http://evevault.ign.com/View.php?view=CommunityArticles.Detail&id=18"My training was progressing, both in EVE and the Marine Corp"
""Being here in Iraq has given me a whole new perspective on both life and EVE. I respect both much more and enjoy what I have and am trying to live my life to its fullest."
http://www.igniq.com/2005/12/16500-eve-online-heist.html (I know, everyone knows bout' this one already)
"who then took a full year to methodically infiltrate every level of the corporation, slowly gaining trust from Mirial and inserting members into it's board of directors."
http://www.eve-tribune.com/index.php?no=2_25&page=6"Internet Spaceships are serious business. No, really. It’s a matter of life or death. It’s just of course, that death totally doesn’t matter for anyone. As previously mentioned in a long ago philosophy article about clone reincarnation, being horribly killed in Eve is roughly the same in seriousness as someone denting your car and forcing you to fix up the scratches at a garage."
http://www.eve-tribune.com/index.php?no=2_25&page=5" 5 words lead to the instant death of an alliance with over
ONE THOUSAND members.
Eviction Notice. Applies to; Xelas"
http://www.eve-tribune.com/index.php?no=2_25&page=11
Have you ever felt you have been discriminated against because of your employment history? Has your past caught up with you and the guy you podded as a noob now created a mega corp that you wish to be part of? I have discovered a whole new form of discrimination in EvE and I am going to call it Employerism.
Okay, you get my point. I'm not trying to preach anti-game or anything like that. However, does anyone else think that EvE has pushed it a little too far? I play EvE, I enjoy EvE - but isn't it closing the gap between gaming and reality a little too much? Maybe I'm wrong, but it's a bit disturbing to me.
Comments
Yes, Eve becomes a second job, where you pay instead of getting paid. Especially once you become a senior member of a large corp and alliance. It's a great game for someone with no life, but I have one now, and don't miss it a bit.
I have a life thanks, I still enjoy EVE
Wife, 3 kids, awesome job... good friends... and EVE in my spare time. You don't have to play 23/7 to be successful in EVE. Personally I find the game quite fun and enjoy the heck out of it. Just because you don't like it doesn't mean it's not casual play friendly. Playing casual just means the isk comes in a tad slower.... it doesn't stop... not by a long shot.
"A ship-of-war is the best ambassador." - Oliver Cromwell
With all due respect, I disagree with a lot of the hate because it requires no life. I have played about every top 10 MMORPG for at least a month and this one is possibly one of the most casual if you let it be. No matter what Online RPG you play there will be elitism. People will only recruit people who play a whole lot and have all the great stuff. I am personally a noob and it's still fine. There are other noobs, and there are also people who recruit noobs. The variety is what counts.
The really good thing going for this game is that you don't have to grind for 2-4 months to get to max level and then login to just have fun rather than grind. There is a large variety of things to do in this game, and a variety of challenges. I for one, am behind giving it a top 3 MMORPG award and will say that even behind WoW, FFXI and Lineage, this game can let you play at a minimal pace and with minimal effort and still get somewhere without having to kiss butt to get into a guild just to raid 40 hours a week for items.
I have a life thanks, I still enjoy EVE
Wife, 3 kids, awesome job... good friends... and EVE in my spare time. You don't have to play 23/7 to be successful in EVE. Personally I find the game quite fun and enjoy the heck out of it. Just because you don't like it doesn't mean it's not casual play friendly. Playing casual just means the isk comes in a tad slower.... it doesn't stop... not by a long shot.
It depends, if you are all combat. Yes the isk will come in slower, since you will be doing isk only when you are active. But for those involved in industry. You can play sparingly and keep a similar amount of isk coming steady to your wallet.EVE is alot more than a game for some people. To join some Corporations in EVE the application process is just like real life; you need to be interviewed and have references.
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the RP aspect of eve isn't really around like the devs think, or maybe just the guy that runs the website. The way they RP the game doesn't seem natural and i think they can go without it.
First off there is no grinding for abilities. You don't need to do anything but set the next skill.
Isk is not hard at all to get lots of.
Even in an Alliance, EVE is very casual play friendly if that's your need.
People cry "It's not safe", "forced pvp", ok well it's not a nerf world like the games made for mindless sheeple. You just need to be smart about things. Like don't afk fly a transport with super expensive items and expect to be carebear safe. It's not hello kitty online.
Personally I am sick of these mindless "safe" games with no penelty for dying.
When you die in eve what you were piloting is destroyed. Gone. If you get podded, you die and are returned to whatever station you have a clone set at. All mods (implants) on thechar will be destroyed (If podded). You get insurance, but you never want to fly anything you can't afford to loose. Which is great. I hate games that when people get killed they spawn and in a few seconds are back attacking with the same toon. All safe and cuddly.
If your the type to cry when you loose even when you don't loose anything, go play wow. You'll be nice and safe in hellokitty.
As for bad experience with a corp, there are MANY choices. People are people, there are good ones and bad. Drop the corp you don't enjoy and go out in search of one of the many good ones.
SHOHADAKU
there is even a EvE moblie coming out
the CEO taked about testing it and it working fine
the idea of managing everything non-combat orienated by cellphone is awesome
so it will really will be like a second job!
"what cha doing?
"checking up on some market escrow"
"whats that graph?"
"that's trhe resent market activity compared to my manufauring production of my 100 man corperation I run near jita"
"is that a foreign country?"
"..um... yeah"
or
"one second I jsut got an bussiness mail asking to move the hurricane BPO into full copy production and to lay off a few members to increase profits... fiddle with phone... ah there we go where were we "
I have a life thanks, I still enjoy EVE
Wife, 3 kids, awesome job... good friends... and EVE in my spare time. You don't have to play 23/7 to be successful in EVE. Personally I find the game quite fun and enjoy the heck out of it. Just because you don't like it doesn't mean it's not casual play friendly. Playing casual just means the isk comes in a tad slower.... it doesn't stop... not by a long shot.
Couldn't agree more, although I could be a tad bias because we are in the same corp...
Biases aside, since skills train at the same speed regardless of how much you play, it is up to you to decide how much time you actually put into it. Of course your isk will reflect your time spent in-game, but that is far from the end of the world in EVE. This is because your character is progressing even when the server is down.
I play this game because I am a college student. Being such, I have a very unpredictable schedule. I can't play a game where others rely on me being present at any given time. Yet, if I want to log in when others are not there, I still want something to do. This game provides such freedoms and much more. There is always something to do regardless of the time of day or how much time you have to play in any given play session. Thank you CCP!
You can log off Eve, you can't log off life.
Wow! Most of you totally missed my point. I'm not talking about the hardcore vs casual aspect, I'm speaking about some features and aspects of the game. Like the things I quoted above. I was speaking about the gap between reality and gaming becoming a little too close.
The game has ALOT of depth, but some of the events that occur economically, or to Alliances (Like the 4th link in my op) seem almost too real. Yes, I know its a game, and it's fun. I'm not implying that people don't view it as a game as well. However, when they start taking the game as seriously as real life, then its a little disturbing.
lol
You mean like the people who commit murder over WOW account issues? (happened in korea or china, I forget which). Or the IGN Gold Selling sweatshops in China for nearly every MMORPG? Or the powergaming guilds like FOH in EQ/VG/WoW? Sorry.... this is a phenomena that is far from isolated to EVE. For some reason EVE just seems to draw more attention when stuff bleeds over into RL than these other MMORPG's do. Or people selling accounts from UO on EBAY for a few thousand dollars IRL Cash back in it's hayday? Or any other MMO for that matter?
Fact of the matter is every MMORPG has folks that take them too seriously
Is it of concern? Not really... Like any hobby, some people are more serious about their games than others. As EVE caters to a slightly older crowd it's only natrual that you'd have slightly different bleed-over from the game into RL.
"A ship-of-war is the best ambassador." - Oliver Cromwell
You mean like the people who commit murder over WOW account issues? (happened in korea or china, I forget which). Or the IGN Gold Selling sweatshops in China for nearly every MMORPG? Or the powergaming guilds like FOH in EQ/VG/WoW? Sorry.... this is a phenomena that is far from isolated to EVE. For some reason EVE just seems to draw more attention when stuff bleeds over into RL than these other MMORPG's do. Or people selling accounts from UO on EBAY for a few thousand dollars IRL Cash back in it's hayday? Or any other MMO for that matter?
Fact of the matter is every MMORPG has folks that take them too seriously
Is it of concern? Not really... Like any hobby, some people are more serious about their games than others. As EVE caters to a slightly older crowd it's only natrual that you'd have slightly different bleed-over from the game into RL.
I was in Fires of Heaven. I dislike those kind of people. They treat you like you are their possession. I quit the guild when the guild leader told me that I could not use my mage anymore, that I HAD to use the priest cause they need it. I literally said, "I play for fun, not for you <put here your worst explicit offense>."
Iprefer the casual player role over the Elite.
I've found eve very casual friendly mainly because I go off and do what I want to do and get to choose form missions, mining, trading, Pvp ( one day) etc; I'm even levelling skills whilst offline. Which is great !
Unlike WoW where no one on my server was below level 40 and I couldnt do nothing but kill murlocs over and over for level. Or in LOTRO where murlocs are boars but its the same same.
EDIT: Ok not quite on track. to the orginal OP's point. In response to the weirdos that are tied to the game by every cell in there body. I just ignore them. I do in every game. But maybe cause Im not in a proper corp yet its why I feel like the above. There seems many corps to choose from. If some reads my emplyment history and doesnt like it then meh.. there corp was not for me.
In EVE, is safer if you are in a group. However, you can solo a lot of the content in it. Just a matter of being careful.
Xelas had it coming. They breached pretty much every part of their agreement. The actions of the few have impacted many, as often happens.
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Member of Coreli corp.
We have the boosters you crave!
You mean like the people who commit murder over WOW account issues? (happened in korea or china, I forget which). Or the IGN Gold Selling sweatshops in China for nearly every MMORPG? Or the powergaming guilds like FOH in EQ/VG/WoW? Sorry.... this is a phenomena that is far from isolated to EVE. For some reason EVE just seems to draw more attention when stuff bleeds over into RL than these other MMORPG's do. Or people selling accounts from UO on EBAY for a few thousand dollars IRL Cash back in it's hayday? Or any other MMO for that matter?
Fact of the matter is every MMORPG has folks that take them too seriously
Is it of concern? Not really... Like any hobby, some people are more serious about their games than others. As EVE caters to a slightly older crowd it's only natrual that you'd have slightly different bleed-over from the game into RL.
Nope, not what I meant. I'm implying that EvE is just detailed to the point where the events that happen are so in-depth and detailed that it almost seems to be as detailed as real life. I've never seen a game with so many options and features as real life. The things you can do (Economically, politically, etc) are so vast. With virtual money becoming more and more of a serious market, I think EvE is quite close to mirroring some of the aspects of real life, to the point where people may take corporations in the game AS seriously as corporations in real life.
You mean like the people who commit murder over WOW account issues? (happened in korea or china, I forget which). Or the IGN Gold Selling sweatshops in China for nearly every MMORPG? Or the powergaming guilds like FOH in EQ/VG/WoW? Sorry.... this is a phenomena that is far from isolated to EVE. For some reason EVE just seems to draw more attention when stuff bleeds over into RL than these other MMORPG's do. Or people selling accounts from UO on EBAY for a few thousand dollars IRL Cash back in it's hayday? Or any other MMO for that matter?
Fact of the matter is every MMORPG has folks that take them too seriously
Is it of concern? Not really... Like any hobby, some people are more serious about their games than others. As EVE caters to a slightly older crowd it's only natrual that you'd have slightly different bleed-over from the game into RL.
Nope, not what I meant. I'm implying that EvE is just detailed to the point where the events that happen are so in-depth and detailed that it almost seems to be as detailed as real life. I've never seen a game with so many options and features as real life. The things you can do (Economically, politically, etc) are so vast. With virtual money becoming more and more of a serious market, I think EvE is quite close to mirroring some of the aspects of real life, to the point where people may take corporations in the game AS seriously as corporations in real life.
EVE is simulation a Capitalistic Universe.
Nope, not even close to being almost too real. The depth of real conflict far outpaces EVE conflict. For example, real life is a continuous struggle to secure food, shelter, clothing to survive. In EVE, as Mohammed Farah Addid would put it, "food cannot be used as a weapon". Each one of those ships, each station, must provide food and water to it's population to continue to exist. EVE makes no provision for the denial of essentials to station. Warfare is restricted to an allowable convention.
In short, EVE is a game, constrained by rules. There are no rules to the game of life. There are no boundaries to conflict resolution. EVE lacks the political terrors of starvation, kidnapping, and rape, just for starters. Real life includes each of these.
It closes in a lot, though. In terms of Capitalism. Money moves mountains.
It closes in a lot, though. In terms of Capitalism. Money moves mountains.
So much that CCP went and did this:Some of you may have read in various articles and interviews recently that CCP was bringing an economist on board to act as a sort of Alan Greenspan for the virtual world of EVE Online. That economist is me. So here comes a short intro and a bit about what I plan to do as a part of the EVE dev team.
I am an economist by training, having finished my B.sc. degree in Economics from the University in Iceland in 1992. Later, I went for further studies in the United States and finished a doctorate degree in Environmental and Natural Resource Economics from University of Rhode Island (URI) in 2002. I started my academic career at the University of Akureyri (UNAK) in Iceland, becoming the dean of the Faculty of Business and Science.
While studying at URI, I was introduced to experimental economics. This brief introduction started a chain of events which resulted in my becoming the lead economist for EVE Online.
In 2004, UNAK hosted a conference on experimental economics. One of the lecturers at the conference was Dr. Kjartan Pierre Emilsson, then the lead designer for EVE, who gave an introduction to the EVE Online community and its economy. I was fascinated by the “smart gaming” aspect of EVE-– where the sandbox nature of the game requires players to use a higher level of strategic thinking and real-world business skills-–a unique feature among its counterpart MMOs. It is obvious that only the smart ones can survive in EVE.
In the real world, economic information is the cornerstone for our daily business; everyone takes note when news on inflation, production and interest rates are announced and traders try to predict beforehand what the news will be. There is a constant game between the market and authorities on predicting each other’s move and for that everyone needs information. Though EVE is a virtual world, the basic needs are the same. Players, designers and the company leaders at CCP will all benefit from having a central figure to monitor inflation and trends and provide a focused insight into what is happening within that virtual world so that everyone can make better decisions.
As the lead economist for EVE, my duties will include publishing economic information to the EVE-Online community. My duties will also be to coordinate research cooperation with academic institutions as the academic world has expressed quite an interest in doing research on this phenomenon (which shows how important MMOGs might become in future research into economic and human behavior).
Since joining the EVE dev team, I have been exploring the game, reading the message boards and dev blogs, design documents and other resources - growing more fascinated with the community, its complexities and the unlimited potential of it all. In my reading, I was particularly intrigued by a PowerPoint presentation by the aforementioned Dr. Emilsson from a Fanfest 2005 lecture. There, I could see how fundamentally CCP has understood that the social structures in EVE are far beyond those of other games and, as such, pave the way for innovations no other MMO has ever seen, such as the player council mentioned in a recent article in the New York Times.
In the coming weeks and months, we’ll talk more about the economics of EVE as we prepare to publish our first economic report in Q4. For now, I’d like to hear from you about your impressions regarding the in-game economy and what areas of it interest you the most.
It closes in a lot, though. In terms of Capitalism. Money moves mountains.
Your right Olddaddy, but compared to other MMO's - its far closer to reality then most. I'm not arguing or saying not to play because someone may take the game too seriously. I'm just thinking out loud. The game is realistic in the fact that wars are raged to begin with and aren't set through a series of battlegrounds with static factions. Things like that make it seem as detailed as real-life.
It closes in a lot, though. In terms of Capitalism. Money moves mountains.
Your right Olddaddy, but compared to other MMO's - its far closer to reality then most. I'm not arguing or saying not to play because someone may take the game too seriously. I'm just thinking out loud. The game is realistic in the fact that wars are raged to begin with and aren't set through a series of battlegrounds with static factions. Things like that make it seem as detailed as real-life.
And therein lies the draw for many people. It keeps the game from becoming stale and I believe is the only way to keep players around in the long run.