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While playing WoW lately I have been thinking about this question a lot. Nowadays in MMO's nothing seems to set people apart from one another. Take for example WoW: you hit level 70 and then everyone has the same instance gear, or the say pvp gear, all of the same enchants...and granted some people are quite skilled, its mainly all about gear and unforunately everyone has the same. No one can set them self apart due to skill and or special gear that just they have, or a special spell lets say, or summon.
Another example I can think of is Guild Wars. I know many guilds are known for their skills and whatnot, but every couple of weeks there a new 'flavor of the month' for skills and group tactics that everyone shifts to...and then it happens all over again........its just all of the same nothing makes people unique.
When SWG first came out I didnt play MMOs at the time, but i use to read about what was going on, and something unique was like how you had to do so many things to become a jedi and then master and whatnot (i dont know all the details) but i think before they screwed up the game there was only a few of them...they were definitly unique and when other players saw them they would actually acknowlege them as special.
So after all this rambling, what MMO makes you feel special and unique? What game lets you do things that others either cant do or cant do easily that show your dedication and make you stand out? Im tired of seeing everyone in the same gear doing the same rotation of skills........
Comments
I would say Vanguard based on the many and varied abilities your class receives. All classes receive a number of abilities, and your real-life decisions for how you use them and in what order you use them will determine how good (or bad) you are.
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
but doesnt matter to me
Playing EQ2
Quit - LotRO, EQ, EQOA, EvE, FFXI, DAoC, TitD, AO, AC1, AC2, AA, CoH, CoV, D&L, DS, DDO, EA, GW, HZ, IW, L1, L2, M59, UO, MoM, MoUL, N2, RS, RO, RoE, RYL, SB, SO, SWG, MxO, UO, VSoH, WoW
And yes of course.... The items/crafting! The materials... Everything in basic.... Unless you went for the ordinary batch made Scythe Blade from a vendor with 100's of them it was more or less QUITE random. Being the one with the best weapon made from the best Acklay Bones (Legendary) found on quite a few of the servers (A few had some betters but Legendary Acklay Bones were half-random anyway).
World of Warcraft could have bought me in for the 1 year break i made with 1-6 months from time to time if their Items and craftin had that kind of custom feeling and not every fricking ***** blade having the exact same fricking stats... It sickens me how overlooked item/stuff "randomness" really is in some games....
I would have to say SWG before the new 'Star-Warsy' professions.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Simple answer?
NONE!
Why? Because all MMORPG's these days are focused on telling you a story, just like singleplayer games do.
You can maybe make yourself look different(but only in a few select games), but the game focus always end up making you a sheep that follows the storyline or does the same thing over and over and over and over and over again.
Mosy MMO gamers tend to think "sandbox" is bad..And that games need storylines for you to be handheld through so you can be the great hero. But ... along the way, they end up a clone of a clone of a clone... No one is unique, no one can do his own thing, everyone have to save Rosies Pig or the world.
So simple answer? None. The only game that did offer the possibility of being semi unique, as in creating what you wanted to havem was turned into the same brainless themepark as everything else.
The last of the Trackers
I tottaly felt like i was living the saga until SOE ... ya know the rest
WORD LIFE LAWL SAUCE
No game has ever made me feel unique.. I AM unique..
But a game that made me feel my Character was unique, then SWG was the best. I could actually build a perfect copy of myself, and make my own outfit... ANYONE that had ever met me, even once, knew exactly who I was when they saw my character. We were identical.
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Anatomy of a Fanboi
This is you.
I was unique in SWG too, and I was a stormtrooper for crying out loud.
The last of the Trackers
Uniqueness can depend on various factors. For some it is merely aesthetic/cosmetic choices, for others it is character skills and/or rewards and then there is those that crave character and refreshing gamelore background, story involvement, fame and reknown and RP possibilities. Another factor may even be playerbase size; the larger the population, the less chance of being unique. And last gamebalance: flawed gamebalancing brings forth 'flavor of the month' type behavior, favoring certain class/proffesion/skillsets over others, forcing you down a certain road unless you can handle being 'gimped'.
I'm personally more in favor of 'sandbox' styles MMO's, story progression through live or player (RP)events opposed to Don Quichotte 'questing', skills over classes/templates, non-typical gamelore background and full player run item-economies with indepth crafting systems.
SWG used to have that for me.
EvE could have had it if they would have had avatar interaction. (personal opinion only, so it may still hold true for others)
Roma Victor ... let's just say it would need some more work and players to start with.
Ryzom's been the only thing that could quench my thirst these last few years, even if it's still not entirely what I believe it could be.
1. EVE Online
It gives greatest character customisation options starting from the avaar interface to proffesion progression using the class skill system. This is the one MMO that uses non-linear playing story which is open ended and allows teh players to choose their own path. ( I believe SWG had a similar stile at the beging but cannot confirm )
2. D&D Online to a degree
I verry much liked the way the lesser casters are handeled. The option to multiclass at any level gives you immence options to create your own class and breakes the Holly Trio: Tank-Healer-DamageDealer. If you want to create funny characters this is the best MMO. Though it still lacks the open end quests and doing the same dungeons as everyone else can be a heavy blow to your unique ego.
Ico
Appearance: It's actually funny how different everyone looks from each other. Yesterday I saw a werewolf in knight’s armor - looked very cool.
Skills: Skills wise each character is more diverse than any other MMO I've played. Sure there are some popular builds, but a person can be very unique if they wanted to. You have your primary and second skill sets, several common pools to pick from, and you are limited in the number of skills you can have so you have to pick and choose. This makes for different builds.
Team builds: For people who play with the same people on a regular basis, very interesting team builds can be done. Basically gimping yourself for solo work and other teams, but having a killer specialized team. I haven't been in this situation, but it is something I would love to do.
Hmm good topic.
I've felt the least cookie cutter in CoX & MxO. Honerable mentions also to EVE, SWG & EQII.
Dutchess Zarraa Voltayre
Reborn/Zero Sum/Ancient Legacy/Jagged Legion/Feared/Nuke & Pave.
http://www.speedtest.net/result/7300033012
-Caz
Oh and back to the topic, SWG made me feel most unique, my guys in WoW look just like the rest and doing the same raids over and over is boring as shit, SWG had a great crafting system and relied much more on the community and each individual player to make the game great because of it being so open ended. WoW is one quest after another after another until you ding 60 (now 70) and then its raid time until you get bored and sell your account.
Damnit my point is SOE!!! BRING BACK THE GOOD SWG!!!
but then again, losing such a great game had it's ups, like losing 95 pounds haha
This is an easy one.
City of Heroes and City of Villains.
Most MMO's allow you to customize your skills/traits/abilities to some degree, but being gear dependent everyone looks the same.
The "City of" MMO's allow you to look impressive and different from everyone else the day you create your character. Even when teamed with a similarly built team member, I felt unique because of my appearance and the back story I created.
"Don't corpse-camp that idea. Its never gonna rez"
Bladezz (The Guild)
Just so you know, I'm playing CoV at the moment, so this isn't a biased view :-P
On CoX, yes, you can look very unique - appearance-wise, more unique than any other game at the moment. However, you are locked into one archetype (class). While you can make your power selections and slots slightly different from other people.. you are still essentially a Scrapper or Defender or Mastermind or what ever.
On Star Wars Galaxies, you had SO much freedom. You could be unique in appearance, clothes. You could have a unique house etc.
On top of that, unlike CoX, you could be extremely unique skill-wise also. You could be a bounty hunter, tailor, marksman and politician if you wanted. Or a Swordsman and Doctor. Or a Doctor and Combat Medic. The skill combinations were absolutely endless.
CoX has subtle skill differences. SWG had MASSIVE skill differences.
I'm still searching for a game as unique as SWG. My eye is on Darkfall at the moment, but I have a feeling I'll be disappointed like I was with Roma Victor :-(
MMOs played (In order of how much I've liked them): Star Wars Galaxies, World of Warcraft, Vanguard, City of Villains / Heroes, Guild Wars, Warhammer Online, Age of Conan, Tabula Rasa, Anarchy Online, Ryzom, Final Fantasy XI, Matrix Online, RF Online, Rappelz, Hero Online, Roma Victor