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perfect mmorpg

hey everyone is always complaining about this or that in an mmorpg, some complaints are valid, but most are just trash talk.

so what i'm basically asking is if you were to design your perfect mmorpg, what would it have in it. what races would their be? would it be a combat based, quest based, pvp based, or would it have no combat at all and be based entirely on tradeskills and such. whatever it is im sure we'd all like to hear and disscuss it.

hey you never know, maybe a developer might see this and input some of your ideas into one of thier games.

L)ark_Knight

"its always wise when you get angry at someone my son, to take a walk in thier shoes for one mile, that way, when they come to get you, you are a mile away and have their shoes" ~ Miagi (karate kid's handbook)

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Comments

  • noobletnooblet Member Posts: 2,274
    perfect mmorpg , would have certain areas where u can pvp , mayb like 7 or 8 races and be able to completey customize its face and body at character creation , so u could make ur character fat as hell or really buff or really skinny , and lots of options with the face,eyes,nose,mouth,ears and hair,

    lol those are just a couple of my ideas, too lazy to type anymoreimage

    egg aumlet+noob=nooblet

  • OrccOrcc Member Posts: 3,043
    It wouldnt be published by EA

    image
  • OracleP4OracleP4 Member Posts: 495
    WOW will be the perfect MMORPG for me image

    -------------------
    "Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.

    --OracleP4

    -------------------
    "Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.

    --OracleP4

    Like: DAoC, WOW, GW, DnL
    Dislike: SoR, EQ, EQ2, SWG, KO, AC2, CoH
    Don't Care About: Most Everything Else

  • OrccOrcc Member Posts: 3,043
    What if you hate it when you actually get to play it. And by the way, it couldnt be perfect, because it is immpossible for any game of this age to offer even 1% of what a 'perfect' game would be. Also in order for it to be perfect it would technically have to be the only game you play for the rest of your life.

    image
  • Meat_ShieldMeat_Shield Member Posts: 9



    Originally posted by OracleP4
    WOW will be the perfect MMORPG for me image

    -------------------
    "Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.
    --OracleP4



    I agree completely OracleP4, WOW is gonna be the best game, looks like its gonna be fun!!! image

    /b lvl 45 Ranger EQ,
    /b lvl 30 Paladin DAOC,
    /b Rodian master CH SWG,
    /b Some guy E+B

    /b lvl 45 Ranger EQ,
    /b lvl 30 Paladin DAOC,
    /b Rodian master CH SWG,
    /b Some guy E+B (Earth & Beyond)

  • OracleP4OracleP4 Member Posts: 495



    Originally posted by Orcc
    What if you hate it when you actually get to play it. And by the way, it couldnt be perfect, because it is immpossible for any game of this age to offer even 1% of what a 'perfect' game would be. Also in order for it to be perfect it would technically have to be the only game you play for the rest of your life.



    Wow, take my words like completely literally why don't you image
    Maybe I'm really easy to please, did you ever think of that.   Either way, WOW will pwnz! image

    -------------------
    "Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.

    --OracleP4

    CoH: Level 24 Invulnerability/Super Strength Tanker++Level 14 Gravity/Storm Controller
    DAoC: Level 42 Paladin

    -------------------
    "Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.

    --OracleP4

    Like: DAoC, WOW, GW, DnL
    Dislike: SoR, EQ, EQ2, SWG, KO, AC2, CoH
    Don't Care About: Most Everything Else

  • OrccOrcc Member Posts: 3,043
    Haha yes, image WoW just isnt my cup of tea, too much like previous MMORPGs. And i detest turn-based combat... thats why i was looking so forawrd to UXO... oh well, im waiting on EQ2 since it sounds like theyre taking a step in the right direction, but im also going to be keeping my eye on Tabula Rasa

    image
  • OrccOrcc Member Posts: 3,043
    Oh ya, also as a long time fan of blizzard and warcraft ever since it started, i am dissapointed in them for not doing something more innovative with WoW. I was hoping for something like diablo style gameplay with deep quests and true roleplaying, it was obvious the world would be awsome as its been around for a long time (of course never in such depth or detail). Thats the other reason, im dissapointed with blizzards latest releases, just same old same old in a new package.

    image
  • Shai-HaludShai-Halud Member Posts: 117

    I gotta say at the time Asheron's Call 1 was the perfect MMORPG, option of hardcore pvp, good graphics at that time, good population, good style good all.

    If WoW creates a hardcore server i think it will be the next perfect MMORPG.

    ---------------------------------

    You in?
    Yea.. I'm in

  • TrytoneTrytone Member Posts: 87

    The perfect mmorpg would have the basics down to an easy to use yet very engaging and SKILL DEMANDING to master. Not just select target, click spell blah.. blah. blah. How would they do this? If any of you have played kingom hearts the battling is fast paced and spell casting requires a bit of dexterity with the hands. Of course this would not fully work in a mmorpg situation, and I honestly dont know how they could make that work, but that would be part of my "perfect" game.

    Then aside from a good community and trade skill system and stuff, I would want it to be quest driven with huge impacts on the storyline. These quests would each play a small part in a greater plot, one may be to hunt some things down, and when the server recieves a certain number of hides/quest items turned in that quest would be fully complete and it would have some impact on the world. For example after hunting the roaming gnoll scouts the city can now attempt to invade the gnoll encampment. This would be widely announced throughout the world and without a substantial amount of skilled help from the players the invasion would fail. This way there is a purpose to playing a mmorpg not just camping and killing, but fighting to benefit your faction or diety. I've got my eye on Wish as that game seems to take this element the most seriously, but i will also be giving WoW a try, due to my long existing addiction to blizzard games.

    A perfect mmorpg for me would have lots of main npcs die and be captured and control of cities and areas shift between opposing factions, and maybe a bit of pillaging and destruction along the way. Seriously how fun would it be to burn down a village of unsuspecting humans, or protect the gates of the underground dwarven stronghold from impending doom. I'd much rather do this than wait by big tree in area number 1536 waiting for the magic yellow peacock to spawn in order to get the enchanted loser feather to give to the guy who for some reason wants this in exchange for 1 of 28 pieces of a weapon for my character.

  • AlientAlient Member, Newbie CommonPosts: 315

    A perfect MMORPG is where players actually affect the game by their actions.

    My personal preferences:

    No races, classes, levels, or experience points (No more D&D and EQ clones).
    Skill based; similar to the way UO had it.
    Meaningful PvP; no set areas or PvP switches. Should be based on rewards and penalties.
    Crafting should not be a mindless endeavor.
    No sandwich-style combat; but not twitched based either (something similar to Neocron and Deus Ex).
    Not set in a fantasy, Tolkein-esque world (I loved Tolkein and D&D, but enough is enough already).
    More player interaction and less camping or hunting NPCs.

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767

    It would be in a gothic/dostoevskyian setting with ample gore, curves and freedom:

    Players could create clothing from anything they could get their hands on, or not wear any at all! This of course would preclude anything(users) under 18image.

    The game would feature permadeath as well as global pvp, racial alliances (which would be mandatory and would include: humans, vampires, werewolves, ghouls, spirits, goblins, demons and sludge beasts).

    The game would be entirely in 3d and players could climb anything (as long as they were well equipped), destroy anything (provided the physics agreed) and do anything they see fit (in terms of the finite controls). Jobs would be limitless (you could create your own title) and there would be an entirely skill based system (meaning if you practiced gun slinging the most you would be the best in the game).

    Crimes (including murder, theft etc.) would have severe punishments (in most cases death) should the perpetrator be caught.  

    To make the game more realistic you can create, sell and manufacture drugs as well as prostitution.

    Disease would pervade some towns and compel people with skills invested in biological engineering and microbiology to find cures, since most diseases would be fatal.

    Also the economy of a town would solely be based on the GDP (products created and services rendered) of the town, so that a well-to-do town will be less likely to have the resources to counter a disease(plague)/evil creature invasion.

    Which brings me to the final point: Weaker towns would have to deal with waves of evil-creatures giving players incentive to invest in tradeskills.

    Just a dream I had about a mmorpg @_@

    "Oh, what sad times are these when passing ruffians can say 'ni' at will to old ladies. There is a pestilence upon this land. Nothing is sacred."
    MP

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • noobletnooblet Member Posts: 2,274
    lol Moo some of your ideas would make a really fun mmorpg

  • super_mesuper_me Member Posts: 18

    i think the perfect mmorpg will be sort of like knights online with the merchant option.  the perceft mmorpg should even out the races members so one race doesnt out number the other 3 to 1.  and there sould be a sever vs server (war)

     

  • Meat_ShieldMeat_Shield Member Posts: 9
    Ive never heard of a server VS. server war maybe you could explain that sometime, cool idea with the merchant class though, the only problem is that sometimes the merchants suck big time, like Earth and Beyond merchants and than you just get another useless class image

    /b lvl 45 Ranger EQ,
    /b lvl 30 Paladin DAOC,
    /b Rodian master CH SWG,
    /b Some guy E+B

    /b lvl 45 Ranger EQ,
    /b lvl 30 Paladin DAOC,
    /b Rodian master CH SWG,
    /b Some guy E+B (Earth & Beyond)

  • BrutuxBrutux Member Posts: 156

    I think that WoW will be the next perfect mmorpg ,but I also liked AC2 I loved that game ::::01:: but it lagged a lot or my computer sucks eather or ::::28::.

  • herculeshercules Member UncommonPosts: 4,925

    Considering everyone has their preference there can't really be a perfect mmorpg.

    What i would like to see is a buthered and paste mmorpg of all the good elements of other mmorpgs.

    Not even looking for anything original just a game that takes the good parts of current ones and makes a mmorpg out of it.

  • super_mesuper_me Member Posts: 18

    server vs server is just somthing i think would be cool!!! all the races on one server team up and have war against the other server.

    does any one think that would be a good idea???

     

  • ArcuzArcuz Member Posts: 1
    God, it would be fun with a hardcore server on wow, and maybe a ladder with highest levels ever on the server ever image

  • super_mesuper_me Member Posts: 18

    there can never be a perfect mmorpg becauce then there will be no use for new one's and upgrades .  but what i think a perfect mmorpg will consest of is :

    (1)you rank will be determinded by your skill in the game not the amount of time you put into the game

    (2)it will cost next to nothing

    (3)the will be a server in almost every country

    (4)it will have 3d graphics

    (5)new maps and monsters and thing to do every month

    AND WILL JUST BE DAM FUNimage 

     

     

  • FarseenFarseen Member UncommonPosts: 344

    A perfect MMORPG for me would have the following:

    1. Lots of races. Customization is a big factor when i play MMORPGs and being unique is key.
    2. Lots of beginning classes, as well as hybrid classes.
    3. Many different weapons components. (different handles with different blades and such)
    4. Many different pieces of armor, all being able to be coloured.
    5. A rank system throughout the entire server based on certain things. (dev's can think that up::::19::)

    And thats about it, like im sure ide want other things but that would take hours of thinking. Oh and i dont really mind the online fees, i just wish that the connection would be a bit better for the money im paying per month. I am pleased about most game's lag issues though.

    -Farseen-
    ______________________________
    Tested: Knight Online, Wish Beta, Ryzom Beta, Planeshift Alpha

    Played: UO, EQ, AO, SWG, FFXI, Shadowbane, EVE, Horizons, AC2

    Current Testing: Everquest 2 (soon)

    - Farseen

    Current Game: Panzar

  • Davv3Davv3 Member Posts: 11
    well thats exacly what wow is, it is a game in a new pakage (dunno) i just hope they bring some deep into it, or else its ryzom for me   image 

  • milumilu Member Posts: 37



    Originally posted by super_me

    there can never be a perfect mmorpg becauce then there will be no use for new one's and upgrades .  but what i think a perfect mmorpg will consest of is :
    (1)you rank will be determinded by your skill in the game not the amount of time you put into the game
    (2)it will cost next to nothing
    (3)the will be a server in almost every country
    (4)it will have 3d graphics
    (5)new maps and monsters and thing to do every month
    AND WILL JUST BE DAM FUNimage 
     
    "the will be a server in almost every country" . why? 
    One server for everyone isnt that the best? that and a big full dynamic world where you can do almost everything. Now we are talking maybe 10 years in the future...
     



  • bsherlockbsherlock Member Posts: 491

    Ok here goes with my perfect MMORPG

    Character creation
    You would firstly pick a race, then depending on the race your chose you would be given an option of one of many many careers. The races would each have different classes, with some classes available to more than one race, and each race would slightly alter a chosen career path. For example if you chose to be an elf fighter then your skills would be tailored towards swords, but an orc fighter would be tailored towards anything big and sharp and hitting stuff really hard.

    Examples of races would be:
    Human (there would be 2 or 3 tribes of humans with different cities, all at war with each other)
    Elves (including high elves, dark elves, forest elves)
    Orcs (including goblins)
    Dwarfs
    Lizardmen
    Ratmen
    Faeries (pixies/ sprites etc)

    Examples of classes:
    Fighter (allowing for specialisation in one or more weapons branches)
    Paladin
    Thief
    Energy mage
    Elementalist
    Necromancer
    Beastmaster
    Archer
    Naturist (not a nudist image)
    Assassin (could also include Ninja)

    There would also be a huge choice of faces, body sizes and shapes, and colours, similar to CoH, but with more earthy colours to represent the different setting.
    Once you know how you look you will go into the stats creation screen, here you will see your race baseline stats, there will also be a pool of points to distribute how you see fit. However you would have to put points into key stats in order to fit into your chosen profession. for example a human fighter may have to spend 10 points in strength, whereas an orc would not.
    All characters would have the same stats, allowing any chosen profession to turn their hand to anything, but with varying degrees of efficiency. For example it would cost a fighter 4 points to increase magic skills, but only 1 point for a mage. Also the fighter would have a lower skill cap on magic than a mage.
    Each character would pick from fighting skills AND tradeskills, and these would advance completely seperately, so that you could become the king of blacksmiths and king of swordsmen. There would also be stats for weaknesses and fears. If you put points into fears then you would gain bonus points which would automatically be put into the appropriate opposite skill.
    When each stat reaches a certain level you will get the chance to pick a skill, for example if you have 50 in sword skill you may be able to choose a special sword attack or defensive move, which you would have to activate in combat. This is in addition to the standard sword attack that everyone has.
    Stats would range from 0-100, and would represent your percentage chance to successfully do whatever the stat represents. With an additional chance of 5% (of your skill lvl) to do a critical operation, such as produce a stunning item, or a critical hit in combat.

    PvP
    There would be PvP, not truly open however. There would be a middle ground, where armies of each race would have wars, and depending on who was winning these wars the middle ground would change, so that if one race won often enough then they would edge closer to another races outer cities. Possibly even wiping out an entire race if they edge the territory close enough and take over the races main city. This would be done over huge lengths of time and involve various missions for players on both sides.
    There would also be PvP whereby for example an orc slayer could kill an orc player at any time, in any place and with no penalty. And he would be expected to do so and gain an Xp bonus for doing so. The orc would equally be able to attack the orc slayer at will. This is PvP based on race and profession.
    There would be things such as revenge killings, or random killing, but see the crime and punishment section and this should not happen too often.

    Roleplaying
    As mentioned above there would be scope for roleplaying because each character would have fighting skills and tradeskills, as well as social skills. And spending time on each set of skills would allow for an increased rate of xp growth for all skills. For example if i spent 33.33% on fighting, social, and trade then i would earn xp faster in each are than someone who concentrated on one area only.
    Also as in the above example players would get bonus' for playing in character, an Orc slayer killing an orc would gain a bonus. A thief sneaking about unseen would gain xp, and making a successful steal would bring more xp.
    The quests would also make for roleplay, because they would get you to do things which your character would probably do if it were real life. IE a wizard may be set a task of researching a specific piece of information, and may have to scour libraries up and down the country to find it. Once he finds it he will have to speak to the person who gave him the quest and actually type the information himself, thus proving that you know the lore of the game or whatever.

    Combat
    Combat would be point and click based, in that you would select a target and to initiate an attack you would have to select that attack from your skills bar. Each attack you would make would need a seperate click on the skill, allowing you to use special skills which are earned from having a high enough skill with the chosen weapon.
    The general combat would be scaled so that the enemy would always outnumber your character, and that you should be able to defeat several equal level enemies at one time.
    Large scale combat would be designed for balanced groups, requiring ranged combattants, melee fighters and mages/ healers to be successful. Also with the possibility of winning in a single stroke should you assasinate the enemy leader.

    Crafting
    Players would not craft every item in the world, and a standard sword can be bought anywhere, there would also be unique items to be found naturally.
    However any person who is following a trade can also make unique items, or standard items. There would be pieces of unique items around the world, and the first person to find a piece of a specific item would then become the only person able to find the rest, unless he sold the part, which would transfer the ability to find the rest to the new owner. Once the parts are collected a unique item can be created, which will be better or worse depending on the skill of the craftsman.
    items will never fail, they would just be poor quality, though they could be recycled.
    Each item would have several options when creating it, for example there may be 20 different sword handles, with 20 kinds of etchings upon them, same for blades, chest pieces, shoulder pads etc. Crafters could create almost any design they wanted. People would also be able to request a specific design, they would open a design window and create the design and produce a blueprint (which would not be a skill, but an inherant ability) the crafter could then use the blueprint to create the item in the requested style.
    A crafter can then set up a shop, he could for example hire an NPC to be a shopkeeper, which would be payed by the hour. Or he could organise a contract to sell goods to a standard NPC shop, thus guarenteeing a sale, but at lower prices. Or he could chose to sell his goods himself, or even not sell them at all.

    Enemies
    There would be enemies scattered around the world, but each type of enemy would have one, or several bases, which spawn the creatures. These would however be well protected and almost impossible to get to since they would contain LOTS of enemies. Basically you would not be able to get to these bases without an army, a map and a lot of time. However the enemies would spread out from these bases and can be found anywhere inside that races territory. For example say wild boar, these would roam the forest spreading out from a single point. Once you found a pack and killed them they are then gone forever. No boar will spawn, but another pack of similar size will leave the main base and head out into the forest to a random location. This would leave similar numbers of boar in the forest at all times. There would however be a cap on the number of boar spawned in the main camp. And if you kill more boar than spawn you could eventually wipe them out altogether. This would be the same for all non playable races.
    Each race would also have a motive. Boars may hunt truffles for example, and will head to truffles in the forest, which would spawn at complete random. But orcs may head to the nearest town to attack it, meaning the town would have patrols around its borders, testing its defenses. If a certain amount of orcs arent killed each day then the orcs would detect a weakness and attack in force. If the attack is successful then that town would fall, and would need to be re-taken by the players, other wise the orcs would establish a stronghold and push onto the next city. Computer opponents however could never take a races main city, only players could as mentioned above.

    Levelling
    Players would have levels, each time you reached a certain amount of xp you would get points to distribute among your stats. However if you used your sword a lot then you would be force to put most of those points into sword skill, with only a few point that you could put in skills you did not use.
    Base stats kile strength would go up at a different rate to levels, for example if you carried around a heavy weapon then after say 20 game hours of doing so you would gain a strength point. The next point may take 30 hours, then 40 etc etc. Running all the time would increase your speed, leaping your agility etc.
    If you took the time to go to the library and read up on lore then you would gain wisdom or intelligence. This would also increase your own knowledge as the books would contain the entire history of the world, and may even contain stories about your own deeds should you be the one to complete one of many unique quests.

    Questing
    There would be many quests which are standard, for example a city plagued by orcs would want orcs killed all the time. There would be many characters around the game which would also give you large quests, which could take days to complete and may require you to form a team at least some part of the adventure. Completing these would open up further quests and give unique rewards. Then there would be unique quests. For example once 20 orc slayers reached a certain level then NPC's would seek these players out and give them a special tasks. Completion or failure of which would affect the world. This task may be to get together and go to a certain point where an orc army is gathering and stop it before it starts. Completion would gain prestige and fame and unique items. Failure could result in a huge orc raid on a town or city. There would be many of these quests both large and small with would be triggered by certain events. And they would be added to over time to continue the story of the world.
    There would also be NPC guilds for each profession, allowing you to get extra quests only open to that chosen profession, which would give rewards specific to your own class.

    Graphics
    The graphics would be realistic, rather than bright and animated. however not so good they would take a high end system, just good enough so that you could recognise the difference in armors and weapons etc.

    Costs
    This game would cost whatever is needed to keep it running, if it is as good as i want it to be then it is worth the money, and for those whiners who dont want to pay then go play an inferior game.

    Community
    The community would be held together by the social set of skills, these skills would not be vital to the game, and may include things like drinking and gambling, or even wenching, through to dancing, instuments etc. it would encourage people to swap tales and sit in pubs and basically interact. There would also be fatigue like in SWG whereby only time spent relaxing would help you, but unlike SWG where this time is wasted you would be able to gain xp in your social skills, and also the bonus to xp as mentioned.

    Law and Order
    Crime would be a possibility in this game, it would be possible to kill somebody if you felt like it. However there would be a penalty, which would involve time spent in prison, where basically you have to perform certain tasks, like breaking rocks, which would go fast or slow depending on your strength etc. You would also lose any illegally aquired items, which will be covered soon.
    The thief class would be useful, in that you could sneak into almost any building and attempt to steal something. If you get seen you get caught, so stealth and player skill come in handy here. there will be an indicator to show if you are hidden, but this can go off in a second is an NPC or PC turns around. If an NPC catches you they will initiate dialogue, and could tell you to put it back, blackmail you, or report you to the law, etc. PC's cannot catch you stealing from NPC's.
    However you could steal from PC's also. You can steal anything apart from quest items and unique items. And the chance to do so is based on your stealth skill, your stealing skill, the actual players awareness, and the awareness skill of the character. If you are successful then you get the item, and the player does not get a notification until you have escaped. They then get told they have been pickpocketed and have lost an item.
    You cannot steal a fortune from somebody, and you cannot steal things like armor from somebodies chest, or weapons from their hands. If you get caught however there are penalties. If you fail the attempt they are notified and you are momentarily frozen mid-action unable to move. This enable to 'victim' to run, tell the law, or attack you or whatever they choose to do. getting killed would bring extra penalties other than the standard death penalties, such as the ability of the 'victim' to loot a random item from your corpse, as well as the item you would normally drop. If they inform the law then you would be hald in prison until you performed whichever task you were set. Getting put in prison more often increases the sentence each time.
    The sentence in prison is basically just a time penalty for the player and does not affect the character in any way. It is simply an annoyance to the criminal which i think would be as annoying as having an item stolen.
    Also being caught by the law would involve the confescation of all stolen items on your character. you could of course keep stolen items at home when attempting a robbery, but anything illegally aquired would be taken by the law.
    An attempt to steal these back could be made as they would be stored in a chest in the prison for a certain length of time after the crime.

    Death
    The penalty for death would be two-fold.
    First you would drop a random item, which would not be something you are wearing, nor would it be a unique item or a vast amount of money.
    You would also lose an amount of xp depending on how often you have died. this would only come into effect on lvl 5, but if you first die on lvl 5 of lvl 50 the initial penalty would be the same. You would never lose a lvl, so if your xp dropped to the level baseline then no amount of deaths would have any further penalty.
    There would be special conditions for death in certain places. IE raiding a dragons layer would result in losing one unique item for the dragons collection. Getting killed in an orc fort would result in capture and torture and probable loss of stats.
    These extra penalties are to represent the risk as well as the reward.

    Languages
    Each race would have its own language, and if you do not understand a language then your interaction with that race would be limited. However if you managed to learn the language then you could interact with some less hostile members, and amy even manage to befriend a certain race. With the ultimate privelidge of being granted entry to another races main city.

    Gods
    At character creation you can choose a god, or you can turn to a god at sometime during the game. Once you have a diety you will then have to actively worship that god. Some gods will demand you make sacrifices for them, some will require daily worship. Some more strict gods will demand you perform rituals. Or for example may forbid you from doing certain things or going certain places. IE: the god of frost may demand that you stay in the frozen north.
    If you successfully worship your god correctly then you may get a bonus, or you may get nothing (Gods are fickle). if you do extra worship then your chance or a reward will increase, or you will have a chance of a greater reward. These rewards will be blessings, which you can call on at any time.
    However should you stray from your god, or worship another god then you will suffer for it. You may be cursed, plagued, struck down or whatever. And the only way to stop the curse is to appease that god again. Once the god is appeased you may go to a certain temple dedicated to that god and donate your way out of worshiping that god. For example to stop worshipping the sun god the priest may demand you bring a flame crystal which may only be found in certain remote regions. However these tasks will depend on lvl, because there is no point asking a low lvl character to kill a shadow dragon for example.

    Homes
    Characters will have a home, which will be an appartment in the starting city at the beginning. This will be bland at first, though you will be able to decorate it with trophies, such as the heads of enemies, items etc etc.
    You will be able to purchase, steal or conquer different abodes on your travels. ranging from large mansions and farms in the wilderness to small hovels dug out of mud.
    All items in the initial home are safe, plus those in one further, nominated 'safe house'.
    Any items in other homes are available to steal by thieves. And must be protected. This could be by hiring guards, by magic or by being there yourself.

    Dungeons
    There will be dungeons, castles, lairs, open forest trails etc etc.
    These will contain any number of beasts and villains, and will be completely cleared out should you defeat the 'boss'. however over time new creatures will take refuge in the dungeons and they can become richly rewarding and well defended again.
    Dungeons may have traps, which may be impossible to get past without a skilled thief. They may have guardians which will only be affected by magic, or only by swords. Or they may contain puzzles which will require logic to defeat. These will be easier/harder depending on your character. IE if your character is thick then you may get a hard puzzle. But if you are a super-intelligent mage then you will only get a simple puzzle, to reflect the fact that your character is clever. Or a gate may only open to a certain item, or a certain person who for example has completed a specific quest.

    Transport
    Each character can purchase a mount, which he can even ride into battle should the mount be good enough. However the mount is risked in this way and may die. That mount will enable speedy travel to anywhere.
    There are also caravans heading daily from one town to the next which you can tag along to.
    Finally there is magic. This is available from magic items, or as a spell which can teleport you either to a specific destination, or a friend can recall you to their position.

    Guilds
    As well as the mentioned guilds which are designed for particular classes you will have to chance to create your own. You can be a mamber of a player guild and an NPC guild.
    NPC guilds will have to respect the tradition of whoever is leader. IE an elf will not team with an orc, unless that orc character has learned elvish and completed certain quests to earn the respect of the elves. And this no orcs will be allowed into an elvish guild.
    Elves will tolerate humans, but only say 10% of the guild can be human.
    Elves will also tolerate drawfs, but not many at all.
    Guilds will have guild colours and insignias which can be designed in game and have to be unique. People will have a toggle option to change into guild colours at any time. And do not need to pay to have their weapons and armor coloured.

    Tourmanents and challenges
    In order to include PvP in the game slightly more there will be a challenge option, whereby you can challenge an opponent to combat at a time and location of your choice, with the possibility of a wager. As you win or lose you will move up/ down the PvP ranking list. But the rank is based on win/defeat ratio and the rank of your opponent, as opposed to the person who wins the most often.
    There will also be tourmanents. For example one city may host a jousting tournament. Whereby you can participate with NPC challanges, and other players and will win/lose depending on your skill in the particular field (in this case lances and horse-riding). Prizes, prestige and fun for all involved.

    NPC's
    NPC's will be scripted and thus will perform certain actions based on the game time. They will be voiced by actors, and possibly even have animated cut-sequences when you first meet them depending on how important they are. An example of the scripting would be that a merchant may shut his shop and go home at night. Allowing you to rob him during the night if he does not have guards. once robbed once he will increase the amount of guards to prevent further theft. And if you are caught he will not serve you again. Then once a year the merchant may take a journey to a nearby city in order to stock up on rare goods. You can follow him and trade with him on the way. Or you could kill him, in which case he would be gone for good, though somebody else would surely take over his shop in due course. once he gets to his destination he will set up shop there temporarily, then return to his original location with a fresh stock.
    Also guards would patrol the city, possibly even following known criminals should they spot one.

    Fame/Infamy
    Depending on your deeds you would receive a measure of fame. most people will simply spend their lives being average, but the special few may embark on a unique quest and earn fame across the land. Those people will receive a different reaction from NPC's they meet, depending on that level of fame and the deed in question. For example the orc slayer who stopped the orc army would get a favourable reception in the town he saved. But would be hated by orcs even more than before.
    Also a thief who is caught several times would become infamous, as would a murderer, and as a result prices would get higher and special items would become unavailable at normal shops. He may also be denied access to certain areas as a result.

     

    There is bound to be something i have missed out, so i will update this when i think of it.
    But let me know what you think.

    PS: and making a game like this is realistically possible if a company was prepared to take the chance.


    MUAHAHAHAHAHA

    MUAHAHAHAHAHA

  • NuxtorNuxtor Member UncommonPosts: 41

    I don't think that there will ever be a "perfect MMORPG"

    but,

    I think Guild Wars is closest as you can get.

     

    The Best PvP system(the core of the game is PvP), very nice Graphics, detailed and well designed maps, good Coop possibilities, NO MONTHLY FEE, ex-blizzard devs(Areanet), very good community and communication with the devs. Check out www.guildwars.com

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