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PVE Blues, the reality of MMO's upside down

The more I read these boards, the more I read the "If only WAR could appeal to the PVE crowd..."

 

The more I want to go give the dev's a 6-pack of beer.   Almost every MMO since EQ hit the market has been PVE.  And every lead up has had a small group of PvPers asking for a better PvP system.  I remember when SWG was still in Alpha and the SOE boards were afire with calls for real PvP and yet the PVE crowd won.   We all saw how well that worked.

 Always it's been PVP/RVR players begging for catering to them.  And few games have done it or tried to do it right.  WoW's PVP is pathetically grind based.

 

Now we have people pining for a "PVE" server, or broader appeal to the PVE player.   Boggles my noggin.  If you are too scared to play a game centered around PVP/RVR style gameplay, a game that's built from the ground up to break the "40 man raid of XXX Dungeon 500 times to get that last piece of gear you need"...

 

How about you don't play it?  I know, novel concept.

 

Plenty of PVE players will end up giving WAR a try, and I figure most are gonna realize that RvR/PvP isn't that scary, and it can be amazingly fun.   I played EQ for years, my guild moved to DAoC and I wasn't gonna go, PvP sucks!   Then I played it, and I LOVED IT.

 

I've been waiting for a game to rekindle that, and by goodness WAR should do it. 

 

So QQ more PVE'rs, I don't see you getting your wish with this game, and that's a GOOD thing.

Always change your signature.

Comments

  • yegnatsyegnats Member Posts: 157

    Amen to that! The reason I quit WoW after almost getting to 70 was that I realized, all that was left, after experiencing most of the quests, and instances, were boring, and hard to organize raids, and a shallow, pathetic, grind-based PvP system. I hope that WAR will make the capitol raids as large-scale as the actual city can geographically hold (as this will be the second 3D PvP oriented RPG I've played, besides Guild Wars that has collision detection). The great thing I see about WAR is that everything large scale doesn't have to be organized, as it organizes itself. Instead of just having stupid dungeon instances that we have to wait around for a certain amount of people and have the right classes, we have Public quests to do as an option, no grouping needing, just jump in and help out! I think a lot of WoW players that are sick and tired of the raiding and Battleground-Arena grind to get better stuff and just be uber, with no actual effect on the world, will come to play WAR, and realize that the grass is truely greener on the other side.

    Once you go go whack, you'll never go back.

    What is this "whack", you say? Check out the links!
    http://www.thenewmystics.com
    http://www.joyrevolution.com
    http://www.thenewecstatics.co.uk

  • TibuTibu Member Posts: 23

    Well yeah it's cool that they are focusing on PVP. Howeveer this PVP focus does != automatic success. Hell look at DAoC; we all know how "massively" popular it is (sarcasm). And yes I agree with the OP, if you don't like the idea of a PVP centric game, don't play it, don't troll about it, just find something that might suit your gamestyle (AoC, WoW, etc.)

  • DarkhellfireDarkhellfire Member Posts: 14

    I think pure hype alone, and the broadening of the MMO market by WoW could easily make up for the loss of some PvE players with an influx of players that really haven't "carved their niche" per se.

  • ElgarethElgareth Member Posts: 588

    Yeah it's kinda interesting that WAR gets so much hype and everything.

    I love MMORPG PvP, especially if I don't have to fear that I lose my Stuff when I lose, I insanely await WAR, BECAUSE they stick to their plans, they stay true to themselves.

    WAR Devs stated from second one of announcement: "If you don't like RvR don't play our game"

    WAR was never planned to be a WoW-esque huge success, it does seem to get quite much attention nonetheless, and somewhere emerged the myth of "WAR= WoW Clone", and now all the WoW Raid Fans out there hope for a WAR with better Graphics, and are dissappointed when they find out how different WAR really is.

     

    But I couldn't care less, as long as WAR keeps a healthy playerbase to always provide RvR fun.

  • yegnatsyegnats Member Posts: 157
    Originally posted by Tibu


    Well yeah it's cool that they are focusing on PVP. Howeveer this PVP focus does != automatic success. Hell look at DAoC; we all know how "massively" popular it is (sarcasm). And yes I agree with the OP, if you don't like the idea of a PVP centric game, don't play it, don't troll about it, just find something that might suit your gamestyle (AoC, WoW, etc.)



    The reason DAoC isn't that popular is because of all the mistakes Mythic made in it's foundational gameplay, no matter how much they try to fix it, it's too little, too late. The people that worked on DAoC, that are now working on WAR (and I'm sure they have some new people to help bring in a fresh perspective, and new, innovative ideas to solve problems faced previously), knowing what they did wrong previously. DAoC is now just an experiment to see what works, and what doesn't. Now WAR is created with solving the problems that DAoC had, most importantly, it's inability to fully support RvR, due to how the game started out with PvE as the focus, and RvR was sort of just a thing to do when you reached max level, bored and unwilling to start  a new character. Again, everything they've done now for the game is too little too late, as most players have moved onto other games.

    Once you go go whack, you'll never go back.

    What is this "whack", you say? Check out the links!
    http://www.thenewmystics.com
    http://www.joyrevolution.com
    http://www.thenewecstatics.co.uk

  • DarkhellfireDarkhellfire Member Posts: 14

    Originally posted by yegnats

    Originally posted by Tibu


    Well yeah it's cool that they are focusing on PVP. Howeveer this PVP focus does != automatic success. Hell look at DAoC; we all know how "massively" popular it is (sarcasm). And yes I agree with the OP, if you don't like the idea of a PVP centric game, don't play it, don't troll about it, just find something that might suit your gamestyle (AoC, WoW, etc.)



    The reason DAoC isn't that popular is because of all the mistakes Mythic made in it's foundational gameplay, no matter how much they try to fix it, it's too little, too late. The people that worked on DAoC, that are now working on WAR (and I'm sure they have some new people to help bring in a fresh perspective, and new, innovative ideas to solve problems faced previously), knowing what they did wrong previously. DAoC is now just an experiment to see what works, and what doesn't. Now WAR is created with solving the problems that DAoC had, most importantly, it's inability to fully support RvR, due to how the game started out with PvE as the focus, and RvR was sort of just a thing to do when you reached max level, bored and unwilling to start  a new character. Again, everything they've done now for the game is too little too late, as most players have moved onto other games.

    Once again, agreed. DAOC right now is the medium from which they can see what worked and what didn't, and then fix those things that didn't and include the things that did. As well as having the influx of new ideas from other team members and molding the gameplay and world to fit the IP.

  • HengistHengist Member RarePosts: 1,315

    Being honest, what I find refreshing about WAR, is that they have a definite focus. EAMythic seems to have hit on a good concept for a game. Dont try to cater to everyone, and make a game that has something for everyone. (those usually fail to work out the way they are intended)

    WAR is being billed as a PvP game, and that's not to say it doesnt have PvE for those who want it, but it's being designed around the concept of PvP, and the RvR combat. While I dont know if that rules out people potentially coming to play it, I think it allows it to focus and do one thing incredibly well, and that's better anyhow. It also doesnt close off other subscribers of other playstyle fans, just simply says that what they are doing, even PvE is part of the bigger RvR picture.

    Seems like a good trade off to me, one I'd wish that more companies would take. Not everyone has to be a WoW, but there is no reason that games with targeted demographics cant be financial successes. Hell, a well done game with a targeted demographic could easily surpass a million subscribers.

    Cheers to Mythic for sticking to their guns.

  • ThefonzThefonz Member Posts: 280

    50 cool points to the OP and this thread in general! I actually enjoyed everyones post in here for once.

  • MrVicchioMrVicchio Member Posts: 598

    Cool points! Sweet

     

    For it's time and what it was, DAoC WAS a success.   It has lasting appeal reflected by the fact the servers are still on and running, and people still talk about the GOOD that was in DAoC.

    The only reason I quit DAoC was I got annoyed to no end by the PVE grind (and for me at that time, it was).

    WAR has a very strong foundation to kick off from in terms of an IP, and with the knowledge and wisdom gained from DAoC, WAR is shaping up to be the PVP game that many many gamers have been waiting for.

     

    A Solid game with meaningful PVP (the thing most games screw up with their PVP, it's meaningless) and a stong sense of identity that players can get into to.

     

    It just amuses me to no end how many "ZOMG THIS GAME NEEDS PVE OR IT WILL FAIL!

     

    Always change your signature.

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