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Perpetual entertainment has announced that they will be posting a regular series of developer logs as the pace of production on Star Trek Online begins to pick up. The first log describes the process they use for designing the worlds and terrains in the game.
Welcome to the first edition of the STO DevLog, a periodic behind-the-scenes look into the development of Perpetual Entertainment's Star Trek Online. During the months before we're ready to roll out STO in a big, BIG way, we hope you'll make the DevLog the place to go for informative, entertaining, and intriguing peeks into the making of the most ambitious Star Trek game in the history of the galaxy.
I'm your host and STO Story Lead, Mike Stemmle. I'm also, as my friends, family, and coworkers can attest, an unabashedly rabid Trekkie. How rabid? Let's just say that music from Star Trek: The Motion Picture was played during my wedding ceremony and leave it at that, okay?
As a big ol' Star Trek fan, you'd think that the coolest part of my job is working with Gene Roddenberry's fabulous creations. And make no mistake, wiling away one's days adding to the legends of Kirk, Picard, and Sisko (among hundreds of others) is an exceptionally spiffy way to make a living.
Read the full devlog here.
Comments
Looks really good! This game will be eye candy for sure!
I hope the "fun factor" is there as well.
Superb log, can't wait for more. Glad to see some info coming out of them finally, once again.
its a log Jim, but not as we know it!
Great post
tighersense
or Trekker ?
http://en.wikipedia.org/wiki/Trekkie#Trekkie_v._Trekker
Personally I side with the Vulcan. That Rodden Berries guy has no cred.
an observation:
It's kind of interesting philosophically that a "World Machine" exists to automate the visual experience of a game, and yet no technological equivalent exists anywhere for Storytelling. Story is too sophisticated, and by implication too important to be automated, yet what do devs and players spend the majority of time and energy on? Graphics. Eye candy. Mere fluff that can be generated by a machine.
Hopefully STO devs leave all the fluff stuff to the machines and devote significant effort into the far more important aspect of gaming - Storytelling.