kiting, or taking out whole zones in AE groups, then they could have tweaked ensnare to wear off quicker, etc. IIRC they did change a couple zones where people were AoEing in SoL, but that just moved them all to other zones like Sebilis, and that was the last I heard of it from the devs.
I finally got to see some movies of EQ2 being played off Gamespy. The graphics where nice, and there didn't seem to be much, if any choppiness. However, there were only 3 players on screen, and only a few mobs in the one showcasing the combat. The actual combat looked about the same as EQ visually. There was one nice thing I noticed, though. They added an HP bar above the characters just below their name, and damage numbers float up from the characters heads as well. Makes playing a healer a bit easier, as I don't have to divide my attention between the action and the group window as much.
-------
They panic, so just hold them down
I could live like this
I'm closing in; hate all around
I could be like this
Hearing them, them in my head
How could they be so sweet... sweet?
This is the original poster, rrguima....
Crestguar and Avandol I hear you and agree concerning item decay I now belive its going to be done right on eq2. Agree that the districts will make some sense even though I believe they will not reproduce the same feeling the original EQ had before the portals were introuced. Thus to me this one is still a step back, not a huge one though. I bet it was much easier for the devs to create districts instead of entire towns in diferent areas.
I agree with Coldmeat, kiting was never an exploit. It was a valid and legit way to use the powers available to you.
Besides, Kiting was FUN ! Khalysta, my point was never about how difficult or easy it was to kill a mob. But how much fun it was to use kiting. Kiting involved so many variables, like other mobs in the zone, other players, landscape, etc. My main was a troll shaman, most of the time I'd use root and rot, but I could try and take some difficult mobs sometimes using kiting. It was not easy for me(Shm dont have slow only SOW), nor safe, but a lot of fun. Mana pool would be depleted at the end of fight, but it was my choice.
I mean it was much better than doing the same thing over and over again, without options. Kiting was just a little unpredictable, for the one doing the kiting and the others in the zone as well.
I think instead of getting rid of it, they should fix it. Make AE spells cost a lot of mana, or do the same with the druid slow. There are many ways to balance the game. The simplistic one is to remove something that made the game unique.
BTW, DAOC does not allow kiting and DAOC has a very boring PvE. It makes up for it with a very interesting RvR though.
"I can tell you with no ego, this is my finest sword. If, on your journey, you should encounter God. . .
. . . God will be cut."
- Quentin Tarantino, Kill Bill
EQII
Requiiem, Templar
Neriak
--Nyture, Arc Convoker of fironia vie server (EQ) --Retired--
Explorer 66%
Socializer 60%
Killer 53%
Achiever 20%
--Nyture, Arc Convoker of fironia vie server (EQ) --Retired--
-- Nytur 39 Conjuror of Lucan D'lere (Quit due to low populations)
-- Currently playing WoW while waiting for vanguard
Explorer 66%
Socializer 60%
Killer 53%
Achiever 20%
PLEASE SOE MAKE A CLASSIC EQ SERVER. Shadow of luclin was a prick in EQs side. PoP Was a gun to the face.
im ok without the kiting being taking out but i really hate decay..... it made me pissed in SWG
------------------------------------------------------------------------------------------
o-('.'o-)
Dont test me, they cant arrest me! 0o
------------------------------------------------------------------------------------------
o-('.'o-)
Dont test me, they cant arrest me! 0o
quote:
"Items decay, but do not dissapear or break. The idea right now is that when you die your items that you are wearing decay 4%, meaning if you die 25 times they will be useless. You can repair them however, but the idea for now is that you can only do that a set amount of times before it becomes too expensive. (You will see how many times you can repair an item before the price jumps)."
-------
As far as I know they do not work like this anymore. Items now have infinite cheap repairs.
Chris Cao:"Every time a player dies, all of his equipped items take wear and he loses part of his spirit (in the form of a corpse-like shard). Items can be repaired indefinitely for a price, but spirit..."(Gamespy interview about Gameplay).
grgrgr cant find Moorgard's quote.. but I know I saw it somewhere. If someone finds it pease post.
Also, even though races will be grouped in the same city they start at different places, and like someone else said.. even though some cities are not available as starting cities doesnt mean they do not exist.. EQ2 is all about rediscoverying the world..
OK here is what I found..
http://radio.ogaming.com/data/1151~May27Transcript.php
This interview was recorded live from Online Gaming Radio on Thursday May 27th
------------------------------------------------------------------------
Berek-Halfhand: I believe in the past it was stated that certain level items would become non-decayable upon death. Could you elaborate on this a little big more. Is it high end feature only, or are there measures in place where you can flag certain items to no have a decay rate?
Moorgard: When I talked about that, that was really in place when our idea was that items could only be repaired a certain number of times before it became impractical to repair them and we kind of abandoned that idea because it was unfun and too databasie. It just wasn't playing out that well. Now items take damage when you die a relatively small percentage of damage, but the idea of item repair is mostly as a moneysink. It costs more as you get a higher level, as you get the rarer items, it will cost more to repair, but that's just to keep them money coming out of the economy. That's not a matter of trying to make it a penalty for players having to keep paying that. It's more a recycling of money type of thing.
------------------------------------
From other sources I got that item decay is currently 4% and from this post I conclude that The higher level the item, the more it will always cost to repair it.. but that price DOES NOT CHANGE.. meaning you can repair it as many times as you want with the only thing changing price being the level of the item. So.. for ex. crappy sword 1$ to repair... super high lvl sword 1000$ to repair.. no matter how many times you do it..
If someone else finds a more recent quote or can clear the matter better please post.