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After DDO first released I played it for a short time but was on dial up on an old computer. I am currently looking for a MMO to play, I want to buy LOTR Online or try it atleast but spent my cash on a new graphics card, so I'm basically trying to decide between Asheron's Call, Everquest II and D&D Online. Any suggestions on why I should or Shouldn't try DDO again?
My main complaint was never being able to find a group and the instancing made the world seem small and as if there was nothing to explore.
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Well I played DDO when it was released and for a while, but I found the same, that the instancing made the world seem so small, but I think the game has a lot of good things, and I have been playing once in a while with some of my friends since then.. I bought EQII last month and have been playing the free monthsm and frankly, it's totally deserted and from waht I've heard the most ppl left are Ebay'ed lvl 70's or whatever the max is.. I've only ever played Asheron's Call 2 for quite a short time, but I've heard some good things about it, tho there aren't alot of ppl playing it..
So from my experience I'd go with DDO.. Also waht I'm hearing is that they have added/are adding alot of new material all the time.. Good stuff
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SWQ - Retired
DDO - Retired
VG - Retired
WAR - Retired
AoC - Retired
WoW - Retired
Aion - Retired
Waiting on... Who knows?
All three games you listed have trials. Give em a go see which one works for ya. DDO servers are getting a upgrade this week on their end. So some servers will be down. They are doing them in groups from what I understand.
What new graphics card did you get btw? Just curious.
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Promote what you love instead of bashing what you hate.
Thanks for the info guys.
As Infrantic found out, EQ2 is SO big that it looks deserted. Having a smaller world isn't necessarily a bad thing.
And if all of the DDO quests and quest locales such as GiantHold, Sorrowdusk Isle, Tangleroot, etc, were placed end to end, the world would look a lot bigger than it does. Other MMOs have most of their quests all connected. DDO has most of them separated.
Place all of the DDO landscape and quests together end to end, and I wouldn't want to run it without Haste, that's for sure.
It still wouldn't be as big as EQ2, but, y'know, every time I have to run across The Commonlands or Crossroads or similar, it feels like a big waste of time with not much to see anyway.
I had some fun in EQ2. But DDO is much more group-oriented. And I prefer group-oriented games. I always had a hard time understanding the appeal of playing a massive multiplayer game and then wanting to solo everything.
A lot of DDO players get tired of playing with the unexpected and stick to guild-only runs. It's actually rather surprising to see some guild chat of people wanting to run something no one else does, but the person STILL won't put an LFM up to put a pickup group together.
I don't know about anyone else, but it was a lot less fun trying to put a group together in EQ2 than it was in DDO. It's like grouping is almost an afterthought in that and WoW, while in DDO grouping is the main thing.
Its been some time since i played EQ2 but I have played WoW recently and I know for a fact that WoW has ingame fetures that help find members to group with. I wouldnt call it an afterthought .
WoW's LFG tools were most certainly an afterthought. They were added in a patch, and went through a tinkering period until Blizz settled on the current system.
And the system that WoW finally kept is horrible. Hardly anyone uses it.
Thanks for the Update Viglin . Was thinking about going back to check it out but wanted to see if there have been any real improvements since I played.
Prior to the most recent content update, Turbine said DDO was had grown 60% in content since launch. Add a little to that from the most recent Searing Heights module. Module 5, coming soon, is adding quite a bit -- 11 high-level quests that they've mentioned, and the final part of one of the ongoing stories, Vault of Night I think?
I'm having a blast, but hey, the game isn't for everyone. I got the 10 day trial just prior to LOTRO's launch, just figuring I'd put a couple days in to see what the big deal was. I'm very much enjoying the dungeons and wilderness areas and personally I find that rolling alts gives more of a different, unique experience with each class than I've seen in other games. I'm in one of the bigger, more well-known guilds on my server but even then, most of them are level capped so I wind up running with PUGs. So far *knock on wood* I haven't had a bad PUG yet, everyone has been very cool. And the server merges... wow... there's so many people and so many groups to join now, it made a huge difference. They should have done that a long time ago.
If nothing else, it's worth giving the 10 day trial a shot, that doesn't cost you anything other than a few gigs of hdd space.
Don't play it!! This game is horrible!!
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Darkfall: December or vaporware!