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Guild Wars 2 [GW2] is going to be the best mmorpg when it is released. they are basically taking World of Warcraft [WoW] and Guild wars and combining them, but Blizzard will not be involved. This is basically what i am thinking. You will have a single player set, Like WoW, and can pick from atleast 5 new races in addition to human including.....: Sylvari, Asura, Charr, Norn , & Dwarf. I am pretty sure they are still generating ideas for more races. I dont think that there will be two sides, like Horde and Alliance in WoW, but anything is possible. There will be a single character system, a character will not have a type like at present [in guild wars]. A single character can be used for any of the three types of game play; PvE, World PvP and Structured PvP. The level cap of 20 will be raised, no maximum level has been given and it has been suggested that there may be no maximum.
The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game), however target locking will still function. Guild Wars 2 will introduce a Z-Axis to the game which will allow characters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding, climbing trees and swimming will also be introduced. The thing that i think will most attract players is that there will be NO SUBSCRIPTION FEES! <<< My Favorite! The game will be on multiple servers or "worlds", however unlike region transfer in Guild Wars 1, transferring between "worlds" will be unrestricted. Structured PvP is gonna be basically like GvG and World PvP will be any and all levels. The only thing i know about this is that it will always take place in the "Mists".
I really hope there will be seamless worlds like in Wow!
Please comment and give all the info you can!
Guild wars account: Bishop Samuel
Thanks again! Sam.
Some information used in this article was from http://wiki.guildwars.com/wiki/Guild_Wars_2. Most credot goes to them some to me! Thank you!
Comments
Is any of this true or is it all speculation?
i think most of it is true but i dont think it is like GW and WoW combined to one game.
http://crazi-ville.myminicity.com/
All the races are true...I do hope it is a seamless world.......Dunno about WoW+GW tho...but who knows...CANT WAIT...
They arent combining that was just my view of what it was, like the gameplay and stuff.
Currently Playing: Guild Wars.
Played:Guild Wars, Dungeon Runners, WoW, WC3, Starcraft, RuneScape, Wurm.
As much as I would love to go off on wishes, shoulds and coulds....I can't bring myself to do that for a game that is not going to be coming out til 2009. Please note: We are only barely halfway through 2007 and they game won't even Beta till late 2008. I am just going to relax and play the games at hand and really start to get excited in mid-2008.
By the way most of what the OP said looks to coinside with everything that I have heard leaked by the GW people (Strain/Miller/etc). Obviously though they do not want to compare GW2 to WoW, but being that WoW is now pretty much an adjective for large mostly seamless world, most people are going to us that as a comparison.
I am excited about the future just not going to get the hopes up until things start tightening up farther down the road.
"It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)
Looks good to me, except the WoW thing maybe. 5 races and ability to jump over obstacles looks really good. Removing click-to-move is also a big bonus. The things listed here seems awesome all of them. Seems really good, they will fix all the things I'm currently annoyed about in the game.
but only lotr succesed abit
gw is too cheap lol
Its not even an MMO
Still waiting for a link that actually confirms the bold teal, as bold teal isn't an official statement in itself.
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.
Guild Wars 2 + WoW reminds me of SWG (Star Wars Galaxies) + WoW, the so called next generation experience. I didn't like that and I don't know if this is going to be any better. I hope the transferring between worlds solves the problem of not being able to find a party at missions near the end. Other than that I'm going to wait for reviews of websites and player before I'm going to by guild wars 2. To be honest Guild Wars 1 wasn't that great, but I did like the events. It is good to know that they are sticking with the no subscription fees.
What still bugs me is that so few seem to understand that the lack of monthly fee and the instancing are tied to each other.
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Ever wondered what a hardcore WoW raider looked like?
R.I.P. Laura "Taera" Genender
well im a huge guild wars fan but for some reason im more interested in aion then guild wars 2, maybe because i havnt seen anything from guild wars 2 yet, we will see in future i guess
P.S. please refrain from using big/bright text like that in future, it helps a lot thanx
I've been a fan of the art direction of Guild Wars for quite a while. I'd love to see them apply their artisitic abilities to a true MMORPG with full crafting, non-instanced environments, unrestricted movement through the world etc. etc. To me, GW still looks better than just about anything out, and it's several years old and ran great on my old comp. (Maybe they could use some uglier, more evil playable races to balance out the fashion plates, but the ones they've implemented are amazing.) Will keep my eyes open.
Where GW is ragged on about not being an MMORPG, GW2 definitely will be. The overworld isn't going to be instanced this time around, which was the only thing about GW that they could really say that about. So.. if people are going to whine that GW2 isn't an MMO, they better be ready to say that WoW isn't one either.
Another piece of information, I believe I read about some sort of area-wide quest system where certain environmental quests occured for you and everyone else in an area, and the actions of the mass of people determine where the quest goes, and what quests are going to be given to continue the event. (I believe the example they gave was whether you will kill a dragon attacking a village, and spend your next hour assaulting its lair or helping a ruined village recover).
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Society: Reaching new lows every day.
Guild Wars 2 is the new Guild Wars game currently in development by ArenaNet. It was first announced in the May 2007 PC Gamer Magazine which outlines several core changes from the original Guild Wars. It is expected to go to beta test in the second half of 2008. No release date has been confirmed.
General
Races
In addition to humans, Guild Wars 2 will introduce several new playable races. The four new playable races announced so far are:
Different races will have different advantages and disadvantages, for example the Norn will be able to shapeshift into a half-bear half-human, with increased health and melee damage. It is presently not known what advantages other races will have.
Character development
There will be a single character system, a character will not have a type like at present. A single character can be used for any of the three types of game play; PvE, World PvP and Structured PvP.
The level cap of 20 will be raised, no maximum level has been given and it has been suggested that there may be no maximum. The exact implementation has not been announced and is the subject of speculation in the community as it is not clear how this will affect gameplay such as area design and game balance. There has been mention of a side-kick system when a higher level character will enhance a lower level companions abilities, although there are few concrete details available about this system.
The skill system will be modified. There will be fewer, less complex skills which may behave differently in different situations, such as if the character is jumping or is surrounded by monsters.
Marriages and auction houses may be implemented.
Controls
The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game), however target locking will still function. Guild Wars 2 will introduce a Z-axis to the game which will allow characters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding, climbing trees and swimming will also be introduced.
Pricing and continued support
The original Guild Wars will continue to be supported after release of Guild Wars 2. This will include continued holiday events and tournaments.
There will be no monthly fee associated with Guild Wars 2. Mike O'Brien has stated that expansions or mini-expansions are more likely than standalone campaigns, but a final decision hasn't been made yet.
The game will be on multiple servers or "worlds", however unlike region transfer in Guild Wars 1, transferring between "worlds" will be unrestricted.
PvE
Setting
The campaign will be set in Tyria two hundred and fifty years into the future from the original campaign.
Guild Wars 2 will still have instances, but also claims more advanced persistence. For example, this might include different quests becoming available depending on the outcome of a particular fight.
There will be changes to instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring. Guild Wars 2 will depart from a single monolithic storyline, instead using smaller story arcs - allowing the player more of a sandbox environment to play in.
Characters
Characters from the original Guild Wars campaign will not be migrated to play in Guild Wars 2. Some of the items and titles will be available to players of Guild Wars 2 through a Hall of Monuments created as part of Guild Wars Eye of the North.
The professions are being designed so that they are all viable for both solo and group play.
Companions
The system of companions and allies is being reworked. Companions will have customizability similar to Heroes. Players will be allowed to bring a single companion with them, who will not take up a party slot. When a player chooses not to bring a companion, their character will instead be buffed so that they will not be disadvantaged by not bringing a companion.
PvP
There will be two types of PvP available in Guild Wars 2; World PvP and Structured PvP.
World PvP
World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time. It is intended to be a more relaxed bridging point between PvE and structured PvP. It will be on a larger scale than the original Guild Wars PvP with large battles which could take place over a long period with people coming and going. Each battle will have a number of different objectives which can be met such as taking guard towers or defending choke points or joining a larger battle to take a castle. Battles will take place in the Mists. According to the Gamespy interview, there will be 4 factions players can belong to fighting against each other, as well as a 5th faction representing a common enemy. Whether players can switch allegiance is currently unknown, but likely.
Structured PvP
Structured PvP is similar to today's GvG. It will allow you to enter the game at maximum level with all skills, races, items and classes automatically unlocked.
Notes