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Not FFA, but Nation vs. Nation.
-Port battles and everything remains the same
-PvP however is not restrained into areas with port contention, but into the open seas as well.
-Possible construction of safe n00b zones for the low levels to play in relative peace and harmony.
I make this poll mainly because the devs have generally said they will not have any special ruleset servers at release, and will gauge interest.
So, i make this poll to gauge interest i guess.
Comments
It's funny, in most games I like FFA pvp, but not in this game. Not in the high seas, anyways. Maybe there should be FFA PVP when controlling your avatar on foot, but not boat vs boat. (because you'd have to have a mutiny or total mind-control of all your crew, and that just doesn't seem feasible.)
I guess I'd like FFA PVP if you were controlling a 1-man boat.
- Phos
AAH! A troll fire! Quick, pour some Kool-Aid on it!!!
Notice i said *not* FFA. Nation vs. nation.
Every nation vs every other nation? No.
Should have it so pirates can engage pvp with anyone, anywhere. Nobody else. And not the other way around.
i think Nations vs Pirates would be good. i say this because i am betting that a lot of players will be joining the pirates. plus it makes sense, pirates were outlaws and were hunted 24/7. wars between nations can change but pirates will always be hated.
Like I said: you cant make games by adding PVP on a already bunny carebear games.
Let move along.
Wow, you're terribly misinformed....
At the same time tho, two waring nation's would hire pirates to work for them. It was called a "letter of marqe" (or how ever the hell it is spelled.) Many Famous Pirates worked for a nation at one time. And most pirate crews were former Navy men.
As for the PVP question, I do not think there should be a server just for PVP. I like the way it is set up now.
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Good idea, but...you aren't aloud to attack people out of the blue? For instance your a pirate and you see a British Ship, there isnt any contention, or what-ever you want to call it, you just wave at him? Or do you get to cruise up and fire a cannon right at him? If you can't what are those ships firing at in the movies in the middle of the sea, with no land in eyes sight?
Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
-Sun Tzu, the Art of War
I paid no attention to this game...but are you saying the PVP is confined to certain PVP zones...and the rest of the game is your standard PVE fare? If so, not as original as I had hoped..... and the OP's idea is sounding better and better..... course, sounds like he is trying to make WAR or DAOC in a pirate vein.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Whats wrong with that?
Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
-Sun Tzu, the Art of War
As I understand it there are not fixed pvp zones that are always pvp and other areas that are always pve. What happens is that ports go into contention and when that happens they become PvP areas temporarily untill the conflict is resovled. But the open ocean is always PvE only.
Anyway, I think alternate rule set servers are a good thing. No one has to play on one. But even you don't ordinarily play on one it does give you something different to try out if you get bored with your regular server or just need a change of pace for a while.
I'd be ok with nation vs. nation or with pirates always in PvP mode versus everyone else. I have to admit I was a little disappointed in the way PvP is handled in the game. For me half the fun of PvP is never knowing when you might be attacked. And really, how are you going to feel like a pirate when you can't attack anyone unless it's during a port war between two of the nations?
You know the funny thing about PvP? Its a real small market. Quasi PvP games do better then full out PvP games and the current games prove it.
Why would anyone want to spend hours upon hours gathering material and money to make a ship just to lose said ship in a battle?
How realistic will this combat system be? Will it take 15-30 mins to sink a ship? Or will your ship of the line sink withen 15 secs?
If you want to kill other players...join one of the Halo servers....there are dozens of them. Why waste money and time in a game when the outcome of a engagement might mean hours of grinding to make up for it? Where is the fun of that?
The fun is the challenge of avoiding those problems. The most fun i've ever had in Eve is travelling in 0.0 (no security) where anyone could kill me with a lot at risk.
The fun is the challenge of working with your friends to overcome your enemy.
There is a reason just about every major game in the MMO market has open PvP servers. And I suppose the fact that the poll is above 50% (atm) helps the PvP case Of course, there are a lot people that hate PvP, and I completly understand that, which is why i never advocate the destruction of PvE servers.
There will be plenty of pvp for those that want it. Port contention aside, you can turn on your pvp flag or as a pirate you can sail certain ships which open you up for attack at anytime.
The port contention is a fairly integral part of the game; how many people would simply ignore it for the most part on 'attack anywhere' servers? Besides, you're still only fighting people who want to pvp, like you would be on a regular server, you just spread it out much more and have the pleasure of being randomly ganked now and then.
Most of the posts on the official boards asking for such servers always tend to be along the lines of 'As a pirate i should be able to kill lone merchants and steal all their l00tz', which is quite humourous really, lone merchants simply wouldn't exist and the economy as a whole would almost certainly be much slower.
That's unfortunate.. my one hope for this game was that it would have emulated EvE's wild frontier game play where anything that moves is a target, forcing you to either chance it on your own or hire escorts to safely move around. That would have made sense for this type of game, in areas away from civilized territory. Ah well.
Rather have 15-30 mins PvP than 15s. Rather want a real chance to turn a fight around rather then whomever gets first shot wins *** syndrome.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
There is an option to turn on your PvP flag and have it up 24/7 if you like (that's what I plan on doing).
It's not as if the Caribbean was some vast, lawless area filled with pirates lurking behind every wave. It was a heavily patrolled area and the few pirates there were had to be very careful about sailing and when/who they attacked. Most pirates were merchants who'd take an occasional target of opportunity. Very few were the famous pirates who did it fulltime.
Those who were good at fighting and ambitious might get a letter of marque and be a privateer (which is in the game) for a particular nation.
Anyway, I'd rather have a good fight against someone interested in fighting than to fight someone uninterested and who sucks--in other words, I'd rather train and be a fighter than just some thug who beats up little kids and old ladies exclusively (and who will often run away from a decent fight).
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I really don't understand the opposition to alternate rules servers. No one is talking about turning the entire game into open PvP. We're talking about one server, or maybe two if there is enough demand for it.
It's absolutely guarantteed that the primarily PvE servers will hold the majority of the player base. I'm sure we all know that. So having a few open PvP servers would be no threat at all to the continued health of the PvE servers. So I just don't understand why anyone would be against it. It's not like the people on an open PvP sever could somehow invade YOUR server, turning it into an open PvP server and attacking you.
I understand the comfort of a PvE server. Not having to worry about being ganked. Not having to worry about being suddenly caught up in a PvP battle when all you really wanted to do was sit back and relax with some PvE activity. And sometimes I like that.
But other times I like open PvP. I like that constant element of danger. Never knowing what might happen. Needing to be ever vigilant. Always looking over my shoulder. Seeing someone approach and having to make that quick decision to run or stay.
In this game I imagine that an open PvP server would bring up questions like; should I take this valuable cargo in a straight line to that other port or should I detour out at a tangent and then approach the other port from an unexpected direction to avoid people? If I haul cargos a lot should I get a ship with more cargo space or should I get a faster ship so I can outrun people? Should I get some friends to go with me or go it alone?
Open PvP adds a whole other dimension to a game. And yes, it can be a pain but it does keep you on your toes. Some people like it and some don't. But nobody is talking about forcing it on anyone who doesn't want it.
By the way, not everyone who plays on open PvP servers are gankers. Some are basically anti-gankers. And some are like me, not a ganker or an anti-PK but just a guy who likes the element of danger. I rarely go out of my way to seek out fights. I go about my business and deal with whatever comes my way. It's not so much the added fighting that makes it exciting for me it's the possibility of being attacked at any time.
I suspect, though hard to say without playing, that turning on pvp everywhere would change various aspects of the game, especially the economy. Even if it played nearly the same, some things would be different and people being people they'd quickly find things to moan about. I'd hate to see development time being spent 'fixing' pvp servers instead of being spent advancing the normal game.
I'd also much rather see pvp orientated players working in synergy with everyone else on a normal server, instead of being segregated elsewhere.
It's a moot point really, if the game is a success there will almost certainly be enough interest to merit alternate rule servers.