Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Chronology of Games

Hi all, just wanna pen down some thoughts about games over the years,feel free to comment. BTW i run a company in RL and wanna suggest how gaming industry might be improve.

Before MMO popularized, many of us are still playing interactive single player games where there are alot of stuff to do etc puzzles. But nowdays there are many MMO which are so called grinders where you just kill mobs, level, go new map, upgrade equip and do it all over again till u are 100+. 

It just shows how uncreative many MMO companies are, still sticking to the outdated style. The primitive MMO are grinders just to kick things off and many are hooked, reckon due to the interation between RL people- I don't think anyone would want to grind mindless in a single player game.  I guess it's time to upgrade our gaming industry.

Powerhouse companies for games like (erm you all should know), are having power instead of customers. When this happens, don't expect much improvement.It is proving to be a good profit market as many of us spoil them. Customers are not discerning enough to make them feel competitive.  Some  good potential or old  popular mmo are  not moving at all  maybe due to the fact  people will just sub/buy no matter what since many are hook at higher levels and not willing to give up their time and effort spent levelling. Content are just twist and turned, new mmo/expansion are nothing new, merely different settings/maps/skills etc. Seriously, demand affect supply and more than other way round. Can't really blame the companies not been more creative  if they have huge turnover year after year without having to work much. They will only panic when supply starts to drop and $ not coming in.

Anyway, these comments are more directed to P2P games, we have no rights to complain about F2P since they own us nothing and provide us free service. It is true societies worldwide are more affluent now, $15permth is nothing much. But it comes down to paying for quality and making profiteers work for their salary. Personally, I dont buy uncreative expansion new mmo with great hype because it is just another vicious cycle. And for people who whine at others who whine, guess what, without the critics the world won't be a better place.

On a good note, we have to give credit to games like WOW/EVE/DAOC. They revolutionised mmo and give us something to spend on free time on. But it has been years, old products are eithered drastically improved upon or sell at much cheaper price. However it seems everyting is the same in the gaming world.

Comments

  • clementlimclementlim Member Posts: 25

    any comment?

  • jpowell26mjpowell26m Member UncommonPosts: 13

    I agree and disagree about the grind for levels and equipment. I quite well remember sitting down for months on end with each of the might and magic's especially M&M 1 just grinding to get the levels to move forward in the game past the starting city. The same held true in the Ultima Series, the Dungeons & Dragons rpg's, and the Wizardry series from back in the day. The difference i have seen with the MMO market over the old stand alone games market is that the MMO market is cranking out expansions that increase either the level cap or the alternate ability cap on the average of 1 ever 6-12 mos. and cranking up the difficulty of the lower end creatures at the request of the old players that are already max level/ AA's. This really hurts the new player who not only has to try to catch players sitting at 70-80th level w/ 2000+ aa's but they have to do it alone or with a couple friends and that's it cause the higher players don't want to be bothered to help newer players with knowledge/grouping.

    For the most part I agree with your statements tho the big name rpg company's need to get out of the rut they are in or they won't have a fan base left. I am however looking forward to seeing/getting fallout 3 as soon as it comes out tho.

  • Shadow786Shadow786 Member UncommonPosts: 210

    Single player games are made as a one off payment which most games that are bieng released have around 25 hours + available for the gamers, in a single player campaign.

    Multiplayer games your paying the same price or near enough and get one month free so your getting what you would have paid to play for a single player game.

    With world of warcraft they have really low leveling curve, which has cornered blizzard to release lots of pve content because within 1 month of the BC release, semi hardcore players were level 70 and within 5 months available raid content was done by the best of the best guilds.

    Now in my opinion what they could've done was higher the leveling curve alot so it takes 2-3 months or even more to get level 70, and have raid content spaced out inbetween the leveling of 60-70, for example Magtheridon 62, Lady Vashj 64, Kael'Thelas 66, Illidan 68, World tree 70. That way you would have spent a lot of time in each of those areas leveling, raiding that you  wont need to keep going back to gear other people up or travel alot when your raiding.

     

Sign In or Register to comment.