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New Territories
Aden Territory
A wide range of areas has been added with Aden Territory, including Aden Castle, Aden Castle Town, Cave of Giants, Angel Waterfall, Forest of Mirrors, Cemetery of Kings and Sealing of Shilen. These areas are designed for high-level adventurers and those less experienced travelers would be well advised to hunt elsewhere.
Aden Castle
As the largest castle in all of Aden, Aden Castle is supported by pillars, surrounded by a large outer area that contains the castle and town. The size, scale and grandeur of the castle is the largest in the continent, known far and wide as an extremely well-protected stronghold.
Town of Aden
Built within the large outer walls of Aden Castle, the scale and splendor of the incomparable town of Aden matches its position as the capital city of the kingdom.
Cave of Giants
In mythical times, the giants avoided the wrath of Einhasads cold eyes, fleeing into the caves of the lost high plateau. With the passing of time, the giants degenerated gradually, until they found themselves controlled by the mechanical devices they had themselves created. Those unfortunate giants that were absorbed by the machines lost the dignity of a high race and descended to the status of pitiful creatures. Although these giants had greatly degenerated, their large, strong bodies still made them creatures feared by Humans.
Angel Waterfall
When the lost high plateau was formed by the power of Gran Kain, the originally small waterfalls reached thousands of meters in height due to rapid topographical changes. The citizens of Aden, awed by the majestic waterfalls, believed they were built by the power of the angels and named them Angel Waterfalls.
Forest of Mirrors
The Forest of Mirrors is where Doppelgangers, creatures of Shilen, are found. These beings, also known as the dark children of mirror, have the ability to appear in the image of the other races, such as Humans and Elves. Because they merely imitate other beings and exist without an identity of their own, Doppelgangers have only hostile feelings for other races.
Cemetery of Kings
The Cemetery of Kings is where the royalty of the Elmoreden Empire were buried. Even today, high royalty and saints are still enshrined in this place when they die. King Raul, who unified the Aden Kingdom and his son Travis are also buried here. Due to frequent wars and invasions, care of the cemetery has been neglected and grave robbery has become prevalent.
Sealing of Shilen
According to legend, the Temple of Shilen marks the place where the goddess of Shilen, banished from paradise, gave birth to dragons and evil beings. She eventually became the goddess of death herself. Shunaiman, the first emperor of the Elmoreden Empire, left the temple of Shilen for the land of Humans. Over the years, he organized a vast force to block the creatures from wreaking death and destruction in the temple of Shilen. Many evil forces gather to collect the dark magic flowing from the temple of Shilen, making this a very dangerous place.
Blazing Swamp
This was originally an ordinary swamp until the arrival of the fire wizard Manak, who experimented on beings living in the area, filling it with evil mutant beings of fire. This area now known as the cursed swamp of flames is only approached by those who want to test their bravery.
Tower of Insolence
Baium was an emperor of the Elmoreden Empire who became obsessed with the desire to attain the power of the gods. He mobilized his forces to build an Eternal Tower, resolving to reach the gods in the heavens above. Einhasad became angered at the arrogance of Humans. She cursed the engineers and Wizards with deadly disease and condemned Baium to immortality, locked away at the top of the tower, where he was forced to observe the destruction of his empire for hundreds of years. In the end, Baium went insane and slowly transformed into a monster. This tower became known as the Tower of Insolence and was sealed tightly from the populous.
Giran Region
Lair of Antharas
After Antharas was defeated in the war with the gods, he sought sanctuary in this cave, where he yet resides. It is in this very dangerous place where Antharas has regained his enormous power.
Hardins Academy
Great Wizard Hardin trains students and carries out his personal research activities in this former hiding place of Lich King Icarus. Hardin defeated Icarus in one-on-one battle and procured the facility for his own laboratory.
Giran Harbor
Many boats now commute between Talking Island and Giran Harbor, which is the leading trade port on the continent.
A dueling area has been added to the Giran territory. In the dueling area, there are no PK or PvP penalties.
Oren
Bandit Stronghold
During the long war between Oren and Elmore, many prisoners and deserters engaged in banditry. United under a charismatic leader, this group of outlaws became feared throughout all of Oren.
Gludio
In addition, the buildings in the Dwarven Village have been partially modified.
Castle Siege
Castle Siege Basics
Siege Qualifications:
Siege Locations:
Castle Sieges can take place at five castles:
- Gludio
- Dion
- Giran
- Oren
- Aden
Default Castle State:
§ Initially, NPC clans occupy all castles.
§ A PC clan that defeats an NPC clan in battle and occupies the castle becomes the first owner of that castle, other clans may attempt to claim the castle from the initial PC clan if there is still time in the siege period.
§ The victorious clan leader must designate the next siege period within twenty-four hours of becoming the castle lord. If the castle lord fails to designate a siege period, the standard siege period is automatically applied.
§ The castle also returns to its default state (of being owned by NPCs) if the clan controlling the castle is dissolved.
Siege Period:
§ Only the castle lord may select a siege period through the messenger NPC in front of the castle.
§ Once set, siege times cannot be changed.
§ The new castle lord must designate the next siege period within twenty-four hours of occupation. Failure to select a siege period will result in the automatic setting of the siege period two weeks later.
§ The castle can only be damaged during castle siege periods.
§ A clan that has occupied a castle may possess the castle for up to two weeks.
§ At the time of a scheduled siege, a system message is sent to everyone in the Lineage II world.
Siege Preparations
Siege Participation Registration:
Attacker Registration:
§ The clan leader must have a clan of level 4 or higher to participate in a siege.
§ Select Register for Siege Attacker from the NPC menu to be added to the attacker list after undergoing a simple confirmation process.
Defender Registration:
§ All clans wishing to defend the castle must register.
§ Like the attacker clans, the skill Siege Participation Possible is required.
§ To participate as a defender in a siege, select Request Siege Defender Registration from the NPC menu (the castle lord must later approve participation).
§ The castle lord has up to twenty-four hours before the start of the siege to review and approve the defenders list. Adjustments may also be made within this period.
§ The clan occupying the castle automatically becomes registered on the siege defender list, even if it does not register itself, and cannot be removed from the list.
Mercenary System:
Types of Mercenaries:
- Sword Mercenary
- Spear Mercenary
- Bow Mercenary
- Healer
- Mage
§ The castle lord can hire the NPC mercenaries necessary for the defense of the castle and deploy them to the appropriate locations.
§ The castle lord can hire the types of mercenaries needed through the mercenary chief NPC located in the castle.
§ The castle lord can also set NPCs to defend a specific location or be mobile.
Purchase and Placement of Mercenaries:
§ The castle lord may purchase mercenary token from the chief mercenary NPC. Mercenary tokens are specific to each castle, as the castle name and type of mercenary is indicated in the items tool tip. These tokens cannot be traded and only the castle owner may purchase them. If they are not used right away, they may be saved for later use.
§ Mercenary tokens can be placed around the castle. They may be seen by anyone, but can only be picked up by the castle lord.
§ Only one mercenary token may be placed in the same immediate area.
§ The direction the castle lord is facing when placing mercenary tokens will be the same direction the NPC faces.
§ Mercenary tokens that are placed will no disappear after a server goes down.
§ When the siege begins, these tokens change to mercenary NPCs.
Siege Rules and Related Systems
Beginning of the Siege:
§ A castle siege begins when the designated period is reached.
§ The castle siege time is two hours, which does not include any server downtime during the siege period.
§ The area inside and around the castle is designated as the battlefield. A number of NPCs in the village closest to the castle suspend their functions during the siege.
§ During a castle siege, players are unable to respawn at the castles associated village. Instead, they must respawn at the next closest village.
§ When the siege begins, all characters within the castle that are not listed on the defenders list will be transported to the second closest village.
§ The outer castle walls are automatically shut.
Siege Rules:
During a siege, participants are divided into attacker, defender, or not on the list. According to their status, they are sorted into allies, enemies, or neutral. These relationships may change as the siege progresses.
§ Defenders and attackers are enemies.
§ Members of the same alliance and same clan are allies.
§ Clans that are not part of an alliance or players not belonging to a clan are neutral.
§ When attacking enemies or neutral characters, automatic attack is possible, but attacking allies requires a forced attack (using the Ctrl key).
§ Defenders are designated by a shield symbol and attackers are designated by a sword symbol above their clans symbol. The background color of the mark is either red or white, depending on whether a character is an enemy or ally.
§ PK count and karma penalties are not applied on the battlefield. A character does not become chaotic for killing another PC.
§ If an enemy steps out of the boundaries of the battlefield, the siege status is still maintained and there are no PK penalties.
§ A neutral character who steps outside the battlefield receives a purple status for ten seconds.
§ During a siege, the experience penalty for death has been reduced by seventy-five percent. In addition, characters do not drop items when they die.
Castle Gates:
§ The castle lord may open and close the castle gates. The number of castle gates depends on the size and structure of the castle.
§ The castle gates have HP and it is only possible to attack them during a siege.
§ It is not possible to buff, debuff or heal castle gates.
§ Once destroyed, castle gates cannot be repaired during the siege.
§ New castle gates are raised when the castle ownership changes, but only at fifty percent the standard amount of HP, while a siege is still active.
Siege Headquarters:
§ The attacking clan leader can build a headquarters within a certain area using the build headquarters skill.
§ Build headquarters is a skill that can be used only once per siege period and disappears automatically when the siege is over.
§ A headquarters allows clan members to restart at the headquarter flag location instead of the second closest village during a siege. Every attacking clan leader must build their own headquarters to gain the benefits, even if allied with other clans.
§ A headquarters has a certain amount of HP. It is destroyed when its HP is gone. Like castle gates, headquarters cannot be buffed or debuffed, nor can their HP be recovered.
§ The clan that loses its camp must restart at the second closest village when returning home or dying.
§ Clan members who possess a headquarters can regenerate their HP and MP quickly when near their flag.
§ When the clan leader builds a headquarters, it consumes a certain amount of MP, along with 300 C-grade gemstones.
The Castle Grounds:
§ The members of the defending clans will restart inside the castle upon death.
§ After restarting, there is a thirty-second waiting period before characters can return to the battlefield.
§ Life crystals determine the return waiting period for defends. If all three life crystals in a castle are destroyed, defenders are teleported every eight minutes, instead of every thirty seconds.
Conditions for Victory:
§ A holy relic resides in a certain location inside the castle.
§ When the attacking clan leader interacts with the holy relic for a set period of time, the holy relic acknowledges the player as the new castle lord.
§ Only the clan leader may interact with the holy relic.
§ If attacked while interacting with the holy relic, this period will be restarted.
§ Clan leaders allied with the defender may not interact with the holy relic.
Mid Victory:
§ If the attacking side succeeds at communing with the holy relic, the attacking and defending sides switch places.
§ Everything that belonged to the clan that held the castle, including the restart point, is now transferred to the new defending clan, whose former encampment automatically disappears.
§ All PCs other than the clan that just took the castle are removed to their respective restarting points.
§ Clans that were allied with the clan that just took the castle are automatically transferred to the defending side. However, those that were not registered for the siege are all kicked out.
§ The clan that lost the castle during the siege is now able to build an encampment on the battlefield.
Exceptions to the Rules:
Server and NPC Server Down:
§ If the server goes down during a siege, the server will restart at the same point in the siege as when the server went down.
§ The defending NPC and castle gate HP, encampment HP and character locations are all restarted at the same point as when the server went down.
§ For a short period after a server goes down, no characters will be able to move, attack, recover HP, enter or exit the battlefield. After this freeze period, the siege will resume and everything will return to the same point as before the server went down.
Client Forced Quit:
§ While in battle, the player remains in the game for fifteen seconds and will continue to attack their target during that period, also vulnerable to attacks themselves.
Castle Structure and Taxation
Taxation:
§ In the Lineage II world, the castle is the one structure in each territory where taxes are received, government matters are administrated and the economy is managed.
§ The castle lord may set taxes levied on the NPC stores in territory the castle controls by talking to the Chamberlain located within the castle.
§ Since Aden Kingdom is the central power for all of the territories, Aden Castle collects taxes from Gludio Castle, Oren Castle, Giran Castle and Dion Castle, in addition to taxes earned in the Aden territory.
§ When a castle is taken, much like a clan hall, the castle lord gains exclusive use of a treasury and a gatekeeper to teleport in and out of the castle.
Structure of Gludio, Dion, Oren and Giran Castles:
§ There is one outer castle gate and one inner castle gate.
§ The internal living area of the inner castle is the restarting point for the defending clan.
§ The holy relic is located in the inner castle.
§ The defenders may exit the castle during the siege period, but no characters may enter the castle until the gates are destroyed.
Structure of Aden Castle:
New Skills
Skill |
Description |
Class |
Level Required |
[Summon Siege Golem] |
[Summons a siege golem] |
Warsmith |
49 |
[Hurricane Assault] |
[Unleashes a flurry of continuous attacks on an enemy. Can be used when wielding duel weapons. Requires charging prior to use.] |
Monk |
36 |
[Mass Resurrection] |
[Resurrects clan members] |
Bishop |
44 |
[Party Recall] |
[Teleports party members to village] |
Elven Elder |
48 |
[Heart of Paagrio] |
[Quickly recovers the HP of clan members] |
Overlord |
44 |
[Decrease Weight] |
[Lessens the effect of carrying items] |
<P style="WORD-BREAK: normal; TEXT-AUTOSPACE: ideograph-numeric |
Comments
Frozen Shackles, Hydro Blast, Aura Flare, Shield Stun, Triple Sonic Slash, Double Sonic Slash, Sonic Blaster, Sonic Storm, Heart of Paagrio, Blessing of Paagrio, Shield Chant, Soul Shield, Fire Chant, Glory of Paagrio, Shield of Paagrio, Chant of Evasion, Silence
Fighting and Player Character Systems
Weight System
Percent
Previously
Now
> 50%
HP/MP recovery reduced by fifty percent.
No penalties.
> 66.6%
HP/MP recovery and movement speed reduced by fifty percent.
HP/MP recovery and movement speed reduced by fifty percent.
> 80%
No HP/MP recovery or movement; no NPC interaction.
No HP/MP recovery or movement speed.
Antharas the Land Dragon
Antharas
Conditions for Meeting Antharas
Attacking Antharas
Exceptions to the Rules
Monsters
Dion Territory
Giran Territory
Oren Territory
Aden Territory
Orc Kingdom
Dwarf Kingdom
Skeleton Raider, Neer Ghoul Berserker, Cave Servant, Cave Servant Archer, Cave Servant Warrior, Cave Servant Captain, Royal Cave Servant, Red Arachne, Spore Zombie, Patin Archer, Ritmal Swordsman
Items
- The probability for success has been doubled when using a scroll of enchant weapon on an enchantment level of three or higher.
- The enchant effect has been tripled when using a scroll of enchant armor successfully on an enchantment of level three or higher.
- When successfully crystallizing an enchanted item of level four or higher, the quantity of additional crystals has been doubled. This increase also applies when receiving crystals from an unsuccessful enchant.
* These rules are applied retroactively to already existing enchanted items.
Name
Grade
Soul Shot Before
Soul Shot Now
MP Before
MP Now
Hunting Bow
None
4
6
2
2
Forest Bow
None
4
7
3
3
Composition Bow
None
4
7
4
3
Strengthened
Bow
D
4
6
4
4
Long Bow
D
4
6
5
5
Elven Bow
D
4
6
5
5
Dark Elven Bow
D
4
6
5
5
Gastraphetes
D
4
8
5
5
Strengthened
Long Bow
D
7
10
7
6
Light Crossbow
D
7
10
7
6
Crystallized Ice Bow
C
4
8
8
7
Crossbow
C
4
8
8
8
Akat Long Bow
C
7
9
9
8
Elven Bow of Nobility
C
4
8
8
8
Eminence Bow
C
9
10
10
9
Netis Bow
None
4
6
3
3
Guards Bow
None
4
7
3
3
Crescent Moon Bow
None
4
6
2
2
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Name
Upper Garments
Lower Garments
Helmet
Gloves
Boots
Shield
Devotion
Tunic of Devotion
Stockings of Devotion
Leather Helmet
Mithril
Mithril Breastplate
Mithril Greaves
Helmet
Hoplon
Knowledge
Tunic of Knowledge
Stockings of Knowledge
Gloves of Knowledge
Manticore
Manticore Leather Shirt
Manticore Leather Greaves
Manticore Leather Boots
Elven Mithril
Mithril Tunic
Mithril Stockings
Elven Mithril Gloves
Enchanted Mithril
Enchanted Mithril Shirts
Enchanted Mithril Greaves
Enchanted Mithril Boots
Chain
Chain Mail Shirt
Chain Greaves
Steel Chain Hood
Plated Leather
Plated Leather Armor
Plated Leather Greaves
Plated Leather Boots
Composite
Composite Armor
Composite Helmet
Composite Shield
Demons
Demons Tunic
Demons Stockings
Demons Gloves
Theca Leather
Theca Leather Mail
Theca Leather Greaves
Theca Leather Boots
Drake Leather
Drake Leather Mail
Drake Leather Boots
Full Plate
Full Plate Armor
Full Plate Helmet
Full Plate Shield
Divine
Divine Tunic
Divine Stockings
Divine Gloves
Purchased in shops: Spellbook: Decrease Weight
Obtained through a quest: Talisman: Heart of Paagrio
Acquired by hunting monsters: Design Map: Summon Siege Golem, Spellbook: Mass Regeneration and Spellbook: Party Recall
Weapons
Aspis, Atuba Mace, Bow, Buzdygan, Crystal Staff, Crystallized Ice Bow, Doom Hammer, Dwarven Mace, Heavy Doom Axe, Mace of Judgment, Saber, Spiked Gloves, Spinebone Sword, Stick of Faith.
Shields
Bone Shield, Brigandine Shield, Bronze Shield, Buckler, Composite Shield, Chain Shield, Doom Shield, Dwarven Chain Shield, Full Plate Shield, Kite Shield, Knight Shield, Leather Shield, Eldarake, Hoplon, Plate Shield, Round Shield, Shield of Nightmare, Skeleton Buckler, Small Shield, Square Shield, Tower Shield.
Armor Sets
Chain: Boots, Gaiters, Gloves, Mail Shirt
Demon's: Boots, Gloves, Stockings, Tunic
Divine: Boots, Gloves, Stockings, Tunic
Dwarven Chain: Boots, Gaiters, Gloves, Mail Shirt
Karmian: Boots, Gloves, Stockings, Tunic
Mithril: Boots, Gaiters, Gloves, Shirt
Theca Leather: Armor, Boots, Gaiters, Gloves
Drake Leather Boots, Rind Leather Boots, Dragon Leather Boots, Theca Leather Boots, Plated Leather Boots
Quests
Hunt of the Black Lion
The Hunt of the Black Lion is an upgraded version of the Vanquish Remnants quest. You can only begin working on it after receiving the Black Lion Mark from the Vanquish Remnants quest.
This quest is repeatable.
The Wishing Potion
The young female dwarf Matild is very interested in alchemy and desires to create a wish potion. You will need to achieve level thirty or above in order to attempt take Matilds challenge.
This quest is repeatable.
Song of the Hunter
Those who dream of making a fortune in a single quest have begun to flock to Hunters Village in the hopes of upgrading their level and receiving a bonus item of great value.
This quest is repeatable.
Coin of Magic
Warehouse Keeper Sorint, whose hobby is coin collecting, lusts for rare coins possessed by others. Should you carry out his request, he will give you a very special reward.
This quest is repeatable.
Audience with the Land Dragon
The Land Dragon Antharas has finally awakened from a deep slumber! Obtain the portal stone to enter his hidden lair. An enormous number of warriors must be recruited to defeat Antharas.
Little Wing
Players can finally hope to acquire a pet worthy of their labors. Follow the Little Wing quest to obtain a dragon hatchling that can be grown into a wyvern or dragon.
Proof of Clan Alliance
Level three clans must work together as a team to carry out this quest and upgrade their levels. Find Sir Kristoff Rodemai, who will give a test to earn the Proof of Alliance needed to expand a clan's power and influence.
Pursuit of Clan Aspiration
This quest offers the chance to raise a clan's level from four to five. All clan members can participate in a boss raid war to fortify their clan's solidarity. Players may also repeat the quest to win bonus items. Talk to Gustov Athebaldt to begin this quest.
Clan Halls
Purchasing Clan Halls
§ The clan leader who placed the highest bid at the end of the auction wins the clan hall. Players cannot see how much others have bid.
§ Any player can view the clan halls in the auction, even if they are not qualified to make a bid.
§ When a clan leader places a bid on a clan hall, the bid amount of adena is taken from the clans warehouse. Bids must be higher than the previous bid. Clan leaders cannot bid more than the amount of adena in the clans warehouse.
§ Bids can be changed once they have been made by pressing the Rebid button, as long as the new bid is higher than the original.
§ If a bid is cancelled, the adena is returned, minus a ten percent tax fee.
§ If a clan disbands after placing a bid, the amount of the bid disappears.
§ If a clan acquires another clan hall while bidding, the bid is canceled automatically and the adena is returned to the clans warehouse, minus taxes.
§ If two different clans placed the highest bid at the end of an auction, the clan hall is sold to the clan that bid first.
§ If a clan is successful in purchasing a clan hall, the clan leader receives a message that they won. Any previous residents that are still in the clan hall are kicked out.
§ The bid amounts of the clan leaders who bid unsuccessfully are returned to their clans warehouses.
Selling Clan Halls
§ Clan leaders may put their clan hall up for auction through the clan hall manager.
§ Auction periods can be set for seven days, three days or one day. For example, if a three-day auction were set on Nov. 13 at 7:27pm, the end would be November 16 at 8:00pm.
§ Clan leaders can write a simple description of the clan hall they wish to auction.
§ Clan leaders must pay a deposit to put their clan hall up for auction.
§ The clan leader can cancel the auction during the set time, but the deposit is not returned and they cannot set up another auction for seven days.
§ When a clan hall does not have an owner, or has not been maintained sufficiently, it will be set up automatically for a seven-day auction period.
§ If the clan breaks up before the end of an auction period for their clan hall, the auction will continue, but the proceeds and deposit from selling the clan hall cannot be received.
§ If no one participates in an auction, the clan hall is returned to the owners, but their deposit is not returned.
§ If a clan successfully sells a clan hall, the clan leader will receive a message. The highest bid, minus taxes, is placed in the selling clans warehouse, along with the deposit.
Clan Hall Maintenance and Expenses
§ The clan that owns the clan hall must deposit usage fees in the clan warehouse, collected weekly. If the usage fees are not paid, the clan leader receives a message and is given a grace period of one week. If the usage fees are still not paid after that time, the clan hall is repossessed and put up for auction.
§ HP and MP can be regenerated within the clan hall for a fee.
§ A warehouse is available in the clan hall.
§ Teleporters are available in the clan hall for members to travel to the village entrance and square. Teleporting to other areas requires a fee.
Limitations in Acquiring Clan Halls
§ Only leaders of a level two or higher clan without a clan hall may obtain one.
§ Clans still in the dissolution grace period may not bid on a clan hall.
§ A clan with a clan hall may not apply for dissolution.
§ Clan leaders can only bid on one clan hall in an auction. They may not participate in more than one clan hall auctions at once.
Clan Halls for Each Region
Summon and Pet Systems
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Summon and Pet Systems
§ The duration for summoned monsters has increased from fifteen to twenty minutes.
- Players receive only seventy percent of their experience points, as well as a reduction in the amount of crystals used for summoning monsters less than level forty (and an increase above level forty), while hunting with the following summoned monsters:
Summoned Cat the cat, Summoned Shadow, Summoned Boon Unicorn, Summoned Mechanical Golem, Summoned Black Panther, Summoned Reanimated Man
- Players receive only ten percent of their experience points, as well as a major reduction in the amount of crystals used for summoning monsters less than level forty (and only a slight decrease above level forty), while hunting with the following summoned monsters:
Summoned Mew the cat, Summoned Silhouette, Summoned Unicorn Mirage, Summoned Corrupted Man
- Human, Elf and Dark Elf Wizards of level forty and below must wait six hours to re-use their summon skills.
§ The summoned monsters status window now has a gauge that displays their remaining summoned time.
§ When a summoned monster uses a skill, there is now a delay before it can use another skill.
§ The MP is now higher for summoned monsters of level four and above.
§ Summoned monsters can no longer use scrolls in their inventory.
§ A summoned monster no longer must have its target reselected when using its special abilities, such as Servitor Heal.
§ The summoning cost for a cubic has been reduced. The duration is still fifteen minutes.
§ The cubics AI has been improved (For example, when its HP is low, the cubic will poison or curse opponents less).
The Interface
§ A video option to change the detail setting for models was added to the video options section. The default setting is high to experience the full beauty of the game, but for better performance, players can now set it to low.
§ An alliance channel has been added to the chat window.
§ The order of the chat window tabs has been changed t All, Trade, Party, Clan and Alliance.
§ The channel tab is grayed out if a character is not affiliated with a clan or alliance.
§ Shortcut keys can now be used to change channel tabs (alt-pageup, alt-pagedown).
§ The summary status window can now be resized and the changes saved. The status ailment and menu windows can be relocated as well.
§ The text font has been enhanced with a shadow effect to make it easier to read.
§ Coordinates can now be confirmed in the world map.
§ A timer to automatically dismiss the Invite and Trade pop-up windows has been added.
§ When using the party matching system, a Looking for Party marker now appears above the characters head.
§ The delay indicator for skills now displays correctly even after restarting.
§ Assist is now possible by clicking with the right mouse button on the party member in the party window.
§ Players can now be ignored. When ignoring a player, whispers, trades, party invites and clan invites are all blocked. Up to sixty-four players can be added to this list.
§ When whispering, using the (double quotes) key no longer brings up the name of the last person whispered to. It is now possible to cycle through whisper commands using the up arrow key. Pressing the down arrow key deletes the characters name.
§ No actions, such as setting up a personal store, can be done while casting magic.
§ A personal shop can no longer be set up while under a sleep effect.
§ When continuously pressing a social action, characters no longer stop before moving or attacking.
§ The experience display now shows up properly at all levels.
§ It is no longer possible to equip or remove items while using skills or casting spells.
§ If a character wielding a bow runs out of arrows and later acquires more, the inventory now updates to indicate the proper number of arrows.
§ After using all arrows and then switching weapons, 0 arrows is no longer displayed in inventory.
§ Various actions with the slash (/) command have been added. Explanations for each are available in the action window.
§ Players will now receive an error message when attempting to exceed the maximum number of friends on their friends list, which is sixty-four.
§ The tool tip explanations are no longer cut off in Windows 98 and Windows Me.
§ When targeting characters, their affiliated clan and alliance can be seen by clicking the enlarge button in the target window.
Clans and Alliances
§ Quest items are required to raise a clans level to four and five.
§ Clan and alliance wars will now continue indefinitely, until one clan surrenders or they both agree to a truce.
§ The maximum number of clans that can form an alliance has been increased from three to five.
§ At any given time, a single clan may be involved in up to ten clan wars and five alliance wars. It is not possible to initiate a new clan war while another one is in progress, but it is possible to accept an application for a clan war from another clan.
§ Level two to five clans now have access to a clan warehouse. Only the clan leader can retrieve items from the clan warehouse, but any clan member may deposit items.
§ It is now possible to start, stop and surrender in clan battles.
§ In alliance, clan and siege wars, characters will have a mark above their heads to reflect this status.
§ A system message now appears properly if a truce is rejected.
Sounds and Misc.
§ Background music is now available in all areas of every region.
§ Many sound effects for skills and items have been added.
§ Items acquired by a hunting party with item distribution set random distribution will now be given correctly to those party members whose inventories are not full at random.
§ A bell now sounds before the boat leaves.
- Items can only be sent to and received by characters on the same account.
- A certain amount of adena must be paid when sending a package and this cost will vary according to distance.
Packages sent via the freight system must be retrieved from the town in which it was shipped. For example, if a package is sent using the warehouse keeper of Gludin Village, then that is where the recipient must go to receivehttp://www.facebook.com/murtb
"Men speak of natural rights, but I challenge any one to show where in nature any rights existed or were recognized until there was established for their declaration and protection a duly promulgated body of corresponding laws."
(DEFAULT MMORPG PLAYER SIGNATURE, RANDOM QUOTE FROM SOME INTERNET SITE FOUND ON YAHOO SEARCH TO TRY MAKE THEMSELVES LOOK CLEVER)
Wow murt, you must really love this game. it is because of people like u that people like me r drawn 2 it more and more!
just curious...how long did it take u to type all that???? lol
Lacks creativity to have one!!!
(~/)
(*.*)
(")(") i made a bunny!
lol glad you like it sk8andgames!
and david..errhhhh
that was long time ago, lol
i like the game now, and am really gonna like it afterr c1!
http://www.facebook.com/murtb
"Men speak of natural rights, but I challenge any one to show where in nature any rights existed or were recognized until there was established for their declaration and protection a duly promulgated body of corresponding laws."
(DEFAULT MMORPG PLAYER SIGNATURE, RANDOM QUOTE FROM SOME INTERNET SITE FOUND ON YAHOO SEARCH TO TRY MAKE THEMSELVES LOOK CLEVER)
good stuff murt ^^
C1 is gonna own
no matter where u come from... no matter where u are now... no matter where ur going... its all about the EXP
--------------------------------------
This has been the most fun mmorg ive played there are somany possibilities in this game sometimes gets u pissed but u must tell yourself its only a game and there will be payback =P
Are any of you in Bartz server?
No, it's not a new game, just lots of good improvements.
And next time just make a direct link instead.
"Men speak of natural rights, but I challenge any one to show where in nature any rights existed or were recognized until there was established for their declaration and protection a duly promulgated body of corresponding laws."
(DEFAULT MMORPG PLAYER SIGNATURE, RANDOM QUOTE FROM SOME INTERNET SITE FOUND ON YAHOO SEARCH TO TRY MAKE THEMSELVES LOOK CLEVER)
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
bah, but then the people on 56k would have to sit there and download it..lol
and btw..how are you guys doing this whole day without l2 while they implement c1?
we get the fruits tomorrow! w00t!
http://www.facebook.com/murtb
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
wow this is great. only thing im not too happy with is the lack of customization on characters. (like in CoH)
bah who needs customation when you can BUY ARMOR AND WEPS!
that was the big thing coh was lacking
and btw..l2 is up, and c1 is ready! i'll start tomorrow, needa get sleep
drivers test tomorrow
http://www.facebook.com/murtb
But in CoH you can't buy equipment and weapon that show your strength and class. Your shape will not gonna change for the rest of the game and is determined at the beginning.
I prefer few choice of polygonal bases at the start up and more choice at the end with different variety of suits.
I think by the time we get to Chronicle 2, Human Warrior or whatever will be able to wear Big Ass armor, the huge bulky one that I think I saw one time.
Leon,
I hate the game....not the players who play it
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Connected to update server
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pcgrp.txt ..done
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pcgrp.txt file...done
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pcname-e.txt ..done
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pcname-e.txt file...done
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All files update completed
w00t, c1 is done downloading!
http://www.facebook.com/murtb
LOLOLOLOLOL
Murt..... Holy Rat !!!
Chronicle 1 just made Lineage 2 Uber Badass.
L2:C1 is Awesomeness.
lol and aye
it's true! c1 is pretty great.. (logged off because the npc server crashed..oh err, i mean they're "testing")
but seriously, i can now carry 5000 arrows easily...
and since my pet can't carry any items, i killed him...and gave his corpse away (the guy rezzed it, and i gave it to him)
http://www.facebook.com/murtb