so, i'm chilling on my storm/dark, with another storm/dark and we'd been doing 8 man missions for a few in a row now. we'd both have hurricane on, come from different sides and herd all the mobs into nice tight bundles in a corner. then she invites a tanker to the group as a replacement.
first off, this genius starts whining (a lot) that there's no kin on the team, because he's a stone tank and he needs a kin so he can move mo betta. great.
then, he wants to herd. so we let him do that once. while we sit there for the LONGEST time, waiting for him to come running back around a corner with a handful of mobs. yeah, hellz that. we go back to 'cane'ing. so now he's whining about the 'canes. regardless that this was far faster and would slam way more mobs into a corner in a very tight group faster than his handful of scattered folk.
and it just keeps on and on.
funny thing, every time this past week that i've been on a team with another storm (which has been quite a number of times) and we've picked up a tanker, it's been the same story-- they want to do it a lot slower, more dangerously and whine constantly for buffs, because they're total gimps unless someone is making them super?
or have i had the incredible misfortune of teaming with every idiot who has happened to roll a tanker on champion?
although, there was one team of my storm/dark, 4 elec/elec blappers and a stone/something tank. tank whined at first that there wasn't a healer. i was like "gawd". but um, after i decided i'd be lazy and just slam part of the group into a corner, only to watch as the blappers would send the stragglers flying into my 'cane corner and we'd finish them all off quite quickly-- it dawned on me-- this game is pretty cool because you DON'T need a healer/tank/dps to do missions. in that aspect, i wish all the eq/wow refugees would stop making tankers and "healers" and learn to play THIS game when they play it.
anywho, again, are all tankers this limited in their thinking? i mean, is that like a tanker rule? i.e. defenders don't like to be labelled "healer" BECAUSE they do so so so much more than JUST healing, to the point that they make healing NOT-needed in a lot of cases. are tankers of the mindset that they HAVE to herd and no one else should do anything to mess up "their way" of doing it?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
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Or maybe it's just my SG, but practically all of the tankers I've known do know how to play (aka they don't think they're useless by themselves, or the other way around, they don't think they're god mode in Granite), know the abilities and limits of their powersets, and don't rely on crutches such as a Kin giving them SB just to function normally. Maybe it's just that they are or were smart players. I've had my share of pickup group glory too, so I know how annoying a bad Tanker is (my main is a storm/rad). But since I'm generally the team leader of such things I just boot them and move on, which doesn't leave that lasting of an impression of their "low quality"
In any case, don't despair, and when you do find a good tanker, add him to your friends list and invite him to your supergroup, hehe. My very own personal signs of distinguishing good tankers from the bad are (and there are, of course exceptional occasions):
1) A good tanker stays with the team and leads it mob by mob by charging in first, instead of letting the scrappers do it, or something like that.
2) A good tanker doesn't entirely rely on others just to do his or her job. For some of us "support" types, it's the other way around, so a good tanker shows initative.
3) A good tanker considers him/herself "support", and helps teammates out when they're in trouble (taunt, punchvoke/gauntlet, an epic ranged attack, and so on). Which doesn't mean they can't do some awesome damage, though.
4) A good tanker adapts to the team composition, and not the other way around. "Hey, you're storm? Cool, could you give me O2 boost before I dive into each of these Carnival of Shadows mobs so they don't drain my endurance? Just throw it to me every time you can, thanks."
5) A good tanker herds only in the rare occasions when it's needed or even just cool to do so, and not all the time just because they think missions go faster that way.
Such a tanker is very hard to find, and I'm quite lucky to have found several, most of which are in my SG right now. But like I said, don't label the whole tanker genre out of some idiots, because there are some very good tanker players out there.
Now there are bad stormies out there, who stand in the middle of a pack, turn on Hurricane, and scatter them to the four walls. I'm assuming you're not one, but they give the set a bad name. However it seems this guy had the tanker God complex, thinking everyone should revolve around him. That's not so uncommon, though thankfully not nearly so much as it was 2 years ago.
I need to get back out there and start tanking again to bring the average quality back up. There's no "one best answer" to anything, and herding sure isn't it. It's great for some situations, but if you're doing it just because you can then that's a bad sign.
By the way, the correct thing to do there is say "ok now I'm going to herd." Turn on Super Speed, run your 'cane through a couple groups, then duck behind a corner / through a doorway and let them all herd themselves right back into the debuff.
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You where "unlucky", but about half the brutes/tankers are that bad. 1/4 is worser, and 1/4 is actually good.
Personnally, I would have rush forward (not really herd) and tell you to train me, that I wouldn't wait so it is fast, furious, fun and dangerous for all. It would have require me to adapt to your train/canning, and you to adapt to me. Some players always play safe, and they automatically play slowly, since safe = slow. I like it dangerous and fun. Maybe we would have improve your technic, maybe we would have wipe; that I can't say...but it would have been dangerous...and potentially quite fun and rewarding.
Armasir: I already made my point, showing that an invul is closer to a corruptor then to a stoner. It takes about 250% of the damage a stoner would, despite the fact that invul is a 95% defensive set (only a slight, insignificant, too hit buff on invinc as a side effect; considering that as major is like considering Brimstone Armor as major on a stone...it is a detail). My Fire/Sonic corruptor tanks almost as well as my invul, and if I buff a corruptor, it outank any non-stone. However, I never tank anywhere close to a stoner, nor would any corruptor I buff. The SECOND BEST(invul) set for tanking is about 30% of the efficiency of the best set(stone) if you count the resist and the defense, this is ridiculous.
PS: 1 kinetic overcome ALL the drawbacks of a stoner vs anyone else. Nothing alone can overcome all the drawbacks of any tanks vs a stoner, you will still be off. Even with a sonic buffer, you won't even be remotedly close to a stoner power...not even close...and I play a Fire/Sonic 50, I know. If the buffs fade on a stoner, he stop moving and he tank, he is fine. If the buffs fade on a non-stone, he died because he was already having troubles to tank what a stoner is tanking, and without the buffs he is dead in a moment.
PPS: I was starting to think about maybe going back to CoV...but just talking about that remove any interest I was starting to have. I will go play whatever else.
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sounds like you got a doofus tanker, a stone tanker regardless should always pick up teleport. its better for pulling anyways. a stone tanker if he has rooted and earth embrace and hasten really doesn't need much healing although healers make a huge difference on teams especially empathy healers. the biggest problem i've had with stormies is aggro control cause of the constant knockback but i haven't played in a while so i'm kinda out of the loop on things. i've noticed that the best teams are the ones that have great teamwork not necessarily the right AT's. i've been on teams of blasters who had pff/force of nature/temp invuln etc.. and could tank with the rest of them for a short time. With an Emp and a Kin a team of fire blasters can really rip it up especially with fort/adrena/RA's its fun to alternate inferno's lol...especially when you get on the grek or freak maps.
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