It looks like you're new here. If you want to get involved, click one of these buttons!
When this game first came out I played it for about 3 weeks and thought it was a "decent" game. This was before all the financial problems were occuring and such. I usually only play games that have a decent pvp system intact. I have looked at this game a few times in the past year or so but I can not get myself to play it simply because there is no real PVP involved..
Now, can I raise this notion without getting flamed by the pro pve/ anti pvp crowd?
I think this game would have had a much better chance at survival and would have piqued more curiousity had it instituted PVP from the start.
Comments
With the problems the game had, I seriously doubt having PvP in at release would have made anything better (And truthfully, with the way the classes were so badly unbalanced, I think it would have only hastened it's demise)
-Menkure
The OP could have a valid point about PvP if Horizons was much more developed, but certainly has realized how unfinished the game was at release (Dec 2003) when he played it. So a PvP system was added in its current limited form to keep within the overall game design.
And, the OP certainly realizes that biped "templates" would be quickly found and since PLing was much easier then . . . .
Yes, the game would have failed much faster as dragons were undeveloped at release and the RoP requires biped involvement (as in dragons entering towns and for their combat trials).
However, I would certainly enjoy reading a well written post on how PvP could have made Horizons better, which takes into account the racial conflicts (and mitigated by the Peace Accord).
For starters, the "arena" was added very late into the life of the game. By this time, most of the PvP crowd had left the game. The majority of players still playing were hard-core crafters and RPers. Horizons had, by this time, a very staunch anti-PvP community, and there were several heated 'discussions' on the community boards over PvP and, most definitely the "arena" island, once it made it onto the live servers.
Also, the classes were not balanced in any way towards PvP. Worse, someone who had multiclassed out the wazoo could defeat about anyone.. even a dragon with gold rage (Monk ability: foresight can negate gold rage completely.. anyone can master foresight with 10 levels or monk)
Personally, I do feel that PvP could have helped make the game more successful, and had there been a PvP server, there would have been a retention of players, but ONLY if the game had been more fleshed out in the other 4 areas that I listed above in my previous post.. The majority of the players who left cited those 4 things above everything else (even lack of PvP).. lets face it, PvP isn't gonna keep people when client performance sucks and the best they can get with a high-end system is 10~15fps.
-Menkure