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Just an Idea...

As we all know here, Warhammer is the fricking shizz.  The stories are shit hot,  the models are shit hot, and lets face it, the game will be shit hot.  It has taken the best pieces of the more popular online fantasy 'wasd' games, and will probably throw away the rest.  Sure it wont be perfect when it is released but what online game is perfect?  Wow is a good game but it just isn't Warhammer, even though I played it because it was the closest I could get at the time.  No im not gunna wow bash there is enough of that already and it doesnt deserve beating to within an inch of its life...and anyways enough praising the Warhammer universe... it doesn't need anymore.

Throughout all of these online fantasy games... and I have played alot over the past 11 years, I have noticed a common theme and yes of course it's a no brainer... Experience... Through EQ1, AO and other similar play genres... it's called experience.  Never been any change... nope... never.  After a lengthy conversation with one of my friends (again another big Warhammer fan) we started to talk about chaos, just in general not about W:AR.  He mentioned that when a chaos warrior kills and kills and kills, he gains favour with his chaos God... Off this conversation we began to think of how cool it would be if instead of gaining experience (using Chaos as an example) you gained Favour instead.  Essentially the same thing ... you gain more "Favour" with your Gods you become stronger.  Perhaps with Citizens of the Empire you could gain "Valor"? Perhaps with Orcs you gain "Warrrgh"? (i know this one could be open for debate)  Or Pehaps with the Elves (both Dark and High) you could gain "Prestige"?  Im struggling with Dwarves so If you know what they could earn to improve themselves, say something please, Though I'm sure if I talked enough about it, my friend would have brought something to light that they could gain, being the big Dwarf fan he is.

I do understad that there will be other more important things that will take priority for the development of this game and after all it is just a name change (based on race) for an already common mechanic.

Please some feedback, after all, sometimes it is the little things.

             

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Comments

  • mmofanaticmmofanatic Member UncommonPosts: 136
    Why would it matter what is called though. Its always gonna be said as "exp".
  • ArumahnArumahn Member Posts: 29

    Your point being..... what? Ok lets not bother having a story behind a grind in Warcraft... after all ... its stil a grind.   Because it makes things more interesting thats why... sure some people may still call it Exp... but i know plenty of people who will say "I gained alot of favour doing that public quest" etc.  It adds a little more depth to something that has now become a naming standard... so for something that can be easily changed (and after all its just a name tag) I ask.. Why not?

  • ArchinArchin Member Posts: 103
    Hello!



    Well as the above poster says, would it actually be any different than Exp? does this 'favour' drain from you if you don't kill for a while? Cause that would be equivalent to exp loss.. and on the other hand if your favours build up and ramain that would just be the same as Exp gain so im not sure.

    Unless the game could calculate not only how much rep you have but also how fast you earnt it then maby you could be granted a bonous ability that nobody else has!
  • MaselocMaseloc Member Posts: 175

    Ok so we can just change the name from expo to favour. LOTRO did it with hitpoints they call it "morale" so when your morale gets to 0 you get really depressed and port to a milestone. lol. Keep it expo.

     

     

    and to add one more thing theres a game in closed beta atm called "Gods and Heroes" and they are using god favour aside from expo, so however unoriginal your idea is, using it in the way you described is just pointless.

  • ArumahnArumahn Member Posts: 29

    Was merely pointing out that calling it experience was boring me, it has become to generic a name for the calcultion of points associated with gaining a level... so calling it something else that fit the universe and race would make it less boring.  No it will still be experience under another name.

    Like I said its the little things... if It wasnt wow wouldnt put in pointless pets that only follow you around... its fun, otherwise it wouldnt be there.  Just trying to add a little more depth.

  • ArkystArkyst Member Posts: 54

    Arumahn, I have to say I enjoy the idea!

     

    I understand it is ultimately pointless on a gaming standard but for a roleplayer it would add to immersion.

    Not to mention it's small details like this that can help folks enjoy their favorite game in new ways.

  • AdythielAdythiel Member Posts: 726
    This isn't a change, it's just calling a chicken a hen. A chicken is all encompassing of a type of poultry. A hen is the specific sex of said chicken. They are the exact same things but with a new label. Regardless of what it's called, people will still always speak of it as experience.

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  • saycheese92saycheese92 Member Posts: 24
    who cares if only 1/5000 people call it valor(or whatever)?  if so, then that 1 person has enjoyed the game a little more, and it would take like what an hour o implement, just go into the code and change it from exp to valor, done

    and it would add depth and encourage role playing, i say that if its something that hasn't been done 300 times, and it doesnt screw up the gameplay, why not?
  • Timberwolf0Timberwolf0 Member Posts: 424
    Great idea! Now stalk Paul Barnett until he adopts the program. I could really care less. If you're that intent on it I'm sure you can make a custom UI that replaces the word EXP with Valour or w/e you want. If there was an actual game mechanic to change I would like to hear it. Otherwise you're just a re-labeler. Hah!
  • ArumahnArumahn Member Posts: 29

    Anyne else here a graduate Games Designer? ... maybe I'm the only one... so yes I could change it myself if I wanted... or if I researched enough maybe I could make a mod that will do it seen as the game is in suport of .lua (meaning like wow u can make lots of add ons) but what if...? oh i dont know... I wanted it done properly... and if you want it to be called experience...why cant you download or make a mod that tells you "you gots 150 Expeh jhsvgbjhsV m, arnt yous a lucky .tga skinned wire frame model?"  I want depth!!!! and if its a simple naming convention changed based on race... then fricking do it!!!!!!!

    BTW here is what i managed to do in a day on 3ds max... this was also my first attempt of making a head for a character model... I can only imagine what my 100th attempt will be like...can you?

                                             

  • AlthiusAlthius Member Posts: 5

    Do people have some kind of aversion to adding a bit of depth into a game?  Yes its still exp, and when comparing it to the other races people will mostlikely call it exp.

    Does this hurt the game... NO. 

    Will it confuse the simple minded... MOSTLIKELY.

    P.S. As me and Arumahn will both be at the UK Games Day, if Paul is there i'm sure we'll throw all the ideas we can at him until his ears bleed.

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  • ElgarethElgareth Member Posts: 588

    I voted Bad, though I'm not particulary against it.

    Thing is: It would take development Time, for a totally unneccessary feature. Further on, it makes the game harder to understand, and ultimately more prone to bugs and glitches. (PacMan can't have as many bugs as WoW can, so to speak. The more complicated the Code is, the more Bugs and Glitches can sneak in there) And what's the gain? Everyone will call it XP anyway, and there may occur confusions when someone says "Hey I gained 180 fvr from that one"...

    Also, what's wrong with Experience? When killing an enemy, all Characters gain just that, Combat Experience.

    (Oh and btw: It's "Waaagh!" with at least three a, no r, and always at least one exclamation mark at the end, and Orcs don't Gain it from fighting, it's just an exisitng energy which builds up as more and more Greenskins gather together for a big Fight. Plus the Shaman has a Waaagh!-Bar as Game-Mechanic, so there'd be some mighty confusion. But Orcs don't gain anything from fighting, except experience.

    In the End, im not for it, nor am I against the idea. I simply think the Juice isn't worth the Squeeze, so to speak. The Development/Tweaking Time could be spent in a more senseful way.

  • AlthiusAlthius Member Posts: 5

    Trust me, the change is just a few minutes work.  Its just a small IF statement, not pages of code.  All you change is a text value on screen, the calculations would all still work the same.  And if the dev team didn't have the five minutes to spare i'll do it for them... for free (well maybe a beta key).

    As for getting people confused, you'd have to be really simple not to figure it out.  Plus i'm sure part of the ingame tutorial could easly explain it to them.

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  • ArumahnArumahn Member Posts: 29

    Err dude it would be a page of code for the functions (which they may already have determining wether you are chaos / dwarf... whatever) and half a page for the (queries) implementation.  For an experienced programmer (which im sure they would hire) it would take less than 15mins.

     

                 Or yes Althius could do it ^^

    psst... psst... dude get me a code too

     

                                         

  • ElgarethElgareth Member Posts: 588

    It would be 6 instead of 1 different Code Lines. Meaning 5 more spaces for glitches and errors to occur. Then the Translation Code would again have 5 more Terms to translate, where again Problems could occur. And I sure hope noone not Full-Time Working for EA Mythic gets even close a the Source Code

    All I'm saying is the 15 mins of a skilled Programmer can better be used to tweak out an animation, to slightly change a Texture, to make the Clouds move more "realistic", to make a floating Stone's twist pattern a little more random, whatever.

    Why bother adding something that causes confusion, and won't broadly be accepted anyway (since everyone will call it XP nonetheless), when experience already fits perfectly for all six races?

  • ArumahnArumahn Member Posts: 29

    If they are a programmer they will not be touching animation.  If they are a programmer... they will not be touching textures.  And for adding confusion... cant you see mate... it's a moron filter.  J/k.  Depth... DEPTH!!!!!!11111 one one one.

     

     

     

                                           

  • AlthiusAlthius Member Posts: 5

    1. Why would a programmer touch animation or textures.

    2. You dont referance the word exp, you just pass a value (number) around, the only time you'd need to even display the word exp/prestige/valor/whatever is when you draw the game to the screen.

     

    I do know what I'm talking about, I've worked as a programmer and studied Games Development and Games Design at University.  I'm no industry expert but I know how code is set up.

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  • emperorvlemperorvl Member Posts: 103

    I think this is a good idea, perhaps it would be even better if it was unit specific.  For example a certain chapter would have different abilities (I'm speaking in 40k talk cuz i'm not too familiar with fantasy).  Eg. Ultra Marines gain different (i'll call it legacy instead of favor) then Black Templars so in one faction you can have a tremendous variety.  Eg, Different Imperial or Orcish units get different enhancements even within their own faction.  Thus when you decide to transfer to a different unit, you will have to earn different "legacy" to get the abilities of that specific unit.  This would add more immersive content.  They could go even further and make "guilds" the specific units allowing guilds to select what their characters will gain from a sort of "legion" template that gives each guild a unique and specific identity.

     

     

  • doc2552doc2552 Member Posts: 40

    I'm with you 100% as i RP when i can in city of heroes just a lil change like that could make the OOC less, meanin a more in deph RP session maybe an opion to show "race exp name"

    oh and for dwalfs should be Beer or Honor

  • ElgarethElgareth Member Posts: 588

    Originally posted by Arumahn


    Depth... DEPTH!!!!!!11111 one one one.

    Wow, how insanely in-depth, calling XP Favour, Honour and Prestige -.-

    Yeah sure, you get thousands of "Prestige" when you kill your 137.875th Wyver... And why do you suddenly become stronger, because you earned Prestige? It's not like you gain the allowance to be stronger from your leader, you just become stronger by fighting, because guess what? You gain Experience in Combat, how to use your Spells and Skills.

    Gaining Experience is much better for RP Purposes than gaining Prestige, or Honour, or whatever (I won't even bother with the "Dwarfs should gain Beer"-Comment). "Whow, I'm SO honoured now that I now can swirl around my hammer in an entirely new way!"... ummm...oooo...kaaay? Isn't it much more in-depth, that a Character gains Combat Experience by Fighting, and can then say: "Hahah, I just fought another Orc, and I finally managed to pull of that insane Hammerswing I was training on"?

  • ArumahnArumahn Member Posts: 29

    Insanity and genius have a fine line inbetween (ahahahahakhdsgucygSUIDVNAIS) but seriously more people like it than hate it and 28% percent as of writing this couldnt care less.  So hmmm... just a thought but... maybe it's a good idea.  Plus your immediate association with role players only is a little bit of a stigma.  Its for eveyone not just roleplayers.

     

                                        

  • ElgarethElgareth Member Posts: 588

    Originally posted by Arumahn


    Insanity and genius have a fine line inbetween (ahahahahakhdsgucygSUIDVNAIS) but seriously more people like it than hate it and 28% percent as of writing this couldnt care less.  So hmmm... just a thought but... maybe it's a good idea.  Plus your immediate association with role players only is a little bit of a stigma.  Its for eveyone not just roleplayers.

       

    Just mentioned it because someone brought it up as an argument for different Names, an argument which I find just plain false, since Experience makes more sense in terms of Roleplaying.

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680

    I didnt bother reading the replies but concerning the Dwarfs You could try Honour.

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • SramotaSramota Member Posts: 756

    It's Waaagh! and Orcs don't "gain" Waaagh!

    Also, no, no more rep grinds, thanks.
    And instead of xp?

    You know what they call a monkey in make-up and a dress?

    They call it a monkey..

    Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
    It all sucked.

  • ArumahnArumahn Member Posts: 29

    Orcs will gain what i tell them....

    Who said anything about rep grinds?

    Its still exp under a different name... (like i said... moron filter)

    And this isnt the monkey thread.

     

                               

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