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Whats the best new mmorpg for me?

RadzikRadzik Member Posts: 73

Hello all, I'm new to the mmorpgs of today and am wondering what one would be best for me. Going back about 4 or 5 years i played UO and loved it. Nothing beat the thrill of being chased down by a PKer then hiding near a tree for fifteen minutes. More twords the end of my UO experiance i started RPing and it was very fun. Then something bad happend to brittania. They added in newbie land.

    Nothing sucked worse than newbie land. Didnt have to worry about pks, theives, looters, it was so boring. And the rp went down because of no PvP. What i'm looking for is a new mmorpg that has the thrills and excietment of the old UO. I wanna die and lose all the stuff i had on me and rush to the bank for my back ups. I wanna have to watch my back for thieves. I wanna be able to rp duels.

    The two games i'm currently thinking about is WoW and EQII. WoW, from what i've read is going to be like newbie land UO. You dont have to worry about your things when you die, no one can loot them. EQII on the other hand I havent seen anything about the death system they'll be using.

    If anyone knows what game would be best for me please post, you'll be helping me out alot. Thank you.

___________________________
The Golden Rule.
Risk vs. Reward

Comments

  • ZelphZelph Member Posts: 115

    EQ2 is purely a PvE game, and as such you won't be seeing anybody running around fighting/killing each other except for duels. There will also be no looting/stealing from other players so it's probably not going to appeal to you.

    However, I am not going to suggest any games that you should play because I don't know what you would find enjoyable - and besides I don't want anyone flaming me for suggesting a game they didn't like. ;)

    image

  • RadzikRadzik Member Posts: 73
    When you say EQ is purely PvE do you mean you cant even do PvP if you tried? No Guild wars? If an elf is running through the woods and an ogre pc walks by, theres no conflict?

    ___________________________
    The Golden Rule.
    Risk vs. Reward

  • crazytncrazytn Member Posts: 19
    Check out Mir 3. A lot of pking and pvp. This is prob the type of game ur looking for.

  • CreativeNameCreativeName Member Posts: 47

    Try Lineage II. Sure, the level grind is mind boggling and all that other crap flamers say on the board, but if things are still the way they were in beta, You'll be getting PK'ed left and right. Enjoy!

    This is CreativeName's fancy schmancy sig. Let the 'ooh'ing and 'ahh'ing commence... Now.

    This is CreativeName's fancy schmancy sig. Let the 'ooh'ing and 'ahh'ing commence... Now.

  • TianFengTianFeng Member Posts: 134

    I Thought I would just throw in here to assist the discussion, all the information that I have concerning death in EQ2. Stop reading here if you already know what EQ2s death system holds, dont care, or dont like reading lots of words. I apologise for any inaccuracies, but I believe all of this information was taken from posts and discussions from the EQ2 devs and therefore should be accurate, at least for the time being.

    Death

    • Part of the death penalty is that item quality degrades 4% per death, meaning that a brand-new sword becomes useless after 25 deaths.  But with the mender, a newbie struggling with repeat resurrrections can have his items repaired instead.  The other major death penalty involves a new attribute:  spirit.  When you die, you can resurrected by another player, or choose to release your corpse and appear back at an explorer camp, complete with gear.  What stays with the body is a spirit shard (of which you have five at the start of the game).  A full complement of spirit shards means that you level up faster, so it's in your best interest to track down your corpse and reclaim the spirit shard. 
    • Explorer camps are spots where you can choose to reappear when you die. They vary in terms of location, but there will be a nearby safe spot for you to regroup and recover. Some camps may be safer than others, depending how far you have ventured out into the world.  There is NO BINDING as in EQ1. 
    • Players build up spirit as they gain experience. While spirit and experience are tied together, one pool does not take away from the other (as is the case with AAXP in EQ1). Spirit ranges in rank from zero to five.  Upon the death of your character, you have a choice: remain in your body and wait for resurrection, or release your body and respawn. If you get a rez, you appear back at the site of your death. If you release, you drop a spirit shard and appear (with all items) at a nearby explorer camp. In both cases you take damage to your items and lose a rank of spirit. Resurrection does not mitigate either penalty, though this is subject to tuning as we do further testing. For each spirit shard you have in the world, the maximum spirit you can attain is reduced by one rank. For example, let's say Xarana is a mighty warrior with a spirit rank of four. Xanara dies, cutting her current spirit rank to three. She chooses to release her corpse, which drops a spirit shard and reduces her maximum possible spirit level to four. If she recovers her shard right away, her current rank remains three but her maximum is restored to five. Until she recovers her spirit shard, Xanara's cannot have a spirit higher than four.  Leaving shards uncollected will be an undesirable thing, because having high spirit gives you an increased experience modifier and other bonuses. But if you cannot recover a spirit shard for some reason, don't despair; after gaining a sufficient amount of experience, lost shards are restored to you and your maximum spirit level is increased again.  Spirit shards do not behave like corpses in EQ1. You cannot cast resurrection spells on spirit shards, nor can other players drag them or even see them. Only you can recover your own spirit shard.  The goal of this system is to make death meaningful and something players want to avoid without taking away experience and levels that they have already earned. Spirit is essentially a modifier that affects future performance and earnings, so maintaining it will be very important.  
    • All priests have the ability to resurrect players who have not yet released their corpses. Additionally, paladins, necromancers, and dirges can cast basic non-combat resurrection spells. Priests have much more variety and flexibility in their choice of resurrection spells, and are the only ones able to cast rez during combat.<?XML:NAMESPACE PREFIX = O />  
    • Resurrection does not mitigate the damage done to your items or your loss of a spirit rank, though this is subject to tuning as we do further testing. The benefits of getting a rez are location (not having to run back to your party) and reduced resurrection effects. Higher level rez spells reduce downtime further.  
    • Neither your corpse nor your shard can ever be moved.  You will automatically release after a certain period of time. You can't use a corpse to keep an instanced encounter active.  If you die inside an instanced encounter, when that instance ends your shard is kicked outside the entrance to that instanced area. In other words, if the entrance to a pocket zone is at the bottom of a dungeon, you will have to fight your way to the bottom to recover your shard. 
    • When you die you are kind of floating just above your corpse. You can only see a short distance around you, because we don't want people using death as a scouting tool ... you only drop a soul shard if you release your corpse. Until then you hover above your corpse. 

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    MMORPGs: Treadmills that make you fatter.

    www.silkyvenom.com <-- a good site for Vanguard information

  • ZelphZelph Member Posts: 115

    There are of course options to partake in limited PvP - but it's not like you can run around killing anyone you want. There may however be a server or two set up with PvP enabled with certain rules, like race vs. race, or free for all PvP, but still I don't think it's possible to loot other players so....

    Like was mentioned earlier though, Lineage 2 just might be up your alley... but then again, who knows?

    image

  • RadzikRadzik Member Posts: 73
    Wow. To me Everquest seems alot like Diablo 2. Fight mindless monsters, and if you die, nothing big happens.  There is no PvP at all? I mean i dont care if theres no PKers running around or anything like that, but to rp a conflict with someone and not be able to actually fight him just seems lame to me. Because i played NwN for a while on a persistant sever and the RP was the best i've ever experianced. Nothing beats fighting an opponent with a mind of his own.

    ___________________________
    The Golden Rule.
    Risk vs. Reward

  • OaksteadOakstead Member Posts: 455

    "Dark and Light" due Jan 2005 or "Darkfall" or "Mourning" later in 2005. Right now either Shadowbane or Lineage II.

    Dark and Light has two opposing sides built into the game and rogue characters can pickpocket the opposing side but since opposing characters are "kill on site" the rogues will have a hard time sneaking up on someone. The others have multiple sides but unless a group finds itself in some defensable valley the server in multiple sided PvP games ends up with 2 large alliances anyway.

    Looting a dead body in Dark and Light is limited to money and perhaps natural resources but no items (although you do get experience points for player killing).

  • crazytncrazytn Member Posts: 19

    I would steer away from Lineage 2, because the lvling is really boring and the farming. And a lot of ppl are selling items and account online.

    I was one of the higher lvl when i played, but the grind was too hard. The boss hunts were fun tho, but u need to be in a good clan to do those and high lvl.

    I went from Mir2 to Lineage 2 hoping it be better. In some way they are very similar. But i like mir better because when u play u feel like u are affecting the game ( Dont know how to descibe it) but in most other mmorpg u are just another player. Only known between ur clan and friends.

    Mir 3 is coming out soon so if u wana start a new game I would pick any game that is in open beta or about to. Unless u dont care if ur behind other ppl.

  • katkallkatkall Member UncommonPosts: 39
    Yes from what you describe and the little experience i have with mmorpg i suggest Lineage 2 i was in open beta and people would come out of nowhere and pk me.  I couldnt figure out how or why but they would , but pkers were marked in red so others would hunt them too, might add the excitement you are looking for.. as far as gameplay not sure get into a big guild right away i guess

  • n2soonersn2sooners Member UncommonPosts: 926

    Dragon Empires looks to have an interesting PvP system (if the game makes it gold, never know these days).

    image image

  • BigPeelerBigPeeler Member Posts: 1,270
    Lineage 2 would probably be one of your best bets atm...

    no matter where u come from... no matter where u are now... no matter where ur going... its all about the EXP

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  • HebrewBombHebrewBomb Member UncommonPosts: 520
    Lineage 2 BADASS game > million carebear games.

  • TianFengTianFeng Member Posts: 134

    I think the EQ2 system of death, though odd, is quite sensible. No one wants to fight without all of their spirit shards, as they wont be gaining 100% of possible XP. This means people *will* try to retrieve corpses, and if they dont then they *will* suffer. I think the devs just dont want people losing their amazing stuff and getting upset over it. There is nothing more frustrating than doing corpse runs and continuously dying again and again. With this system then this happening will have a negative impact on your play, but wont make you absolutly hate the game.



    Originally posted by an EQ2 dev

    Just as the original EQ1 was geared towards PvE (player vs. environment), EQ2 has a similar focus. PvP combat will be possible, yet in a way that does not negatively affect non-PvP players.




    I have not induldged in PvP combat in any MMORPG I have played to any significant degree. When I have it has always been light hearted and fun. What I do not want from a game is to be continuously ganked and 'pwnd' every where I go. In EQ2 it sounds like you will be able to duel, and maybe even hold battles in certain areas, but they wont let the game turn into a kill fest, as that sort of game pushes new players away.

    -------------------------------------------

    MMORPGs: Treadmills that make you fatter.

    www.silkyvenom.com <-- a good site for Vanguard information

  • DjinDjin Member, Newbie CommonPosts: 3,263

    In Star Wars Galaxies, when you become a Jedi, you can only die a certain numbedr of times... then you can't do anything.

    You get to walk around like Obe Wan did in the movies when he was dead. . .

    So yes, in SWG, there's perma death.

    "All those FPS children ruin good role-playing because they're bred to be griefers.  Then the role-players are bogging down fast-paced FPS games like PlanetSide with their pedantic whining about motivation and content."

    I'm 24 years old, does that make me a child?  I highly enjoy FPS, RPG, RTS, etc...  I enjoy the best of both worlds... when I'm sick of my level 25 character trying to get to the next skill, I pop in Battlefield: Vietnam and "mindlessly" shot other "children".


    image

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    What will he do next?
  • bad_boy_01bad_boy_01 Member Posts: 36

    As Crazytn said , Mir3 looks like your best bet. It may be more linear than other games but as said before , you actually feel part of the community. In Mir everyone knows everyone else and the community just feels so much better than in other games.PvP is great and if you go to the unofficial mir link , just watch the video of the castle siege and druel :)

     

  • DjinDjin Member, Newbie CommonPosts: 3,263

    The only bad thing about a smaller community is that sometimes they won't accept new players...  I noticed this while playing Pristontale.  If you didn't play for 3 years or if you weren't from Asia, then no one wanted to talk to you...

    Everyone ran around "Do you speak this lanuage or that?" PT got very annoying very fast.

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    What will he do next?
  • kala3kala3 Member Posts: 21

    Not being biased but i would say mir2 is worth a try , its got the best pvp. If u prefer 3d gams then lineage2 is the other game that comes to mind tho ppl dont like the other aspects of the game( eg few ppl taking over certain parts of maps for themselves)

    mir2 currently tho is suffering from lag and very poor customer support thats why i,m waiting for mir3, tho some of the pvp has been toned down for mir3 ( check out TOTAL FORMAT website for more info)u will still be able to pk. Try out mir2 ( trial up to lvl 20) and if u like it join up for mir3 beta.

     

  • howzahhowzah Member Posts: 6

    Eq2 is the game for you!

  • RadzikRadzik Member Posts: 73

    I dont know, I guess the real question i was asking is if eq2 is up to my standards, and now i think it is. I was thinking it would be impossable to have pvp. Which in my oppinion is lame. But if you can have duels and minor battles, that beats full pvp in my eyes. My most recent online experiance was NwN in a persistant world. I played a dwarf and lived in a land where only dwarfs were allowed. The rp and pvp mix was alot of fun for me. The eq system sounds really good if its the way i'm thinking. I wont be just getting ganked by random l33t d3wds on the road, but if i want to i can partake in battles and duels. Maybe that will be the game for me...

    ___________________________
    The Golden Rule.
    Risk vs. Reward

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