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things the new guilds wars needs or i might quit

merloc555merloc555 Member Posts: 29

ive looked into the new eotn and gw2 a bit and noticed that you soposebly can play as charr and norn. but i havent heard of any new charactor classes in ether of them. ive played all the classes execpt the ones in nightfall and im sorry to say none of them are really my style. so i have envisioned a new class that would be perfect for me and would fit nicely into the game.

Musketeer: option of weilding one or two muskets (the small hand type kinds) and the guns wont have some dumb "funnel" thing on the front. they have metal plates set around there cloths (sorta like the drakeskall armour for rangers or the gladiator armour for warriors, with cloths of course). there ranged attack wouldnt be as long as the ranger or mage but slightly farther than the skills that say "this skill has half the minimum range" i.e. point blank shot. they would be a more defensive type with support as there main use. skills would be enchantments and dmg dealing to foes, with only slight healing skills for others.all skills would be implemented in the guns.

Pikemen: wields a long pike (not spear people PIKE). does not throw the weapon like the paragon but stabs and sweeps with it. wears metal like the warroir only not so heavy. range would be slightly farther than the warroir or assasin but shorter than the "this skill has half the minimum range" i.e. point blank shot. they would offensive and defensive capatable with skills that would let them u8se stances and pike attacks that could hit multiple foes (think swipeing like the dervish ,sorta) though dmg dealing would not be there real purpose.

what do you people think of these? if you have any others then post em here pls, free discusion, if you dont like one, say so. if you do like one, say so. i might add more if i can think of them, and pls! emial arena net so that they can add a few of these ideas! they wont do it with my emial alone.

Comments

  • SiraxellSiraxell Member Posts: 3

    the pikeman idea isn't that bad,there could be some good skills in there , but musketeer? This is a fantasy game...what would a musketeer be doing here(and musketeer would be very ineffective...because it normally takes a few minutes to reload a musket).What's next? Minigunner? RPG Trooper? Tricorders and anti-matter guns?

    I am the State!

  • merloc555merloc555 Member Posts: 29

    muskets were first seen somewhere in the medievil times and were the reason knights were brought to an end. so it could fit. and the whole taking a few minutes to reload doesnt have to be there, becuase with assasin there skills let them flip through the air and stuff. assassins did not flip through the air they used poison or darts or hid in shadows and stabed a guy in the neck to kill him. and they wouldnt be wielding a huge musket, more of the smaller types seen in pirates of the caribean (dont comment on that just an example). ive seen some good games that had a musketeer class and it worked quite nicely

     

  • kegboyiikegboyii Member Posts: 103

    Sword of the New World uses a class called muskateer. I like the idea of a pike wielding class, wouldn't mind a spear wielding class either. Was hoping that Paragon actually wielded the mid range spear type, not the throwing kind but oh well.

    Life is 10% what happens and 90% how you react to it!

  • FiberCodeFiberCode Member Posts: 50
    Originally posted by merloc555


     
    Pikemen: wields a long pike (not spear people PIKE).



    American Heritage Dictionary - Cite This Source

    pike 1       (p?k)  Pronunciation Key 

    n.   A long spear formerly used by infantry.

    Sry, tried to figure out what a "pike" was...all i found were spears.

  • TalynTalyn Member UncommonPosts: 587

    GE is also a Victorian-esque era fantasy game, so the Musketeer class fits well. WoW was steampunk fantasy, so the dwarven hunters with their rifles fit. Guild Wars is magical high fantasy. Guns or other mechanical projectile weapons would be incredibly out of place.

  • judgebeojudgebeo Member Posts: 419

    You are talking from a PVE vision, Guildwars Pve sucks a lot. The only interesting was the first campaing because it was new, because you must get the skills in pve to use them in pvp, when they put in balthazars from pvp and the option to buy the skills from pvp, pve lost everything it gots, so, dont bother looking for new things in gw pve, look for another mmorpg.

  • khragkhrag Member Posts: 184
    Originally posted by merloc555


    muskets were first seen somewhere in the medievil times and were the reason knights were brought to an end. 



    Uhm, I might be wrong (though I doubt it, because this was a subject I did my thesis on and got a 98%) Knights were rendered useless because of the invention of the composite long bow that could penetrate their armor long before they could reach their enemy. Knights were long gone before muskets became popular to use. However, canons were used back in the day of knights, but they were strictly a seige engine.

    I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is over self.
    --Aristotle

  • GodliestGodliest Member Posts: 3,486


    Originally posted by khrag
    Originally posted by merloc555 muskets were first seen somewhere in the medievil times and were the reason knights were brought to an end.

    Uhm, I might be wrong (though I doubt it, because this was a subject I did my thesis on and got a 98%) Knights were rendered useless because of the invention of the composite long bow that could penetrate their armor long before they could reach their enemy. Knights were long gone before muskets became popular to use. However, canons were used back in the day of knights, but they were strictly a seige engine.


    Wikipedia: Muskets.

    And a quote from the knights section. "the importance of heavy cavalry was reduced by improved pikemen and longbow tactics."

    So yes. It seems like knights beame irrelevant because of longbows.

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  • merloc555merloc555 Member Posts: 29

    so i messed up :P i play too many games anyways so i get facts wrong. a pike is a spear that has more of a axe blade as a point rather than just a arrow like point. and for the guy that said pve suks, no it doesnt unless your on your own or are around people compleatly unlike you. anyways i like the thought of a musket weailding class. but id be fine with a pike too.

  • SecromSecrom Member Posts: 318
    Originally posted by judgebeo

    You are talking from a PVE vision, Guildwars Pve sucks a lot. The only interesting was the first campaing because it was new, because you must get the skills in pve to use them in pvp, when they put in balthazars from pvp and the option to buy the skills from pvp, pve lost everything it gots, so, dont bother looking for new things in gw pve, look for another mmorpg.

    The ability to unlock skills exclusively through PvP has been there from the start. Just like the possibility to create PvP-only characters.

    Guild Wars is a PvP game with PvE content. Not the other way around. So actually, the PvE aspect is extremely well developed in that context.

    Yet another uneducated player trying to bash GW for what it's not eh?
  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

    Originally posted by Secrom

    Originally posted by judgebeo


    You are talking from a PVE vision, Guildwars Pve sucks a lot. The only interesting was the first campaing because it was new, because you must get the skills in pve to use them in pvp, when they put in balthazars from pvp and the option to buy the skills from pvp, pve lost everything it gots, so, dont bother looking for new things in gw pve, look for another mmorpg.
    The ability to unlock skills exclusively through PvP has been there from the start. Just like the possibility to create PvP-only characters.

    Guild Wars is a PvP game with PvE content. Not the other way around. So actually, the PvE aspect is extremely well developed in that context.

    Yet another uneducated player trying to bash GW for what it's not eh? Wrong, i'm a beta player and balth faction and the balth priests were added a little after release... 

     

    The reason for adding them was the immense GRIND that PvP players were forced to do to unlock skills for PvP play (although the update notes don't go back before December on the official wiki and I'm not trolling through the old wiki to look for them).  This however was still not good enough for some and just after the release of Factions came the PvP unlock packs, enabling PvP players to just buy the PvP side of the game with almost full unlocks (just skills, not runes and mods)

     

    you are bang on correct aboutt he game being PvP with PvE content, thats exactly what it isand anyone who thinks different needs to do some homework...  hell, Guild Wars isn't even an MMO, but its been lumped in with MMO's in general and that has actually hurt GW's potential player base and bought around the changes to a more persistant world in GW2

    imageimage

  • SecromSecrom Member Posts: 318
    Originally posted by Lonesamurai1
    balth priests were added a little after release... 

    I stand corrected, 1 month after release (Guess that's what I get for having wasted my time in WoW back then... I'll have some ketchup on that foot, thanks)
  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

    Originally posted by Secrom

    Originally posted by Lonesamurai1 balth priests were added a little after release... 
     
    I stand corrected, 1 month after release (Guess that's what I get for having wasted my time in WoW back then... I'll have some ketchup on that foot, thanks) Don't worry about it...

     

    Hell, even i'm getting to the point now and trying to remember if things I KNOW where in the game or missing from the game, that were quite big things, I still look back and wonder if it was or wasn't there and have to look it up...

     

    and its even worse being a beta players...  some still remember this:

    and yes, this is guild wars from three years ago...  thank god it changed (Although Dungoen Runners looks very similar now)

    imageimage

  • 8hammer88hammer8 Member Posts: 1,812

    Originally posted by Lonesamurai1


     
    Originally posted by Secrom

    Originally posted by Lonesamurai1 balth priests were added a little after release... 
     
    I stand corrected, 1 month after release (Guess that's what I get for having wasted my time in WoW back then... I'll have some ketchup on that foot, thanks) Don't worry about it...

     

     

    Hell, even i'm getting to the point now and trying to remember if things I KNOW where in the game or missing from the game, that were quite big things, I still look back and wonder if it was or wasn't there and have to look it up...

     

    and its even worse being a beta players...  some still remember this:

    and yes, this is guild wars from three years ago...  thank god it changed (Although Dungoen Runners looks very similar now)

    I call BS....quit taking screen shots from Dark and Light and trying to pass them of as Guild Wars Beta

    The game has evolved a lot since beta.  I remember seeing arenas during E3 that were gone when I purchased the game after it released.  Most everything has obviously gotten better as you can see from the picture.

    "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)

  • UploadUpload Member Posts: 679

    Just quit, we don't want you.

  • GodliestGodliest Member Posts: 3,486


    Originally posted by Lonesamurai1
    Originally posted by Secrom
    Originally posted by Lonesamurai1 balth priests were added a little after release...

    I stand corrected, 1 month after release (Guess that's what I get for having wasted my time in WoW back then... I'll have some ketchup on that foot, thanks)
    Don't worry about it...

    Hell, even i'm getting to the point now and trying to remember if things I KNOW where in the game or missing from the game, that were quite big things, I still look back and wonder if it was or wasn't there and have to look it up...

    and its even worse being a beta players... some still remember this:
    image
    and yes, this is guild wars from three years ago... thank god it changed (Although Dungoen Runners looks very similar now)

    So the quote, everything was better before isn't always correct? Even tho I don't really see what's so terrible with this picture. Sure the armor looks a little funky, but a lot armor in GW looks funky. Some stuff is dyed kind of stupid too, but that's up to the player. The male characters maybe looks a bit broad shouldered, but otherwise?

    image

    image

  • ravenfeederravenfeeder Member Posts: 16

    i just quit or good tonight  . the l337 brigade wether pve or pvp have ruined the game  for ordinary joe like me  that compounded with the disgracefull scenes at marhanns grotto with monk farm bots has convinced me that anet are incapable of producing a game that  can keep ordinary dudes like me happy  . its near impossible too get gold now through normal play there are two types o player on gw with money now  the l337 ive no life brigade or  people who buy the gold from various website   the game is not fun anymore for  the guy who logs in  wants too bash a few monsters and see something worthwhile at the end . and im not the only 1 who feels this way  

  • dertomokdertomok Member Posts: 79
    Pikeman is good idea , but i think you made this most way too late . Musketeer isnt good because he should use gun and thats not good for fantasy type game . I think Arena.net designer was thinking a lot of two new profesion , because there is a lot of things that are already in GW , Faction , NF , so some profesion couldnt be . And EotN get back too shiverpeak , so they wanted too make something from Tyria like a Charr . And about Pikeman , if in EotN would be Pikeman GW would look like a iterative game , because there would be too much spear class characters ( spear i mean that the pike , throwning spears ascribable as spear class wepons ) . Maybe your idea would be good for Arena.net but it is too late , sorry . And also about GRING GW , i think you dont know what grind means ( or i am wrong ) , you call all grind what is hard accessible , does PvP is grind ? It is was and intresting also if you want too be good you must experienced at PvP and other profesion weakness . About Role Playing mode , i dont think is is grind , offcurse is you want to buy THE MOST EXPENSIVE ITEMS and farm 6 hours a day it will be grind dohh .... RP is good for Cooperative Missions , Competitive Missions , Challenge Missions , Elite Missions , Quests , and for collecting items , factions and making your own or joining other guilds .

    First you must give , only than you can take .

  • adam7644adam7644 Member Posts: 32
    Originally posted by Lonesamurai1   (Although Dungoen Runners looks very similar now)



    don't evre mention that word again that is the worst fricken mmo ever and i think that maybe a maybe a miner class might be fun weilding pickaxes

    and a skill might be dig  a pitfall trap or something it might be fun

  • AkaraxleAkaraxle Member UncommonPosts: 471

    That screenshot is not BS, that is really GW in its alpha/early beta stages.

    image

  • ValentinaValentina Member RarePosts: 2,108

    Actually that Screen Shot is of Guild Wars in the Alpha Stages. I remember it well......

  • gil0gil0 Member Posts: 32

    I think te musket won`t be a sucses and the pikeman is more like a warrior but whitout a axe/sword/hammer and a little bit like a derwish, i think it will be more like a warrior and derwish in one clas

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  • 8hammer88hammer8 Member Posts: 1,812

    Originally posted by Akaraxle


    That screenshot is not BS, that is really GW in its alpha/early beta stages.
    You obviously did not recognize the comment was more a knock against D&L as a game....here I thought the  at the end would show I was not serious.

    It is obvious that it is from GW and it also shows how much a game can change from Alpha/beta to release.

    I really expect to see a shape-shifters in the GW2 campaign.  I mean they set the stages for it in making the Dervish Avatars and in GW:EN the Nords can shift into a bear.  The next logical step is creating a character that can shift into the different pets available to the Ranger class in game.

    Like you could turn into a rat and that would extend poison duration or you could turn into a pheonix and all attack cause burning dmg, stuff like that.  Obviously these are very simple ideas, but you could actually put a lot into them.

    "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)

  • SecromSecrom Member Posts: 318
    And a profession you can ride on, that all those who complained about GW not having mounts (never really understood that one) would be forced to take.

    You would be able to use 'em as mount, meat shields (they always take damage first), whip them etc. along with a new "Yeeeeehaaaaaw!!" emote.
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