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A thing of beauty - HARDCORE

ginettiginetti Member, Newbie CommonPosts: 301
*Laughs* Hi all, the title may be slightly misleading, sorry no naughty pics or links here, but a story about my adventures on a hardcore server of PVP to show how certain moments are worth dying for.



MMORPG's without a hardcore PVP server option can and are still fun, but will not bring you the same height and emotional response you can and do get while in a Hardcore PVP server world (emotions from disappointment and anger to sheer joy, elation and plenty more)



It's almost like a drug, typical MMORPG's without hardcore PVP are like aspirins, as opposed to PVP hardcore which is more like ecstasy IMO (ok onto my story)



I wont mention the game, but I was a character who was very strong at this point in time with few at my level or with my quality of items, due to partying heavily with friends for quite a time, and the fact I was on holidays, allowing me to devote much time.



STORY START:

Exploring the lands on my own was exhilarating, from things I discovered to keeping an eye out for those that would do me harm, both PC and NPC alike.



I came across a bridge along a ravine, and I could see on the bridge in the distance there was a chase, 3 PC's chasing 1 PC and I could tell she was already badly injured and if they got to her, it'd be all over for her very quickly.



I made a choice, should I let this happen and move on... should i stay and observe, or should I exercise my right to intervene.

I chose the latter and stormed down (with a speed buff on) on an intercept course, I prayed I would get there before it was too late - and was already planning my strategy in my head of what I should do.



I knew I should root the DPS clown first, and wail on the healer using my slow debuff on him and keeping a healing and mana potion near by in case i needed it, as it would still be 2 vs. 1 and i knew fully well i was no God... Yet ;)



As soon as I was near, I could tell she saw me and was not sure if I was going to join in the attack on her, but as soon as my root hit the melee person, i think she got the idea I wasn’t here to kill her (or was I?)



My plan worked and the root hit, and I instantly turned my damaging abilities onto the healer, and sure enough, the healer turned his attention towards me, and so did his friend when they realized I was more of an immediate threat.  She kept running and was soon gone over the hill... she was safe, my job was done.



The battle was on, and my blood was pumping.  My brain was screaming at me... don’t forget the root will break soon, finish the job dammit!

I knew the healer wouldn’t be able to get his heals off as quickly as he normally could thanks to my interruptions, but the bastard combined a healing potion with his spells, keeping him alive for longer than I’d hoped.



Eventually he did fall, but it had taken more time and I’d taken more damage than I initially thought, as friend number 3 who I’d ignored was also doing everything he could to kill me.



Things went worse from here on in, because as soon as the healer dropped (and was probably running back already) the root dropped on our friend, the DPS king of the three amigos, and I honestly thought it was going to be a close one, I knew I could fall.



Why did I do it - I thought to myself.  And then my mind responded "Think about the problem at hand moron" so I popped a healing potion and evened the score.



Even though I was higher level than both these bandits and had better gear (or was it soon to be their gear), together they were really testing me and eventually had me down to half hit points again quickly.



I was focusing attacks on the one with less hit points, (it was a toss up, should I kill the one doing more DPS to me or the one that'll drop faster) and once i got him down to half hit points, something happened.



Appearing seemingly out of no where was the girl they were chasing earlier, her hit points had recovered somewhat, but not yet fully - she was at this knaves back and had backstabbed him, dagger plunged deep into his unsuspecting back.



His hit points vanished from half down to almost nothing and he was close to death, 



A smile creped onto my face as I instantly spun around to face the DPS PC and said “good things come to those that wait, now its your turn” Things were looking up.  What an amazing feeling, - she finished off the near dead bozo - and back-pedalled away from our fight and disappeared again... 



DPS King assessed the situation and almost instantly figured out its time to do the 100 meters sprint, so he turned and began to run away.



CRACK: Almost as if on cue, my slow ability/effect/debuff had recharged and I let him have it.  I could keep pace for a while and do the damage I needed to make sure he was going to take a dirt nap.



And again, out of the blue, what was left of his hit points instantly vanished, as the girl from before appeared to his flank , standing there with a dagger plunged into his side.



Victory was ours, and she thanked me profusely.  

I was badly hurt, and so I took a nice healing potion from one of the backpacks of the fallen and used it to heal myself "Thanks very much" I said to the corpse followed by a loud burp.



Further rifiling through their stuff, we split up the booty and I let her have stuff more inclined to her path.



We became instant friends and have travelled together to other worlds since.  She lives in a different country than me, and has moved on with life since that time many years ago; she now, has a family etc.  However, every once in a while, she'll jump online into the game I’m currently playing and we'd go on adventures together, often lamenting the fact that this world is not as 'exciting' as the one where we first encountered.




This is one of many experiences I had that give me the will to let you all know how great a pvp server is...



If there was no consequence to dying... I’m sure the DPS king would have simply stood there when he knew his time was up at our hands instead of trying to run away... or even her, if dying meant nothing - why would she bother running from these 3 goons in the first place - we would have never met and formed this great relationship that has carried on for many years since.



Of course there are those that will run, no matter if there is no cost to death, but often in a soft PVP world when dying means simply respawning at another point (like a free teleport) you will not often get to experience the heights of joy and anguish that a Hardcore PVP server can bring.



Cheers, 



Ginetti.



PS: I'm fully aware i'm not the best writer out there, so don’t cut me down to hard, but I hope the essence of the story came though all the muck of my grammar or lack thereof.

 

----
MMORPG's I've Played: World of Warcraft: 10/10 - Rappelz: 7/10 - Ragnarok Online: 8/10 - DnD Online: 2/10 - Runescape: 6/10 - LotR Online: 5/10 - Anarchy Online: 7/10 - CoV: 8/10 - Rohan Online: 8/10 - Guild Wars: 7/10 - Flyff: 8/10 - Warhammer Online: 8/10


My HARDCORE Story

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Comments

  • SigneSigne Member, Newbie CommonPosts: 2,524

    No, no, your writing was fine!  I very much enjoyed that and when I finished reading it, I smiled and said , "awww", out loud. 

    Ack!!  I'm still smiling!

  • SaabatSaabat Member UncommonPosts: 37

    Thanks for the good story.

  • Ghost12Ghost12 Member Posts: 684

    And yet again, ANOTHER post relishing the aspects and beauty of hardcore PvP.

    Great story, makes me remember the days of oldschool Darktide.

  • ginettiginetti Member, Newbie CommonPosts: 301
    Originally posted by Ghost12


    And yet again, ANOTHER post relishing the aspects and beauty of hardcore PvP.
    Great story, makes me remember the days of oldschool Darktide.

    Glad it rekindled some fond memories for you Ghost12.



    I'm concerned about the fact that - especialy with all the new players filtering in to MMORPG's - that those who've yet to experience situations like this cannot relate, and thus are really missing out.



    I'm concerned that many who see or play certain MMORPG's like WoW (even though overall i really enjoyed playing WoW) will think that is all there is to PVP or that is all it can be, when in actual fact it can be so much more.



    When something's at stake, decisions you make have more of an impact...



    I'd like the new generation of people coming into MMORPG's to at least have that option on a Hardcore PVP side server.



    Either way, this memory is from a while ago, and i'll never for it, along with many others, both PVP orientated and otherwise.

    ----
    MMORPG's I've Played: World of Warcraft: 10/10 - Rappelz: 7/10 - Ragnarok Online: 8/10 - DnD Online: 2/10 - Runescape: 6/10 - LotR Online: 5/10 - Anarchy Online: 7/10 - CoV: 8/10 - Rohan Online: 8/10 - Guild Wars: 7/10 - Flyff: 8/10 - Warhammer Online: 8/10


    My HARDCORE Story

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by ginetti

    Originally posted by Ghost12


    And yet again, ANOTHER post relishing the aspects and beauty of hardcore PvP.
    Great story, makes me remember the days of oldschool Darktide.

    Glad it rekindled some fond memories for you Ghost12.



    I'm concerned about the fact that - especialy with all the new players filtering in to MMORPG's - that those who've yet to experience situations like this cannot relate, and thus are really missing out.



    I'm concerned that many who see or play certain MMORPG's like WoW (even though overall i really enjoyed playing WoW) will think that is all there is to PVP or that is all it can be, when in actual fact it can be so much more.



    When something's at stake, decisions you make have more of an impact...



    I'd like the new generation of people coming into MMORPG's to at least have that option on a Hardcore PVP side server.



    Either way, this memory is from a while ago, and i'll never for it, along with many others, both PVP orientated and otherwise.

    You do realise that the ENTIRE situation could have happened in WoW just as easily, right? Okay, so you couldn't loot the potion, big deal, but entire situation could have happened just as easily in WoW or even EQ2.

  • xxthecorexxxxthecorexx Member Posts: 1,078

    nice story, and contrary to your apology, it was very nicely written.

    ____________________________
    TheCore

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    <yawn>

    Go play Eve, Shadowbane, or Siege Perilous on UO. Listening to you go on and on about FFA PvP is getting a more than a little stale.

    On the other hand, I did waste precious minutes of my life reading this drivel. So I do share some of the blame.....

  • PVPKingPVPKing Member Posts: 19

    Great post.  I've experienced that story many times, but only in Ultima Online back in the old days.

    The problem is most players have started to play POST EQ mmorpgs as their first mmorpg. All mmorpg's after everquest were pretty much carebear trash (SWG, WOW, LOTRO, etc) ... They will never get to experience what you just described in your story. 

    The mmorpg player of today has been tricked into thinking getting the next better item is what mmorpgs are all about.  When instead its about player community, good vs evil, struggle and reward.

  • vajurasvajuras Member Posts: 2,860
    Originally posted by PVPKing


    Great post.  I've experienced that story many times, but only in Ultima Online back in the old days.
    The problem is most players have started to play POST EQ mmorpgs as their first mmorpg. All mmorpg's after everquest were pretty much carebear trash (SWG, WOW, LOTRO, etc) ... They will never get to experience what you just described in your story. 
    The mmorpg player of today has been tricked into thinking getting the next better item is what mmorpgs are all about.  When instead its about player community, good vs evil, struggle and reward.



    preach it!!!!!

  • EraserheadEraserhead Member UncommonPosts: 343


    Originally posted by PVPKing
    Great post.  I've experienced that story many times, but only in Ultima Online back in the old days.
    The problem is most players have started to play POST EQ mmorpgs as their first mmorpg. All mmorpg's after everquest were pretty much carebear trash (SWG, WOW, LOTRO, etc) ... They will never get to experience what you just described in your story. 
    The mmorpg player of today has been tricked into thinking getting the next better item is what mmorpgs are all about.  When instead its about player community, good vs evil, struggle and reward.

    Agreed. Nice topic.
  • ginettiginetti Member, Newbie CommonPosts: 301
    Originally posted by Gameloading


    You do realise that the ENTIRE situation could have happened in WoW just as easily, right? Okay, so you couldn't loot the potion, big deal, but entire situation could have happened just as easily in WoW or even EQ2.



    I'll point out again, if there's nothing to loose, the senses would not have been as heightened.

    Why bother fighting at all once I saved the girl, if death ment a simple restart.

    Why would she bother coming back to help if she knew had i died, it would have resulted in no loss of anything but a few mins walking distance.

    Why would she even be running for what she told me later, to be ages and ages, but instead just give up and type "LOL" as she's being killed (which happened lots in WoW)

    Why would i feel as much trepedation as i did knowing i could die if i knew it ment nothing at all.

    Why... why... why...

    While exploring for example, why bother to keep a lookout for enemies like PC's if and when they find you, it means nothing but a short trek back to where you were to keep exploring...





    Becasue it was the real deal... if i died, it would have ment something more than a quick teleport to town with all my gear intact.



    That's why.

    There's nothing lamer than getting the jump on someone (or getting jumped yourself) and standing there typing "LOL Noob!!" as they kill you...

    ----
    MMORPG's I've Played: World of Warcraft: 10/10 - Rappelz: 7/10 - Ragnarok Online: 8/10 - DnD Online: 2/10 - Runescape: 6/10 - LotR Online: 5/10 - Anarchy Online: 7/10 - CoV: 8/10 - Rohan Online: 8/10 - Guild Wars: 7/10 - Flyff: 8/10 - Warhammer Online: 8/10


    My HARDCORE Story

  • CymdaiCymdai Member UncommonPosts: 1,043

    I for one just don't care about this sort of competition these days. Times have changed.

     

    Back in the "golden days" of MMORPG's, you didn't have elaborate bot setups, or 3rd party markets running around, or power-leveling services readily available. Frankly, I don't care to lose all my items to some guy who skill-ups while he's sleeping through a botting program, or bought a max-level/god-geared character.

     

    The only way hardcore may ever return is if there is strict dev enforcement of TOS's and active dev involvement. Since I haven't heard of any of the up and coming MMORPG's planning this, I doubt this is going to happen anytime soon. In my opinion, the "hardcore" market is dead until the 3rd party software and goldselling/powerleveling websites have been permanently decommissioned. No one wants to work hard just to lose it to some guy who logs off twice a month.

    Waiting for something fresh to arrive on the MMO scene...

  • ginettiginetti Member, Newbie CommonPosts: 301
    Originally posted by Cymdai


    I for one just don't care about this sort of competition these days. Times have changed.
     
    Back in the "golden days" of MMORPG's, you didn't have elaborate bot setups, or 3rd party markets running around, or power-leveling services readily available. Frankly, I don't care to lose all my items to some guy who skill-ups while he's sleeping through a botting program, or bought a max-level/god-geared character.
     
    The only way hardcore may ever return is if there is strict dev enforcement of TOS's and active dev involvement. Since I haven't heard of any of the up and coming MMORPG's planning this, I doubt this is going to happen anytime soon. In my opinion, the "hardcore" market is dead until the 3rd party software and goldselling/powerleveling websites have been permanently decommissioned. No one wants to work hard just to lose it to some guy who logs off twice a month.

    I just had a revelation... imagine killing a gold farmer and taking all his items and gold hahaahahahahaha....

    Maybe if all games and servers were Hardcore PVP it would set the gold selling market into bankruptcy
      

    I know it would never happen, but i can dream

    ----
    MMORPG's I've Played: World of Warcraft: 10/10 - Rappelz: 7/10 - Ragnarok Online: 8/10 - DnD Online: 2/10 - Runescape: 6/10 - LotR Online: 5/10 - Anarchy Online: 7/10 - CoV: 8/10 - Rohan Online: 8/10 - Guild Wars: 7/10 - Flyff: 8/10 - Warhammer Online: 8/10


    My HARDCORE Story

  • GreenChaosGreenChaos Member Posts: 2,268

    @ginetti ; - yay great story.  All of my great PvP moment are from MUDs not MMOs so I appreciate the story.

  • bonobotheorybonobotheory Member UncommonPosts: 1,007

    What's "hardcore" about losing points and imaginary items in a video game?

    Arcade games must be even more hardcore than the hardest-core MMO. Die enough times, and your game is over. Lose three lives and it costs you 25 cents of real money.

    Whoah, dude! I'm totally harder core than you. I play Space Invaders!

     

  • WoopinWoopin Member UncommonPosts: 1,012

    Ok if people don't like PvP threads Don't read them why come in here trolling and telling people to stop posting?

     

    Some of us like PvP threads if you don't I don't want to hear it. I don't read PvE threads and come in bitching about it.

     

    Quote - What's "hardcore" about losing points and imaginary items in a video game?

    Answer - Because some items take ages to get and alot of hard work to build up and you can loose it from 1 little mistake. And don't even compare it to an space invaders you totally do not understand the concept what so ever. I suppose Space Invaders and loosing 25 cents would be hardcore if you was a bum and never had money but bums don't really play MMOs unless they are using a stolen card

     

    Anyhow back on topic now my rants over with the "I HATE PVP GUYS" go troll another thread. Good story I always liked Neocrons pvp on the old servers where you could drop items in most zones was great fun.

    image

  • vajurasvajuras Member Posts: 2,860

    good story ginetti. getting on an old skool UO shard right now. sigh, the carebears will never understand will they lol

  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by ginetti
    Originally posted by Cymdai I for one just don't care about this sort of competition these days. Times have changed.

    Back in the "golden days" of MMORPG's, you didn't have elaborate bot setups, or 3rd party markets running around, or power-leveling services readily available. Frankly, I don't care to lose all my items to some guy who skill-ups while he's sleeping through a botting program, or bought a max-level/god-geared character.

    The only way hardcore may ever return is if there is strict dev enforcement of TOS's and active dev involvement. Since I haven't heard of any of the up and coming MMORPG's planning this, I doubt this is going to happen anytime soon. In my opinion, the "hardcore" market is dead until the 3rd party software and goldselling/powerleveling websites have been permanently decommissioned. No one wants to work hard just to lose it to some guy who logs off twice a month.
    I just had a revelation... imagine killing a gold farmer and taking all his items and gold hahaahahahahaha....
    Maybe if all games and servers were Hardcore PVP it would set the gold selling market into bankruptcy
    I know it would never happen, but i can dream


    What is stopping you from playing Archlord, Shadowbane, Lineage 2, Eve-Online, RF-Online etc ? Geez you people act as if these games don't even exist.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • RecantRecant Member UncommonPosts: 1,586

    While WoW PvP has no lasting consequences, the point of that game is you are fighting constantly.   More hardcore games have you fighting a hell of a lot less,  with long boring gaps in-between.

    Ever considered the fact that the heightened sense of elation in hardcore PvP games is because  you spend most of the time not actually fighting?  If you were doing it constantly, over, and over again (which with huge loss on the tables isn't likely - otherwise), I'm sure that heightened sense would diminish, like it does in WoW.

    It doesn't make WoW the inferior game.  It just makes it different.  EVE online has pretty hardcore PvP - you can lose a lot, but there are times when I prefer the more balanced - almost arena like PvP of WoW compared to the lop-sided battles where you can spend a huge amount of time waiting... and waiting....

    Still waiting for your Holy Grail MMORPG? Interesting...

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by ginetti

    Originally posted by Gameloading


    You do realise that the ENTIRE situation could have happened in WoW just as easily, right? Okay, so you couldn't loot the potion, big deal, but entire situation could have happened just as easily in WoW or even EQ2.



    I'll point out again, if there's nothing to loose, the senses would not have been as heightened.

    Why bother fighting at all once I saved the girl, if death ment a simple restart.

    Why would she bother coming back to help if she knew had i died, it would have resulted in no loss of anything but a few mins walking distance.

    Why would she even be running for what she told me later, to be ages and ages, but instead just give up and type "LOL" as she's being killed (which happened lots in WoW)

    Why would i feel as much trepedation as i did knowing i could die if i knew it ment nothing at all.

    Why... why... why...

    While exploring for example, why bother to keep a lookout for enemies like PC's if and when they find you, it means nothing but a short trek back to where you were to keep exploring...





    Becasue it was the real deal... if i died, it would have ment something more than a quick teleport to town with all my gear intact.



    That's why.

    There's nothing lamer than getting the jump on someone (or getting jumped yourself) and standing there typing "LOL Noob!!" as they kill you...

    I guess the thing is that your not a real hardcore pvp player. A hardcore PVP players only cares about the the fact they are competing with other people. When I get attacked, or when I attack somebody in a game without risks such as WoW or EQ2, I want to win, I don't care if rhwew is a chance I lose an item or if I get anything after I won, the tension is just as high for me, all I care about is the fact I'm fighting a real human players

  • vajurasvajuras Member Posts: 2,860

     

    Originally posted by Gameloading

    Originally posted by ginetti

    Originally posted by Gameloading


    You do realise that the ENTIRE situation could have happened in WoW just as easily, right? Okay, so you couldn't loot the potion, big deal, but entire situation could have happened just as easily in WoW or even EQ2.



    I'll point out again, if there's nothing to loose, the senses would not have been as heightened.

    Why bother fighting at all once I saved the girl, if death ment a simple restart.

    Why would she bother coming back to help if she knew had i died, it would have resulted in no loss of anything but a few mins walking distance.

    Why would she even be running for what she told me later, to be ages and ages, but instead just give up and type "LOL" as she's being killed (which happened lots in WoW)

    Why would i feel as much trepedation as i did knowing i could die if i knew it ment nothing at all.

    Why... why... why...

    While exploring for example, why bother to keep a lookout for enemies like PC's if and when they find you, it means nothing but a short trek back to where you were to keep exploring...





    Becasue it was the real deal... if i died, it would have ment something more than a quick teleport to town with all my gear intact.



    That's why.

    There's nothing lamer than getting the jump on someone (or getting jumped yourself) and standing there typing "LOL Noob!!" as they kill you...

    I guess the thing is that your not a real hardcore pvp player. A hardcore PVP players only cares about the the fact they are competing with other people. When I get attacked, or when I attack somebody in a game without risks such as WoW or EQ2, I want to win, I don't care if rhwew is a chance I lose an item or if I get anything after I won, the tension is just as high for me, all I care about is the fact I'm fighting a real human players

     

    um why pay $15 for that I can put in rainbow 6: vegas in my xbox and get that same experience. this is what I dont understand bout this argument??

    at least own a kingdom and fight for control of the land.

    PVP with no impact = shooter

    Guild Wars or shooters do 'no impact' PVP really well

     

    I suppose you are also going to say it is okay for PVPers not to get any sort of rewards via PVP? We should not get xp and there should be no point to doing it? screw paying $15 a month for that. now- if your MMO is free then okay lol

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by vajuras


     
    Originally posted by Gameloading

    Originally posted by ginetti

    Originally posted by Gameloading


    You do realise that the ENTIRE situation could have happened in WoW just as easily, right? Okay, so you couldn't loot the potion, big deal, but entire situation could have happened just as easily in WoW or even EQ2.



    I'll point out again, if there's nothing to loose, the senses would not have been as heightened.

    Why bother fighting at all once I saved the girl, if death ment a simple restart.

    Why would she bother coming back to help if she knew had i died, it would have resulted in no loss of anything but a few mins walking distance.

    Why would she even be running for what she told me later, to be ages and ages, but instead just give up and type "LOL" as she's being killed (which happened lots in WoW)

    Why would i feel as much trepedation as i did knowing i could die if i knew it ment nothing at all.

    Why... why... why...

    While exploring for example, why bother to keep a lookout for enemies like PC's if and when they find you, it means nothing but a short trek back to where you were to keep exploring...





    Becasue it was the real deal... if i died, it would have ment something more than a quick teleport to town with all my gear intact.



    That's why.

    There's nothing lamer than getting the jump on someone (or getting jumped yourself) and standing there typing "LOL Noob!!" as they kill you...

    I guess the thing is that your not a real hardcore pvp player. A hardcore PVP players only cares about the the fact they are competing with other people. When I get attacked, or when I attack somebody in a game without risks such as WoW or EQ2, I want to win, I don't care if rhwew is a chance I lose an item or if I get anything after I won, the tension is just as high for me, all I care about is the fact I'm fighting a real human players

     

    um why pay $15 for that I can put in rainbow 6: vegas in my xbox and get that same experience. this is what I dont understand bout this argument??

    at least own a kingdom and fight for control of the land.

    PVP with no impact = shooter

    Guild Wars or shooters do 'no impact' PVP really well

     

    I suppose you are also going to say it is okay for PVPers not to get any sort of rewards via PVP? We should not get xp and there should be no point to doing it? screw paying $15 a month for that. now- if your MMO is free then okay lol

    I used to think like that as well, but there is a certain appeal to fighting with a character you made and developed yourself. And besides that, the gameplay between a shooter and an MMORPG is very different.

    and besides that, the wole randomness factor of pvp, as in, PVP can happen at any time,in an MMORPG is something that is missing in FPS's

  • vajurasvajuras Member Posts: 2,860

    I dunno these instanced PVP games like WAR & WoW are getting close to the shooters. in shooters they have character progression now and that part is persistant.

    the only difference you guys pay $15 a month (unless your MMO is free). if your MMO is free it makes sense. If you just like to casual PVP it makes sense. If you are a hardcore PVPer (love to fight all the time)- not sure how they enjoy respawning and fighting over some piece of land or asset forever and there is no winner. or fight in an instance and watch it all get reset. that is not persistant too me. even WAR will be reseting it all.

     

    the lines are blurred between FPS and MMO these days

     

     

    ah time to get on this UO shard now lol, peace guys

  • atziluthatziluth Member UncommonPosts: 1,190

    Originally posted by vajuras


    I dunno these instanced PVP games like WAR & WoW are getting close to the shooters. in shooters they have character progression now and that part is persistant.
    the only difference you guys pay $15 a month (unless your MMO is free). if your MMO is free it makes sense. If you just like to casual PVP it makes sense. If you are a hardcore PVPer (love to fight all the time)- not sure how they enjoy respawning and fighting over some piece of land or asset forever and there is no winner. or fight in an instance and watch it all get reset. that is not persistant too me. even WAR will be reseting it all.
     
    the lines are blurred between FPS and MMO these days
     
     
    ah time to get on this UO shard now lol, peace guys
    You need to read up a little more about WAR before making generic statements like you do.

    1) WAR has open PvP areas from character start. These areas increase in size in the higher level zones. These zones are open to all and not instanced. The starting zones are about 15% open PvP and 85% PvE. Later zones are 90% open PvP and 10% PvE.

    2) WAR developers have already stated you can play the whole game from character start without killing a single mob. You can create a character and PvP your whole way through the game. Player looting (loot tables not personal items) is in, so is PK XP which is equal to mob XP.

    3) Each zone will have a number of instanced scenarios which contribute to your war effort. You never have to enter an instance to PvP if you do not want to.

    4) PvE quests and world quests will contribute to the war effort for your side if a player does not wish to PvP ever.

    WAR has brought the best of two communities together. The PvP community can level up, gear up, affect the world... without every having to kill a single Mob... they can do this without having to enter a single instance. The PvE community can level up, gear up, and affect the world without ever having to PvP... There are even PvE instanced dungeons for small raids.

    So both sides can have their cake and eat it to. It may not have everything everyone wants but it has much more then the current MMOs. People who say WoW and WAR are equal have not taken the time to actually read about WAR. Those people have an agenda that the truth does not suit.

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • vajurasvajuras Member Posts: 2,860

    bah the LOTRO players are following me around now just great. in the podcasts Paul has already said you get best rewards for being in instances. this is a known lol

     

    they say no griefing, no ganking. so no rogues, etc

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