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Small world divided?

LhexLhex Member UncommonPosts: 262

I just finished watching the podcast that describes how the zones compete for victory points and so on. I got the impression that the world seems kinda small.  Only 3 tiers and the 4th being open RvR. 

Anyone know if the maps they were showing are bigger than what they seem?  Only 3 tiers of content seem miniscule, I wonder how long it will take people to plow through them? Comparitively, the Tier 1 zone seems about the size of a starter zone in any typical MMO. If that is the case, hopefully Tier 2 and 3 are much bigger.

Last question I have is the maps that were described I think were Dwarves vs. Greenskins.  So, are they telling us that for 4 tiers of gameplay if you chose Dwarf your only going ally with Dwarves and fight against Greenskins only?  That you won't see chaos or humans? Unless you roll chaos then there is an entire map tiered just for them?

So far it seems like the races are divided up. In other words you won't be involved all at once with the other alliance races.

I hope I have just looked at the info on this game wrong.  I hope there is only one world in which all races play and fight for.

 

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Comments

  • SkraggSkragg Member Posts: 9

    You'll be able to travel to any of your alliances areas and fight alongside them.  So if you go Dwarf you won't have to fight Greenskins the whole time, you can wander over and kick Chaos etc around if you wanted to.  There was mention that you'll get greater rewards/contributions to RvR fighting with your own race though.

    Don't kow how big the maps are going to be but there's 9 for each pair of opposing races (2 per tier and an extra neutral map at tier 4) so there's at least 27 maps to wander around.

     

    Should be big enough.

  • XennithXennith Member Posts: 1,244

    forgive the script like nature of this post, its a very common question:

     

    All three races of each alliance (order/destruction) are free to move between each racial battlefront, so orcs can head over to the chaos wastes to fight empire, etc.

     

    As for your first question, i would love to say "the zones are big enough" but i dont know, ive not played it. they seem to be big enough but we shall find out soon enough i guess. i dont think mythic would make such a basic mistake.

    also, i wouldnt worry about numbers of zones, nor number of levels. 1-40 does not mean less advancement than 1-200 (AO) or 1-70 (WoW), just that there are fewer steps along the way. similarly, number of zones simply could mean that there are larger zones, look at planetside, 9 zones (but each one was 16km by 16km) or swg, 6 zones, but each one was massive.

  • LhexLhex Member UncommonPosts: 262

    WHEW.

    Glad to here that.  Can't wait for release.  Thanks

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  • defenestratedefenestrate Member CommonPosts: 578

    If you go to the official site and look at the maps and compare them to some of the video footage you will be amazed. The Mount Bloodhorn Zone map has in the upper left hand side and little drawing that says "Da Stunty Gate" and it looks small obviously. But there is some footage, I believe its from the Baltimore games day, its there if you look for it, of a fly by of that same gate. Its HUGE!. Its multi levelled, meaning theres the gate, more up theres mountains, more up theres some more of the building feature, more up there are the huge Dwarven heads ( That look awesome by the way )

    So you cant just look left and right when thinking about this game, you have to look up and down also.

     

  • VolkmarVolkmar Member UncommonPosts: 2,501

    Fear not! cause the map used int he podcast (greenskins Vs dwarves) is only one third of the whole thing, there are other similarly big maps for chaos vs empire and high elves vs dark elves.

     

    And yes, you can freely travel between all your alliance zones.

    Can't really say if this is gonna be, say, smaller or bigger than wow, daoc, eq or what not, but i certainly hope it is not very small.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • ElgarethElgareth Member Posts: 588

    Originally posted by Volkmar


    Fear not! cause the map used int he podcast (greenskins Vs dwarves) is only one third of the whole thing, there are other similarly big maps for chaos vs empire and high elves vs dark elves.

    Don't forget:

    One Tier consists of more than 2 Zones. There isn't just one Greenskin and one Dwarf Zone per Tier for example. Greens and Dwarfs might have 2 Zones on tier 3 for example.

    BUT what I do have to say:

    Rather smaller maps with action-packed Fighing every step than huge, unpopulated wastelands ala Vanguard.

  • punki00punki00 Member Posts: 26

    also that the highest lvl for war at this time is 40 so they might add more how time goes on so there will be more

  • ElgarethElgareth Member Posts: 588

    Originally posted by punki00


    also that the highest lvl for war at this time is 40 so they might add more how time goes on so there will be more

    I doubt so.

    How should they implement it? It would mean adding a Tier 5, but Tier 4 already are the Capitol/Main Cities of the Races, there is nothing even more. A new Zone would fit, but then all Tier 4 Zones would be useless (just look how many people are doing Naxx or Ony now post-BC...).

    So new Races, new Classes, new Skills for existing Classes, new Battlegrounds (Racial Pairings), yes.

    But new Levels? I highly doubt so.

  • SpinocusSpinocus Member Posts: 17

     

    Originally posted by Elgareth


     
    Originally posted by punki00


    also that the highest lvl for war at this time is 40 so they might add more how time goes on so there will be more

     

    I doubt so.

    How should they implement it? It would mean adding a Tier 5, but Tier 4 already are the Capitol/Main Cities of the Races, there is nothing even more. A new Zone would fit, but then all Tier 4 Zones would be useless (just look how many people are doing Naxx or Ony now post-BC...).

    So new Races, new Classes, new Skills for existing Classes, new Battlegrounds (Racial Pairings), yes.

    But new Levels? I highly doubt so.

     

    It's possible but obviously in the case of WAR extremely tricky.  The easiest solution would be to create a new set of Tier5 zones for both the original and new racial pairings in a totally seperate world area or continent.  Obviously, as with WoW's Burning Crusade, this runs the risk of having people with 40+ lvl characters completely ignoring the original areas and in WAR's case, ignoring the focal point of its design which is to have players fight a never ending struggle where the successful capture of your enemy's capitol cities is the ultimate prize.

    I gave DAOC a go recently but If I recall it didn't add any new levels beyond the original 50 for any of its expansion packs.  Mythic will probably follow the same model for WAR.  If anything they'll make it so that existing level 40 characters can have the ability to gain new skills, abilities, etc. via new quests or by achieving higher RvR ranks.  I imagine the difference between a 'just turned lvl 40' character and a veteran lvl 40 character in WAR should increase with each new expansion pack.

  • JoshEAMythicJoshEAMythic EA Mythic DevMember Posts: 5



    Q: Anyone know if the maps they were showing are bigger than what they seem?  Only 3 tiers of content seem miniscule, I wonder how long it will take people to plow through them? Comparitively, the Tier 1 zone seems about the size of a starter zone in any typical MMO. If that is the case, hopefully Tier 2 and 3 are much bigger.

    A: The map we used in the podcast is absolutely just intended to represent how the tiers are connected.  The world is not made up of three "T-Shaped" land masses, nor is it a series of tiny, circular territories.  As has been noted, the zones are all quite large and do NOT include any of the territory included in scenarios.  This includes Tier 1 zones, which are quite substantial in size.

    Q: Last question I have is the maps that were described I think were Dwarves vs. Greenskins.  So, are they telling us that for 4 tiers of gameplay if you chose Dwarf your only going ally with Dwarves and fight against Greenskins only?  That you won't see chaos or humans? Unless you roll chaos then there is an entire map tiered just for them?

    A: Again, as has been noted already, you will ABSOLUTELY be able to play with members of other races that are from allied realms.  Even from the very earliest levels, you'll be able to group up and play together.

  • iduumsiduums Member Posts: 205

    Nice to see you checking out these boards Josh.  Welcome

  • ElgarethElgareth Member Posts: 588

    Originally posted by JoshEAMythic

    Gogo Mythic

    Hehe, attention, wordplay: The Gods of WAR.

    Glad to see you paying attention to this Board now, too

    (And there are the hopes that my unbelievably nice person with informed and helpful answers in most WAR Threads now gets a Beta Spot for my great advertising services

    Ummm....please? )

  • defenestratedefenestrate Member CommonPosts: 578

    Originally posted by Elgareth


     
    Originally posted by JoshEAMythic

     

    Gogo Mythic

    Hehe, attention, wordplay: The Gods of WAR.

    Glad to see you paying attention to this Board now, too

    (And there are the hopes that my unbelievably nice person with informed and helpful answers in most WAR Threads now gets a Beta Spot for my great advertising services

    Ummm....please? )

    See Signature

     

    Hey Josh, thanks for stopping by these boards, its nice to see an official stop by every once in awhile and get it involved.

  • ElgarethElgareth Member Posts: 588

    Originally posted by defenestrate


     
    See Signature
     
     
    Hey Josh, thanks for stopping by these boards, its nice to see an official stop by every once in awhile and get it involved.

    hope dies last

  • LhexLhex Member UncommonPosts: 262

    Thanks for the replies.

    Just had a thought (which can be dangerous).

    I wonder if players after reaching max lvl and who are fighting in the last Tier will be able to travel back to the lower tiers to help in the war effort.  I am going to assume there will be lvl caps in place to prevent high lvls from ganking lowbies but it would be cool if higher lvls could somehow go back and mentor down to a lower level and help in the overall victory point accumulation; if for some reason there is a stalemate or things are going bad in Tier 4 for example.

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  • SonofSethSonofSeth Member UncommonPosts: 1,884
    Originally posted by Elgareth


     
    Originally posted by JoshEAMythic

     

    Gogo Mythic

    Hehe, attention, wordplay: The Gods of WAR.

    Glad to see you paying attention to this Board now, too

    (And there are the hopes that my unbelievably nice person with informed and helpful answers in most WAR Threads now gets a Beta Spot for my great advertising services

    Ummm....please? )



    I hope there won't be much buttboys in WAR

    image

  • Realm-ReaperRealm-Reaper Member Posts: 501

    Also...

    Keep in mind that this is only the begining. In a recent interview Paul said, They were looking "Ten Years" down the road for this game. I am willing to bet they will have as many as 3 expansions ready at launch. So don't worry...this is going to be an ever expanding world!

  • AlienovrlordAlienovrlord Member Posts: 1,525

    Yeah, Warhammer is an enormous world.  On the same scale as Middle-Earth (more actually since it encompasses other continents)

    Mythic obviously has to restrain from making massive zones that might look impressive to some gamer critic but spread out people so thin that open-world PvP is destroyed.     I've heard the zones are good sized but you can still cross them in a reasonabe amount of time and there's fast transportation between zones as well (Orc-apult!) so you can get to where the fighting is at.

    The game's called WAR afterall, not WALK :)

  • tapeworm00tapeworm00 Member Posts: 549

    Originally posted by Alienovrlord


    Yeah, Warhammer is an enormous world.  On the same scale as Middle-Earth (more actually since it encompasses other continents)
    Mythic obviously has to restrain from making massive zones that might look impressive to some gamer critic but spread out people so thin that open-world PvP is destroyed.     I've heard the zones are good sized but you can still cross them in a reasonabe amount of time and there's fast transportation between zones as well (Orc-apult!) so you can get to where the fighting is at.
    The game's called WAR afterall, not WALK :)

    Amen to that!

     

    God how I hated the 10 minute trips from place to place in WoW.

     

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