For the Destruction races they have announced the Goblin Shaman and Chaos Zealot for healers, as for the Dark Elves, they remain undisclosed as of this moment.
Well there really is no main healing class actually. There are classes that can heal, but from my understanding, unless they are fighting the enemy as well their heals aren't going to be that productive. The warrior-priest is a good example. They need to be fighting for their heals to be any good.
Well there really is no main healing class actually. There are classes that can heal, but from my understanding, unless they are fighting the enemy as well their heals aren't going to be that productive. The warrior-priest is a good example. They need to be fighting for their heals to be any good.
Yeah. Basically every Healer will have unique mechanics in Place, to keep him engaged in the battle in order to heal Properly.
What follows is a short run-down of every healing class's specialty, remember, that Dark Elf and High Elf Healing Classes aren't announced yet.
Runepriests: The most "classical" Healer in WAR. He casts buffs so called "Oath Runes" on his mates. Those Runes buff the Mates, and can be "popped" to release one blast of energy, to make damage, to heal you for a set amount, to shield you or whatever. So the runepriest has to keep a close look on his mates, what Oath Runes they popped, what Oath Runes just ended. Very important seems to be Heal over Time Oath Runes, which heal you significantly for a set amount when popped. His normal Heals aren't really that effective.
Shamans: A damage Caster/Healing Support Caster Hybrid. His damage Spells build Waaagh!, some sort of Combo Points or better said Rage, like WoW Warriors. Make damage, debuff the enemy, get Waaagh!. You can heal without Waaagh! but it's HIGHLY ineffective. Your heals spend Waaagh! if available, and make your heals much more effective (so they actually are more or less effective after all). Waaagh! can also be spent on especially powerful debuffs and damage spells. So you'll have to balance Damage and Support as Shaman.
Warrior Priests: A Melee Fighter/Support Caster Hybrid. By fighting in Melee he builds "righteous fury", which he can spend on melee attacks and Buffs/Heals/Support Auras. He needs to be in the thick of fighting to be an effective Supporter, he has an array of very short range, but effective group buffs, so in order to buff the melee chars, he needs to be in melee as well.
Zealot: Probably the most complicated Healer as of yet. He has Symbols (buffs) and Harbingers (debuffs). They are placed upon single teammates and enemies respectively, where every harbinger increases the effectiveness of existing Symbols, so the more Harbingers your enemies has on them, the more effective are your buff and healing abilities. Through rituals, the Zealot can also hurt/further debuff all Enemies with harbingers on them through "Rituals" (basically Spells), and transfer the strengh of "cursed" enemies towards "buffed" teammates.
As you can see they make combat engagement mandatory, even for Healers. All Healers also have some offensive capabilities.
Well there really is no main healing class actually. There are classes that can heal, but from my understanding, unless they are fighting the enemy as well their heals aren't going to be that productive. The warrior-priest is a good example. They need to be fighting for their heals to be any good.
Yeah. Basically every Healer will have unique mechanics in Place, to keep him engaged in the battle in order to heal Properly.
What follows is a short run-down of every healing class's specialty, remember, that Dark Elf and High Elf Healing Classes aren't announced yet.
Runepriests: The most "classical" Healer in WAR. He casts buffs so called "Oath Runes" on his mates. Those Runes buff the Mates, and can be "popped" to release one blast of energy, to make damage, to heal you for a set amount, to shield you or whatever. So the runepriest has to keep a close look on his mates, what Oath Runes they popped, what Oath Runes just ended. Very important seems to be Heal over Time Oath Runes, which heal you significantly for a set amount when popped. His normal Heals aren't really that effective.
Shamans: A damage Caster/Healing Support Caster Hybrid. His damage Spells build Waaagh!, some sort of Combo Points or better said Rage, like WoW Warriors. Make damage, debuff the enemy, get Waaagh!. You can heal without Waaagh! but it's HIGHLY ineffective. Your heals spend Waaagh! if available, and make your heals much more effective (so they actually are more or less effective after all). Waaagh! can also be spent on especially powerful debuffs and damage spells. So you'll have to balance Damage and Support as Shaman.
Warrior Priests: A Melee Fighter/Support Caster Hybrid. By fighting in Melee he builds "righteous fury", which he can spend on melee attacks and Buffs/Heals/Support Auras. He needs to be in the thick of fighting to be an effective Supporter, he has an array of very short range, but effective group buffs, so in order to buff the melee chars, he needs to be in melee as well.
Zealot: Probably the most complicated Healer as of yet. He has Symbols (buffs) and Harbingers (debuffs). They are placed upon single teammates and enemies respectively, where every harbinger increases the effectiveness of existing Symbols, so the more Harbingers your enemies has on them, the more effective are your buff and healing abilities. Through rituals, the Zealot can also hurt/further debuff all Enemies with harbingers on them through "Rituals" (basically Spells), and transfer the strengh of "cursed" enemies towards "buffed" teammates.
As you can see they make combat engagement mandatory, even for Healers. All Healers also have some offensive capabilities.
See ya shouldn't have wrote all that down. I was all set to make a Dwarf Runepriest but now the Zealot is really sounding interesting. I'm blaming you for my indecisiveness Elgareth.
y'all should be dps/healer together, i mean both of you healers. thats an unbeatable combination in my opinion... as long as your familiar with your class and now what the hell your doing good luck on it
Wish I cud remember which site had this review... but anyway the journalist was saying how he saw someone playing the empires healing class. And they were basically playing like a holy pala from WoW - standback and spam heal. The result was apparently pretty pathetic heals.
It's nice the next 3 fantasy mmorpgs are all moving away from the old healbots. TCoS - all classess are hybrids with only 1 rogue subclass having no heals. WAR - well think we all know what goes on there. AoC - mix of the 2.
Gonna be interesting for the 1st couple of months with these games when the old mmorpg players who are used to back seat healbots find they can't just force healers to sit at the back and play wack a mole.... lol might hear in WAR "omg u noob healer ur heals are shite. ffs do some damage"
ALL i have to say is that if the gaming community in war is similar to that of WoW, I'm relatively done with mmorpg's
if anyone knows what im talking about, im sure theyll feel the same way
The problem with WoW is that the devs didn't do enough early on to combat the pigeon-holing. Moreso, they built the encounters with such in mind. It's the system that sets the tone for people being heartless asses regarding other's classes. Not that ignorance doesn't play it's part as well. We'll still have ignorance among the masses in WAR, but since the system(hopefully) won't support a warrior priest sitting in back in cloth armor spamming heals as a valid form of contribution, we won't have quite the same confrontations about people telling others how to play their class. I'm sure you'll still get a wanker a day telling someone with a heal spell that they should have thrown that on him rather than funnel their power into a bigger damage blow.
Most MMOs I played have had the healer in the back type of healing. So I am curious to hear what other games other than WAR have healers that have to be "in Melee" to heal?
Comments
For the Destruction races they have announced the Goblin Shaman and Chaos Zealot for healers, as for the Dark Elves, they remain undisclosed as of this moment.
Well there really is no main healing class actually. There are classes that can heal, but from my understanding, unless they are fighting the enemy as well their heals aren't going to be that productive. The warrior-priest is a good example. They need to be fighting for their heals to be any good.
Yeah. Basically every Healer will have unique mechanics in Place, to keep him engaged in the battle in order to heal Properly.
What follows is a short run-down of every healing class's specialty, remember, that Dark Elf and High Elf Healing Classes aren't announced yet.
Runepriests: The most "classical" Healer in WAR. He casts buffs so called "Oath Runes" on his mates. Those Runes buff the Mates, and can be "popped" to release one blast of energy, to make damage, to heal you for a set amount, to shield you or whatever. So the runepriest has to keep a close look on his mates, what Oath Runes they popped, what Oath Runes just ended. Very important seems to be Heal over Time Oath Runes, which heal you significantly for a set amount when popped. His normal Heals aren't really that effective.
Shamans: A damage Caster/Healing Support Caster Hybrid. His damage Spells build Waaagh!, some sort of Combo Points or better said Rage, like WoW Warriors. Make damage, debuff the enemy, get Waaagh!. You can heal without Waaagh! but it's HIGHLY ineffective. Your heals spend Waaagh! if available, and make your heals much more effective (so they actually are more or less effective after all). Waaagh! can also be spent on especially powerful debuffs and damage spells. So you'll have to balance Damage and Support as Shaman.
Warrior Priests: A Melee Fighter/Support Caster Hybrid. By fighting in Melee he builds "righteous fury", which he can spend on melee attacks and Buffs/Heals/Support Auras. He needs to be in the thick of fighting to be an effective Supporter, he has an array of very short range, but effective group buffs, so in order to buff the melee chars, he needs to be in melee as well.
Zealot: Probably the most complicated Healer as of yet. He has Symbols (buffs) and Harbingers (debuffs). They are placed upon single teammates and enemies respectively, where every harbinger increases the effectiveness of existing Symbols, so the more Harbingers your enemies has on them, the more effective are your buff and healing abilities. Through rituals, the Zealot can also hurt/further debuff all Enemies with harbingers on them through "Rituals" (basically Spells), and transfer the strengh of "cursed" enemies towards "buffed" teammates.
As you can see they make combat engagement mandatory, even for Healers. All Healers also have some offensive capabilities.
Yeah. Basically every Healer will have unique mechanics in Place, to keep him engaged in the battle in order to heal Properly.
What follows is a short run-down of every healing class's specialty, remember, that Dark Elf and High Elf Healing Classes aren't announced yet.
Runepriests: The most "classical" Healer in WAR. He casts buffs so called "Oath Runes" on his mates. Those Runes buff the Mates, and can be "popped" to release one blast of energy, to make damage, to heal you for a set amount, to shield you or whatever. So the runepriest has to keep a close look on his mates, what Oath Runes they popped, what Oath Runes just ended. Very important seems to be Heal over Time Oath Runes, which heal you significantly for a set amount when popped. His normal Heals aren't really that effective.
Shamans: A damage Caster/Healing Support Caster Hybrid. His damage Spells build Waaagh!, some sort of Combo Points or better said Rage, like WoW Warriors. Make damage, debuff the enemy, get Waaagh!. You can heal without Waaagh! but it's HIGHLY ineffective. Your heals spend Waaagh! if available, and make your heals much more effective (so they actually are more or less effective after all). Waaagh! can also be spent on especially powerful debuffs and damage spells. So you'll have to balance Damage and Support as Shaman.
Warrior Priests: A Melee Fighter/Support Caster Hybrid. By fighting in Melee he builds "righteous fury", which he can spend on melee attacks and Buffs/Heals/Support Auras. He needs to be in the thick of fighting to be an effective Supporter, he has an array of very short range, but effective group buffs, so in order to buff the melee chars, he needs to be in melee as well.
Zealot: Probably the most complicated Healer as of yet. He has Symbols (buffs) and Harbingers (debuffs). They are placed upon single teammates and enemies respectively, where every harbinger increases the effectiveness of existing Symbols, so the more Harbingers your enemies has on them, the more effective are your buff and healing abilities. Through rituals, the Zealot can also hurt/further debuff all Enemies with harbingers on them through "Rituals" (basically Spells), and transfer the strengh of "cursed" enemies towards "buffed" teammates.
As you can see they make combat engagement mandatory, even for Healers. All Healers also have some offensive capabilities.
See ya shouldn't have wrote all that down. I was all set to make a Dwarf Runepriest but now the Zealot is really sounding interesting. I'm blaming you for my indecisiveness Elgareth.
Simply put, you'll have to be offensive first in order to be defensive. This seems to apply to several classes.
awsome info, thanks guys
OOO im excited for this game. ive always had an offensive character ( mostly warriors ) as my mains. sounds like i may be a healing class in this one
me and GF trying to figure out what duo to play, was thinking the classic tank/dps and healer style. guess it will be dps and dps/healer
y'all should be dps/healer together, i mean both of you healers.
thats an unbeatable combination in my opinion... as long as your familiar with your class and now what the hell your doing good luck on it
hmm, not a bad idea that.
Wish I cud remember which site had this review... but anyway the journalist was saying how he saw someone playing the empires healing class. And they were basically playing like a holy pala from WoW - standback and spam heal. The result was apparently pretty pathetic heals.
It's nice the next 3 fantasy mmorpgs are all moving away from the old healbots. TCoS - all classess are hybrids with only 1 rogue subclass having no heals. WAR - well think we all know what goes on there. AoC - mix of the 2.
Gonna be interesting for the 1st couple of months with these games when the old mmorpg players who are used to back seat healbots find they can't just force healers to sit at the back and play wack a mole.... lol might hear in WAR "omg u noob healer ur heals are shite. ffs do some damage"
ALL i have to say is that if the gaming community in war is similar to that of WoW, I'm relatively done with mmorpg's
if anyone knows what im talking about, im sure theyll feel the same way
And you can tell him to go back to WoW.
Most MMOs I played have had the healer in the back type of healing. So I am curious to hear what other games other than WAR have healers that have to be "in Melee" to heal?
is it just me or the zealot is looking like a cross between a warlock and a shadow priest? i think that class is going to own