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Star Wars Galaxies: House Pack Up on for June 22

SzarkSzark News ManagerMember Posts: 4,420


SOE has announced that the recently postponed abandoned structure demolition event has been scheduled for Friday June 22.

The House Pack Up begins on Friday, June 22, 2007! The Galactic Vacant Building Demolitions Crew will be ready to begin demolition this Friday after a brief maintenance period at 12:00 PM PDT.

Any house, factory, or player association hall that has been abandoned by its owner (since April 16, 2006) has been targeted for pack up. The building sign is marked in red as "Abandoned" to indicate the structure can be demolished.

Once you see the sign with the red "Abandoned" text, open the radial menu and choose "Structure Management > Pack Up This Building" to initiate the bombing. You can pack up a maximum of five buildings every 24 hours.

If your building has been packed up, you will find it in your datapad when you return to the galaxy. Simply unpack your house in a new location and the structure will be restored with your possessions inside.

Civilians who mark ten buildings for destruction receive the Junior Wrecking Crew Worker Badge. Hard-working citizens who clear out 50 abandoned structures are recognized for their destructive talents with the Wrecking Crew Manager Extraordinaire badge.

Read more here.

Comments

  • JYCowboyJYCowboy Member UncommonPosts: 652

    And so begins a time of truth,

    I wonder what servers will be merged and what servers will be stay active

  • SioBabbleSioBabble Member Posts: 2,803
    Originally posted by JYCowboy


    And so begins a time of truth,
    I wonder what servers will be merged and what servers will be stay active
    When the servers suddenly look a lot less populated from a structure point of view, they may well regret having done this.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • SouvecSouvec Member UncommonPosts: 693
    What seems sad about this announcement is that there once was a great thriving game, but has become something far less than thriving.  To announce that they are doing a pack-up, it seems to me that the vacancy is far greater than just a few people leaving. 



    Although I never got into SWG as much as the people who frequent these boards...  but from an outsider looking it, its a sad day to see what your game has become.
  • JenneroflokJenneroflok Member Posts: 126
    Originally posted by SioBabble

    Originally posted by JYCowboy


    And so begins a time of truth,
    I wonder what servers will be merged and what servers will be stay active
    When the servers suddenly look a lot less populated from a structure point of view, they may well regret having done this.



    As a Crafter, I hated CU but stayed for my Guild/  When NGE hit I left the game for they outright took my professions usefulness out of the game. After a year in a half exile I was talked back into the game and found that I am actually having fun in it again,  it is not what it use to be, but I am having fun and I am not forced into large raid groups.  The House Pack up will be a good thing for those who are playing, it will allow older cities to move citizens within the city borders and see younger cities to move up the ladder to higher levels.



    I will start worrying about the server mergers when they start offering free character transfers from specific servers.
  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Souvec
    What seems sad about this announcement is that there once was a great thriving game, but has become something far less than thriving.  To announce that they are doing a pack-up, it seems to me that the vacancy is far greater than just a few people leaving.  Although I never got into SWG as much as the people who frequent these boards...  but from an outsider looking it, its a sad day to see what your game has become.
    Whether the CU or NGE happened or not, this is something that would have been needed anyway. The game is 4 years old, any game of this age will have old baggage, just that in the case of SWG this baggage has been visible in the form of old structures. It's not the big deal that many are trying to make it out to be...

    image

    image

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519
    Originally posted by Obraik


     

    Originally posted by Souvec

    What seems sad about this announcement is that there once was a great thriving game, but has become something far less than thriving.  To announce that they are doing a pack-up, it seems to me that the vacancy is far greater than just a few people leaving. 
     
    Although I never got into SWG as much as the people who frequent these boards...  but from an outsider looking it, its a sad day to see what your game has become.

    Whether the CU or NGE happened or not, this is something that would have been needed anyway. The game is 4 years old, any game of this age will have old baggage, just that in the case of SWG this baggage has been visible in the form of old structures. It's not the big deal that many are trying to make it out to be...

     

    Yeah i agree. There is alot of buildings that have been abaddond and little towns too. so this is good thing. my only grip with SWG is the quests dont feel like im doing a star wars quest. Just a whole lot of running around the continent to kill a few people and looking for data pads. I dont know what happens when you get higher level but lower level people need love too. Not enough star wars in star wars galaxies IMO.
  • MadLarper420MadLarper420 Member Posts: 7
    After all the people abondoned the game due to NGE and CU or whatever reasons, have lef t their damn houses.  "I" want that cliff spot overlooking the Waterfalls of Naboo 1200 meters from the starport.  Not some dude who hasn't played in 3yrs.

    i say GET EM OUT OF HERE!!

    I'm so getting my destruction badges!!!

    If you've left a house behind.  COnsider it DEMOLISHED!!





    Ry'tan Sivant - 59 Dark Jedi - Ace Imperial Pilot - Tempest

    Risque E-ta - 28 Commando - Rebel Pilot - Tempest

    Current:EQ2,SWG,Matrix,Planetside
    Testing:9Dragons,Dungeon Runners
    Veteran:EQ1,CoH/V,WoW,LoTRO,DDO,BoTS

  • YatenkaiohuYatenkaiohu Member Posts: 78
    You guys should log in! There's about 10 towns full of nobody because they are all abandoned leaving us playing players no chance of putting down new cities. This is happening so all of us current players (which there are still quite a few) can make new cities.
  • SouvecSouvec Member UncommonPosts: 693
    I understand that people come and go through the years, thats to be expected with any game, any genre.



    As an outsider looking in, I suppose I would have liked to see the devs focus more on how to keep those people, who owned those houses, playing the game.  Instead I see the devs spend time figuring out to develop an event based around cleaning house after dissatisifed people have left.  I suppose I just see lost time, that could have been used for something more productive, such as bringing back those they lost or adding better features for the current player base.



    As always, my opinion.
  • YatenkaiohuYatenkaiohu Member Posts: 78
    There is enough to offer older players such as myself, people need to stop whining. The only thing now that bugs me about the game is no condition loss and the lack of classes. People have been coming back, just moving to another server. It's true a lot of servers are dead but I see the population on the servers rising each day.



    It will be nice to see some new cities and not dead ones so I'm excited =)
  • DragonalfDragonalf Member Posts: 25

    First off, I've never played the game so I don't have first-hand experience of how  all the "versions" of SWG played before.That being said, I followed the game from before it launched and realized fairly early on that I would not being playing the game. It sounded too "sand-boxish" for me.

    I consider myself a MMO vet (been playing since just after DAoC launched), so I'm familiar with the many MMO's out there, past and present. At this point in my "career", I know quite confidently what "features" and gameplay I need to look for in an MMO to assure that I'll be playing it for longer than the trial period.

    I state all this because I know the next thing I say will sound blastphemous to many of you old "hardcore" SWG players but here it is; I've been intrigued again with SWG since I heard about the NGE. A tighter, quest-based focus in an MMO is what will always attract my interest in a game. Plus, the thought of providing this kind of experience in the rich mythos of the Star Wars universe was too appealing to not at least follow its progress. I knew after they first dropped the NGE on everybody that they still had a lot to do to get the game back into a reasonably playable shape. Balancing and polishing the classes and cleaning up other things from the old game (like abandoned houses and towns) were the two big things I saw needed doing.

     The last of the big balance/addition changes for the classes has happened already and now with this announcement that their cleaning up the landscape, I think I just may be able to jump in fresh.

    You see, that's the key. MMO vets like me who are more open-minded and aren't easily swayed by by melodramatic rhetoric about the good 'ol days of SWG can actually look at the NGE SWG as a new experience all together. I could care a less about the history ... if the game is fun for me now then that's all that matters.

    Certainly, it'll never enjoy the subscriber numbers it saw in it's early days, but that's not because the old game was better or the new game has a bad reputation. It's because the MMO space is so much bigger and more crowded that unless you're new and do things right from the start (can we say LOTRO) an old game will never really draw the level of interest and subscribers that it saw when it was "fresh".

    Still, as far as I'm concerned, I've always been interested in a good space game and now tha the NGE SWG is more like I had hoped it would be when the game was released, it will still feel new and fresh to me ... so what have I or any one else new to the game got to lose by giving it a try.

  • Mr.WizardMr.Wizard Member UncommonPosts: 243

    stay on topic will ya Dragonalf

     

    Well, im preparing to see hundreds, if not thousands of houses gone.

    Bring it on! lets see how deserted the planets of Tarquinas are! I expect very... Same for many other servers...

    image

  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Souvec
    I understand that people come and go through the years, thats to be expected with any game, any genre.As an outsider looking in, I suppose I would have liked to see the devs focus more on how to keep those people, who owned those houses, playing the game.  Instead I see the devs spend time figuring out to develop an event based around cleaning house after dissatisifed people have left.  I suppose I just see lost time, that could have been used for something more productive, such as bringing back those they lost or adding better features for the current player base.As always, my opinion.
    When the house is cleaned up, it and its contents are not destroyed, they're packed up into the persons datapad. If the person decides to return later, all they need to do is find a new place to drop the house and it'll be as if the house was never packed up with everything inside the same as it always was.

    image

    image

  • ErillionErillion Member EpicPosts: 10,329

    3 days into house pack up .... and I dont find houses to blow up anymore. I only just was able to obtain the Junior Wrecking crew Badge for blowing up 10 houses each on my two main characters.

    So ... I am actually a bit surprised that

    a) There seem to be quite a number  of toons still online , because you see lots of people running around trying to find stuff to blow up

    b) There are quite A LOT of houses still standing.  Even when their owners are not online every day, there seem to be quite a significant number of people still left in SWG who occasionally log in to check on the game   (me being one of them)

    Being mayor in an old city (day 1 city patch) I thought I would lose some 80 % of the houses and city residents. However, I lost about 50 % - less than expected - and the city is still a metropolis. Which means, even losing a few more and city rank going down one rank will mean that the city will keep its shuttle. BUT it helps that sometime in the last year SOE has lowered the requirements for city ranks.

    Have fun

     

  • RainStarRainStar Member Posts: 638
    On the second day of the house packup I only found 2 abandoned structures. I don't think Station Pass should be counted, it should go as to when a player last logged into game.
  • JYCowboyJYCowboy Member UncommonPosts: 652

    I was not sure what would happen to our city but all went well.  We still have a few false citizens but I look forward to getting a true count.  Our pop. dropped about 25% and may drop another 10-15% when the false citizen bug is fixed.  We will retain our Metroplis status even after that.

    It was great to finally be able to reorganize and clean up our stomping grounds.  It looks a lot nicer with the added parks.  Room opened and I was able to move active members inside the city zone.  All in all it has been mostly a positive experiance.

  • ArcAngel3ArcAngel3 Member Posts: 2,931

    Originally posted by Dragonalf


    First off, I've never played the game so I don't have first-hand experience of how  all the "versions" of SWG played before.That being said, I followed the game from before it launched and realized fairly early on that I would not being playing the game. It sounded too "sand-boxish" for me.
    I consider myself a MMO vet (been playing since just after DAoC launched), so I'm familiar with the many MMO's out there, past and present. At this point in my "career", I know quite confidently what "features" and gameplay I need to look for in an MMO to assure that I'll be playing it for longer than the trial period.
    I state all this because I know the next thing I say will sound blastphemous to many of you old "hardcore" SWG players but here it is; I've been intrigued again with SWG since I heard about the NGE. A tighter, quest-based focus in an MMO is what will always attract my interest in a game. Plus, the thought of providing this kind of experience in the rich mythos of the Star Wars universe was too appealing to not at least follow its progress. I knew after they first dropped the NGE on everybody that they still had a lot to do to get the game back into a reasonably playable shape. Balancing and polishing the classes and cleaning up other things from the old game (like abandoned houses and towns) were the two big things I saw needed doing.
     The last of the big balance/addition changes for the classes has happened already and now with this announcement that their cleaning up the landscape, I think I just may be able to jump in fresh.
    You see, that's the key. MMO vets like me who are more open-minded and aren't easily swayed by by melodramatic rhetoric about the good 'ol days of SWG can actually look at the NGE SWG as a new experience all together. I could care a less about the history ... if the game is fun for me now then that's all that matters.
    Certainly, it'll never enjoy the subscriber numbers it saw in it's early days, but that's not because the old game was better or the new game has a bad reputation. It's because the MMO space is so much bigger and more crowded that unless you're new and do things right from the start (can we say LOTRO) an old game will never really draw the level of interest and subscribers that it saw when it was "fresh".
    Still, as far as I'm concerned, I've always been interested in a good space game and now tha the NGE SWG is more like I had hoped it would be when the game was released, it will still feel new and fresh to me ... so what have I or any one else new to the game got to lose by giving it a try.
    People who think differently than you may also be "open-minded."  Ironically you seem to be trying to invalidate opinions about SWG and the NGE that differ from yours.  That actually sounds fairly "close-minded."  I don't like what Sony Online did to its playerbase.  Saying that does not mean that I'm "easily swayed by melodramatic rhetoric about the good 'ol days of SWG" as you put it.  Rather, I don't like that SOE advertised and sold things that they were planning to delete in an expansion.  I don't like that people lost 2 years of in-game progress.  I don't like that upon release and for a long time thereafter the chat, movement and combat of the NGE were unbelievably bugged.  I could go on, but the litany of "bad behaviour" on the part of SOE towards the SWG player community is well documented elsewhere.

    I don't want to deal with a company that treats its customers that way, and I'm not willing to invest anything into a game that has had player achievements rendered void on two monumental occasions.  That doesn't make me "close-minded" or "easily swayed by rhetoric".  It makes me a wise consumer.

    If you want to play the game now because you think it sounds enjoyable, by all means play; but please don't criticize people who choose not to play, and please don't try to invalidate their reasons.  They have very valid reasons for their decision.

    Arc

     

  • ArcAngel3ArcAngel3 Member Posts: 2,931

     

    Originally posted by JYCowboy


    I was not sure what would happen to our city but all went well.  We still have a few false citizens but I look forward to getting a true count.  Our pop. dropped about 25% and may drop another 10-15% when the false citizen bug is fixed.  We will retain our Metroplis status even after that.
    It was great to finally be able to reorganize and clean up our stomping grounds.  It looks a lot nicer with the added parks.  Room opened and I was able to move active members inside the city zone.  All in all it has been mostly a positive experiance.

    Waves to Jess ^_^.  I'm glad you got some room to maneuver my friend. 

     

    Arc

  • Arch_RoyalArch_Royal Member Posts: 12
    Originally posted by Dragonalf


    First off, I've never played the game so I don't have first-hand experience of how  all the "versions" of SWG played before.That being said, I followed the game from before it launched and realized fairly early on that I would not being playing the game. It sounded too "sand-boxish" for me.
    I consider myself a MMO vet (been playing since just after DAoC launched), so I'm familiar with the many MMO's out there, past and present. At this point in my "career", I know quite confidently what "features" and gameplay I need to look for in an MMO to assure that I'll be playing it for longer than the trial period.
    I state all this because I know the next thing I say will sound blastphemous to many of you old "hardcore" SWG players but here it is; I've been intrigued again with SWG since I heard about the NGE. A tighter, quest-based focus in an MMO is what will always attract my interest in a game. Plus, the thought of providing this kind of experience in the rich mythos of the Star Wars universe was too appealing to not at least follow its progress. I knew after they first dropped the NGE on everybody that they still had a lot to do to get the game back into a reasonably playable shape. Balancing and polishing the classes and cleaning up other things from the old game (like abandoned houses and towns) were the two big things I saw needed doing.
     The last of the big balance/addition changes for the classes has happened already and now with this announcement that their cleaning up the landscape, I think I just may be able to jump in fresh.
    You see, that's the key. MMO vets like me who are more open-minded and aren't easily swayed by by melodramatic rhetoric about the good 'ol days of SWG can actually look at the NGE SWG as a new experience all together. I could care a less about the history ... if the game is fun for me now then that's all that matters.
    Certainly, it'll never enjoy the subscriber numbers it saw in it's early days, but that's not because the old game was better or the new game has a bad reputation. It's because the MMO space is so much bigger and more crowded that unless you're new and do things right from the start (can we say LOTRO) an old game will never really draw the level of interest and subscribers that it saw when it was "fresh".
    Still, as far as I'm concerned, I've always been interested in a good space game and now tha the NGE SWG is more like I had hoped it would be when the game was released, it will still feel new and fresh to me ... so what have I or any one else new to the game got to lose by giving it a try.

    Last time i played the legacy only went to about 53, so unless they added more it may be fun till that point after that its just another grind and a very bad one at that. I plan to resub soon to see if they added and check out any new features that r in so if u play on corbantis look up ciphern in the next couple months.

  • DavynelordDavynelord Member Posts: 122

    You know I had concerns about my houses being packed up (about 10 of them between 2 accounts) and of all of them, my large house is the only one that I would even consider valuable in keeping.   It's in a excellent spot.  In fact, over the years, I had a few wannabe mayors offering to build a city and paying me millions (that I already had, lol) to join their city because my houses were stopping them from building or expannding a city there.   This is the little spot to the east of theed overlooking the cliffs and waterfalls.    I politely declined the proposels as I had my house there from the beginning when we were able to build houses.  that was my spot for 3 years and I love it..nice and close to theed, not a lot of traveling back and forth.   It actually was on a hill when I first laid the main large house down and with people planting houses near me and how SWG's landscape auto-changes when structures are built, the hill disappeared and made the land flat...which kinda destroyed the resort feeling my house had as well as making the nice trees around it disappear.

     

    Anyway, I'm just saying that I loved and still love the location my house is in and would love it if it remained there as I know I periodically come back to the game for various reasons.  I'd hate to come back and find that the best place I can place my house(s) is 5k away from a decent static city (currently it's less than 1k outside of theed).   However, I'm not paying my sub anymore and it's not fair to paying players that my house sits there in a spot they would like to have.    I, as others that are not paying (trial accounts don't count or shouldn't) should fairly have our houses moved and allow the paying players to get dibs on the good spots.

     

    so do I like the house pack up?  hell no...I want my large house to stay where it is...and it's a very popular spot which is evident by how many offters I've had to alter it or include it in a city.   However, fair is fair....I don't know when or if I'll ever return to the game so for the time being, SOE can move it to my datapad....what's probably more import is that the items inside are there and not bugged or lost...because SOE is known for things disappearing in houses when they tweak something concerning them.   I've lost rich and valueable resources from SOE house bugs and was told I couldn't get them back (these were resources that never spawned again).  

     

    Anyway, I'm gonna lose a lot of items anyway since I did take advantage of the cross server house/Lot trade thing...basically you make an account on one server and another person makes one on your server, you then trade the lots of those players between you by just adding them to the admin list and it allows them to have 10 extra lots per trade they did and use the house as if it were there own....so I have 3 houses and 6 factories that are on lot trades with items in them.....so that would mean if the other guy isn't paying or playing anymore, those lots would be packed up and all the items I have in them would be subject to being lost for as long as the other player stays away from the game....of course the other player is in the same boat as I'm not in the game either.    Anyway, I forseen something like this happening and I took all my most valueable possessions out of such houses and factories......I'm sure glad SOE raised the house item limit on large house from 200 to 400 lol.

     

    That brings up another issue I just though of too.....maybe some of the houses aren't being marked for demolition because there are current active players on the admin list of a house that is owned by a player that doesn't play anymore.....this could be why all the houses people expected to see demolished aren't being flagged.....probably just a bug if it is happening because we all know SOE loves creating these kinds of bugs....I know they said initially that the pack was tied to the owners account and not the active admin list, but it's SOE, they talk out their butt half the time and screw up everything else.

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