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GIMME BACK MY IMPERATOR DEVS!

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  • MrVicchioMrVicchio Member Posts: 598
    Originally posted by Sramota


    So YOU are gonna force mythic into making a game they don't want to?
    PvE my hiney, if they want a PvP game, they can make a PvP game.

    For some reason, I don't think the Devs are idiots, nor money hungry bastards

    (Which is more than we can say about the mentality of OP apparently)
    If you ever cared to listen to Pauls rabbling you'd realize he's like that because he LOVES his job and game. NOT because he wants You to pay for it.
    Despite popular belief, there are actually dedicated artists that are just that.
    Peter Molyneux is one of the few others too.
    Capitalists.....

    Capitalist are who make games... what a dumb comment.  Even Mythic.

    Always change your signature.

  • khragkhrag Member Posts: 184

    I'm  a PvE'er but I know you can't have a truly Warhammer feel unless you have the chance to die every 5 minutes. I think they did the right thing for the Warhammer universe (I play Table to, DWARVES!!!!, and I have read over 50 novels from the Warhammer fantasy library, I also subscribe to the White Dwarf Magazine) SO doing an exclusive PvE server would just be stupid and against the WH world.

     

    So, as they say, if you don't like PvP, DON'T PLAY!

    Find a different game to play.

     

    I will probably play WAR for a couple of months, then get tired of getting my ass handed to me, and move on.

    I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is over self.
    --Aristotle

  • DarkhellfireDarkhellfire Member Posts: 14

    There will still be PvE in the game. And you can level up in PvE if you want and get gear from that as long as you want to. You'll be missing out on some nice RvR/PvP opportunities, but that's you're decision if you want to go kill pre-scripted mobs instead of challenging yourselves with actual players.

  • jezvinjezvin Member UncommonPosts: 804

    Originally posted by Anofalye


    You all talk either as:
    - If a specific server would ruins your game for some reason, remember that a specific server twist some aspect of the gameplay for itself and itself only, if it get more popular then the regular server and open a lot of other such server, it help the game, never hurting it.
    - Talk as Brad and SoE, eh, try it, it is good for PvE, bla bla bla.  Youhou, you are not fooling peoples and actually succeeding at fooling peoples is as bad as Brad.
    - Most other games would really love to have my critics always underlining what is really annoying me in their game.  Somehow, some of you seems to think that underlining WAR weakness is not good.  If you want someone to improve where I live, you underline it weakness.  If WAR can't adapt, then it won't replace WoW.
    - To all the peoples saying that most MMOs are PvE...okay, let's do the following equation...remove all MMOs that are PvP centric or Raid centric on the left...what is left?  My point exactly, not enought MMOs have a setting appealing to PvE groupers.  Can't care less if SoE trash and SoE influence create 8342043439 games centered around raiding, including Gaheris server...I am focusing on GROUP-PvE...and only CoX are appealing to group PvEers...nothing else...soooo again, stop pretending I am lucky and have tons of PvE alternatives, you know pretty well that the PvE-grouping alternatives are scarses and rares...and WAR is just extending the desert again.

    Ok first of all a specific server would take away from time devoted to the main game, my guess would be one might pop up later like geheris did for DAOC.

    Second, unlike Brad, WAR is putting NEW ideas into their game instead of focusing on the hardcore huge death penalties, massive grinding and other retarded stuff that doesn’t make the game fun

    Third Weak PvE is NOT a weakened to WAR, in fact it is a selling point, PvPers don’t want to spend time PvEing to get stuff, Mythic knows this from TOA.

    And Last, WAR is looking to fill the PvP spot there is no game out there that is made as well as WoW that really appeals to the PvPers They are not looking to appeal to you if you don’t want to do at least a little PvP.

    And BTW the Mark Jacobs is the creator or designer of DAOC, Imperator and WAR so you have your imperator devs already.

    -------------------------------------------------
    Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%

    EKSA
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  • VolkmarVolkmar Member UncommonPosts: 2,501

    pvp, pve, raids, whatever.

    My point is that the Imperator devs ARE working on Warhammer online.

    The only dev that mythic let go was Matt Firor, that yes, was a Imperator dev, but that is about it. THey have not fired anyone else and WAR is their only major product at the moment.

    If you scourge the internet, the only devs for imperator ever names were Matt Firor and Mark Jacobs. One is gone but the other is still there and responsible for the full development of WAR.

    I think WAR will offer a lot to PvErs, just not raiders, and that seems exactly to be what Anofayle wants. I mean, we heard a lot about Public quests recently and if those are not especially targeted at pve groupers, I do not know what they are.

    They have said you can partecipate solo in them, yes, but to a point. The first 1-2 stages are soloable no prob, but the later one, when you have to fight the darven legions or what not, nooope, for those you need to be in a group or anyhow fighting with many other people.

    So, Anofayle, maybe it would help if you tell us what you think WAR is not doing for group pve and what should it do more?

    What this server should have to make it different?

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • WarsongLSWarsongLS Member Posts: 37

    Ok I am going to ask you a simple question :

    Have you ever played the table-top game or read one of the many novels of the IP that this game is based on?

    I have played the table-top game for gods! 15 years now! 

    Never once in all that time have I ever played a 1v1,2v2, or whatever the odds/number of players during the game have I said to my opponents.  Hey guys lets take a break, cause my stormvermin over there need to kill off these npc monsters over here then we will get back to our war.  Nor have I said Hang on guys I have to get my blacksmith on the table to repair my greatsword regiments armor.

    It just not what the intellectual property is about.  It is about constant, never ending war.  Its just that simple.  There are many other pve focused games out there.

    You might get your wish if it does not deliver, many people will pan it, then EAMythic will change it to suit your tastes (much like what happened in Ultima Online when the created a "safe" world from the non-consentual world. Where you could not be attacked for any reason by another player.)

    But for now lets try it their way first.  I idea intrigues me.  Looking at maybe purchasing it,  But with EAMythic running it, causes me concern.

     

     

     

  • jor8888jor8888 Member Posts: 378

    I would rather have Richard Garriott's UO2 in space but Tebula Rasa looks good too.

  • VolkmarVolkmar Member UncommonPosts: 2,501

    Originally posted by WarsongLS


    Ok I am going to ask you a simple question :
    Have you ever played the table-top game or read one of the many novels of the IP that this game is based on?
    I have played the table-top game for gods! 15 years now! 
    Never once in all that time have I ever played a 1v1,2v2, or whatever the odds/number of players during the game have I said to my opponents.  Hey guys lets take a break, cause my stormvermin over there need to kill off these npc monsters over here then we will get back to our war.  Nor have I said Hang on guys I have to get my blacksmith on the table to repair my greatsword regiments armor.
    It just not what the intellectual property is about.  It is about constant, never ending war.  Its just that simple.  There are many other pve focused games out there.
    You might get your wish if it does not deliver, many people will pan it, then EAMythic will change it to suit your tastes (much like what happened in Ultima Online when the created a "safe" world from the non-consentual world. Where you could not be attacked for any reason by another player.)
    But for now lets try it their way first.  I idea intrigues me.  Looking at maybe purchasing it,  But with EAMythic running it, causes me concern.
     
     
     
    actually.... Trammel just removed the non-consensual part of PvP. you COULD AND CAN be attacked in trammel if you are chaos and the other is order for example, or if your 2 guilds are in war with each other and so on.

     

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • ElgarethElgareth Member Posts: 588

    Originally posted by Anofalye



     
    WAR is currently failing at appealing the PvEers, they even go as far as saying: If you don't like PvP don't play WAR!  WTF!  This isn't acceptable talks.  Damage control NOW!  Bring good devs who understand PvE with whatever limited budget you want to limit them, and the freaking right to developp a specific server to appeal to PvE-groupers!

    Of course WAR fails to appeal to pure PvEers, because it was never MEANT to appeal to pure PvEers.

    Sorry to say that, but WAR won't be the game for you. And before you buy it, and then whine on the Fan-Forums, just leave WAR in the Shelf for a PvP-Liker to buy, and instead...I dunno, play WARs second expansion, or Hellgate: London or whatever.

  • BargeBarge Member Posts: 65

    I am still amazed at how many PvErs attack WAR for being a PvP centric game, in roughly every MMO before PvE was the focus, and PvPers were stuck on the back burner, and we just dealt with it. WAR is our turn...

     

    and having a specific ruleset PvE server would hurt WAR because it would take up valuable dev time away from the developement of PvP, as would player housing, and all that other garbage people keep asking for.

  • DistasteDistaste Member UncommonPosts: 665

    Originally posted by Barge


    I am still amazed at how many PvErs attack WAR for being a PvP centric game, in roughly every MMO before PvE was the focus, and PvPers were stuck on the back burner, and we just dealt with it. WAR is our turn...
     
    and having a specific ruleset PvE server would hurt WAR because it would take up valuable dev time away from the developement of PvP, as would player housing, and all that other garbage people keep asking for.

    I think the more bewildering thing is that PvE players are even complaining about a PvP game. Lets just say I am looking for a FPS. I don't go to RPG forums and complain because they don't have enough FPS. You don't go to a car repair shop and complain that they don't repair motorcycles. You don't go to a mac store and complain that they don't sell PCs. So logic would entail that you do not go to a PvP game and ask for PvE.

    WAR is including PvE purely for story and immersion. It is not the focus of the game. Anything more than out of instance PvE should be a godsend for what is a PvP game. Heck if they would do it full PvP with 0 PvE I would still play it. Smashing in the heads of a skill enemy is what I want. Not chasing around rabbits and bopping them on the head. No, I don't mean literal rabbits I mean scripted AI that does the same thing over and over. PvE is the poor mans PvP, why not take a chance and splurge a little.

  • z5o3z5o3 Member Posts: 4
    Originally posted by Zorvan


    Sorry, I'd love to, but they're programming my vcr clock, right now.

    That was beautiful

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

     

    Originally posted by Barge


    I am still amazed at how many PvErs attack WAR for being a PvP centric game, in roughly every MMO before PvE was the focus, and PvPers were stuck on the back burner, and we just dealt with it. WAR is our turn...
     
    and having a specific ruleset PvE server would hurt WAR because it would take up valuable dev time away from the developement of PvP, as would player housing, and all that other garbage people keep asking for.

     

    Maybe it is because WARHAMMER has a bigger PvE fanbase then you think when it come to real time...Most of my friends are Warhammer fans...and most of them don't play FPS, nor any PvP games that are in real time...however we do meet on the battlefield in GBT; aka not in real time...in real time...they are all...PvE-oriented.  Real time PvP and GBT PvP have very little to share.

     

    Would it be bad for the game to have triple more players as a result; for an aspect that would take not even 10% of the effort they already give to PvE?

     

    Having a specific server for PvE isn't even 10% of the work they already put into PvE...yet...it would ensure more players then the PvP itself...

     

    So again, would it be a bad investment?  Especially considering that in a team, you always have peoples who can't work on some aspect and must work on filling stuff.  I don't care if PvE specific server is developped by the filling programmer...as long as it is there, on paper...and the devs who work on Imperator and understand stuff have very little design work in WAR, so they have tons of time to think over it...and they could make it quite fast on paper!

     

    I think it has something to do with the bad ego of some peoples who have to show they rule and control everything.  Imperator devs understand a LOT more then me, or you, or the clowns who are ruling WAR in the design room.  The amount of work required to make it a valuable PvE experience isn't much...and it is indeed extremely needed.

     

    You are underestimating the PvE fanbase.  And the fact that these PvEers can be converted to some PvP, not at a sword edge, but at their own pace.

     

    All this is the result of not listening to the right devs...which are in-house.  Don't ask me names.  I don't know who is doing what.  But I do know if the guy who understand write this...or if the clown with the 3 floor ego did write it.  Slavery of PvE won't work...and considering all the work they already put into PvE...they really should make sure PvE have everything it needs to work.

     

    Been in denial will only hurt the game.  Go ahead, put that extra work into the hip moves of an orc instead if you want, cause this is what they are working on atm, as the PvP is already worked on full time.  And there is only soo much work and peoples you can put on it at any given time.  Any extra will be wasted anyway.

     

    *****************************************************

     

    Now, let's make this personnal.

     

    Did I ever complain when some of you ask for a PvP server in Vanguard, EQ or EQ2?

     

    Why would you be complaining that we ask the same in a PvP game?  It is only a fair return.  AoC is hopeless, I ain't going to waste my time over there.  WAR is sooo very close...but if has some cliffs to cross and it is easy to cross them, if you just put a minimum of efforts, which are not any bigger then the efforts the EQ staff put in PvP.

     

    Now, the very fact you PvPers are complaining that we want a place to call home in YOUR game...you are silly.  Cause the alternative is less money for your game and devs, less developpment, less goodie.

     

    If we don,t get these server, the result is a smaller game, with less to offer you.  Cause this extra income will mostly go toward increasing the PvP aspect.  If you think for 1 moment we will play on the PvP servers....ROFL, you are dead wrong.  Less incomes = less PvP developpment.  This is an investment to developp a game which is mostly PvP oriented.  But there are some minimum a PvE players needs, and despite all the work on the PvE (which is quite big), they don't meet these minimum...not because of the amount of work, because of the amount of thinking and design giving toward making PvE appealing.

    - "If I understand you well, you are telling me until next time. " - Ren

  • LithdovLithdov Member Posts: 173

    Your whole topic demonstrates a complete and abject ignorance of the fundamental mechanics of the game. It would be impossible for them to "just make a PvE server" because PvP/RvR is incorporated into every single aspect of Warhammer Online. You make it sound like all they'd have to do is set up a server where world PvP was set to "off," but it would take nothing less than completely redesigning the game to be something else entirely than what it is. It's worth mentioning that what it is is exactly what GW wants it to be, and if it wasn't this game wouldn't be going forward because they had no problem pulling the plug on the Warhammer MMO that was being developed by Climax before Mythic was given the license.

    Of course, no one should really be surprised, as everything you've posted up to this point makes it patently obvious that you haven't spent a single second actually finding any information on the game. They've said repeatedly that they're not trying to beat WoW; WoW, in their words, is the Beatles. WAR is Led Zepplin. Just as good, but appealing to a more specific audience. There already IS PvE in the game, a rather extensive and entirely original PvE system to be specific, despite your claims to the contrary. Hell, the last several interviews that members of the dev team have given have all focused heavily on the Public Quest system, and Paul Barnett has gone on at length as to the common sense fixes to senseless PvE grinding in other MMOs (ex: killing a bunch of bears to get to a quest giver only to find that his quest for you is to... kill bears and to collect a specific number of drops that are only on random mobs). Shall I go on?

    Bonus points for trying to argue that playing the tabletop game against other players isn't a form of PvP. What exactly would you call one player playing against another? If only there was a term for player versus player scenarios...

    If you want a real harsh death penalty, go play Russian Roulet. - Hamzal

  • ConleyConley Member Posts: 195

     

    PVE server in Warhammer. Lol. It would make more sense to have a full-loot FFA in Lord of the Rings Online, or a carebear server with flower picking missions in Counter-Strike. In other words, it's not going to happen. Give it up. There are tons of PVE games on the market and there is more then enough choice for PVE'ers. Let PVP'ers have their game for once.

  • FeigroFeigro Member Posts: 20

    You do realize the man that designed Imperator and WAR are the same guy right? The lead designer. The head hancho. The person who every single decision goes through before it can even be a sentence in the actual design doc for the game.

    Mark Jacobs designed Imperator.

    Mark Jacobs designed WAR.

     

  • EpeenEpeen Member UncommonPosts: 95

    why the hell would you want a pve game lmao. Look how many are out there already.

  • toadkillertoadkiller Member Posts: 148

    Was at the Baltimore GW show and Paul basically made fun of anyone who wants your type of gameplay in WAR ,

     

    OP you even admit you have seen them tell you to go away if you aren't into the PVP and overall "war" side of things -

     

    Games Workshop reps and Mythic devs have stated they are not going to cater to the PVE side also -

     

    So basically , you know more than the official GW reps and Mythic reps and think they should devote  team to cater to a subset in a game they have designed to be about war eh?

     

    As Paul has stated in his blogs , "If you don't like it , go away , this isn't the game for you and we don't want you here".........

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