It looks like you're new here. If you want to get involved, click one of these buttons!
Does anyone else blame WoW for the gold farmers,bots and such.Before WoW came out I played quite afew MMOGs ,for exemple SWG,and didnt see 1 ingame curency seller or item seller.I am aware that items were sold on ebay but there wasnt any ingame publishing ... after abit of time since WoW came out we started seeing fluxes of bots and sellers spamming everywhere,wich ruined the gaming experience ... i play MMOGs to relax and have fun not to block a gold seller each 10mins.The problem is that to my knowledge only 1 MMOG has tryed taking some action agaisnt sellers and that is EvE online wich allows trading of GTCs for isk and it reduced the population of ingame curency sellers quite abit.Soo why havent other MMOGs tryed to stop ingame curency sales by adding some form of legal way for people to waste money on a virtual item (wich I think is stupid).
Comments
All of them.
Mostly the BUYERS, though. Another group: Developers. Making games where gold buying provides advantages.
-----
WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
They were around before WoW came along. Anyways, I think the buyers are to blame because if it didn't sell then they wouldn't be around anymore.
Simple, if ppl did not buy gold then there would not be any gold sellers... i blame the players (of all MMO's) stupid to blame a game when its the player that drive ALL gold selling.
This one is a complex one at one hnd its the Gold sellers fault for creating the market in the first place. But its also the buyers fault for cheating and encouraging the gold farmers by buying the product.
So in the end after giving it a little thought i decided to go for the Buyers.
It all started with UO.
Once the first virtual property was sold (for over US3000.00) people started thinking of ways on how they could make money in online games.
Has nothing to do with WOW. There were online games way before it. You seem to forget that other countries make games too.
As of now it is on the developers shoulders to design games that minimize the impact of the secondary market. Either that or implement the secondary in a legal way within the game.
I've seen a few F2P games that hold official auctions on the site where players can bid for some of the strongest items in the game using real money.
the aliens
no gold selling was gonig on way before wow.. tho the market did get very competitive during the years wow was out.. so the sellers had to resort to more drastic measures...
soe spent YEARS combating gold farmers in eq, very publicly. they even went after ebay once. this problem was rampant WAY before world of warcraft.
Games i'm playing right now...
"In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com
Hard one partly the deelopers are to blame making a game where you need grinding too get ahead, this makes buying gold a way too avoid grinding. BUT withouth buyers there wouldn't be no sellers. BUT im for one was tempted too buy gold for my flying mounth just as a way too avoid the tedious gold farming needed for me too get it sins all my gold went to crafting alts
One thing I dont understand about sellers is the fact that they make soo many chars to spam the same message.Ok soo they got blocked by X people,the people who blocked them have no intrest in buying ingame curency etc. ... yet the sellers make another char to spam the same message to the same people,im pretty sure people wont change their mind if "sadjhasufia" tryes to sell them ingame curency rather than "dskakfkwq".It's very stupid ,and I question the inteligence of gold sellers..
its prob some kind of automated bot they run.. all scripted with a list of names...
or scripted to do a /who in the game then take the names from that.
I guess its easy to see why some people *could* possibly blame WoW for gold farmers. Becuase of basic supply and demand.
for example, (Pre:WoW) lets say that there were a total of 10 million people who played MMORPG's spread across 100 games. which would be 10K per game. after the appearnce of WoW, there would be 15 million people playing 101 games. with 5million+ in a single game. So any gold farming agency's that were working would obviously now turn their attention to the biggest (as it provides more oppitunities)
I can't blame the sellers of ingame currency / items for being clever enough to realise there's a demand for ingame stuff.
I DO blame the players for buying this. For me, its a stupid stupid waste of time. It's like when doing a crossword on the train and the person next to you looks over your shoulder and says the answer to 19 down. Why would you want your fun ruined? (Also, am i the only one who finds the: 'i dont have time to play to get gold' - such a lame excuse?)
You can't blame the dev's who try to combat it. If they impliment new code, it will only be a couple of days untill someone finds a way to bypass that, then it'll be months before new code gets out.
_____________________
Played:
Aion, All Points Bulletin, ArchLord, Champions Online, City of Heroes, Dark Age of Camelot, EVE Online, EverQuest II, Fallen Earth, Fantasy Earth Zero, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, Lineage 2, Lord of the Rings Online, Metin 2, MU Online, RF Online, Ryzom, Silkroad Online, Star Trek Online, Star Wars Galaxies, The Chronicles of Spellborn and Vanguard: Saga of Heroes
Awaiting: FFXIV and SW:TOR
Gold farming was big before WoW just the extra MMORPG players coming onto the market for WoW made it seem worse but it has always been there.
Doktar - 70 Troll Priest - Perenolde
anyone thought about the devs?
they create the enviroment in which gold farmers can work
Pi*1337/100 = 42
Almost every video game can be exploited in some form or fashion. Any game which creates a currency is a target for gold farmers. I don't see a way that devs could create a MMORPG that did not create an environment which allowed gold farmers to work.
Doktar - 70 Troll Priest - Perenolde
simply give less opportunities where "important " stuff could only be bought by huge sums of gold
that would be for example the epic mount in wow - make it a long questline where you collect the armor parts for the mount
or something similiar and there goes one reason to buy gold
im not saying that you would kill them completly but it would make a difference if money
would have less impact on your competitiveness less people would buy gold
Pi*1337/100 = 42
Loot centric and grind inspired game play = Gold Farmer heaven.
Reduce the grind and the focus on loot and you'll reduce the demand of gold and thus the population of gold farmers.
Increase the grind and loot centric nature of a game and the demand for gold will go up along with the population of gold farmers.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
Theres nobody to blame its a vicious cycle. But out of everyone Blizzard is who is to blame. The only time they do anything about gold farmers is when some other game is close to or outsells them one month, then they will ban a whole lot of "farmers" accounts but thats the only time.
Hell ebay has done more damage to gold farming than Blizzard with the banning of selling virtual goods, doesn't mean it wont still continue but it is further than Blizzard has went in a while.
Get used to virtual items being pawned off in games. MMO's are big business now before they didn't seem as prominent because there was not a market for it now there is a larger market, causing competition, causing the need for people to advertise to push my goods. I dont see it changing and look for it in about every future game.
I just don't understand why people would buy gold in WoW nowadays?
There's just about NOTHING that actually costs money...
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
Let's blame everything on games. Let's blame WoW because you lost your job, let's blame WoW because your girlfriend left you and let's blame WoW for gold farmers and sellers. No, it's not the people, it's the game! You are doing OKAY, keep playing 14h a day *thumbs up*
Stupid to blame the players when the Developers designed the game around items which can be bought/traded. I hate BoA and having no vendors, but it is the only way to prevent gold selling [and farming - no need to farm if it doesn't sell]
<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/20.jpg></a></p>
I dont know why people stress so much over gold farming in games like WoW. What is a billion gold going to get you in wow? Some AH epics that arent all that great. All of the good gear is bop and you need to run instances or arena to get them. You could always get enchants I guess but those are not exactly bank breaking either.
The only thing I could really see people buying gold for is the flying epic mount. Why should this bother anyone? How does this hurt the economy of wow when there really isnt one anyway? The guy buys gold then gives it all to an npc. The economy (and I use that word lightly) isnt effected at all. Whether it was him out farming for it or some guy making crap an hour trying to get himself through college it doesnt matter. The money is still farmed and thrown away to an npc.
In other games with a player run economy it may have an impact but in wow it makes no difference at all.
FFXI bans like 5000 or so accounts every month, i dont see any other mmo doing anything like that.. as for how common it is, WoW introduced "casual" gamers to MMORPGs, pretty much doubling the number of players, who usually arent as concerned about things like in game economy.. and as to whos fault it is, its like watching a drug deal go down.. the dealers wrong, the buyers wrong, and the witnesses are legally obligated to report the crime to the authorities, who should investigate. so the buyer, seller, witnesses who say nothing and devs who do nothing when its brought to their attention are all to blame.
oh one other thing FFXI does is make the better gear rare, so you can only have one, or "ex" so you cant trade or sell or give it away. Of course, that causes some other problems, but tahts another story.
And yes, when i used to play UO, before there were any other MMo's out, i bought gold on ebay.. i didnt realize at the time that it was wrong, but ive learned in the past 8 years.
but as long as there is a demand there will be a supply, and the only things we can really do is report people and press the devs into action.