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Questions about this game POST all questions here

Heres some of my questions

 

Can you walk on planets or are limited to ship combat only?

Can you walk inside space stations as well?

Basically I just want to know if this is limited to space ship combat only or can you walk around and fight too with guns or whatever?

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Comments

  • guy232guy232 Member UncommonPosts: 350

    Oh wow..true enough Jumpgate had it's hayday but to the devs, you might want to rethink before embarking on this.  what made jumpgate special back in the day is now a simple application for most if not all space games.  It's like seeing RuneScape back with vengence!  with the market like it is theres just no way.  best of luck to you though.

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    It..Burns..

  • randomtrandomt Member UncommonPosts: 1,220

    I know I would enjoy a modern game of that nature.

  • JumpJump Member Posts: 23

     

    Originally posted by guy232


    Oh wow..true enough Jumpgate had it's hayday but to the devs, you might want to rethink before embarking on this.  what made jumpgate special back in the day is now a simple application for most if not all space games.  It's like seeing RuneScape back with vengence!  with the market like it is theres just no way.  best of luck to you though.

     

    Keep in mind that they are not under the gun from a publisher. This is a developer published game. There are plent of people that want a nice looking game like EVE but where you don't have to take a bus between stations. Just being able to fly the ship freely is what always sold me.

  • DieediDieedi Member Posts: 9

    Originally posted by A55kicka


    Heres some of my questions
     
    Can you walk on planets or are limited to ship combat only?
    Can you walk inside space stations as well?
    Basically I just want to know if this is limited to space ship combat only or can you walk around and fight too with guns or whatever?
    There is no info about that for now.

    It is not only space ship combat, there is mining, economy, travel, transport...

    I launch a discussion about planet docking, but it's only for suggestion and ideas parts of JoystickRequired forums.

     

    Dolia.

  • qfunk24qfunk24 Member Posts: 10

    Well, from what's known at the moment, it's simple to compare to EvE but it goes much deeper than that... Jumpgate was the first space MMO ever, and these guys have been running it for years and have the experience to know what people want. This new one, Evolution, is (obviously) an upgrade with better graphics and AI, but it's the accessibility that's to change the meaning of current-day space MMOs. EvE is largely concentrated on economy and is a point-and-click style of strategy and combat. Jumpgate Evolution is supposed to be a more "jump in the cockpit and take off into space to kick some butt" type of game, naturally with all other aspects of what makes MMOs fun (economy, rankings, leveling, community, etc.) that the original Jumpgate is built on. I think these guys have something special in the works here...

  • randomtrandomt Member UncommonPosts: 1,220

    So would it be safe to compare jumpgate to some sort of synergy between EvE and the space part of the current SWG? - EvE's economics/politics/etc/etc, swg's flight system/componants/etc ?

     

     

  • Eraser55Eraser55 Member Posts: 142

    you cant compare this game to others as it is special:p

    seriously, SWG JTLS is not a quality space game. 

    JG EVO will beat any other space game concerning combat, pvp and pve. I dont know how economy in Eve works, cause Im not much into that, but I have heard just great things. But for me Eve is boring cause there is no adrenalin in combat.

     

     

     

     

    My cool sig: Turrets suck.

  • BrognorgBrognorg Member Posts: 2

    i liked the economy in eve, when i played it. there is great potential in eves economy because it is gigantic. i always felt like really running a company in eve. but as long as i played it, there were many tools for the companies, that just did not work. simple things, like telling the profit of a month, were just not implemented. this was combined with much work - soon i felt like really working, which was no longer fun to me.

    jumpgates economy was/is simple, but smart. i liked the combination of station production and player production and the faction wide production projects. i like it simple, that does not have to mean boring in my eyes. i believe that jge will profit much through a bigger universe concerning economy, and i believe, that it will be much bigger than the jgc-universe, at least i hope it.

    But the most important thing for me is the realistic physic of jg. when i started playing, i trained 3 days in the simulator how to dock. for many players this was too hard/annoying - i think this is meant, when netdevil says, that they want to make jge easier to learn/get in.

    i always loved jumpgate and i was sad, when the server in europe was shutdown. eve could not fill that great gap for me. so i am looking forward to jge and i am happy about every bit of information about it.

  • qfunk24qfunk24 Member Posts: 10

    I think you pretty much nailed it on the head brognorg. EvE is too complicated to get in to to have some plain old fashioned fun. Sure, it sounds great to the hard-core's, but for most people it takes hours to get in to and even more time (work) to maintain and becomes too much of a hassle. Jumpgate Evolution is supposedly more "accessible" than EvE and based on pilot-centered gameplay and combat. there's still economy and everything else that makes it an MMO, but it's not anything similar to EvE in terms of gameplay, except for the space MMO part.

    the original jumpgate was more like a flight simulator where the physics of the game really made you feel like you were flying in a space ship. and as great as this is, it was difficult for people to just jump in and start having fun from the get-go, so it had a much smaller following of die-hards who had the patience to master it. apparently, that's one of the exciting things about the upcoming jumpgate evolution, breaking down barriers to entry and being more accessible so that it doesn't take hours of training to blast off into space and start fighting/mining/questing, yet rewarding skill and maintaining everything else that people LOVED so much about jumpgate classic.

    think about what WoW did to the space in relation to everquest... made things easier for people to get started and having fun, yet maintained hours and hours of enjoyment even for the most hard-core fans.

    can't wait! 

  • spire23spire23 Member Posts: 46

    Originally posted by randomt


    I know I would enjoy a modern game of that nature.
    Then you should check out www.fl-tw.com/Infinity/

    It has an even smaller team than JGE, and it may never actually come out. But the combat alpha is really sweet, IMHO, and if the rest of the game logic were to be constructed around it, Infinity would easily blow current space MMOs out of the water, both in terms of gameplay and game depth.

    Still, I am anxious to try out JGE all the same. At least I know with relative certainty that it is actually going to be produced at some point.

  • randomtrandomt Member UncommonPosts: 1,220

    Ah yes, I have the infinity alpha combat sim somewhere around, though the one time I tried it no one was around to fly against

  • AlchemdaAlchemda Member Posts: 179

    Probably posted before, but I had a silly question

    Jumpgate = EVE   or   Jumpate = Earth and Beyond ?

    ----------------------
    Played (In order of favorite first to least): DAOC, EQ2, EVE, WOW, Vanguard, AC2, City of __, Guild Wars, LOTRO, EQ, Sword of New World, FFXI, Lineage 2, Second Life, DDO, Anarchy Online, RF Online, Archlord, Uru, Ragnarok Online, Shadowbane, Planetside, Auto Assault, Ryzom, Matrix Online, Horizons, Entropia, Sims, Runescape, Lineage 1, AC1, Dungeon Runners

  • kuliakhankuliakhan Member Posts: 1

    The original Jumpgate was like niether and I sincerely hope JGE isn't... JGC had aspects of both in missions and economy, but past that it is a completely different kind of game as it is more like a flight sim when you are in your ship, and not point and click movements.....In JGC you used a joystick is all that really needs to be said i think.

  • EdrikLongtaiEdrikLongtai Member Posts: 2

    I think your guys are crazy comparing eve to JG. Think this way no matter what race u picked in Jumpgate u always had something to do and when 4-5 months into the game you could really see a community grow beyound out of controle. That i think netdevil wasent ready for. theirs only so many times u can go haul ore, for quantous or if ur where part of mack. Only so many contracts u could do and only so many moonshine missles u could bring around. Only thing i would want from JG-EVO is 2 things. I would like the game to be self-sestating far as contracts more for missles and guns and stuff. Meaning if Quantous Core was low on the lovly moonshine missles which everyone used as the black pleaque that u would get a nice chunk of change for brining them to the core and stuff like that also see vast improvments on when a race trying to build a missle depo or something that it actually has some usefull meaning. The refuel stations where nice but some where pointless. Nothing pist me off more when i spent close to 300,000,000 on some rare artfacts engines for my ranger, Lawnmower came and i booked and i hit the gd useless building that everyone chiped in to be made and all it did was take up space in the game. Also have netdevil staff get more envoled and make more senario's for example if they bring conflux back have a month of a pleaque in quantous core. The confulx wont attack noobs under lvl 15, but if ur over 15 u should be rdy and prepared to have some cheap missles on bored

     

    So in a nutshell

    -More envolement from netdevil

    -More selfsustating for engines,missles (missions to bring this stuff to bases)

    -If we are building buildings make the gd buildings useful

  • VanaaBegraVanaaBegra Member UncommonPosts: 24

    It looks like more JGE = Elite or Privateer.

  • PureChaosPureChaos Member Posts: 839

    See now if this can take the best from EVE and the best from earth beyond and some new ideas, will have a good game here.

    Eve was nice, but was somewhat boring, but was vast as anything.

    Earthbeyond went with a more action approach and allowed you to land on planets and space station.

    So if there is a balance between the two, and some new ideas, that be great.

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  • StellarStellar Member Posts: 1
    Originally posted by PureChaos


    See now if this can take the best from EVE and the best from earth beyond and some new ideas, will have a good game here.

    E&B rings nostalgy bell in my head.. it was soo good compared to most now days online games, will be sooo good if finally we have replacement for it

  • Sieges111Sieges111 Member Posts: 120
    Originally posted by spire23


     
    Originally posted by randomt


    I know I would enjoy a modern game of that nature.
    Then you should check out www.fl-tw.com/Infinity/

     

    It has an even smaller team than JGE, and it may never actually come out. But the combat alpha is really sweet, IMHO, and if the rest of the game logic were to be constructed around it, Infinity would easily blow current space MMOs out of the water, both in terms of gameplay and game depth.

    Still, I am anxious to try out JGE all the same. At least I know with relative certainty that it is actually going to be produced at some point.

    I like Infinity's ship control model and how it is mostly mouse based. I hope that JGE employs a similar model.

  • tman5tman5 Member Posts: 604

    Originally posted by VanaaBegra


    It looks like more JGE = Elite or Privateer.
    This is closer.  The original devs used Elite as a guide.

    For shorthand:  JG = Elite + [(EvE - PnC)/2] + (Community - AssHats) + Flux

     

  • TaramTaram Member CommonPosts: 1,700


    Originally posted by Sieges

    Originally posted by spire23

     


    Originally posted by randomt

    I know I would enjoy a modern game of that nature.


    Then you should check out www.fl-tw.com/Infinity/
     
    It has an even smaller team than JGE, and it may never actually come out. But the combat alpha is really sweet, IMHO, and if the rest of the game logic were to be constructed around it, Infinity would easily blow current space MMOs out of the water, both in terms of gameplay and game depth.
    Still, I am anxious to try out JGE all the same. At least I know with relative certainty that it is actually going to be produced at some point.

    I like Infinity's ship control model and how it is mostly mouse based. I hope that JGE employs a similar model.

    Only problem I have with Infinity is it's been in development for quite some time now and there's been no real progress on the game since that combat alpha came out. Seems to me that RL issues have stalled the project. This was an 'in my spare time' project by the original author. He accomplished a TON of stuff early on but it really hasn't gone anywhere in a while.

    Also, I already know I liked Jumpgate. Only it's dwindling playerbase made the in-game economy very tough to deal with (not enough players to really keep it chugging) and the graphics are horribly outdated. And what on earth posessed the Devs to make flux look like flying neon-pink seafood is beyond me. For me a new and imporoved version of Jumpgate will be a lot of fun. Especially if they get rid of the flux and put in enemy spaceships that look like spaceships instead of seafood, and for the love of pete don't make them neon pink!

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    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • vernesvernes Member UncommonPosts: 79

    Crazy idea here, I'm going to ask a question in this thread.

    Questions:

    Will asteroids and spacestations be solid?

    As in, can I crash into them if I suck at navigating?

    Or use objects as cover against enemy fire?

    EDIT:

    Originally posted by IstvanND




    Asteroids and spacestations are solid.  Yes, you can smack into them.  That will cause damage to your ship. Objects do indeed act as cover from enemy fire.  And as cover from your own fire, of course.
    gleee

     

  • roherynroheryn Member Posts: 8

    Originally posted by vernes


    Crazy idea here, I'm going to ask a question in this thread.
    Questions:
    Will asteroids and spacestations be solid?
    As in, can I crash into them if I suck at navigating?
    Or use objects as cover against enemy fire?
    In Jumpgate Classic STations and roids are all solid, and yes you would often collide with them causing damage/death. Other player ships do not cause damage collsions..although you could nudge each other kind of like 2 magnets if you were near eac hother at low speed.

    I would assume this model would Hold true for the new game..but it is an assumption.

  • KrulosKrulos Member Posts: 68

    Interesting, i love realism of space flight. In EVE theres no such thing when it comes to space combat, cant collide, using power to maintain afterburner speed...stupid and so on. In the very old game Final Frontier i remember a cool feature. When u were landing on planets manually...it did take some skills maneuvering your ship to the landing pad. Also landing on planets with atmosphere was cool, never seen that in other games. I remember i had great fun blasting my guns so the cops would chase me around the planet :)

     

    Thx Eraser for notice ;)

  • Black_ElvisBlack_Elvis Member Posts: 188

    ALOT of cat & mouse in this game, if you want it.  You can run all day long... or can you?

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