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I was just wondering, is there actually any MMORPG out that has any true roleplaying in them. Mind you, I do like action, but I like my dose of character interaction as well. Its what I look for any game -- especially one that is suppose to be a MMORPG.
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If you are big on roleplaying then you would like a lot of text based games. They are all about roleplaying. And there are a few online.(www.google.com)<<Look it up.
MUFFIN!!
All of the current MMORPGs focus on raising STATS and hunting so roleplaying is left at the bottom of the list for the majority...
IMO I think AC2 has alot of role playing to offer!
I may be wrong but you can try AC2 our for 15 days FREE of charge with NO credit card required by clicking on this link:
http://www.gamedaily.com/pc/title/downloads/?id=3358&source=00001
Check it out see what you think couldn't hurt any!
What do you want? A game that role plays for you? Most games give you the tools to RP, it is up to the players to put them to use. Your best bet is to find a game you like, and then go for their official or unofficial RP server, or find a guild that likes to RP and go for it. There will likely not be a game that has strict RP rules enforce on every server since the main objective of these games is to make money, and they can't keep going if they don't at least break even.
RolePlaying really depends ont he person. Hardest part is getting others to roleplay with you. My first MMORPG was UO. I was totally new to online gaming of this type and played the game like I would any other game. Do what I could to advance. After about 2 or 3 months I got bored of the game, alond with alot of the things I found annoying in it, so I stopped playing. Then I was told about EQ. For awhile I didnt want to buy it becuase it just didnt seem like my type of game. Adventually I bought it. This was before Kunark (first expansion) came out for it. I read the manual and played the game the way it was supposed to be played, and also found many others did to. For example since I was a good guy, I didnt group or help the Evil guys at all. Partly becuase I thought it would do something bad to my character or something. Over time I learned that the game allowed you to group with anyone and no penalties for it. Then after a few years of playing the game I found that it was a game that I somewhat got into character when I played. This to me was a huge thing. Usually I dont get so wrapped up in a game (for the first year I was really Wrapped up in it). Then I took control and enjoyed the game on a casual play rate. So EQ was the only game i could roleplay in. Not sure if was becuase I thought I had to do to play the game or what, but it had me roleplaying to some extent.
On other MMO's since then, I have not been able to roleplay. For the most part I dont keep my subscription past the first month. I find the games lacking in game play. I have played AO, DAoC, SWG, Tried UO again, and Eve Online (and some of them free ones too). None of them held me, although DAoC came close. AO was cool, but just didnt have enough to keep me there. SWG was a nice idea, but not my thing. Eve online and CoH i beta tested, tried Eve Online but never even bought CoH. CoH was horrible when it game to Content (then again im not a Comic type person either). This is why Im really excited about EQ2. I think It will allow me to continue on where EQ1 left me. Although its a different game (some pretty big changes in the game itself, not just graphics) it still part of EQ. I think you may want to look into it if you havent. Also I noticed people tend to roleplay more when a game is new, rather then one that has been out for a few years because by then they find ways to bypass the point of the game and think your Level is what is important.
Nearly every game has roleplayers involved, some more than others. You cannot possibly expect tens of thousands of people to roleplay the same way, so expectations that the entire game (or a majority of the game) would have strong roleplay, that you would find roleplaying you approve of, are completely unrealistic.
Instead, find those people and work with them. When you find a good group of roleplayers it's a lot easier to ignore the rest of the gaming population that doesn't roleplay.
I've played a bunch of MMORPGs, and I have to say the only ones where I've seen genuine and consistent RP are a couple of <gasp> text-based games that are still going strong: DragonRealms and Gemstone III. Even without graphics, the feeling of "immersion" in the RP world there was deeper than anything I've experienced since.
Me, I like graphics...so I don't play either of those games any more. But when I bump into someone who really wants to RP, I always recommend them. Both games are still active, with additions, etc. always being added by the company that created them (Simutronics).
I haven't seen any genuine RP in any MMORPG since, with the exception of a few small RP guilds. You might see if you can find one of those...almost any game has them.
What ^ said.
Also UO Did have a lot of roleplaying. I remember in Great Lakes where I played, there was this, i dunno if u wanna call em guild, but there was these people who roleplayed as orcs. Dressed like them, talked like them, did everything like orcs. I guess the Gamemasters liked em so much that they gave them their own orc fort. Which was pretty cool, cuz when u wanted to go to felluca to pick a fight that's where u wanted to go.
---------------------------------
UO - 4 years
AC - 2 years
AC2 - 6 months
DaOC - 1 month
FFXI - 6 months
Diablo2 - 6 months
Shadowbane - Beta tested
Lineage2 - Beta tested
mmoRPG'er since October 1997
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UO - 4 years
AC - 2 years
AC2 - 6 months
DAoC - 1 month
FFXI - 7 months
Diablo2 - 9 months
Shadowbane - Beta Tested
Lineage2 - Beta Tested
Saga of Ryzom - Beta Tested
Risk Your Life - Beta Tested
World of Warcraft - Currently Playing
mmoRPG'er since October 1997
The problem with MMORPG games is that the roleplay does not match the competitive part of the game. This makes roleplay artificial and forced although it can be done to some degree with some sort of agreement between roleplay clans. Race rivalries are ignored since most clans require a mix of races to function well. So roleplay is often opposed to clan cohesion, purpose, and sociability unless the clan is content to be a second rate power.
Yet Dark and Light has this roleplay-competition match at a high level since the competition in the game is the rivalry between Dark (destructive forces) and Light (constructive forces). Even if you don't intend to roleplay you really are since your character belongs to one alignment and you are fighting the other militarily and economically. Those more into roleplay will know more of the background lore which may help in questing and they justify their actions (attacks, etc) in terms of roleplay. For example Light clans may be protective of nature, wisdom, knowledge while the Dark will find something evil in those same concepts.
I am sorry but this is so, so wrong.
First i would say that only UO (which i have not played) seems to offer proper roleplaying possibilities. Because it is the only game that i have heard about where you can really do whatever you want with your character.
ALL other games involve either kill, kill, kill - mine, mine, mine - build, build, build - dance, dance, dance or whatever. Just because you are a dancer does not mean that constant dancing is roleplaying. Even if you talk like a dancer should you are not roleplaying. You are simply fooled into roleplaying because MMORPG's have always given you such a limited choice of things to do that you are now happy to dance and talk and think that is roleplay.
In most MUD's or pen and paper games you can take your character and do more or less anything you want. In real life you may be a typist, that does not mean you come home and continue typing, it does not mean that the only fun you ever get is typing. So why in MMORPG's do characters only ever do one thing? True roleplaying is gettting into the head of your character and thinking 'now what would Norgul Dragonslayer do next?' and going out and doing that, whatever it may be. Thinking 'what should i kill next and where does it spawn?' then shouting 'here ye, here ye Norgul Dragonslayer would like to invite a healer to accompany him into the depths of a fearsome Dragons layer' is not roleplaying!
If you roleplayed properly (And i forgive those that dont due to the fact that games dont have the option) then you would only spend about 20-30% of your in game time even thinking about fighting, because your character would have more depth, and would spend his time doing other interesting things to develop his place in the world, and not just his lvl.
Rant over
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MUAHAHAHAHAHA
This is the key to roleplaying in MMOGs, in all of them.
The one that is coming up is Wish and you should really check it out, the community is planned to be based around the taverns of the world so character interactions are key, and they have a progressive story line that is going to be lead by in game staff. In otherwords they are playing the game and when they see fit they may innitiate a battle or seige or any number of other events.
Due to these elements the game wont appeal to most of the EQ and WoW battle and quest fiends out there, so you can expect that there will be a great community and it is designed around the roleplaying aspect of the game. Wish online, check it out thats my favorite right now.