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August 1 Exactly three months before release: Where's the beta?

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  • gagaliyagagaliya Member Posts: 54

    Hello,  thoughts and some questions.

    1) The level 80 cap really worries me.  Games like LOTRO and WoW are beautifully crafted and alot of fun to play, yet once you reach the level cap they completely lose all appeal after mere weeks, and result in the sudden realization that you just wasted months on a game that is a deadend. My experience with LOTRO was the best in any mmorpg until level 50 cap, then it just hit a brick wall, there is absoutely nothing to do,  and finishing the remaining quests lost its appeal, as the exp reward becomes meaningless.

    Character development is more than just getting the next tier phat lewtz, gaining experience and skills are such a core foundation of any mmorpg, when they are removed(maxed out), the mmorpg essentially turns into counterstrike with a lot of people.. 

    Bear in mind, i dont mean to have boring grinds like those korean mmorpgs but an mmorpg needs to allow continued character development and have killing mobs/gaining exp to mean something. Everquest alternative advancement system is a classic example how to tackle this problem while avoiding constantly raising level cap / rebalance.

    How will AoC handle this once people start to hit level cap? will you be like WoW and LOTRO and ignore the level cap for months while everyone plays pvp counterstrike in your mmorpg world.

    2) Anarchy online release was honestly the biggest cluster**** mess in mmorpg history(yes it's worse than eq and uo combined), i know because i was there from beta to launch. Will this be repeated for AoC? i hope you guys realize the mmorpg market is completely different now with so many choices, if a game is buggy people will just move on instead of sticking around. Case in point: vangard.

    thanks,

    -gaga

     

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Hi, I made some answers and suggestions in RED for you. I hope AoC is what your looking for and that it doesn't disapoint like AO's launch did for you.

    Regards.

     

    Originally posted by gagaliya


    Hello,  thoughts and some questions.
    1) The level 80 cap really worries me.  Games like LOTRO and WoW are beautifully crafted and alot of fun to play, yet once you reach the level cap they completely lose all appeal after mere weeks, and result in the sudden realization that you just wasted months on a game that is a deadend. My experience with LOTRO was the best in any mmorpg until level 50 cap, then it just hit a brick wall, there is absoutely nothing to do,  and finishing the remaining quests lost its appeal, as the exp reward becomes meaningless.
    Well there is the level 80 cap and 20 levels of PvP and then further crafting Lvls. Age of Conan seems to offer more in "End Game" that alot of what is out there today. Its a game that should cater to Raiders, to Crafters, to people who enjoy PvP and especially seiges. There are PvE cities to Build and defend from NPC's and BattleKeeps and Towers in an area called the Borderlands to defend from other players. The game is GvG focused, and experience is primarily gained thru quests and not grind. There is implemented Destiny Quests which are tailored to your character race selection and are evolving throughout the game. I understand your cause for concern but through all my experience in playing online games over the last 12 years this one excites me more than any enjoyment I've experienced before. The RP servers sound great and should add further immersion to the average player. But its the challenge of building up your PvE city with resources and stocking up and defending / repairing the guild Battlekeep which appeals most to me.
    Character development is more than just getting the next tier phat lewtz, gaining experience and skills are such a core foundation of any mmorpg, when they are removed(maxed out), the mmorpg essentially turns into counterstrike with a lot of people.. 
    In Age of Conan there are many, many "Feats" to learn and obtain. There is the added bonus of a combat system that looks like no other mmorpg. Learning to "Chain Combo's" together and implementing them in a fight looks great, bit also with alot of tactical thought going into it. Taking that thought into getting the "right mix" into the Borderlands will present a challenge I am looking forward to aswell. I hope my character will develop to not only be awesome in a 1v1 fight, but also in formation mounted combat - something I will relish. The tactics in this games seige warfare are the most interesting I've ever read in a game and has potential for near limitless scope.
    Bear in mind, i dont mean to have boring grinds like those korean mmorpgs but an mmorpg needs to allow continued character development and have killing mobs/gaining exp to mean something. Everquest alternative advancement system is a classic example how to tackle this problem while avoiding constantly raising level cap / rebalance.
    Soon Age of Conan's "Destiny Quest" details will emerge with more information. There will be tons of quests in this game, grinding in this game wont be like in a Korean average one, even Crafting is primarily advanced thru questing and is not experienc based. The quests give you the ability to make the next tier of equipment or weapons.
    How will AoC handle this once people start to hit level cap? will you be like WoW and LOTRO and ignore the level cap for months while everyone plays pvp counterstrike in your mmorpg world.
    Funcom have come to the conclusion that they want to make this mmorpg with atleast 900hours worth of gameplay content in - for starters. This is discussed further on these forums a few pages down =)
    2) Anarchy online release was honestly the biggest cluster**** mess in mmorpg history(yes it's worse than eq and uo combined), i know because i was there from beta to launch. Will this be repeated for AoC? i hope you guys realize the mmorpg market is completely different now with so many choices, if a game is buggy people will just move on instead of sticking around. Case in point: vangard.
    Not only us the paying customer but im positive that Funcom knows that the game can't launch like AO did all those years ago. Your absolutely right in your comments above, and this rings true in a genre where there are so many skeptical and burned gamers. What can we do but sit back and wait? From all the information that is out there already there are also many important elements thats have been barely touched upon. Its in the next couple of months where we should be prepared for an imormation overload, but the only real way to know for sure is to wait for respectable reviews or to play the game yourself. Many of us have been following the development of AoC for a long time now, the game still excites, the adrenaline still flows, and I expect it to continue throughout August with information from DragonCon and the GC in Leipzig Germany in a few weeks time. There have been some great informative chats on IRC on the Funcom Server, you should try and pop on sometime =)
    I think that the innovate approach to the way combat is will also enhance to longevity of the game thru just plain simple fun!
    thanks,
    -gaga
     

     



  • FE|TachyonFE|Tachyon Member UncommonPosts: 652
    Originally posted by gagaliya


    Hello,  thoughts and some questions.
    1) The level 80 cap really worries me.  Games like LOTRO and WoW are beautifully crafted and alot of fun to play, yet once you reach the level cap they completely lose all appeal after mere weeks, and result in the sudden realization that you just wasted months on a game that is a deadend. My experience with LOTRO was the best in any mmorpg until level 50 cap, then it just hit a brick wall, there is absoutely nothing to do,  and finishing the remaining quests lost its appeal, as the exp reward becomes meaningless.
    Character development is more than just getting the next tier phat lewtz, gaining experience and skills are such a core foundation of any mmorpg, when they are removed(maxed out), the mmorpg essentially turns into counterstrike with a lot of people.. 
    Bear in mind, i dont mean to have boring grinds like those korean mmorpgs but an mmorpg needs to allow continued character development and have killing mobs/gaining exp to mean something. Everquest alternative advancement system is a classic example how to tackle this problem while avoiding constantly raising level cap / rebalance.
    How will AoC handle this once people start to hit level cap? will you be like WoW and LOTRO and ignore the level cap for months while everyone plays pvp counterstrike in your mmorpg world.
    2) Anarchy online release was honestly the biggest cluster**** mess in mmorpg history(yes it's worse than eq and uo combined), i know because i was there from beta to launch. Will this be repeated for AoC? i hope you guys realize the mmorpg market is completely different now with so many choices, if a game is buggy people will just move on instead of sticking around. Case in point: vangard.
    thanks,
    -gaga
     



    You obviously didn't play UO when it released.  I was in UO and AO's Beta Testing Process.  UO The first 6 Months was insanely unplayable, but there were no other options, so we had to deal with it.  As prespective it took about 30 minutes to run from Minoc Stables, to the north east peninsula during peak times.  I know because I did it almost every day.  AO was only a problem where massive amounts of people gathered, and because there were lots of instanced quests you didn't have to deal with it that much, you could still play.  UO was nearly unplayable,  NOT to mention insanely buggy.  You could dupe gold by just takng stuff out of your inventory and putting it in a box in your house, cast recall and hit ALT F4, log back in and bang, your back with the money you put in the box in your inventory and in the box.    AO wasn't nearly as bad. 

  • JackdogJackdog Member UncommonPosts: 6,321

    If the game releases on Oct 31 in decent and stable shape with all promised features I will be the most surprised person on this board. Yes I hope it does but I have serious serious doubts it will. As others have pointed out this reminds me exactly of how  Mourning and Dark and Light treated their fans. Promise promise promise, videos out the yin yang, screenshots galore but that's about it. Scares the shit out of me for sure.

    I miss DAoC

  • sirespersiresper Member Posts: 317

     

    Originally posted by FE|Tachyon

    Originally posted by gagaliya


    Hello,  thoughts and some questions.
    1) The level 80 cap really worries me.  Games like LOTRO and WoW are beautifully crafted and alot of fun to play, yet once you reach the level cap they completely lose all appeal after mere weeks, and result in the sudden realization that you just wasted months on a game that is a deadend. My experience with LOTRO was the best in any mmorpg until level 50 cap, then it just hit a brick wall, there is absoutely nothing to do,  and finishing the remaining quests lost its appeal, as the exp reward becomes meaningless.
    Character development is more than just getting the next tier phat lewtz, gaining experience and skills are such a core foundation of any mmorpg, when they are removed(maxed out), the mmorpg essentially turns into counterstrike with a lot of people.. 
    Bear in mind, i dont mean to have boring grinds like those korean mmorpgs but an mmorpg needs to allow continued character development and have killing mobs/gaining exp to mean something. Everquest alternative advancement system is a classic example how to tackle this problem while avoiding constantly raising level cap / rebalance.
    How will AoC handle this once people start to hit level cap? will you be like WoW and LOTRO and ignore the level cap for months while everyone plays pvp counterstrike in your mmorpg world.
    2) Anarchy online release was honestly the biggest cluster**** mess in mmorpg history(yes it's worse than eq and uo combined), i know because i was there from beta to launch. Will this be repeated for AoC? i hope you guys realize the mmorpg market is completely different now with so many choices, if a game is buggy people will just move on instead of sticking around. Case in point: vangard.
    thanks,
    -gaga
     



    You obviously didn't play UO when it released.  I was in UO and AO's Beta Testing Process.  UO The first 6 Months was insanely unplayable, but there were no other options, so we had to deal with it.  As prespective it took about 30 minutes to run from Minoc Stables, to the north east peninsula during peak times.  I know because I did it almost every day.  AO was only a problem where massive amounts of people gathered, and because there were lots of instanced quests you didn't have to deal with it that much, you could still play.  UO was nearly unplayable,  NOT to mention insanely buggy.  You could dupe gold by just takng stuff out of your inventory and putting it in a box in your house, cast recall and hit ALT F4, log back in and bang, your back with the money you put in the box in your inventory and in the box.    AO wasn't nearly as bad. 



    *Ahem*

     

    About 80% of AO's instanced missions were BROKEN at release time. So I find your comment about avoiding problems by going to the instanced missions... utterly laughable.

    For those unfamiliar with the game, Anarchy Online had an interesting system where all the missions were randomized. You would get a mission key from a vending machine around the city, and that key would fit a random door in that city. After zoning into the mission, the maps were a randomized assortment of pre-made rooms, and depending on the mission parameters they would be filled with different furnishings/content/mobs.

    The problem is, it took 3+ months after release for funcom to actually get the algorithm for creating the random rooms right. Many of the rooms didn't line up correctly after generation, leading to either being trapped or unable to move to other rooms. Mobs would often get stuck in walls or rooms, or even the black deadspace between them, leading to either line of sight exploits, or undefendable attacks from enemies. If the mission required interaction with an object or terminal to complete, sometimes those objects would either not be there or be stuck somewhere you couldn't get to.

    The vast majority of the time, this was the case, and you had to somehow get out, destroy the mission key, and get a new replacement, and hope to God that one actually worked. Every once in a while you would get a mission that actually worked, but this was the rare exception to the rule.

    Anarchy onlines mission system was one of its key primary features, and the only real way to advance or gain items - AND IT DIDN'T EVEN REMOTELY WORK AT RELEASE TIME. But you wouldn't hear that from Funcom - they say everything is on schedule and working as intended!

    Hearing you describe AO's release leads me to believe you were not even there, but heard some other person describe it. Not that such behavior surprises me given your other posts.. but thats beside the point.

    Overall, the universal rule that should always be followed on these boards... never trust a fanboy 

  • The last three months: a seeming final trimester for eager 'Age of Conan' players as they continue to watch their beloved game grow and develop, and what's even more exciting is that the best is yet to come. Add to that the forever ongoing anticipation of General Beta, and you've got yourself an exciting final term of filled with high hopes, trepidation, and perhaps a degree of uneasiness within some fans as they hold minor concerns for a game they hope to invest a lot of time in. If anything is for certain, the next three months are going to be very, very interesting for Funcom; there's still so much more to see from them.

  • catafractcatafract Member Posts: 91
    Originally posted by Battlekruse


    The last three months: a seeming final trimester for eager 'Age of Conan' players as they continue to watch their beloved game grow and develop, and what's even more exciting is that the best is yet to come. Add to that the forever ongoing anticipation of General Beta, and you've got yourself an exciting final term of filled with high hopes, trepidation, and perhaps a degree of uneasiness within some fans as they hold minor concerns for a game they hope to invest a lot of time in. If anything is for certain, the next three months are going to be very, very interesting for Funcom; there's still so much more to see from them.

    You must admit that all this lack of info about so many aspects of the game as long with delayed open beta creates serious concerns and worries about how game will be at launch .

    Surely there is so much more to see and hopefully this month we will have some good pvp video footage that will be more than 1 minute duration.

    Do you have any info that will justify high hopes and vey interesting next 3 months ?If you have please share it with us cause i am sure many of us will relax about those conserns and get ready for launch (i have to buy new pc in order to enjoy aoc but if things arent good i dont have to cause i am running everything else just fine).

     

  • bufmufrbufmufr Member Posts: 50


    Do you have any info that will justify high hopes and vey interesting next 3 months ?If you have please share it with us cause i am sure many of us will relax about those conserns and get ready for launch (i have to buy new pc in order to enjoy aoc but if things arent good i dont have to cause i am running everything else just fine).

    Well the video from E3 on gamespot.com looks damn impressive.  Was unhappy that it did not include pvp content.  But it did include fighting in villages and dungeons in the level 75-80 content areas..(dungeon was last dungeon area..Raid for 24 players).

     

    That video alone shows just what grapics to expect.  And action.  Demostrates combo moves.   And different classes..including necromancer. (nice scorpions)

     

    As to open beta?  Won't see it til end of Sept..beginning of Oct.  Why?  Cause they want to get it right..and the demand.  100k people signed up for beta.  That is ALOT of people.  For a beta.

  • catafractcatafract Member Posts: 91

    Originally posted by bufmufr


     

    Do you have any info that will justify high hopes and vey interesting next 3 months ?If you have please share it with us cause i am sure many of us will relax about those conserns and get ready for launch (i have to buy new pc in order to enjoy aoc but if things arent good i dont have to cause i am running everything else just fine).

     

    Well the video from E3 on gamespot.com looks damn impressive.  Was unhappy that it did not include pvp content.  But it did include fighting in villages and dungeons in the level 75-80 content areas..(dungeon was last dungeon area..Raid for 24 players).

     

    That video alone shows just what grapics to expect.  And action.  Demostrates combo moves.   And different classes..including necromancer. (nice scorpions)

     

    As to open beta?  Won't see it til end of Sept..beginning of Oct.  Why?  Cause they want to get it right..and the demand.  100k people signed up for beta.  That is ALOT of people.  For a beta.

    I was hoping for some info that never revealed before cause i wached every video until now (guy who i quoted before you answer looked like he saw some info that havent revealed yet ).

    I must say that graphics satisfy me ,at least what i have seen until now, gameplay is what worries me and some other aspects that i had refered in past posts .

    I quess i will wait for august info .

  • ShanniaShannia Member Posts: 2,096

    Originally posted by sekira


     
    Originally posted by QBorg


    Exactly three months before release: Where's the beta?
    Discuss.

     

    Your #1 mistake... assuming they'll meet the launch date. They won't... they never do. MMORPGS always get delayed, especially in today's age when a polished and bug free game is required for the game to be successful...

    Beta will take twice as long as they think... 3 months from now? Try 6. This game will be out in early 08 at the earliest.

    Nope, your #1 mistake.  October 30, 2007 is actually the 5th launch window (first actually date) for AoC.  But your assumption should prove correct.  90 days out and no beta yet... chances of them launching on October 30 are not good, imho.  I'm guessing we'll see G&H and PoTBS between now and then end of the year or Q1 2008 with AoC and WAR coming out Q1 or 2.  Let's just hope AoC beats WAR out the gate or AoC will be in trouble for subscribers. 

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • catafractcatafract Member Posts: 91

    Originally posted by Shannia


     
    Originally posted by sekira


     
    Originally posted by QBorg


    Exactly three months before release: Where's the beta?
    Discuss.

     

    Your #1 mistake... assuming they'll meet the launch date. They won't... they never do. MMORPGS always get delayed, especially in today's age when a polished and bug free game is required for the game to be successful...

    Beta will take twice as long as they think... 3 months from now? Try 6. This game will be out in early 08 at the earliest.

     

    Nope, your #1 mistake.  October 30, 2007 is actually the 5th launch window (first actually date) for AoC.  But your assumption should prove correct.  90 days out and no beta yet... chances of them launching on October 30 are not good, imho.  I'm guessing we'll see G&H and PoTBS between now and then end of the year or Q1 2008 with AoC and WAR coming out Q1 or 2.  Let's just hope AoC beats WAR out the gate or AoC will be in trouble for subscribers. 


    Aoc surely dont look ready at least what we have seen until now but funcom will have serious problem with extra funding they accuired recently .So i assume that they have to be ready for launch at oct 30 in order to satisfy investors and avoid direct competition with other titles that launch few months later .

    Date of launch was released quite enough time before funcom get extra funding so if they dont launch they probably loose money from this contract (i only can assume).

    So i believe that AOC will be released at oct 30 but i am not sure about result of release .

    They probably work overtime and only time will show us what is going to be .

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