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Will Guilds have Level ?

I have some concerns about the games and they are

- Guild Levels

- Housing

- Crafting

First before I get bombarded with, this is a WAR game I don't want that crap, let me remind you what MMORPG stands for.

Massive Multipayer Online Role playing game. So if you want to hack and slash just play BF2142 or the single player Oblivion. Now to the real stuff.

Guild Levels

Will they include a kind of Guild Levels ? For those you don't know whats it for, let me explain. Quests are given to guildmates and could only be acheive in groups. The more XP the guild get the more prestige they have toward their faction. They would be elidgable for better mounts, housing, instance, quests, etc.. (like EQ2 if that could help)

Crafting

Just hope its going to be good.. 

Housing

I just hope they create something around the subject. it gives a little more dept to the game.



In reality I'm a bit afraid that they will re-create a WoW...

Nebtoi

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Comments

  • GravespinGravespin Member Posts: 66

    Read somewhere they diden't want to put in player houses, because they dident like the idea of a ORC living in a little tree house, but there will be guild halls tho

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  • pristontalepristontale Member Posts: 59

    About Crafting, they said its not Artsandcraftshammer online its not knittingonline its WAAAAAR!

  • jahshuajahshua Member Posts: 12

    Why are people scared of a WoW rehash. In the first few months I was convinced this was going to be something great....simply cause Paul Barnett said so, "This is going to be great." But also, with all the info they've release and that's not much, I really think a lot of aspects are going to set this game apart from WoW or any other MMORPG. Paul said in a interview, "WoW is the Beatles, you can try to be like the Beatles but in the end your just a failure. We're trying to be like Led Zeppelin, cooler and louder." (Not quoted word-for-word)

     

    And to answer your question:

     

    Guild Levels: EA Mythic has already done something like what you're talking about in DAOC, instead, the more realm points your guild earns, the higher level you are. As of now there is no real benefit of having a high level guild, besides bragging rights, but hopefully they may elaborate a bit in WAR.

    Housing: They could make a game without housing and still be a incredible game, Housing should not be a factor when you rate a game. And besides, WAR is about WARRR, not sitting at your house.

    Crafting: They have mentioned craft many times and everytime said, "I can not talk about that right now, but know that it will be great." And Mark Jacobs has said that it will hopefully be a revolutionary system. And with my best guess, it will in some way tie into the whole WAR scheme. You crafting things contributes directly to the WAR.

  • butters88butters88 Member Posts: 379


    Originally posted by Nebtoi

    I have some concerns about the games and they are
    - Guild Levels
    - Housing
    - Crafting
    First before I get bombarded with, this is a WAR game I don't want that crap, let me remind you what MMORPG stands for.
    Massive Multipayer Online Role playing game. So if you want to hack and slash just play BF2142 or the single player Oblivion. Now to the real stuff.
    Guild Levels
    Will they include a kind of Guild Levels ? For those you don't know whats it for, let me explain. Quests are given to guildmates and could only be acheive in groups. The more XP the guild get the more prestige they have toward their faction. They would be elidgable for better mounts, housing, instance, quests, etc.. (like EQ2 if that could help)
    Crafting
    Just hope its going to be good..
    Housing
    I just hope they create something around the subject. it gives a little more dept to the game.

    In reality I'm a bit afraid that they will re-create a WoW...
    Nebtoi


    Guild levels: Pretty cool feature. Experienced this in Knight Online. It was interesting but it's a minor feature that they can do without. So no I don't think they have this.
    Crafting: I for one don't like crafting too much only because sooner or later you are going to have to farm materials for whatever it is you are making. Crafting is indeed in WAR but it was said that everything you make goes toward the war effort
    Housing: this is just <Mod edit>. Sry to be so harsh but that is seriously what I think of this.
    Like the devs said, it's all about WAR!
  • jor8888jor8888 Member Posts: 378

    no thx we dont want a system that require ppl to join urber guilds just to have better items.

     

  • elockeelocke Member UncommonPosts: 4,335

    Well, unlike the other posters who think player housing is....well not a good idea(why I don't know, they aren't FORCED to have a house) I myself love housing in these mmorpgs, its one area WOW really is lacking and it shows,its why people get burnt out. No side things to do.

    I agree with the OP 100% and would like more info on this as well.

  • elockeelocke Member UncommonPosts: 4,335


    Originally posted by jor8888
    no thx we dont want a system that require ppl to join urber guilds just to have better items.
     

    Way to be closeminded. Play EQ2 and see how they do it as an objective point of view on a system like this. Doesn't have to be the same but can have some similarities. It is extremely good at creating a "community" feeling and makes guild jumping kind of pointless.

  • laleblaleb Member Posts: 215

    I dont care if there is tradeskills because I never tradeskill in MMO's.

  • jahshuajahshua Member Posts: 12

    Side things to do? When there's a war going on and people to be killed, there is no side things be done. Obviously some of you have not played DAOC. A casual gamer plays around 3-4 hours a day, IF THAT. Which they usually spend RvRing. There will always be RvR, so there should always be something to do. I'm not against housing at all, if they implement it, that's fine. To be honest I'd rather them spend their time on improving gameplay, performance issues, or class balancing. Which in the end, will have more effect on the game.

  • laleblaleb Member Posts: 215
    Originally posted by jahshua


    Side things to do? When there's a war going on and people to be killed, there is no side things be done. Obviously some of you have not played DAOC. A casual gamer plays around 3-4 hours a day, IF THAT. Which they usually spend RvRing. There will always be RvR, so there should always be something to do. I'm not against housing at all, if they implement it, that's fine. To be honest I'd rather them spend their time on improving gameplay, performance issues, or class balancing. Which in the end, will have more effect on the game.

    Your idea of casual seems more hardcore. thats 21 hours a week they play.

  • DuraheLLDuraheLL Member Posts: 2,951

    OP:

    Jeeze.. housing? Are you serious? If they would have to add that you would have to be able to destroy the houses aswell. I would not even want to imagine how messy and time-consuming it would be for the devs to fix that!

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  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    I don't care for any of these points, in either way.  But MAYBE...

     

    For Guild Levels...maybe it could grant access to bigger guild halls, bigger building.  This is a PvP games, thereby I think it shouldn't give any statistical benefit, but it can give other type of rewards; except maybe a progression reward for the new members (XP bonus or something among these lines). or some "travel bonuses"; as long as it can't be used in a PvP way.   A flag, a costume piece.

     

    Anyway, I don't care at all for any of these points.  Just throwing ideas in the air.  As long as they don't shaft the remaining of the game, I really can't care less.

    - "If I understand you well, you are telling me until next time. " - Ren

  • IveGotThePawIveGotThePaw Member Posts: 2

    Guild Levels:

    Guilds have a social interest, which I think is the basis of any MMORPG.



    Guilds can also help leveling faster (or at least make it eaysier... being Guild-Less in EVE was a real pain).



    I think it would be quite nice to enhance it a bit with Guild Level, making being part of a guild something more than just having cool chat buddies. I know I would put an extra effort to help the guild I'm in, in order for it to give something back to me by giving me access to a better "status". Bragging rights are quite important in MMORPG, no need to lie to ourselves about that; Everyone wants the best gear, best items, cool flaming weapons, etc.



    I'm just a bit scared that this could make getting into a guild more difficult. In EVE, getting into a big 0.0 based guild can be a real pain; you have to pass a screening process, then play with them a couple of month, make sure you're there every single time they raid another station (Real Life have a tendency to prevent you from being there all the time) before you can have a "little" access right and begin to have fun...



    Crafting:



    I mostly like crafting, in WoW or in EVE-Online. I sure hope it is as good or even better. Being a WAR MMORPG tho, I think it will fit nicely with it; Creating weapons, armors, potions, war machines, body enhancements, booby traps, etc.



    Housing:



    Never played with a MMORPG with housing capabilities. It sounds real nice. It could be nice to have a "Trophy wall" with the heads of some of the people you've decapitated in the game... Much like the Dog-Tags in BF2142.



    Having the Trophy Axe of some big ass boss from a dungeon could be quite nice too.

  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by elocke
    Originally posted by jor8888
    no thx we dont want a system that require ppl to join urber guilds just to have better items.
     

    Way to be closeminded. Play EQ2 and see how they do it as an objective point of view on a system like this. Doesn't have to be the same but can have some similarities. It is extremely good at creating a "community" feeling and makes guild jumping kind of pointless.


    Closed minded? He is completely correct. I play EQ2 and suggesting that thier guild system promotes not-hopping is a laugh. People will hop guilds if one is a higher level if they need a mount or whatever else that you get from higher ranks. It happens a lot.

  • elockeelocke Member UncommonPosts: 4,335

    Exactly, of the 3 games I have played that had housing (SWG, EQ2, FFXI) it didn't detract in any way from the battle aspect of the game. It made an extra immersion element, extra storage area, and great crafting spot that I could make with my own personal taste interior design. That's all I want when it comes to housing. It is an online world you know, not some game you play on a console every now and then. Hence the appeal of games like itself and the purpose of this site.

  • elockeelocke Member UncommonPosts: 4,335


    Originally posted by Celestian
    Originally posted by elocke
    Originally posted by jor8888
    no thx we dont want a system that require ppl to join urber guilds just to have better items.
     

    Way to be closeminded. Play EQ2 and see how they do it as an objective point of view on a system like this. Doesn't have to be the same but can have some similarities. It is extremely good at creating a "community" feeling and makes guild jumping kind of pointless.


    Closed minded? He is completely correct. I play EQ2 and suggesting that thier guild system promotes not-hopping is a laugh. People will hop guilds if one is a higher level if they need a mount or whatever else that you get from higher ranks. It happens a lot.


    Ok, that's YOUR point of view, and from an experienced one. Personally I never saw guild hopping when I played, so we have a 50/50 draw on this one. What would you change about that guild level system to still keep it intact but to eliminate the guild hopping you have seen?

    My point is lets have an objective conversation on these things instead of saying moronic comments like "guild levels will suck, cuz I don't like em."

  • skitzo626skitzo626 Member Posts: 42
    Originally posted by Nebtoi


    I have some concerns about the games and they are

    - Guild Levels

    - Housing

    - Crafting
    First before I get bombarded with, this is a WAR game I don't want that crap, let me remind you what MMORPG stands for.

    Massive Multipayer Online Role playing game. So if you want to hack and slash just play BF2142 or the single player Oblivion. Now to the real stuff.
    Guild Levels

    Will they include a kind of Guild Levels ? For those you don't know whats it for, let me explain. Quests are given to guildmates and could only be acheive in groups. The more XP the guild get the more prestige they have toward their faction. They would be elidgable for better mounts, housing, instance, quests, etc.. (like EQ2 if that could help)
    Crafting

    Just hope its going to be good.. 
    Housing

    I just hope they create something around the subject. it gives a little more dept to the game.


    In reality I'm a bit afraid that they will re-create a WoW...
    Nebtoi

    From what i've gathered lurking on countless boards. Guild Levels will not be in, but your guild can/will be accesible from the WARherald wich will give lots of info about players, crafters, kills, deaths, points etc. There hasn't been much info given out about crafting, all that i know is it will go to the war effort, crafting weapons, armor or siege weapons. Housing isn't a main goal for release but will be in the game later on.

  • ArchinArchin Member Posts: 103

    NO NO! to player housing, prehaps OP needs to understand what the WAR in warhammer is all about! + I have the feeling player housing would look really messy with stuff just placed all over the show, just.... NO

    Guild halls on the otherhand...

  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by elocke
    Ok, that's YOUR point of view, and from an experienced one. Personally I never saw guild hopping when I played, so we have a 50/50 draw on this one. What would you change about that guild level system to still keep it intact but to eliminate the guild hopping you have seen?My point is lets have an objective conversation on these things instead of saying moronic comments like "guild levels will suck, cuz I don't like em."

    I didn't say their guild level system was bad. It rewards those that put in the work for it but frankly I saw it as meaningless and just another way to keep people grinding out time (keep subscribers paying/playing).

    Guilds can have halls and other items without requiring levels. Allowing folks to decorate their halls with the parts of their enemies like DAoC did was a great way to allow guilds to show off. I fully expect Warhammer to have something similar but more PVP centric.

    Putting guild levels with benefits will do nothing but promote guild hoppers. Not having it won't keep them from doing it but they won't have a better reason to do it. Having such things would just make things more difficult for guilds that start out later in the games lifespan.


  • MarchusMarchus Member Posts: 88

    Originally posted by DuraheLL


    OP:

    Jeeze.. housing? Are you serious? If they would have to add that you would have to be able to destroy the houses aswell. I would not even want to imagine how messy and time-consuming it would be for the devs to fix that!

    It would be cool though. You take someones capital, set up camps or something around it and then when/if they manage to take it back they really do get to raze your home. Besides, what's the point of flooding a city if there's nothing to burn or loot?

  • KelsonmacKelsonmac Member Posts: 313
    Guild Levels . . .

    The only problem I have with guild levels is if these guilds get special considerations in the game. For example, guild hall buffs. Why is this a problem? Well, if they do this the strong will only get stronger . . . and there will be less competition. Instead, people will leave guilds that are building up, and go to one of the strong guilds. Frankly speaking, this isn't a whole heck of a lot of fun. Conflict should be about skill. Sure, while people who play a lot will have more skill than those who don't . . . you still need to keep some semblance of balance in the game, or things will become very lopsided and boring.
  • GenoknightGenoknight Member Posts: 156
    Originally posted by jahshua


    Side things to do? When there's a war going on and people to be killed, there is no side things be done. Obviously some of you have not played DAOC. A casual gamer plays around 3-4 hours a day, IF THAT. Which they usually spend RvRing. There will always be RvR, so there should always be something to do. I'm not against housing at all, if they implement it, that's fine. To be honest I'd rather them spend their time on improving gameplay, performance issues, or class balancing. Which in the end, will have more effect on the game.



    If the game was 100% WAR and there was nothing to do when you don't feel like pvping that wouldn't be a game that could keep my attention very long

    image

  • IveGotThePawIveGotThePaw Member Posts: 2

    Originally posted by Itachi54


    If the game was 100% WAR and there was nothing to do when you don't feel like pvping that wouldn't be a game that could keep my attention very long

    I must say that I totally agree with that !

  • VegettaVegetta Member Posts: 438


    Originally posted by Itachi54
    If the game was 100% WAR and there was nothing to do when you don't feel like pvping that wouldn't be a game that could keep my attention very long

    I agree 100% Having a house is great if your a crafter - then you have lots of storage for mats and if you can install forges & anvils in your house you can do all of your crafting from there.


    image

  • BranniganBrannigan Member Posts: 66

    In WAR,guild member achievements should be visible to each other in the tome of Knowledge and they could be used as "grade".Tome of knowledge also shows informations about the entire guild and its overall previously/currently status(incuded deeds,etc.).It's all explained in some recent gameplay-interview regarding the Tome of Knowledge;we have to remember they promised a new,more complex and ramificated guild system).

    image

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