It looks like you're new here. If you want to get involved, click one of these buttons!
From the Warcry E3 article
here is a couple of paragraphs and a link to the entire interview. Book 10 is due out next month, and book 11 ( housing) a couple of months after that. Between book 10 and Bioshock's release, August will be a very good month for the Dog.
lotro.warcry.com/news/view/75055
While other launched MMOs we saw at E3 gave us incremental plans, Lord of the Rings Online positively inundated us with fresh information. In Book 10, players can explore the new city of Annuminas, which exists in the lands of Evendim, but will now be open to full player exploration. The main story, as indicated by their decision to call them Books, moves through the city.
One of the new challenges is the collection of "relics" (not to be confused with Dark Age of Camelot's PvP relics) in the new areas and instances. Players will need to go into the instances for the rare ones, while smaller pieces can be found in common areas. The relics tie into the game's new barter system, which allows players to use these relic pieces as currency in exchange for new armor. No cash required.
They've also planned out a new reputation system, with an eye on the casual players. There are a multitude of quests players can complete as many times as they wish and each time a player does it, they gain the gratitude of one of seven factions. Eventually, once they accepted, the players gain access to that faction's Hall. In our example, we saw a great Dwarf Hall. There, the players can access vendors that sell some of the best weapons available in the game. These weapons not only require players have a solid reputation with the vendor, but also possess certain virtues in order to use them.
All that hard work is worth it though. A level 39 character can gain access to a weapon fit for a 50th level character if they wish. That's definitely a good thing when they hit Monster Play.
The Hall was also representative of some of the epic environments Turbine hopes to use in the future. Eventually, the Mines of Moria need to be built, and if that Hall we saw is any indication, they should be able to do some really epic architecture when the storyline takes them there. The area wasn't as cool as the movies, but it wasn't supposed to be either. Still, it showed they could do huge, epic spaces that will do the Dwarf architecture justice.
I miss DAoC
Comments
Meh.
The game just keeps getting better and better doesn't it? Looks like Blizzard and SOE better start burning the midnight oil if they plan on keeping up. Already SOE seems to be passing out random "3 month free" subs to try and get some people back and now Blizzard has decided to implement in game voice chat like LoTRO's. In GU 37 EQII is copying LoTRO's merchant sell back and achievement point reshuffle from LoTRO.
All in all looks like the players will be the winners no matter which game they choose.
I miss DAoC
"Freedom is just another name for nothing left to lose" - Janis Joplin
On topic. Yes, LotRO is a very fun, enjoyable, rewarding expierience.
In America I have bad teeth. If I lived in England my teeth would be perfect.
another red here
I miss DAoC
oh sweet, LotRO's decided to copy WOW yet again by adding faction grinding.... guess Deed/Quest grinding wasn't enough already.....and hey, collecting tokens and trading them in for better gear, yet another WOW feature incorporated into LoTRO..... won't be long now, you won't be able to tell the two games apart....
yep, them LotRO players sure have a lot to look forward to.....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The game just keeps getting better and better doesn't it? Looks like Blizzard and SOE better start burning the midnight oil if they plan on keeping up. Already SOE seems to be passing out random "3 month free" subs to try and get some people back and now Blizzard has decided to implement in game voice chat like LoTRO's. In GU 37 EQII is copying LoTRO's merchant sell back and achievement point reshuffle from LoTRO.
All in all looks like the players will be the winners no matter which game they choose.
You think Blizzard is copying LoTRO just because of voice chat? lol
If anything LoTRO is copying WoW with relics and factions.
To many MMO's are trying to copy WoW thinking its going to be an easy success, that's why Vanguard is in the gutter.
Don't think of me as a Blizzard fanboy, I got sick of WoW, just waiting for War/AoC
and EQII is adding buyback from merchants just like LoTRO. Pretty soon you will not be able to tell EQII from WoW from LoTRO! What a concept!!!!!! All MMORPG developers are finding out the formula for fun ( subscribers ) is the same ! Car makers figured this out years ago ie 4 wheels and a steering wheel works!
I miss DAoC
I actually like LoTRO very much but this faction grinding is a horrible idea for this game.
If LoTRO is about story, environments, and pulling your character into a well documented world than a great way to kill that is to introduce faction grinding.
If I wanted this crap I would go play WoW.
so then don't do it I don't care for raids. I did not do them when I played EQII and I am not doing them here. I may or may not do the faction thing yet, I have not decided and will wait and see what it is like before deciding.
I miss DAoC
I'm actually considering trying LOTRO since I've played in BETA. Now that I see that the improvements are going to be better, it's catching my eye.
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
How would you like factions set up in future games? Would you like it if everyone liked you exactly the same, and it never changed no matter what you did (The "can't we all just get along" world), or would you like it if you were common street scum never able to become more than street scum to everyone else in the world (The "the man's keepin' me down" world)?
I mildly agree with you, though. I'm not much for the idea of faction/rep grinding for the sake of a grind or for stupid items. I'd be more for it if it allowed access to more of the storylines.
Currently Playing: Nothing...I'm developing.
Looking Forward To:
I'm not sure how to address this as I'm not sure how it applies to a game with such an establish lore.
But beyond that is the most dreaded word I think you can hear in an MMO... grinding.
I hate that word, it's terrible. It means we couldn't think of any better way for you to gain faction points so we just want you to go kill 100 or so of the other faction... then we'll like you. That's dumb and it takes no creative thought.
It's not that I have a problem with factions it's how you gain the faction points that I have a problem with. When Turbine says repeatable quests that just sounds borning. It sounds like a cheap and easy way for them to say this is what you do at level 50 until we can figure something better out.
If they want to do factions then do LARGE quest chains that encorporate great story telling and maybe some new instances. Not just repeating the same quests over and over, there is nothing original or ground breaking about that.
The game just keeps getting better and better doesn't it? Looks like Blizzard and SOE better start burning the midnight oil if they plan on keeping up. Already SOE seems to be passing out random "3 month free" subs to try and get some people back and now Blizzard has decided to implement in game voice chat like LoTRO's. In GU 37 EQII is copying LoTRO's merchant sell back and achievement point reshuffle from LoTRO.
All in all looks like the players will be the winners no matter which game they choose.
i'm curious as to why your so desperate for this game to beat the others, why does it even matter? LOTRO is doing really good, you would think people would just be happy with that, why make it into some contest, just games we play, not like its some gang war going on or something heh.
I currently play WOW i won't say its the best ever, but they do alot that players ask, alot of these features they are putting in are things players have asked for, they just kind of do it at their own time, it's not because they see other games doing it imo anyways. They are adding a great new feature for mac users, in game video recording, mac users also get to control itunes from ingame, i think WOW is one of the only games to really support mac users.
Besides Blizzard is way ahead, they don't have much to worry about, until maybe war and aoc come out but even then, limiting themselves to vista and such isn't gonna help their sub numbers, also not supporting macs isnt helping alot of these companies either.
"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas
The game just keeps getting better and better doesn't it? Looks like Blizzard and SOE better start burning the midnight oil if they plan on keeping up. Already SOE seems to be passing out random "3 month free" subs to try and get some people back and now Blizzard has decided to implement in game voice chat like LoTRO's. In GU 37 EQII is copying LoTRO's merchant sell back and achievement point reshuffle from LoTRO.
All in all looks like the players will be the winners no matter which game they choose.
i'm curious as to why your so desperate for this game to beat the others, why does it even matter? LOTRO is doing really good, you would think people would just be happy with that, why make it into some contest, just games we play, not like its some gang war going on or something heh.
I currently play WOW i won't say its the best ever, but they do alot that players ask, alot of these features they are putting in are things players have asked for, they just kind of do it at their own time, it's not because they see other games doing it imo anyways. They are adding a great new feature for mac users, in game video recording, mac users also get to control itunes from ingame, i think WOW is one of the only games to really support mac users.
Besides Blizzard is way ahead, they don't have much to worry about, until maybe war and aoc come out but even then, limiting themselves to vista and such isn't gonna help their sub numbers, also not supporting macs isnt helping alot of these companies either.
Just out of curiosity how does one game beat another? They are not baseball or soccer teams you know. And exactly what about my post implied I want LoTRO to "beat" other games. Again however that would be determined, I have not a clue unless it is just subscription numbers and there is no way any game will "beat" WoW there for a long long time.
What I will do though is I challenge you to find one post where I slam any game other than Mourning, Dark and Light and Vanguard. I think most of us already know those games deserved all the slams I gave them and then some. Never have I slammed WoW other than to say I did not care for their graphics style and that is a subjective decision. It does not mean they are bad graphics, just not my taste. WoW did not get 8 million players by being a bad game.
The way I look at it is like this. When one developer comes up with an idea and another developer copies it, the players of both games win. Blizzard took the tedium out of gaming and made it more accessable to the casual player, EQII got it's butt kicked by WoW when they released and they re designed the entire game almost the by the following February to make it more friendly to the casual player. I played EQII from release til last November off and on. Then LoTTO comes up with some things the players love like voice chat ingame and Blizzard decides they need voice chat in game also. EQII adds something the players love and Turbine and Blizzard say "ooohhh we need to do that too". In the end everyone that plays any of the games wins. Competition between developers is a good thing for all of us gamers.
SOE ruled the roost too long and Blizzard caught them napping, now Turbine has thrown a new game into the equation and it is now a three way fight for customers. If you like WoW trhen more power to you, it's a great game just not my cup of tea is all. But if you look in the dictionary under WoW fan and you will see my brothers picture.
I miss DAoC
Geez, what's the big deal. Every MMO player who demands some depth in a game and plays LOTRO , realises soon enough that LOTRO is just another flavour of the WOWtype shallowness. But this is apparently what the masses want. You know up front that games like WoW and LOTRO will draw the most people. They simply don't want a game where you have to think. Most people are just shallow like that. I mean if it works with television programs, why not with games. Nothing wrong with that, just a bit boring to my taste.
~shrug~ of course I guess if clicking a button and chatting are a challenge and constitute in depth thinking for some people then so be it.
I miss DAoC
~shrug~ of course I guess if clicking a button and chatting are a challenge and constitute in depth thinking for some people then so be it.
If Im talking about depth in a MMO, that would be the crafting and survey system in Star Wars Galaxies. Or crafting in Vanguard. Or PVP in Guild Wars. Or Beast Mastery in SWG. I also have my hopes up for the combat system of The Chronicles of Spelborn, And I hope that Funcom can make character development interesting again like it was in Anarchy Online. Stupid talents ftl! (or traits for that matter).
The worst part is, that I like the quests in LOTRO. Finally a new MMO that doesn't give questmarkers and a nice story. But guess what?
The guild I've been in has several people who kept spamming coordinates in guildchat or fellowship chat. Ive learned that most of them are using walkthroughs! How sad is that? Even the little depth that LOTRO has, gets barely used because many players prefer to use questguides.
Incredibly annoying if you are in a group with people like that. They dont give you the chance to read the quest description, but already know where you have to go because they got it from some shite quest guide.
It is like the two months that I played WoW. All those people that don't care to die and rush into caves, because of the 'well, it is cheaper to repair armour then buy hp potions' attitude!
~shrug~ of course I guess if clicking a button and chatting are a challenge and constitute in depth thinking for some people then so be it.
If Im talking about depth in a MMO, that would be the crafting and survey system in Star Wars Galaxies. Or crafting in Vanguard. Or PVP in Guild Wars. Or Beast Mastery in SWG. I also have my hopes up for the combat system of The Chronicles of Spelborn, And I hope that Funcom can make character development interesting again like it was in Anarchy Online. Stupid talents ftl! (or traits for that matter).
The worst part is, that I like the quests in LOTRO. Finally a new MMO that doesn't give questmarkers and a nice story. But guess what?
The guild I've been in has several people who kept spamming coordinates in guildchat or fellowship chat. Ive learned that most of them are using walkthroughs! How sad is that? Even the little depth that LOTRO has, gets barely used because many players prefer to use questguides.
Incredibly annoying if you are in a group with people like that. They dont give you the chance to read the quest description, but already know where you have to go because they got it from some shite quest guide.
It is like the two months that I played WoW. All those people that don't care to die and rush into caves, because of the 'well, it is cheaper to repair armour then buy hp potions' attitude!
So indepth = time consuming and tedious is what you are saying then?You might have considered SWG ceafting indepth, but to me it was more like a second job. My first hour and a half online each day was devoted to checking harvesters, refilling my merchant and looking for new resources. That was fun for the first million or two credits but after that is was just the same old same old every day. Got to the point by the end of the first six weeks after release I was making excuses on why not to log in and quit to try Horizons when it released. Went back to DAOC when that proved to be a disaster and stayed there till EQII's beta. I actually liked EQII's crafting a much more than SWG's once they got rid of the interdependence. But I stray off topic here.
You are right LoTRO is not for you, it's just a game. But I wish you luck in finding a second life. LoTRO is just a game. A way to while away a couple of hours and socialize with online friends. It does that extremely well though.
I miss DAoC
~shrug~ of course I guess if clicking a button and chatting are a challenge and constitute in depth thinking for some people then so be it.
If Im talking about depth in a MMO, that would be the crafting and survey system in Star Wars Galaxies. Or crafting in Vanguard. Or PVP in Guild Wars. Or Beast Mastery in SWG. I also have my hopes up for the combat system of The Chronicles of Spelborn, And I hope that Funcom can make character development interesting again like it was in Anarchy Online. Stupid talents ftl! (or traits for that matter).
The worst part is, that I like the quests in LOTRO. Finally a new MMO that doesn't give questmarkers and a nice story. But guess what?
The guild I've been in has several people who kept spamming coordinates in guildchat or fellowship chat. Ive learned that most of them are using walkthroughs! How sad is that? Even the little depth that LOTRO has, gets barely used because many players prefer to use questguides.
Incredibly annoying if you are in a group with people like that. They dont give you the chance to read the quest description, but already know where you have to go because they got it from some shite quest guide.
It is like the two months that I played WoW. All those people that don't care to die and rush into caves, because of the 'well, it is cheaper to repair armour then buy hp potions' attitude!
So indepth = time consuming and tedious is what you are saying then?You might have considered SWG ceafting indepth, but to me it was more like a second job. My first hour and a half online each day was devoted to checking harvesters, refilling my merchant and looking for new resources. That was fun for the first million or two credits but after that is was just the same old same old every day. Got to the point by the end of the first six weeks after release I was making excuses on why not to log in and quit to try Horizons when it released. Went back to DAOC when that proved to be a disaster and stayed there till EQII's beta. I actually liked EQII's crafting a much more than SWG's once they got rid of the interdependence. But I stray off topic here.
You are right LoTRO is not for you, it's just a game. But I wish you luck in finding a second life. LoTRO is just a game. A way to while away a couple of hours and socialize with online friends. It does that extremely well though.
What a cheap shot. You pick out a part of SWG crafting that takes time (timesink in a MMO? how odd! ) and simply ignore the other examples I gave and start nitpicking on this one. What about melting stacks of ore in LOTRO, which is consuming time with you actually doing nothing at all? (start melting some stacks of dwarven iron and then melting them again into Westernesse). You know that perfectly well that every MMO has timeconsuming bits (good luck with upcoming faction grinding! ) which you have to repeat to get anything done. Furthermore you dont even know which MMO im playing atm and simply assume it is SWG.
Actually you just showed with your example that you dont need much time. You do your harvest collect run (which is a lot faster then mining nodes in LOTRO btw). You check the vendors and log out if you dont have the time for the rest of the day. You dont even have to log in every day as crafter. Only if you are one of those people who made the choice to join a demanding guild (which every MMO has).
Well, you have your game and I wish you a lot of fun. Just try not to be the LOTRO missionary so much. There are simply people who dont like LOTRO or WOW because it is in some ways to restricted. PVP'ers who dont like gearbased PVP(to much mandatory PVE time investment needed) and play a more team and skill-based one instead (Guild Wars), Crafters who fall asleep when melting ore for quite uninspiring looking armoursets and like the hunt for top quality resources (as opposed to travelling the same road over and over again). Or someone who just sees PVE combat for what it is in MMO's . An easy and uninspiring clickfest where people call the role of punchbag (tank), kiting (o you dont want to be hit on the head?) and healing (what else are you going to do with those skills?) tactics. In some MMO's quests are interesting enough for me to actually play PVE. LOTRO was one example, but with so many players rushing through a questguide, it even destroyed that aspect for me.
O, try farming in LOTRO. If you want to know about timeconsuming tedious repitition. Another fun idea wasted into poor execution. Blegh!