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I BOUGHT It Today

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  • truenorthbgtruenorthbg Member Posts: 1,453

    Actually, I have played EVE.  I have played so many of these games from EQ 1 to WoW and today I play EQ 2, Vanguard, and SWG on the station pass.

     

    The SWG has given me an MMO experience that I never had.  I am totally, completely floored by this game and it is community.  I am going to write something up in the other section. 

     

    I am not sure what to exactly say - this game is nothing short of extraordinary.  Nothing short of it.

    -----
    WoW and fast food = commercial successes.
    I neither play WoW nor eat fast food.

  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by truenorthbg


    Actually, I have played EVE.  I have played so many of these games from EQ 1 to WoW and today I play EQ 2, Vanguard, and SWG on the station pass.
     
    The SWG has given me an MMO experience that I never had.  I am totally, completely floored by this game and it is community.  I am going to write something up in the other section. 
     
    I am not sure what to exactly say - this game is nothing short of extraordinary.  Nothing short of it.

    Thats awsome!

    I remember what that used to feel like. Enjoy it while you can get it.    

  • AveBethosAveBethos Member Posts: 611

    Originally posted by truenorthbg


    Actually, I have played EVE.  I have played so many of these games from EQ 1 to WoW and today I play EQ 2, Vanguard, and SWG on the station pass.
     
    The SWG has given me an MMO experience that I never had.  I am totally, completely floored by this game and it is community.  I am going to write something up in the other section. 
     
    I am not sure what to exactly say - this game is nothing short of extraordinary.  Nothing short of it.

    Lmao, you must be very easily impressed.

  • dinobot20dinobot20 Member Posts: 12

    SWG... I am glad you enjoy the game... you however do not know what you are missing.. 9 professions.. NONE of which you can mix.. Now lets go back in time to 2003-2004. This would be called the Pre-cu the one I think most people enjoyed.. In this part of the game you could do almost anything.. from the 32  progressions you can be a simple crafter.. or! a crafter with a nice rifle with some good shooting skills.. The old swg was know for its flexibility with the professions.. hell you could even buy a fishing rod and go fishing if you had the bait... Now let us fast forward to 2005 the CU not much has changed.. they now have balanced the professions out a bit and well the only difference is the look of the buttons and some of the movements.. now here we go hold on we are going like 6 months into the future AHH SHYT there goes a good game.. =( enjoy it because soon the will Nerf it even worse than the nge... because soon the Jedi wont even be able to swing a saber and the BH blaster will always miss or something lol!...

  • britzbanbritzban Member UncommonPosts: 260
    Originally posted by dinobot20


    SWG... I am glad you enjoy the game... you however do not know what you are missing.. 9 professions.. NONE of which you can mix.. Now lets go back in time to 2003-2004. This would be called the Pre-cu the one I think most people enjoyed.. In this part of the game you could do almost anything.. from the 32  progressions you can be a simple crafter.. or! a crafter with a nice rifle with some good shooting skills.. The old swg was know for its flexibility with the professions.. hell you could even buy a fishing rod and go fishing if you had the bait... Now let us fast forward to 2005 the CU not much has changed.. they now have balanced the professions out a bit and well the only difference is the look of the buttons and some of the movements.. now here we go hold on we are going like 6 months into the future AHH SHYT there goes a good game.. =( enjoy it because soon the will Nerf it even worse than the nge... because soon the Jedi wont even be able to swing a saber and the BH blaster will always miss or something lol!...

    Once again someone had to troll this guys thread about how the game was....who cares!  The game is what it is now and it will never be how it was.  Whats the point to posting this?

  • Daedalus732Daedalus732 Member Posts: 589

    I also only want to wish the people well who are enjoying their gaming experience. However, something magical did leave the world of Star Wars Galaxies after the NGE came into being.

    I won't go into any of this because it's been said by every other SWG vet out there.

  • Daedalus732Daedalus732 Member Posts: 589

    Originally posted by britzban
    Once again someone had to troll this guys thread about how the game was....who cares!  The game is what it is now and it will never be how it was.  Whats the point to posting this?

     

    Well, the original poster did actually post in the Veterans refuge and not the general forum, so I think it's to be expected.

  • AmbassadorDvinnAmbassadorDvinn Member UncommonPosts: 339

    To the OP.. you wasted money man.  You can just download it on their website for free.  All you have to pay for is the monthly $15 fee.  Oh well.

    Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.

  • privatep37privatep37 Member Posts: 111

    Originally posted by Vyre


    To the OP.. you wasted money man.  You can just download it on their website for free.  All you have to pay for is the monthly $15 fee.  Oh well.
    hahahahahahahaha

    Favourite Game
    SWG - Sabanak, Retired Jedi, Bria

    Playing: Nothing

    Waiting for: SWG Pre-CU

    Retired: SWG, CoX, Vanguard, MxO, Guildwars, Archlord, Auto Assault, EQ2, Final Fantasy XI,
    Lineage 2, Saga of Ryzom, DAOC, WoW, AOC, WAR

  • truenorthbgtruenorthbg Member Posts: 1,453

    Originally posted by MasterPain55


    It wasn't "sold out." Stores dont get SWG often anymore because the game is free online all you is pay for 1 month and you get all the expansions, you actually lose money if you buy it at the store.
    Looks like you probaly paid 20$ for the game, could of got it for 15$ shame shame shame.

    Would I have received all the expansions and new player rewards?

     

     

    (the game is truly amazing btw; I love it.  This is MY game now.  WOW!  I am a Medic now. )

    -----
    WoW and fast food = commercial successes.
    I neither play WoW nor eat fast food.

  • KylrathinKylrathin Member Posts: 426

    Originally posted by britzban
    Once again someone had to troll this guys thread about how the game was....who cares!  The game is what it is now and it will never be how it was.  Whats the point to posting this?
    What part of "SWG Veteran Refuge" doesn't make sense to you?  He was warning the OP that the game was radically changed from what it once was, and it could happen again.  Some people have scruples, and will not deal with a company that treats its customers like this.

     

    And to the OP - Glad you're enjoying it.  The game is but a shell of what it once was, but people like me (disgruntled vets who had their game ripped from them) cannot blame people like you (newcomers who never played the old game) for playing it.  It IS Star Wars, and as long as you're willing to put up with some bugs (which the game always had) and some frustrations (which EVERY game has), you'll probably have fun for a while.

    There's a sucker born every minute. - P.T. Barnum

  • DavynelordDavynelord Member Posts: 122

     

    Originally posted by truenorthbg


    I just picked up Star Wars Galaxies:  The Complete Online Adventures.
     
    I got two impressions before playing.  One, from people in EQ 2 and Vanguard telling it is a fun game and worth picking up, especially if you have the station pass.  Two, what people say the game is like on this web page.
     
     
    I intend to provide a First Impressions review in a few days if anyone is considering buying.  (Btw, it was SOLD OUT at a gamestop near me so I had to drive for like half an hour to another store to pick it up.  I REFUSE to buy at Best Buy, so it was a bit of a ride).
     
    EDIT:  Oops, I meant this for SWG CURRENT, if mods could pls move.

    For anyone who has never played the game before NGE or CU, you have nothing to compare it to.  So there is a very high chance you will like the game because it still is a good game in general for post-CU/NGE players.   There's a lot of things to do and experience that will take you months or more if your a casual player.   There are so many options in SWG. 

     

    The bad comments about SWG are from people who've played it before NGE and CU and they have something to compare the game to.  Basically, if a new player likes the current SWG, then it's safe to say they probably would have really loved the original.  For example, everything you can do and experience in the NGE was greatly expanded and unrestricted in the original version.   You weren't stuck in level zones and such.  You have total freedom of customization of character as far as skills and professions went.   The old professions were a lot more fun to play than the CU or NGE professions.    The star wars feel, though it had it's issues, was even greater then than it is now.   The scenery of the planets and space hasn't changed much...and it's my opinion that even vets can't complain about that.

     

    In the end, it is a mistake for new players to listen to vets complaints about the game and have it play an influence on if you buy and play and enjoy it yourself.    That old cliche  "you can't miss what you've never had" (something like that, lol) is the exact reason why a player who is a first time player of SWG will most likely not be disappointed by the NGE and SOE was banking on these types of players to keep the game alive like it was previously.   However, they failed to realize that the peak amount of  players interested in SWG had already subscribed and so when they made the decision to alienate all those players with the changes they made, they did nothing but insure that the new NGE players would be very very small in number.   This is why the servers are so deserted....Anarchy Online (a 6 year old game) still has more players that currently play it than SWG does.   Of course that's based on the number of people I see when in the game.   I don't care what the subscription numbers say for games, I base my opinions on what I see.....and when i'm in AO, I can go to any city and even some far out parts of the game and see a nice little population of players.   In SWG, I can go through 5 cities and not see more than 5 people.  Only time I see a bunch of people is if I visit a cantina (still nothing like Theed, Coronet or Dantooine Mining outpost cantina's before CU) or when I go to the pvp zone or if there is a player event.   Just walking through theed which I did a lot since my large house was on the outskirts of theed, I never see anyone there anymore.   There was a time prior to NGE (even still during CU) where i could barely get through the PVP, merchant spammers, loitering players and slight lag in theed when I went to and from my houses.   With NGE I was surprised to see so little players playing.   My Guild (Lightside Order) was pretty huge on ahazi and it was disappointing that there wasn't more than 15 players left who still play the game when the guild had over 100 members easy I know since I help build one of the guilds that merged with 1 other guild and later a 3rd guild to form Lightside order....I was previously from Mctrog who merged with Flails guild then. 

     

    When I went looking for other players to play with, I simply could not find anyone to engage in anything with.  That left me with only the environment, npc's and story arcs to play with....but being a 3 year vet, the NGE was so easy compared to the original that the new content wasn't even a challenge for me to finish in a months time.   There was some things that were a bit more difficult, but that was only due to the restrictions on levels and weapons, nothing more.....then again, now that I think about it, I was a jedi though and we were a bit overpowered in the beginning....but aren't jedi supposed to be?  I mean they are using powers beyond normal human/alien understanding otherwise they wouldn't have to dedicate their whole life to learning and mastering the force....devs had a real problem with balancing the alpha profession verse the others though.

     

    Anyway, there was a lot of things in the original SWG that blows CU and NGE out of the water.  Seriously, weaponsmithing, chef, armorsmithing, shipwright..all the crafting professions, were pretty fun to play and the 33 or so different professions made the game absolutely wonderful to play and was very diverse overall.   Even if you saw many bounty hunters, jedi, crafters or whatever, you never knew what skills they had, everyone was different.   In NGE, if you see any profession, you know 99% of the skills they have just by knowing their profession alone.   The 1% you don't know is because you only get 45 points to spend on the expertise system and so players could have slight different builds in the end, but still nothing compared to before.   Before as a jedi, I had to size up my opponent when engaging them in pvp.   I wasn't sure if they had some TKM, BH, smuggler, rifleman, CM or whatever.....you just didn't know until you attacked and they attacked and you saw what skills they would use, then you'd have to adjust to what you see.   In CU and NGE, if you see a jedi, all you have to figure out is if they are light or dark side...even then they are often giving away by their names but mostly by their guilds they are a part of...then if they wear robes, you can tell between light and dark easy from a distance.   So before anyone attacks, you know 99% of the skills they have and with the expertise, you only had to wait to see certain effects before you found out what skills they took.    PVP, although i didn't engage in a lot of it (I only joined when my guild was at war with a few other guilds...man thouse guild wars between Mctrog and shadows on talus were fun..lol) it's like no challenge to it anymore and it seems to need less strategy than before.   Bottom line, I feared the unknown builds of the original SWG, but in CU and NGE, I didn't even care who they were and didn't fear anyone because it just didn't matter. 

     

    Anyway, for vets that bash the game, it's like being a millionaire and  the governement comes along and says you have to give all your millions back and live paycheck to paycheck now while working a low level job with no job security.   another analogy would be that you get with an old girlfriend (boyfriend if your female) with hopes that you'll have that spark back like the first time you meet (when times were good in the relationship), but only realize that you'll eventually be reminded of why you broke up in the first place.   That's what the difference between the old SWG and the NGE feels like to me.   I stuck it out through CU and about 6 months of NGE with various trial periods afterwards as I held hope that SWG would return to it's former glory, but it didn't....so I had to throw in the towel and haven't looked back since.    Deep down inside, I still have hopes that it would once again be as fun and immersive to play as it was before.....but I'm sorry, when players like me play NGE we are constantly reminded of the good ole days and how SOE slapped vets in the face with an unwanted change.   You don't have the biggest petition in gaming history to stop the CU like SWG players made and think your not alienating the players.  

     

    Again, as a first time player of SWG, you never had the truely good stuff, so you don't miss it and will think that what you have in the NGE is the best thing ever (especially if your a star wars fan).  That's a good thing though, I wish I could be like you and have never had my candy taken away from me.....it must be nice for such players as yourself.    I just can't get over that feeling that everytime I play NGE that I'm reminded of what I use to have and be.....Ah I just miss things too much just typing this, it was fun doing very large scale mass PVP 50+ players on both sides (like a real star wars battle) or going krayt, kimo or nightsister slaying with my jedi/TKM, BH/Rifleman, smuggler/pistoleer even my pistoleer/marksman/TKM combo....oh and can't forget my awesome swordsman/TKM/fencer/pikeman/brawler combo...hell, I even miss being nearly 1 hit by Mokks with that darn backcracker special they used to have, knocked you right on your butt, lol.....there was the nightsisters when they had force powers that was to be feared (anyone remember the 10k damage in one hit they used to do...yeah instant death but exilarating and exciting not knowing when or if they would hit you with it :D )....How about the great corvette missions (before the stealth exploit and blitz exploit)....DWB used to be impossible for less skilled soloist (was a cake was when I went there last)......yeah you can't do anything like that in NGE anymore, now all you are is one little ole ordinary profession and a clone of everyone else who can't go anywhere dangerous and have fun because of level, skill and weapon restrictions.  They did make the special attacks exciting to look at again...not sure where it is today...pistoleer had some nice power effects....still Pre-CU animations was off the hook......the red trail from TKM fist and how they did their spin kicks....the sound effects and visuals of pikeman swinging their pikes like a master, the blaster sounds was probably better for some, I think the NGE blaster sounds are a little too muffled besides, the original blaster sounds were taken directly from the movies to my understanding...can't get any more star warsy than that.....yeah, SWG ain't what it used to be....enjoy while you can and like NGE for NGE, not for it's differences to the original SWG....they are 2 complete different games.

     

  • infrared1infrared1 Member UncommonPosts: 440

    Sold out!! LOL! I saw it at Walmart on clearance for $13.23. I think its silly that they are giving it away. All that hard work for $13.23. Thats what the NGE did to the game.

  • njdevi66njdevi66 Member UncommonPosts: 216

    Originally posted by truenorthbg


    I just picked up Star Wars Galaxies:  The Complete Online Adventures.
     
    I got two impressions before playing.  One, from people in EQ 2 and Vanguard telling it is a fun game and worth picking up, especially if you have the station pass.  Two, what people say the game is like on this web page.
     
     
    I intend to provide a First Impressions review in a few days if anyone is considering buying.  (Btw, it was SOLD OUT at a gamestop near me so I had to drive for like half an hour to another store to pick it up.  I REFUSE to buy at Best Buy, so it was a bit of a ride).
     
    EDIT:  Oops, I meant this for SWG CURRENT, if mods could pls move.

     

    Im sorry to hear that... dont worry and be strong friend, the pain will leave but it will leave a mark. Goodluck.

    image

  • AveBethosAveBethos Member Posts: 611

    Originally posted by britzban

    Originally posted by dinobot20


    SWG... I am glad you enjoy the game... you however do not know what you are missing.. 9 professions.. NONE of which you can mix.. Now lets go back in time to 2003-2004. This would be called the Pre-cu the one I think most people enjoyed.. In this part of the game you could do almost anything.. from the 32  progressions you can be a simple crafter.. or! a crafter with a nice rifle with some good shooting skills.. The old swg was know for its flexibility with the professions.. hell you could even buy a fishing rod and go fishing if you had the bait... Now let us fast forward to 2005 the CU not much has changed.. they now have balanced the professions out a bit and well the only difference is the look of the buttons and some of the movements.. now here we go hold on we are going like 6 months into the future AHH SHYT there goes a good game.. =( enjoy it because soon the will Nerf it even worse than the nge... because soon the Jedi wont even be able to swing a saber and the BH blaster will always miss or something lol!...

    Once again someone had to troll this guys thread about how the game was....who cares!  The game is what it is now and it will never be how it was.  Whats the point to posting this?

    It's the refuge dude, what do you expect?  Nobody here wants to hear about how much someone loves the NGE...

  • truenorthbgtruenorthbg Member Posts: 1,453

    Hello.

     



    I have read everyone's comments, and I have a few thoughts that I hope you take the time to read.

     

    I think I would like your version a little better, actually.  I think I can see what you mean about diversity of Professions, and you apparently could have several of them? I think that would be far-reaching customization.  It would help make the world feel more real.

     

    I also agree on Jedi.  I do not know if you are getting in my head, as well as the people in-game, but there should not be many Jedi. 

     

    The game is still extraordinarily rich, the population is healthful, and I am having a total blast.... I am going to buy the game for a friend of mine and ship it to him.  I like the game that much, and I want to pull people off of Vanguard to play it. Hehe. 

     

    In closing, I I think I can understand your emotion in losing what you had known to be SWG.  I find the game so interesting, and appealing, that if something like a NGE or whatever happened and altered it, I would also be like ... wtf. 

    -----
    WoW and fast food = commercial successes.
    I neither play WoW nor eat fast food.

  • AveBethosAveBethos Member Posts: 611

    Originally posted by truenorthbg


    Hello.
     


    I have read everyone's comments, and I have a few thoughts that I hope you take the time to read.
     
    I think I would like your version a little better, actually.  I think I can see what you mean about diversity of Professions, and you apparently could have several of them? I think that would be far-reaching customization.  It would help make the world feel more real.
     
    I also agree on Jedi.  I do not know if you are getting in my head, as well as the people in-game, but there should not be many Jedi. 
     
    The game is still extraordinarily rich, the population is healthful, and I am having a total blast.... I am going to buy the game for a friend of mine and ship it to him.  I like the game that much, and I want to pull people off of Vanguard to play it. Hehe. 
     
    In closing, I I think I can understand your emotion in losing what you had known to be SWG.  I find the game so interesting, and appealing, that if something like a NGE or whatever happened and altered it, I would also be like ... wtf. 

    Well, since you enjoy the current version of the game, which is BY FAR a lesser version, then I hope for your sake that you actually get to play the original version (which was very different and made for a more adult playerbase seeking more diversity).  The populations were probably 10 times THEN what they are now, which is a result of the change forced upon the game.

    It sounds like you would have truly enjoyed playing the Pre-CU and spent countless hours like the rest of us immersed in a very rich Star Wars world.  The games are totally different, the newer being far inferior.

  • xPaladinxPaladin Member UncommonPosts: 741

    Originally posted by truenorthbg

    I think I would like your version a little better, actually.  I think I can see what you mean about diversity of Professions, and you apparently could have several of them? I think that would be far-reaching customization.  It would help make the world feel more real.
    I also agree on Jedi.  I do not know if you are getting in my head, as well as the people in-game, but there should not be many Jedi.

    In this case it's not group-think.

    One key thing to keep in mind is the supposed timeline of SWG - it is supposedly taking place between Star Wars and The Empire Strikes Back. Instead it looks and feels more like the Clone Wars, which isn't a bad thing, but it's a totally different appeal. It's marketed to the 2nd generation Star Wars group -- the prequels.

    In regards to your first question In the old system, there were 32 professions - 5 of which were dedicated to aspects of entertainment, about 9 dedicated to crafting, and the remaining professions were considered "combat-oriented" including a range of melee skills that, while not outwardly starwarsy to some, had their place in canon. You were given 250 skill points to distribute however you pleased amongst the skills, as long as you attained the experience with that particular skill (pistol xp for pistol skills, etc) necessary to advance. You could gain complete mastery in up to three distinct professions at one time, and still have a little leftover in some cases for minor skills.

    If you wanted to be a crafter and have a smattering of combat skills, you were able to do it, though you'd have a hard time keeping up with a competent fighter. Templates originally allowed some extreme (and outright unfair in some cases) warriors that were nigh undefeatable, though such templates were capped off at certain levels, beyond which further investment would be useless beyond new moves.

    In a lot of ways, this game had a system of individual uniqueness akin to those of Asheron's Call 1 and Ultima Online that is quite rare in this day of age. The NGE removed this wonderful facet of the game and normalized it with levels.

    Jedi themselves were previously unlockable and even had limited lifespan (a maximum number of deaths before total skill reset). Thus Jedi sightings were rare initially, though they became more prolific over time as the game slowly turned into a jedi catering service. The NGE put the final nail in the coffin there, ditching melee outright (with exception, as the case with some melee attacks that are performed by ranged users) and used the Jedi to fill in the "tank" role.

    The Jedi of old were considerably more powerful due to their rarity and requirements for success (krayt farming, etc), compared to the new "hero out of the box" Jedi.

    -- xpaladin

    [MMOz]
    AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW

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